Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
gameoholac0192
Amor Multum Cura Ursus
0
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Posted - 2014.10.09 22:41:00 -
[31] - Quote
The thread for jump changes states: Does a titan providing a bridge gain fatigue when people jump through it? No. Only if the titan itself jumps.
When bridging on Sisi my Titan gains Fatigue. Is this intended or a bug? |
Zetaomega333
HIFI INDUSTRIAL The Kadeshi
88
|
Posted - 2014.10.09 23:37:00 -
[32] - Quote
Can someone detail the different cloaking effect modules? I tried a Faction cloak vs t1 cloak and didnt see any difference.
Also do all ships + jf get a min 10min fatigue timer? And then the 90% reduction? |
Viaharo Musa
Brave Newbies Inc. Brave Collective
22
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Posted - 2014.10.10 00:25:00 -
[33] - Quote
My personal opinion now is that capitals can use gates.... what is the logic baring them from high sec? Cant they just be nerfed in high sec like the bomber / Hictors / and Dictors? Aka only weapon systems that are currently in hs could be used? would provide new juicy targets to for the pirates to attack lol!!!! |
Alstevar Eastern
State War Academy Caldari State
2
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Posted - 2014.10.10 00:52:00 -
[34] - Quote
Currently Zetaomega333 i see 3 differents cloaking effect modules; for T1, T2 and Cover ops. You can add one different cloaking effect for Stargate jumps/wormholes already know and can be improved.
You can stand for the thread "Module specific cloaking effects" or use bugs report option if something go wrong for you in one of these visual effects. |
Galphii
Caldari Provisions Caldari State
274
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Posted - 2014.10.10 06:44:00 -
[35] - Quote
The new cloaking effects are dazzling, simply awesome. It's come such a long way since the old 'wipe to invisible' method from years ago!
The sensor overlay seems quite intuitive to me, and I haven't found any flaws yet. Good show! X |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5675
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Posted - 2014.10.10 13:50:00 -
[36] - Quote
CCP Turtlepower wrote:DaReaper wrote:omg first! I'll check this out when I get off work, but whats the scanner improvements? We have split the scanner window (Probe Scanner, Directional Scan, Moon Analysis) into separate windows so that you can have them open side by side. yeay!
CCP Goliath wrote: Team Trilambda
Module specific cloaking effects
what is this? =]I[= |
Darkblad
Hilfe is like free Entertainment
560
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Posted - 2014.10.10 13:56:00 -
[37] - Quote
Ralph King-Griffin wrote:CCP Goliath wrote: Team Trilambda
Module specific cloaking effects
what is this? Have a look here:
EVE Infolinks -+-áOld and new-áPortraits |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5675
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Posted - 2014.10.10 13:59:00 -
[38] - Quote
Darkblad wrote:Ralph King-Griffin wrote:CCP Goliath wrote: Team Trilambda
Module specific cloaking effects
what is this? Have a look here: ah, verry cool, i thought they had simply changed the effect across the board to triangles. cheers dude. =]I[= |
Harkin Issier
Incorporated Corporations INC
9
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Posted - 2014.10.10 14:48:00 -
[39] - Quote
So I saw a post on Reddit today covering the new POS onlining animations.
The effect looks nice, but I don't think it makes sense at the moment. As was brought up in the comments, why are we hauling around giant POS items when it's all digistructed out of magical space lasers?
Because of this I suggest you add something like a "POS Egg". Basically throw a structure into the center of the animation that is the source of both the lasers and the building materials. Instead of the matter/energy for the POS coming from some magical singularity at the center of the finished model, the structure is a logical housing/genesis point for what is to be the completed POS.
