| Pages: 1 2 3 4 5 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|

CCP Fozzie
C C P C C P Alliance
11506

|
Posted - 2014.10.09 17:43:00 -
[1] - Quote
Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services.
In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives.
These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP.
These changes are live on SISI now.
Station Services: (-66% EHP) -83% Shield HP +50% shield resists
IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists
SBUs: (-50% EHP) -50% Shield, Armor and Hull HP
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Makari Aeron
The Shadow's Of Eve TSOE Consortium
119
|
Posted - 2014.10.09 17:47:00 -
[2] - Quote
Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it. CCP RedDawn:Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty..||| CCP Goliath:I often believe that the best way to get something done is to shout at the person trying to help you. ||| CCP Goliath:http://goo.gl/PKGDPZ |

Querns
GBS Logistics and Fives Support Goonswarm Federation
860
|
Posted - 2014.10.09 17:54:00 -
[3] - Quote
Tilting sov structure EHP to resists is a good idea. Repping sov structures is soul-destroying drudgery, and this aids that considerably. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
137
|
Posted - 2014.10.09 17:58:00 -
[4] - Quote
Boat fleets rejoice! |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
290
|
Posted - 2014.10.09 17:59:00 -
[5] - Quote
Why add resistances? Just reduce the HP by 66% or whatever. |

Wrik Hoover
Hoover Inc. Pandemic Legion
88
|
Posted - 2014.10.09 18:00:00 -
[6] - Quote
ok |
|

CCP Fozzie
C C P C C P Alliance
11508

|
Posted - 2014.10.09 18:05:00 -
[7] - Quote
TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever.
The increased resistances are intended to make it less time-intensive to repair structures and services. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Beffah
Sniggerdly Pandemic Legion
33
|
Posted - 2014.10.09 18:06:00 -
[8] - Quote
CCP Fozzie wrote:
Station Services: (-66% EHP) -83% Shield HP +50% shield resists
IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists
SBUs: (-50% EHP) -50% Shield, Armor and Hull HP
Let us know what you think!
Those are some pretty significant numbers - where did you get them, out of curiosity? |

Sulzer Wartzilla
Zebra Corp The Bastion
27
|
Posted - 2014.10.09 18:07:00 -
[9] - Quote
TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. It is just as much drudgery to repair the things as it is to shoot at them. |

Basil Vulpine
Blueprint Haus Get Off My Lawn
51
|
Posted - 2014.10.09 18:07:00 -
[10] - Quote
If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now. |

Zverofaust
Origin. Black Legion.
143
|
Posted - 2014.10.09 18:07:00 -
[11] - Quote
p cool dude |

Sort Dragon
Resilience. DARKNESS.
117
|
Posted - 2014.10.09 18:08:00 -
[12] - Quote
CCP Fozzie wrote:TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. The increased resistances are intended to make it less time-intensive to repair structures and services.
Have you thought with the upcoming changes of linking jump clones to station services. So if you have a jump clone in a sov station and you want to jump to it you need to repair the services first. It could make it easier for small groups to operate and force bigger groups to to be more careful leaving their caches alone. |

HarlyQ
Amok. Goonswarm Federation
31
|
Posted - 2014.10.09 18:09:00 -
[13] - Quote
I like this idea makes my life so much easier. SO much easier. |

BuddyKnife
Amok. Goonswarm Federation
12
|
Posted - 2014.10.09 18:09:00 -
[14] - Quote
This is still not fixing the timers or the fact it's a single target. Now we will just have blobs of supers with nanos. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3971
|
Posted - 2014.10.09 18:12:00 -
[15] - Quote
It should probably be noted, this isn't 'fixing Sov'.
It's a stop gap measure. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
|

CCP Fozzie
C C P C C P Alliance
11516

|
Posted - 2014.10.09 18:16:00 -
[16] - Quote
Steve Ronuken wrote:It should probably be noted, this isn't 'fixing Sov'.
It's a stop gap measure.
Not empty quoting. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

El Space Mariachi
Love Squad Pasta Syndicate
150
|
Posted - 2014.10.09 18:16:00 -
[17] - Quote
A moderately-sized stride in the right direction, reducing the timesinks in both structure grinding and repping. Good stuff. gay gamers for jesus |

Panther X
High Flyers The Kadeshi
15
|
Posted - 2014.10.09 18:18:00 -
[18] - Quote
Any less time on structure bashes can be put towards real anti goon content.... I mean fun... ;)
In b4 grrr goons
|

Orkasm
Wildly Inappropriate Goonswarm Federation
139
|
Posted - 2014.10.09 18:20:00 -
[19] - Quote
Panther X wrote:Any less time on structure bashes can be put towards real anti goon content.... I mean fun... ;)
In b4 grrr goons
Grr Goons
Also +1 |

Fonac
Imperial Academy Amarr Empire
79
|
Posted - 2014.10.09 18:21:00 -
[20] - Quote
But.. but what off the nidhoggur? - Now it does not have a defined roled it and only it, excels at? 
... More seriously, this looks perfect. I'm still afraid structure shoots are going to take (to)a long time. But i guess this is better than nothing.
|

XavierVE
Reasonable People Of Sound Mind
271
|
Posted - 2014.10.09 18:35:00 -
[21] - Quote
-50% EHP to SBU'S! YES! Resists instead of raw buffer HP to stations and i-hubs!
Holy ****, you guys are on a roll today. |

IcyMidnight
Valkyries of Night Of Sound Mind
4
|
Posted - 2014.10.09 18:53:00 -
[22] - Quote
Sov repping kinda sucks. This is a great change! +Resists FTW. |

Ryu Chaos
Sniggerdly Pandemic Legion
7
|
Posted - 2014.10.09 18:58:00 -
[23] - Quote
Basil Vulpine wrote:If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now.
just why, why get in so much trouble. @RyuChaos_ |

Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
118
|
Posted - 2014.10.09 19:05:00 -
[24] - Quote
CCP Fozzie wrote:TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. The increased resistances are intended to make it less time-intensive to repair structures and services.
Provi just had to rep a station up from 1% structure, it was ... not fun. Like a week+ of repping not fun.
Any chance of taking a look at hull reps in the near future? |

Manfred Sideous
North Eastern Swat Pandemic Legion
949
|
Posted - 2014.10.09 19:15:00 -
[25] - Quote
SMUGLYFE
Also I'd like to point out CCP Seagull has the biggest hairiest set of Ladyballs known to man. We are not worthy!
All Hail Seagull and her band of merry men! @EveManny
https://twitter.com/EveManny |

Zip Slings
Southern Cross Incorporated Flying Dangerous
46
|
Posted - 2014.10.09 19:15:00 -
[26] - Quote
Makari Aeron wrote:Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it.
The whole point of these changes is that the "big entities" should not be the only ones with the ability to hold SOV |

Gevlon Goblin
Science and Trade Institute Caldari State
311
|
Posted - 2014.10.09 19:28:00 -
[27] - Quote
I don't think decreasing srtucture EHP is a good idea (though adding resist and decreasing HP is good idea for repping them). The problem is that currently there are two roles of supers: grinding structures and hotdropping capitals. Jump nerfs take the second. The first is unaffected as you have time to prepare a regional invasion. With the EHP nerf, grinding structures in subcaps will be less of a problem so using supers can become completely redundant.
Have you considered that after these changes, why would anyone have a super? I mean, what is the designated role of them? My blog: greedygoblin.blogspot.com |

Bl1SkR1N
Euphoria Released Triumvirate.
34
|
Posted - 2014.10.09 19:47:00 -
[28] - Quote
Ihub and services sound like a good idea. Im not sure about SBUs tho...with current mechanics it makes it even easier to defend system, probably not what you are aiming for. Will be just dps race all the time.
In general I think this is too little. Less RF cycles for ihubs/stations please |

Angry Mustache
GoonWaffe Goonswarm Federation
185
|
Posted - 2014.10.09 19:52:00 -
[29] - Quote
The ability to disable services so quickly might be problematic. Now the health of those services is such that they can be reasonably disabled by a medium sized dread fleet in under one cycle, say, halfway through a fight, preventing reinforcements if that stations was used for staging.
While an interesting tactic in and of itself, has CCP considered how this, and the "hobojamming" changes, affect the interaction between NPC stations for staging and using outposts. An official Member of the Goonswarm Federation Complaints Department.
vote Angry Mustache for CSM9-áhttps://forums.eveonline.com/default.aspx?g=posts&t=326509&find=unread |

Crysantos Callahan
Control-Space DARKNESS.
27
|
Posted - 2014.10.09 19:54:00 -
[30] - Quote
CCP Fozzie wrote:Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services. In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives. These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP. These changes are live on SISI now. Station Services: (-66% EHP) -83% Shield HP +50% shield resists IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists SBUs: (-50% EHP) -50% Shield, Armor and Hull HP Let us know what you think!
Love it, neat idea with the resists.
|

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2241
|
Posted - 2014.10.09 20:02:00 -
[31] - Quote
Good change. +1 |

Dunk Dinkle
Brave Newbies Inc. Brave Collective
75
|
Posted - 2014.10.09 20:06:00 -
[32] - Quote
Black Canary Jnr wrote:
Provi just had to rep a station up from 1% structure, it was ... not fun. Like a week+ of repping not fun.
Any chance of taking a look at hull reps in the near future?
I have to agree with my honorable enemy here. Structure repping remains a pain. Any chance for the Nidhoggur bonuses to be extended to hull?
Or is hull tanking to stronk? |

Elsa Nietchize
School of Applied Knowledge Caldari State
46
|
Posted - 2014.10.09 20:06:00 -
[33] - Quote
Black Canary Jnr wrote:CCP Fozzie wrote:TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. The increased resistances are intended to make it less time-intensive to repair structures and services. Provi just had to rep a station up from 1% structure, it was ... not fun. Like a week+ of repping not fun. Any chance of taking a look at hull reps in the near future?
Not empty quoting. If you've ever saved a tower in structure, you hate everything. |

theDisto
Dreddit Test Alliance Please Ignore
16
|
Posted - 2014.10.09 20:08:00 -
[34] - Quote
Please change the Stealth Bombers torp damage bonus to an equivalent rate of fire bonus to nerf siege bomber fleets and encourage actual gameplay. |

JEFFRAIDER
Sniggerdly Pandemic Legion
334
|
Posted - 2014.10.09 20:15:00 -
[35] - Quote
wat |

Bl1SkR1N
Euphoria Released Triumvirate.
34
|
Posted - 2014.10.09 20:28:00 -
[36] - Quote
theDisto wrote:Please change the Stealth Bombers torp damage bonus to an equivalent rate of fire bonus to nerf siege bomber fleets and encourage actual gameplay.
this |

JB MCW1
Rolled Out Black Legion.
0
|
Posted - 2014.10.09 20:34:00 -
[37] - Quote
I can't find Outposts listed resist profile. Where can I find that/does someone have it? |

Ranamar
Valkyries of Night Of Sound Mind
76
|
Posted - 2014.10.09 20:53:00 -
[38] - Quote
CCP Fozzie wrote:TheMercenaryKing wrote:Why add resistances? Just reduce the HP by 66% or whatever. The increased resistances are intended to make it less time-intensive to repair structures and services.
I, for one, look forward to not having to take as long when doing sov structure saves in subcaps, which seems to be something I'm doing all the time, these days.. |

Soleil Fournier
StarFleet Enterprises Intrepid Crossing
21
|
Posted - 2014.10.09 21:16:00 -
[39] - Quote
Since were talking hp adjustments.....What about making station services 'small ship targets' and balancing hp/resists for larger roaming gangs ? (Since cap projection is being nerfed, this should be a realistic discussion) |

Elektrea
Sniggerdly Pandemic Legion
59
|
Posted - 2014.10.09 21:49:00 -
[40] - Quote
CCP Fozzie wrote:Let us know what you think!
Is this part of Phase 2 of the changes?
|

Anthar Thebess
764
|
Posted - 2014.10.09 22:15:00 -
[41] - Quote
Can we get some changes to timers at the same time? up to +-12h on FINAL timer only.
This way waiting always on the final timer and then throwing every thing will be not so viable any more. You will have to get on before, or have big chance on very , unpleasant surprise in the middle of the night.
I still remember refing few times the same stations and systems. Tactic was usually - wait till the last timer , it will be in our favor, drop every thing , so there is no point in escalation , rep .... and you get week reset on system. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

xttz
GoonWaffe Goonswarm Federation
390
|
Posted - 2014.10.09 22:33:00 -
[42] - Quote
Elektrea wrote:CCP Fozzie wrote:Let us know what you think! Is this part of Phase 2 of the changes? Edit: just read the rest of the post, these compromises are good and something a lot of people were fearing would not happen. While the patch times are significantly faster, a lot could happen between the patch windows.
This is Phase 1, and is connected to the lower mobility of capital ships. Phase 2 will presumably introduce this occupancy sov idea and make these structures redundant to some unknown extent.
JB MCW1 wrote:I can't find Outposts listed resist profile. Where can I find that/does someone have it?
Outposts previously didn't have any resists. |