Other than that the effect looks great (from the stills that I see, I still haven't seen it in motion so I can't weigh in on if the effect should be faster/slower/different)
Oh and one more thing. If you plan on making stations buildable at any point, it might behoove you to think about placing the "center" of the build animation (the POS egg if you take my suggestion) off to the side of the structure, just because there will be a longish time at the end of the construction period when you won't be able to see the animation due to it all being inside the model. If you put it 5km away from the edge of the completed model, you can have the POS'/Station's/Whatever's construction visible for the entire duration that it is active and then just terminate the animation at 5km from your egg. It would look cool and makes logical sense. |
Saberlily Whyteshadow
Perkone Caldari State
46
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Posted - 2014.10.10 21:31:00 -
[40] - Quote
Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. |
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Jonny Copper
Caldari Provisions Caldari State
51
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Posted - 2014.10.11 12:35:00 -
[41] - Quote
Correct me if I'm wrong. But can't caps and super caps just moonwalk into cyno jammed systems now? Making cyno jammers now useless? |
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CCP Goliath
C C P C C P Alliance
2500
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Posted - 2014.10.11 12:38:00 -
[42] - Quote
Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed.
Interesting point. Just for your information, it can be disabled if you hover over it, and also the structures can be targeted via the overview if you add them (Large Collidable Structure) in your overview settings. Not to say that the usability won't change, just wanted to let you know about these other things :) CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Tikitina
Imperial Academy Amarr Empire
182
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Posted - 2014.10.11 13:00:00 -
[43] - Quote
CCP Goliath wrote:Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. Interesting point. Just for your information, it can be disabled if you hover over it, and also the structures can be targeted via the overview if you add them (Large Collidable Structure) in your overview settings. Not to say that the usability won't change, just wanted to let you know about these other things :)
I had a similar issue with a BM on a POS. It was a lot harder than normal to select the POS in space to manage.
I did end up using the overview to select it easier.
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Phoenix Jones
Isogen 5
766
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Posted - 2014.10.11 15:25:00 -
[44] - Quote
Jonny Copper wrote:Correct me if I'm wrong. But can't caps and super caps just moonwalk into cyno jammed systems now? Making cyno jammers now useless?
There hardly useless. They have to get to a nearby system, jump the gate, get through the 70 bubbles you put on your gate to "keep people out", then warp to their target.
I'd be hard to not pay attention anymore. Yaay!!!! |
Saberlily Whyteshadow
Perkone Caldari State
48
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Posted - 2014.10.11 16:26:00 -
[45] - Quote
CCP Goliath wrote:Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. Interesting point. Just for your information, it can be disabled if you hover over it, and also the structures can be targeted via the overview if you add them (Large Collidable Structure) in your overview settings. Not to say that the usability won't change, just wanted to let you know about these other things :)
Yes there was that option, but I was more frustrated with the overlay that I kinda forgot about that route :P Didnt know about the hover over part, its usually if you hover over something.. its stays longer.
These option will have to be the workaround for now I guess. |
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CCP Lebowski
C C P C C P Alliance
249
|
Posted - 2014.10.13 12:52:00 -
[46] - Quote
xttz wrote:Is it possible for a bookmark you click on in space to show on the Selected Item window? It would help make them a bit more intuitive. This is something we're considering, but its likely it wont make it into this release, as there are some technical blockers involved in doing it.
Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. This is an issue we are aware of. We're working hard to try and get the sensor overlay bracket to provide all the options you would expect/need for the object it is attached to, but as you can imagine there are various different cases where very specific sets of options are needed. Rest assured we're on the case.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
293
|
Posted - 2014.10.13 13:33:00 -
[47] - Quote
CCP Lebowski wrote:Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. This is an issue we are aware of. We're working hard to try and get the sensor overlay bracket to provide all the options you would expect/need for the object it is attached to, but as you can imagine there are various different cases where very specific sets of options are needed. Rest assured we're on the case.
https://imgflip.com/i/d0y0r
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Lair Osen
102
|
Posted - 2014.10.13 13:34:00 -
[48] - Quote
Are you going to return the sensor overlay radial option? Because it's a lot easier to use than the check box. |
Vulxanis Viceroy
Offworld Trading Company Ethical Carnage
160
|
Posted - 2014.10.13 15:48:00 -
[49] - Quote
I'm not particularly fond of the new notification system.
I think it's a good idea, but I don't like it. Why? I can't move it to a more convenient spot like I could with the other notification areas. (Or if I can, I don't know how)
If you make it so we can move the notification icon thing to wherever we like it best, then I'll +1 it.