Powers Sa
1376
|
Posted - 2014.10.09 22:46:00 -
[43] - Quote
Can we INCAP NPC 0.0 station services yet? lol |

JEFFRAIDER
Sniggerdly Pandemic Legion
340
|
Posted - 2014.10.09 22:48:00 -
[44] - Quote
no u can't duhhhhhhh |

Querns
GBS Logistics and Fives Support Goonswarm Federation
878
|
Posted - 2014.10.09 23:12:00 -
[45] - Quote
But wouldn't it be nice if there were NPC 0.0 services to incap? Think of all the CONTENT it'd create. :sun: This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

JEFFRAIDER
Sniggerdly Pandemic Legion
340
|
Posted - 2014.10.09 23:16:00 -
[46] - Quote
npc stations are there for ALL 2 enjoy
no one should be able to litter there
:) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
880
|
Posted - 2014.10.09 23:29:00 -
[47] - Quote
JEFFRAIDER wrote:npc stations are there for ALL 2 enjoy
no one should be able to litter there
:) Unfortunately, some malcontents have littered station services all over the outside of the stations. :(
A couple of kilometers away (but still in dock range) there is a native American shedding a single tear. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
880
|
Posted - 2014.10.09 23:30:00 -
[48] - Quote
Please, let us clean up this litter. With lasers. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

MeBiatch
GRR GOONS
2000
|
Posted - 2014.10.09 23:40:00 -
[49] - Quote
Beffah wrote:CCP Fozzie wrote:
Station Services: (-66% EHP) -83% Shield HP +50% shield resists
IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists
SBUs: (-50% EHP) -50% Shield, Armor and Hull HP
Let us know what you think!
Those are some pretty significant numbers - where did you get them, out of curiosity?
i could show you but the link is NSFW....
Fozzie good job. keep it up...
also please new tech II JF that has an SMA so it can replace logistics for my carrier.
I live and stain and no sagin to tnn is going to make me cry...
you dont want to see that do you?
Canuk tears... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
2000
|
Posted - 2014.10.09 23:46:00 -
[50] - Quote
BuddyKnife wrote:This is still not fixing the timers or the fact it's a single target. Now we will just have blobs of supers with nanos.
well the way to fix that is remove the RR bonus to supers and add new e-war stuff for dreads and make it so the ewar invul does not work on a dread using those mods in siege mode.
that way a sieged dread can RSD OR ECM a super carrier and that super carrier will be reliant on triage carriers to rep it and no longer super carriers... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

JustSharkbait
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.10.09 23:47:00 -
[51] - Quote
These are nice changes, and similar to what I have written about before. It will help smaller groups mess with SOV more then they can now, especially with the fatigue and other cap changes.
Good one CCP! |

Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
29
|
Posted - 2014.10.09 23:58:00 -
[52] - Quote
Angry Mustache wrote:The ability to disable services so quickly might be problematic. Now the health of those services is such that they can be reasonably disabled by a medium sized dread fleet in under one cycle, say, halfway through a fight, preventing reinforcements if that stations was used for staging.
While an interesting tactic in and of itself, has CCP considered how this, and the "hobojamming" changes, affect the interaction between NPC stations for staging and using outposts.
This assumes that station services work right in the first place - we confirmed several times that disabling the clone and refitting services in the hallowween hellcamp didn't prevent hostiles from doing either of these things. Try Harder. |

MeBiatch
GRR GOONS
2000
|
Posted - 2014.10.09 23:58:00 -
[53] - Quote
Powers Sa wrote:Can we INCAP NPC 0.0 station services yet?
with pirate faction warefare sure thing There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
2000
|
Posted - 2014.10.09 23:59:00 -
[54] - Quote
JustSharkbait wrote:These are nice changes, and similar to what I have written about before. It will help smaller groups mess with SOV more then they can now, especially with the fatigue and other cap changes.
Good one CCP!
i hear lots of goons saying this is good for small parties...
does that mean goons will be more likely to leave the swarm and make thier own little nest? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
29
|
Posted - 2014.10.10 00:02:00 -
[55] - Quote
theDisto wrote:Please change the Stealth Bombers torp damage bonus to an equivalent rate of fire bonus to nerf siege bomber fleets and encourage actual gameplay.
Translation: "Please make stealth bombers do the same damage but need more ammo because that will make things better"
If you are not dumb, you run siegefleets with ammo trucks anyways... so how does this change anything? Try Harder. |

Motorbit
HildCo Interplanetar Villore Accords
44
|
Posted - 2014.10.10 00:20:00 -
[56] - Quote
will the nerf to ihub hp also affect our fw ihubs? because, i dont think this would be a good change.
i would think if it will be more viable to use larger ships in lowsec after the jump mecanic changes, they would need a buff, not a nerf.
right now, capitals are very rarely used to flip a system, but the ihub battles dont take very long anyway.
so, if this change is intended to affect fw ihubs as well, please think again if it realy should get the same threatment as the null structures.
ty. |

JustSharkbait
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.10.10 00:20:00 -
[57] - Quote
MeBiatch wrote:JustSharkbait wrote:These are nice changes, and similar to what I have written about before. It will help smaller groups mess with SOV more then they can now, especially with the fatigue and other cap changes.
Good one CCP! i hear lots of goons saying this is good for small parties... does that mean goons will be more likely to leave the swarm and make thier own little nest?
This is a game. People should be able to have fun no matter how big or small they are. We welcome smaller group as it creates more content for everyone.
That doesn't mean we will not stomp them in the ground, but the game mechanics should not make it impossible to try. If enough small groups pop up we can't be everywhere and stop everyone anymore, so while some may get killed, some will survive. |

Bienator II
madmen of the skies
2871
|
Posted - 2014.10.10 02:36:00 -
[58] - Quote
i guess the nullsec ihub has far more HP than the FW ihub. So it won't apply for FW ihubs by accident, right? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Canaris Roshaak
Common Sense Ltd Nulli Secunda
17
|
Posted - 2014.10.10 03:08:00 -
[59] - Quote
As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.
It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)
6 Moroses to kill an SBU in 1 cycle.
What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).
Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.
This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.
Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.
*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25% **13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out |

Marlona Sky
D00M. Northern Coalition.
5484
|
Posted - 2014.10.10 03:15:00 -
[60] - Quote
This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. The Paradox |

Bienator II
madmen of the skies
2871
|
Posted - 2014.10.10 04:08:00 -
[61] - Quote
Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. and reinforcement timers. so we can complexly avoid fights. *double facepalm* eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Anthar Thebess
765
|
Posted - 2014.10.10 06:27:00 -
[62] - Quote
Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. This is good idea, currently there is to much out of game apps managing this.
They also could come distributed.
For example , lets create deployable. "Communications Scrambler" - 4h lifetime - unable to scope - around 20mil in materials - you can drop more than 1 ( just to give possibility of keeping communications scrambled)
This structure can be deployed in system, only on Sun ( warp to 0) If this structure is active in the system. No emails about : - new towers - any attack - sbu
is sent. If this structure dies and there is not any new in the system - warning emails will be generated. This will put very nice "meta" into the game.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Marlona Sky
D00M. Northern Coalition.
5485
|
Posted - 2014.10.10 08:00:00 -
[63] - Quote
Bienator II wrote:Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. and reinforcement timers. so we can complexly avoid fights. *double facepalm* Why is so many people trying to put words in my mouth? Why do you do this? I happen to think reinforcement timers is needed in the game. So would you please openly apologize to me in this very forum and promise to stop saying twisting the truth and outright lying about things? The Paradox |

Marlona Sky
D00M. Northern Coalition.
5485
|
Posted - 2014.10.10 08:04:00 -
[64] - Quote
Anthar Thebess wrote:Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. This is good idea, currently there is to much out of game apps managing this. They also could come distributed. For example , lets create deployable. "Communications Scrambler" - 4h lifetime - unable to scope - around 20mil in materials - you can drop more than 1 ( just to give possibility of keeping communications scrambled) This structure can be deployed in system, only on Sun ( warp to 0) If this structure is active in the system. No emails about : - new towers - any attack - sbu is sent. If this structure dies and there is not any new in the system - warning emails will be generated. This will put very nice "meta" into the game. I think that is really unnecessary. The removal of structure notifications will do just fine. No need to add some arbitrary hoop to jump through. Besides, if you have an object that can be at only one place in the system; all a defender has to do is just check the sun instead actually check on the assets at risk which could easily be more than just one per system.
Again, no structure notifications will work just fine.*
*I have no problem with the low on fuel POS notification. The Paradox |

Anthar Thebess
765
|
Posted - 2014.10.10 08:56:00 -
[65] - Quote
I agree, that this module is worst solution than removing all notifications , but on the other hand. If you have sov, and someone attack your ihub / stations etc then some event should be raised. This way we can provide some very important meta game to prevent abusing API notifications. 4h to short? 14 hours then.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1770
|
Posted - 2014.10.10 09:45:00 -
[66] - Quote
CCP Fozzie wrote:Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services. In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives. These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP. These changes are live on SISI now. Station Services: (-66% EHP) -83% Shield HP +50% shield resists IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists SBUs: (-50% EHP) -50% Shield, Armor and Hull HP Let us know what you think!
Hey fozzie. Have you guys, in your discussions given any thought on smaller targets .. or more limited impact that can be disabled by a smaller, more tactical group like a roaming gang? Not enough to cripple the sov holder, but things that can be fired by a smaller gang if they are not coutnered, to give an incentive for the people to undock and go DEFEND their space?
Somethign like that could increase a lot the number of small scale engagements that everybodylieks so much. Nowadays there is no reason for a defense form up to hunt a roaming fleet. Most alliances just dock their ratters and ignore it.
My personal suggestion. Make same type of changes to jump bridges ( way less EHAP but with more resistance to make it easier to repair later). ANd maybe move the moon mining pos modules to outside the shield for same effect.
What we need is not only work on the strategic level of combat. 0.0 Has been very very poor for reasons for peopel to engage in tactical level scenarios. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1770
|
Posted - 2014.10.10 09:49:00 -
[67] - Quote
Marlona Sky wrote:This change would be even better if you removed structure notification mails*. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us.
*this includes notifications or anything to find out such things via the API
That I completely agree. And not only those notifications. Right now there is no need to have presence on a region, because if anythign visits you and tries to make damage you get a nice magical notification..
Notifications just ensure that there is no need for scrambling against ships detected in your territory. Notifications are bad for the health of small scale engagements.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1770
|
Posted - 2014.10.10 09:51:00 -
[68] - Quote
Gevlon Goblin wrote:I don't think decreasing srtucture EHP is a good idea (though adding resist and decreasing HP is good idea for repping them). The problem is that currently there are two roles of supers: grinding structures and hotdropping capitals. Jump nerfs take the second. The first is unaffected as you have time to prepare a regional invasion. With the EHP nerf, grinding structures in subcaps will be less of a problem so using supers can become completely redundant.
Have you considered that after these changes, why would anyone have a super? I mean, what is the designated role of them?
For staters they are TOOO powerful and the defining force right now. They will still have the same anti capital deterrent power, no jump nerfign will not take that from them. They will jsut have to commit to a front in a war for example.
They are and still will be so powerfull that they will continue to represent 3/4 of the power of the superblocs. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1770
|
Posted - 2014.10.10 09:53:00 -
[69] - Quote
XavierVE wrote:-50% EHP to SBU'S! YES! Resists instead of raw buffer HP to stations and i-hubs!
Holy ****, you guys are on a roll today.
Funny. I suggested that DOZEN times in the last 5 years, and every time the community attacked me as if that was the most idiotic Idea ever. Strange how the community clearly have no capability of analyse ideas for their own. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Sigras
Conglomo
940
|
Posted - 2014.10.10 09:53:00 -
[70] - Quote
Marlona Sky wrote:Anthar Thebess wrote:Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. This is good idea, currently there is to much out of game apps managing this. They also could come distributed. For example , lets create deployable. "Communications Scrambler" - 4h lifetime - unable to scope - around 20mil in materials - you can drop more than 1 ( just to give possibility of keeping communications scrambled) This structure can be deployed in system, only on Sun ( warp to 0) If this structure is active in the system. No emails about : - new towers - any attack - sbu is sent. If this structure dies and there is not any new in the system - warning emails will be generated. This will put very nice "meta" into the game. I think that is really unnecessary. The removal of structure notifications will do just fine. No need to add some arbitrary hoop to jump through. Besides, if you have an object that can be at only one place in the system; all a defender has to do is just check the sun instead actually check on the assets at risk which could easily be more than just one per system. Again, no structure notifications will work just fine.* *I have no problem with the low on fuel POS notification. reinforcement timers are shown system wide anyway... you would only need to enter system to see them.
That said, the more I think about this idea the more I like it... I would exempt POSs from this change, they dont have anything to do with sov, and they're used in low sec. There are plenty of towers being managed in low sec but the owners dont necessarily want to live there.
Sov is a different story though. If you cant be asked to check on your systems once a day then you arent really using them and shouldnt have them. |