Otherwise, it's frustrating because that's where I keep my chat channels. I won't use it if it's stuck there at the bottom right. Fide et honore.
(IC note: Vulxanis only responds to "Lord Draconis".) |
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CCP Lebowski
C C P C C P Alliance
250
|
Posted - 2014.10.13 15:53:00 -
[50] - Quote
Vulxanis Viceroy wrote:I'm not particularly fond of the new notification system.
I think it's a good idea, but I don't like it. Why? I can't move it to a more convenient spot like I could with the other notification areas.
If you make it so we can move the notification icon thing to wherever we like it best, then I'll +1 it.
Otherwise, it's frustrating because that's where I keep my chat channels. I won't use it's stuck there. Long hold left click on the notifications button to move it to wherever you want CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Vulxanis Viceroy
Offworld Trading Company Ethical Carnage
160
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Posted - 2014.10.13 15:54:00 -
[51] - Quote
CCP Lebowski wrote:Vulxanis Viceroy wrote:I'm not particularly fond of the new notification system.
I think it's a good idea, but I don't like it. Why? I can't move it to a more convenient spot like I could with the other notification areas.
If you make it so we can move the notification icon thing to wherever we like it best, then I'll +1 it.
Otherwise, it's frustrating because that's where I keep my chat channels. I won't use it's stuck there. Long hold left click on the notifications button to move it to wherever you want
Lol well don't I look silly xD Perfect then! +1! Fide et honore.
(IC note: Vulxanis only responds to "Lord Draconis".) |
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CCP Lebowski
C C P C C P Alliance
250
|
Posted - 2014.10.13 15:56:00 -
[52] - Quote
Lair Osen wrote:Are you going to return the sensor overlay radial option? Because it's a lot easier to use than the check box. The filter menu for the Sensor Overlay is still undergoing some work, but there are no plans to return the option to the Scanner Radial Menu.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
308
|
Posted - 2014.10.13 22:15:00 -
[53] - Quote
Solecist Project wrote:Altrue wrote:The various cloaking effects are gorgeous. (Maybe consider seeding faction cloaks if they have different animations)
The sensor overlay changes are very very nice already. And we are still 26 days before phoebe so it can even improve! Can't wait.
Bookmarks in space (on grid) are working very fine, and thanks for creating a space north. Bookmarks in space? What? No! :O O: What ???? No!! :O O: No way!! :O O_O Edit: Apparently I missed a devblog ........................... :O
Now we need a spam filter for the forums.
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Lugh Crow-Slave
Guardians of the Morrigan
132
|
Posted - 2014.10.14 00:31:00 -
[54] - Quote
so cloakers uncloaking cloakers.... Phoebe feature or bug? |
Lugh Crow-Slave
Guardians of the Morrigan
132
|
Posted - 2014.10.14 04:04:00 -
[55] - Quote
Jonny Copper wrote:Correct me if I'm wrong. But can't caps and super caps just moonwalk into cyno jammed systems now? Making cyno jammers now useless?
not useless but less useful they still prevent hot drops and force caps to use gates so in a system with 1-2 gates it can still help to lock a system down.
remember capitals were always able to enter systems w/o using their jump drive now they can just do it more freely |
Benito Arias
Angry Mustellid The Periphery
59
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Posted - 2014.10.14 16:10:00 -
[56] - Quote
Tl;dr: In stacks, warp gate should be simply clickable. Odyssey and Phoebe clicky icons way too big. Yay no more black rectangles in space. Bookmark icons look bad. Hotkeys don't work on icons in overlay. Compass too crude. Notification gizmo, want to hide it.