Whisperen
Delta vane Corp. Mordus Angels
35
|
Posted - 2014.10.10 09:58:00 -
[71] - Quote
What about Jump bridges, cyno beacons and cyno jammers? What about TCU's?
|

Sigras
Conglomo
940
|
Posted - 2014.10.10 10:01:00 -
[72] - Quote
Kagura Nikon wrote:XavierVE wrote:-50% EHP to SBU'S! YES! Resists instead of raw buffer HP to stations and i-hubs!
Holy ****, you guys are on a roll today. Funny. I suggested that DOZEN times in the last 5 years, and every time the community attacked me as if that was the most idiotic Idea ever. Strange how the community clearly have no capability of analyse ideas for their own. Boy do i know what you mean... |

Mattpat139 Sukarala
Consortium of the Blue Phoenix Villore Accords
9
|
Posted - 2014.10.10 10:14:00 -
[73] - Quote
CCP Fozzie wrote:Hey everyone. One of the many smaller changes we have planned for Phoebe is a rebalance of the HP and resists of Sov Structures and Station Services. In the medium-long term we are still committed to the idea that HP based objectives are a suboptimal way to swap control of sov infrastructure, but until we can transition to a new capture mechanism we want to reduce the amount of time that is needed for both shooting and repairing these objectives. These changes are intended to go alongside the big changes coming to capital ship movement coming in Phoebe, which make large supercarrier fleets less convenient for grinding structure HP. These changes are live on SISI now. Station Services: (-66% EHP) -83% Shield HP +50% shield resists IHUBs and Stations: (-50% EHP) -60% Shield and Armor HP -50% Hull HP +20% Shield and Armor Resists SBUs: (-50% EHP) -50% Shield, Armor and Hull HP Let us know what you think!
Does any of this affect FW I-hubs? |

Anthar Thebess
765
|
Posted - 2014.10.10 10:20:00 -
[74] - Quote
Sigras wrote:
That said, the more I think about this idea the more I like it... I would exempt POSs from this change, they don't have anything to do with sov, and they're used in low sec. There are plenty of towers being managed in low sec but the owners don't necessarily want to live there.
Towers have big impact on sov, and whole point in removing or blocking this communicators is to force you live where you have assets.
In case of towers this can be very hard to change , as when you think about this you have many ways to detect that something is going on, as api provides information about : - fuel left - stront - silo state.
Still disabling all attack notifications for towers could be good. Even if you will be able to detect that tower is in RF , you will not know about this asap.
All SOV related notifications must go. - sbu placement - ihub/sbu attacked - etc.
This will scale down nicely ability to manage AFK large amount of assets. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1776
|
Posted - 2014.10.10 11:44:00 -
[75] - Quote
Anthar Thebess wrote:Sigras wrote:
That said, the more I think about this idea the more I like it... I would exempt POSs from this change, they don't have anything to do with sov, and they're used in low sec. There are plenty of towers being managed in low sec but the owners don't necessarily want to live there.
Towers have big impact on sov, and whole point in removing or blocking this communicators is to force you live where you have assets. In case of towers this can be very hard to change , as when you think about this you have many ways to detect that something is going on, as api provides information about : - fuel left - stront - silo state. Still disabling all attack notifications for towers could be good. Even if you will be able to detect that tower is in RF , you will not know about this asap. All SOV related notifications must go. - sbu placement - ihub/sbu attacked - etc. This will scale down nicely ability to manage AFK large amount of assets.
Also the API must be nerfed so siphoons cannot be magically auto detected.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anthar Thebess
766
|
Posted - 2014.10.10 11:53:00 -
[76] - Quote
Haven't this multi silo issue was not fixed? Detecting/not detecting issue will not be issue when jump ranges will be nerfed.
Unless you want to pump all your towers in scimitars. Remember that currently blobs controlled r64/r32 moons so easily as they could drop capital bloob every where extremely fast. Tower 25LY away from staging ... this is just 1 midpoint. Now it will be a bit more.
But lets get back to structures them self. Stuff that i would like to see modified : - jump bridges / cyno generators ( cyno jammers will be gone , unless CCP will reduce their maintenance cost. )
Next thing that also should need adjustment is Super Capital EHP. They are not structures , but when we are talking about adjusting EHP of structures should not we do the supers at the same time?
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Solaris Vex
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.10.10 11:53:00 -
[77] - Quote
Death to structure shooting.
Instead I propose a new module.
Station Hacking device
Requires; 1 Highslot 1 PG 1 CPU electronic warfare III max 1 per ship 150km range
Upon activation starts an 8 hour capture timer, if the device is interrupted for any reason (warping off, ecm/damps) the timer resets. At the end of the timer the station and system flips to the hackers corp. Hacking devices do not stack.
Also; IHUB upgrades can now be equipped on stations Remove IHUBs, TCUs, and SBUs.
Enjoy the chaos. |

Anthar Thebess
766
|
Posted - 2014.10.10 12:02:00 -
[78] - Quote
Solaris Vex wrote:Death to structure shooting.
Instead I propose a new module.
Station Hacking device
Requires; 1 Highslot 1 PG 1 CPU electronic warfare III max 1 per ship 150km range
Upon activation starts an 8 hour capture timer, if the device is interrupted for any reason (warping off, ecm/damps) the timer resets. At the end of the timer the station and system flips to the hackers corp. Hacking devices do not stack.
Also; IHUB upgrades can now be equipped on stations Remove IHUBs, TCUs, and SBUs.
Enjoy the chaos.
So you want to move all sov conquest to a ships. Ships that , unless are titans or supers , have very small ehp - and they can be killed very easily?
Or do you want 1 overtanked tech 3 cruiser on undock , being pumped for 8h by 300 man logistic fleet ?
Bad idea. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Solaris Vex
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.10.10 12:12:00 -
[79] - Quote
Anthar Thebess wrote:Solaris Vex wrote:Death to structure shooting.
Instead I propose a new module.
Station Hacking device
Requires; 1 Highslot 1 PG 1 CPU electronic warfare III max 1 per ship 150km range
Upon activation starts an 8 hour capture timer, if the device is interrupted for any reason (warping off, ecm/damps) the timer resets. At the end of the timer the station and system flips to the hackers corp. Hacking devices do not stack.
Also; IHUB upgrades can now be equipped on stations Remove IHUBs, TCUs, and SBUs.
Enjoy the chaos. So you want to move all sov conquest to a ships. Ships that , unless are titans or supers , have very small ehp - and they can be killed very easily? Or do you want 1 overtanked tech 3 cruiser on undock , being pumped for 8h by 300 man logistic fleet ? Bad idea. If people have to stay on grid it will create fights.
Also logistics need to be nerfed, but thats a separate issue. |

Anthar Thebess
766
|
Posted - 2014.10.10 12:53:00 -
[80] - Quote
Yes but you want 8h This is to shoort and to long.
To short? People sleep and work. So you can do it when they are taking care important stuff ( aka RL)
To long. You want 1 person for 8h to sit in front of computer ? ( how old are you? ) Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Darksen Belisarius
Raging Ducks Goonswarm Federation
6
|
Posted - 2014.10.10 13:03:00 -
[81] - Quote
You should think about timers as well This is nightmare for eu/us/au/ru/ Timezones 2 timers for 1 system is terrible, but if it will be 1 timer for system OR 2 timers for constelation that would be AWESOME
apologies for my pathetic english knowledge |

Anthar Thebess
766
|
Posted - 2014.10.10 13:09:00 -
[82] - Quote
To many timers is also bad thing. If you have enough to reset final timer, you can keep smaller groups in a up to week endless reffing , as you just come in full force at the final timer and make the reset.
This way we are getting to a point where "bring more" come to play. Make each timer less and less unpredictable for both sides. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

oohthey ioh
Republic University Minmatar Republic
23
|
Posted - 2014.10.10 13:56:00 -
[83] - Quote
Basil Vulpine wrote:If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now. love it |

Anthar Thebess
766
|
Posted - 2014.10.10 14:01:00 -
[84] - Quote
oohthey ioh wrote:Basil Vulpine wrote:If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now. love it
Hate it. IT assumes that you will be shooting 1 ihub for few hours. Unless you count placing a noobship alt few hours before actual fleet to get 0 resists.
Ofcourse then no notifications is mandatory. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Trin Javidan
Caymen Labs
41
|
Posted - 2014.10.10 18:43:00 -
[85] - Quote
The next problem is going to be the easy damage projection.... A fleet of 250 nyx is going to zip timers sooo quick, just saying |

Querns
GBS Logistics and Fives Support Goonswarm Federation
900
|
Posted - 2014.10.10 19:11:00 -
[86] - Quote
Trin Javidan wrote:The next problem is going to be the easy damage projection.... A fleet of 250 nyx is going to zip timers sooo quick, just saying They already do that now. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Marlona Sky
D00M. Northern Coalition.
5488
|
Posted - 2014.10.10 19:44:00 -
[87] - Quote
Sigras wrote:Marlona Sky wrote:Anthar Thebess wrote:Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. This is good idea, currently there is to much out of game apps managing this. They also could come distributed. For example , lets create deployable. "Communications Scrambler" - 4h lifetime - unable to scope - around 20mil in materials - you can drop more than 1 ( just to give possibility of keeping communications scrambled) This structure can be deployed in system, only on Sun ( warp to 0) If this structure is active in the system. No emails about : - new towers - any attack - sbu is sent. If this structure dies and there is not any new in the system - warning emails will be generated. This will put very nice "meta" into the game. I think that is really unnecessary. The removal of structure notifications will do just fine. No need to add some arbitrary hoop to jump through. Besides, if you have an object that can be at only one place in the system; all a defender has to do is just check the sun instead actually check on the assets at risk which could easily be more than just one per system. Again, no structure notifications will work just fine.* *I have no problem with the low on fuel POS notification. reinforcement timers are shown system wide anyway... you would only need to enter system to see them. That said, the more I think about this idea the more I like it... I would exempt POSs from this change, they dont have anything to do with sov, and they're used in low sec. There are plenty of towers being managed in low sec but the owners dont necessarily want to live there. Sov is a different story though. If you cant be asked to check on your systems once a day then you arent really using them and shouldnt have them. There is no system wide visual for POS timers. The Paradox |

Javajunky
Eternity INC. Goonswarm Federation
105
|
Posted - 2014.10.10 19:53:00 -
[88] - Quote
+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. |

MeBiatch
GRR GOONS
2005
|
Posted - 2014.10.10 19:58:00 -
[89] - Quote
Trin Javidan wrote:The next problem is going to be the easy damage projection.... A fleet of 250 nyx is going to zip timers sooo quick, just saying
what if they added some sort of bubble or a mechanic that made it so fighters and fighter bombers cant do any damage to them? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Kira Hizu
PH0ENIX COMPANY Northern Associates.
8
|
Posted - 2014.10.10 20:00:00 -
[90] - Quote
Moving your a large fleet will be useless time they can get their to save any or all of it's space. Do to fact with cool down timers and it will add up. Star-gate fights will be the new thing for now like good old days. Problem i for see is if to much space gets SBU any owner will have to pick what to save and not. Even a small gang can do alot of damage now which is crazy... |

Diamond Starr
Active Fusion
0
|
Posted - 2014.10.10 20:02:00 -
[91] - Quote
Can you add an off-lining timer to SBU's to prevent their defensive use... please  |

Marlona Sky
D00M. Northern Coalition.
5488
|
Posted - 2014.10.10 20:05:00 -
[92] - Quote
Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. The Paradox |