CCP Lebowski wrote:xttz wrote:Is it possible for a bookmark you click on in space to show on the Selected Item window? It would help make them a bit more intuitive. This is something we're considering, but its likely it wont make it into this release, as there are some technical blockers involved in doing it. Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. This is an issue we are aware of. We're working hard to try and get the sensor overlay bracket to provide all the options you would expect/need for the object it is attached to, but as you can imagine there are various different cases where very specific sets of options are needed. Rest assured we're on the case. I really do hope it includes gated FW complexes. When, you know, you warp to a complex that has and accleleration gate, click the gate in space as you land, ready yourself to activate it... and nothing happens, because you in fact you have not clicked the gate, but the anomaly itself, which is the default thing in the stack. This is very annoying. Of course, waiting for the bracket list of 2 items to generate and using the gate icon that was (haha!) at the top of it works, but that's just not the same thing. More cliky, more waity.
With Odyssey and Phoebe the amount of clickable things in space that I may see in some tactical situations has doubled, if not tripled. Sadly, clickiness of new icons has messed things up.
Unstacked icons for anomalies and signatures have those HUGE coloured brackets, which do note quite define clickable area. They are like a square rotated 45-¦, when hover/cliky area look to be a square sitting on its' side. These things' linear dimensions are about 3 times those of a good old unstacked planet or gate or whatever icon, and having them clickable when visually mouse pointer is away for about the size of planet icon, well, it feels awkward.
Between the amount of icons and their size, it gets very difficult sometimes to navigate through them, as bigger [new] overlay icons overshadow smaller regular icons and each other, even if they are far enough from each other in pixels.
(On a little side note, in stacks, new anomaly/signature icons' hover range shrinks in size, but old icons' get bigger, making it inconsistent with non-stacked clickability).
Newly-introduced incons for bookmarks suffer from the same issues. Well, they probably don't. I do, when trying to use them. Hover/clickability range is too blody huge, way bigger then brackets that circumscribe them, limiting access to other icons if they are close enough on screen (if you ask me, I think it's not close enough), unless I go all in (with my mouse pointer hunting for the right 'stack' or visually separate icons) and do the the waity and cliky thing again (browsing through bracket list).
Very glad to see those horrible black rectangle nameplates gone, though.
Now, to actually new stuff.
Bookmark icons look like a scaled up version of old pin and corporate pin icons. Please don't scale them, doesn't look good and is not needed. They are not centered with those blue brackets they've got.
Cannot use hotkeys on sensor overlay icons for anomalies/signatures/BMs. Please make it so that we can.
No need to take sensor overlay toggle button and make it a check box in a weird place. Overlay is overlay. Compass is compass. If the settings need to be shared, so be it, but please please but make separate toggles for both. Yes, please.
That compass thing... looks too crude, okay? Will be nice to have hard separation between system-generated locations (anomalies/sigs) from player made ones (BMs), as in, 2 separate bands. Maybe make the compass and overlay related settings originate from a single point on screen, like the one traditional EVE four lines (not gear!) settings icon in lower right HUD, only in lower left HUD?
That notification thing? Don't I have maibox and skill queue icon for those? Oh well, guess I'm on Android now. Can you maybe make it dockable in the sidebar, where most tactically irrelevant things w/pop-ups reside? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5769
|
Posted - 2014.10.14 19:38:00 -
[57] - Quote
Lugh Crow-Slave wrote:so cloakers uncloaking cloakers.... Phoebe feature or bug? Definitely want to hear about this.
=]I[= |
Dwissi
Miners Delight
36
|
Posted - 2014.10.15 07:25:00 -
[58] - Quote
CCP Turtlepower wrote:DaReaper wrote:omg first! I'll check this out when I get off work, but whats the scanner improvements? We have split the scanner window (Probe Scanner, Directional Scan, Moon Analysis) into separate windows so that you can have them open side by side.
I have a enormous box filled with cookies of gratitude - where can i send those? :D You guys just gave me the second best part of the upcoming change!!! Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Masao Kurata
Z List
114
|
Posted - 2014.10.15 17:57:00 -
[59] - Quote
I'm not sure whether this is actually caused by the extended skill queue but.... when I add a skill to my queue on sisi or remove one, there is a significant (half a second here) pause client side during which no graphical updates happen either in the UI or in space. {EBR-25463} |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.16 00:46:00 -
[60] - Quote
Is the compare button being in every right click menu in final state? There are a lot of items that currently have nothing that auto loads in the compare tool. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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