MrQuisno
Perkone Caldari State
1
|
Posted - 2014.10.10 20:05:00 -
[93] - Quote
One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the station interceptors and undock with corp insure ship.  |

Retar Aveymone
GoonWaffe Goonswarm Federation
1012
|
Posted - 2014.10.10 20:06:00 -
[94] - Quote
Marlona Sky wrote:This change would be even better if you removed structure notification mails*. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us.
*this includes notifications or anything to find out such things via the API regardless of what others will suggest, i would really like a ccp response on my idea that you should be prohibited from undocking until you have played eve barbie for at least one hour that day
please don't disappoint, i insist on responses to my ideas that are self-evidently stupid. also please don't read the responses from people who point out the gaping flaws in my idea
thanks |

Retar Aveymone
GoonWaffe Goonswarm Federation
1012
|
Posted - 2014.10.10 20:07:00 -
[95] - Quote
Marlona Sky wrote:Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. marlona your ideas are self-evidently dumb and would be mocked coming from anyone
you, however, base every reply you make on "dont believe the evil goons" and only go beyond that when you need to accuse someone of secretly being a goon because they're not in goonswarm
so the above coming from you is, uh, interesting |

Rowells
Unknown Soldiers Fidelas Constans
1498
|
Posted - 2014.10.10 20:07:00 -
[96] - Quote
MrQuisno wrote:One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the stations with interceptors and undock with corp insure ships.  It's a work around from jumping them all over...  --------->Long Distance Travel Changes |

MrQuisno
Perkone Caldari State
1
|
Posted - 2014.10.10 20:20:00 -
[97] - Quote
Rowells wrote:MrQuisno wrote:One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the stations with interceptors and undock with corp insure ships.  It's a work around from jumping them all over...  ---------> Long Distance Travel Changes
English must not be your first lang... picture it out for you sir.
You fly to the station with your interceptor... cover 50 jumps in few mins...
Next alliance can easy hand out carriers stock pilled up all over 20 stations easy since you can corp ensure them.
Station A (100) carriors and (50) Dreads.
the distance between them is 50 or so light years.
Station B (250) carriors and (100) Dreads.
NO PROBLEM FLY INTERLOPERS TO THEM! maybe better then death cloning haha...
Problem can be fix with gear from HIC to stop them in their tracks by gate campers   |

Alavaria Fera
GoonWaffe
6441
|
Posted - 2014.10.11 02:55:00 -
[98] - Quote
Retar Aveymone wrote:Marlona Sky wrote:Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. marlona your ideas are self-evidently dumb and would be mocked coming from anyone you, however, base every reply you make on "dont believe the evil goons" and only go beyond that when you need to accuse someone of secretly being a goon because they're not in goonswarm so the above coming from you is, uh, interesting CCP listened to the evil goons, thus now the JFs are unnerfed
And now, making it easier for subcaps to shoot sov? Who does that, surely not vince draken's boys... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Rowells
Unknown Soldiers Fidelas Constans
1499
|
Posted - 2014.10.11 05:54:00 -
[99] - Quote
MrQuisno wrote:Rowells wrote:MrQuisno wrote:One cool thing I for see is bigger alliances stocking up carriers and dreads in stations why jump them? When all you have to do is fly to the stations with interceptors and undock with corp insure ships.  It's a work around from jumping them all over...  ---------> Long Distance Travel Changes English must not be your first lang... picture it out for you sir. You fly to the station with your interceptor... cover 50 jumps in few mins... Next alliance can easy hand out carriers stock pilled up all over 20 stations easy since you can corp ensure them. Station A (100) carriors and (50) Dreads. the distance between them is 50 or so light years. Station B (250) carriors and (100) Dreads. NO PROBLEM FLY INTERLOPERS TO THEM! maybe better then death cloning haha... Problem can be fix with gear from HIC to stop them in their tracks by gate campers   what does this have to do with HP of sov structures? You havent even mentioned them or the affect of them at all. And even if you did, your argument would not be that the HP changes are bad but the distance changes.
Are you sure your in the right thread?
I believe this is the thread your looking for --------->Long Distance Travel Changes |

Sigras
Conglomo
940
|
Posted - 2014.10.11 06:51:00 -
[100] - Quote
Retar Aveymone wrote:Marlona Sky wrote:This change would be even better if you removed structure notification mails*. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us.
*this includes notifications or anything to find out such things via the API regardless of what others will suggest, i would really like a ccp response on my idea that you should be prohibited from undocking until you have played eve barbie for at least one hour that day please don't disappoint, i insist on responses to my ideas that are self-evidently stupid. also please don't read the responses from people who point out the gaping flaws in my idea thanks you used two different fallacies in one response... that is impressive... lets see if your next trick is making an actual reasoned argument |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1795
|
Posted - 2014.10.12 00:08:00 -
[101] - Quote
Retar Aveymone wrote:Marlona Sky wrote:Javajunky wrote:+1 from me I think these are fairly well balanced changes. Please ignore the blather from the idiot sperging about notifications. So dumb I will just consider that off topic and let it die. Perhaps one day you will be capable of not basing your opinion on a post based solely off the author and or the alliance they are in. Alas, today is not that day. marlona your ideas are self-evidently dumb and would be mocked coming from anyone you, however, base every reply you make on "dont believe the evil goons" and only go beyond that when you need to accuse someone of secretly being a goon because they're not in goonswarm so the above coming from you is, uh, interesting
You sir are a horrible forum poster.. even for goons parameters.
The idiocy is not where you are pointing... the ignorance is no on the targets of your posts. Not at all.. and be sure that everyone can see that. CHildish ranting agaisnt people intellectually superior to you, granted that it is not hard since being able to articulate a proper argument would already achieve that, does not make one look wiser. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Arronicus
Bitter Lemons Brothers of Tangra
1153
|
Posted - 2014.10.12 01:29:00 -
[102] - Quote
Excellent changes CCP! This will go a long way to enabling smaller alliances to get back into sov warfare without massive hp targets being quite such an intensive target. I also like the shift from hitpoints to resists, because repairing structures back up will be less intensive. IF the sov warfare game is going to continue to be around these large structures, it seems only reasonable that smaller groups should be able to conquer or repair them without super fleets.
By the way, what kind of numbers were used to determine these new values? 10 dreadnaughts @ 8k dps each for X period of time? |

Bailian Moxtain
North Eastern Swat Pandemic Legion
22
|
Posted - 2014.10.13 23:23:00 -
[103] - Quote
Now add npc-space to all 0,0 regions and youre doing something right |

Anthar Thebess
768
|
Posted - 2014.10.14 06:24:00 -
[104] - Quote
Bailian Moxtain wrote:Now add npc-space to all 0,0 regions and youre doing something right No, as this means that big blobs , and local people will have place where can store safely all their assets, and no one can evict them. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Sizeof Void
Ninja Suicide Squadron
507
|
Posted - 2014.10.14 21:39:00 -
[105] - Quote
Good direction. How about applying similar changes to POS and POCO stats, too?
Or perhaps a penalty to the POS/POCO stats in high-sec? High-sec structure bashing is even more tedious, since we cannot deploy the proper tools (ie. dreads) in high-sec. People should always have to actively defend these things, even - or especially - in high-sec. |

SFM Hobb3s
Wrecking Shots Black Legion.
183
|
Posted - 2014.10.14 21:56:00 -
[106] - Quote
For some Extra Evilness, game mechanics should be changed so that the presence of ANY SBU in a system renders that system vulnerable, regardless of who pooped it. |

Draahk Chimera
0ne Percent. Odin's Call
30
|
Posted - 2014.10.15 14:21:00 -
[107] - Quote
When the station services was first moved out of stations to be seperatly be targetable and incapacitated it was stated by CCP that this was "to give small roaming gangs something to shoot should the occupants decide not to defend themselves". Then the change was brought in and lo and behold the structures had so much EHP that the "small roaming gang" had to be in titans to pull it off. The change was a complete failure from the original intention. Then CCP leaves it alone for 7-8 years and when it is finally revisited it is made worse! Now it will still take hours for a 10-man cruiser gang to incap the station services but it is made easier for the nullbears to rep them afterwards?
I suggest you start the process of giving smaller gangs something to do (that you have been talking about for 8-9 years) by giving station services something like 100k ehp and a reinforcement timer of say 3 hours. Not to make it destrucable as such but so that the nullbears know that unless they undock and fight they will have no reprocessing for the forseeable future. 404 - Image not found |

Suzuka A1
Multiplex Gaming The Bastion
39
|
Posted - 2014.10.15 23:59:55 -
[108] - Quote
Whisperen wrote:What about Jump bridges, cyno beacons and cyno jammers?
Giving JBs armor resists and nerfing their armor HP would be nice.
Never forget the battle of Z9PP-H-á
What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626
|

Bl1SkR1N
Euphoria Released Triumvirate.
43
|
Posted - 2014.10.16 07:40:01 -
[109] - Quote
Suzuka A1 wrote:Whisperen wrote:What about Jump bridges, cyno beacons and cyno jammers?
Giving JBs armor resists and nerfing their armor HP would be nice.
No...Jbs and stuff is totally different topic. |

Anthar Thebess
777
|
Posted - 2014.10.17 07:35:54 -
[110] - Quote
Well i think that JB could get total rework.
Unlink them from Sov - so yes JB in NPC space , but... JB without upgrade max 2.5 LY , JB including upgrade 5LY.
This will make some interesting applications in NPC nullspace. We could also think about JB for FW militia , and only FW milita in lowsec ?
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
|

Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:01:04 -
[111] - Quote
Steve Ronuken wrote:It should probably be noted, this isn't 'fixing Sov'.
It's a stop gap measure.
I dont see how it even helps unless your in a roaming goonswarm fleet that wants to destroy everything.. then yes this will help them considerably. |

Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:09:46 -
[112] - Quote
Zip Slings wrote:Makari Aeron wrote:Honestly, I don't feel they need a tweak. It can be done in SBs quite effectively. I've done it maaaaannyy times. Sit back, talk to your buddies on voice and blow through ammo. Honsetly, with the number of people the big entities can field they should be able to do it if little ol' Red-headed-step-Region Providence can do it. The whole point of these changes is that the "big entities" should not be the only ones with the ability to hold SOV
Ok so sov will be able to change hands faster, which will make holding sov less desirable for a small group that gets rolled every time the "big entities" send a small group to roll your sov. which now will be easier. they wont have to commit much to do so.
This is going to have an opposite effect than what they say they want.
Can I ask just one- well two- questions?
Do you have a vision of what you want, and will you please share that? 
|

SFM Hobb3s
Wrecking Shots Black Legion.
194
|
Posted - 2014.10.17 17:18:34 -
[113] - Quote
As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.
It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.
CCP Greyscale: Putting the Phun in Phoebe. |

Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:19:26 -
[114] - Quote
Canaris Roshaak wrote:As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.
It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)
6 Moroses to kill an SBU in 1 cycle.
What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).
Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.
This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.
Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.
*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25% **13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out I agree with your assessment. I think CCP is hoping this will spread fights out it will.
It will make it easy to fight on many fronts for small populated areas, but for more important systems nothing will change. |

Byson1
Zan Industries ZADA ALLIANCE
13
|
Posted - 2014.10.17 17:21:51 -
[115] - Quote
SFM Hobb3s wrote:As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.
It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.
CCP Greyscale: Putting the Phun in Phoebe.
Yeah.. well.. let me know how that goes for you. Yes you may be able to take sove in a system they dont care about. Will it be hard for them to take it back? no.. so is it worth trying to hold sov if your small? NO |

Bl1SkR1N
Euphoria Released Triumvirate.
43
|
Posted - 2014.10.18 14:06:30 -
[116] - Quote
Byson1 wrote:SFM Hobb3s wrote:As time goes on, the 'big' entities you speak of should shrink considerably. They will not be so 'big' later. I suppose it really depends on how much effort us players put into forcing those 'big' guys to shrink. At least CCP is now giving us an opportunity to do so, whereas we really had none before.
It will not be easy, for sure. Those big guys will go down kicking and screaming. But we CAN do it. And much more easily if a number of us are taking bites off the donut from different directions. But it is going to be lots of fun.
CCP Greyscale: Putting the Phun in Phoebe. Yeah.. well.. let me know how that goes for you. Yes you may be able to take sove in a system they dont care about. Will it be hard for them to take it back? no.. so is it worth trying to hold sov if your small? NO 
I think thats very limited point of view and Im too lazy to try to explain why....so I will just say that I agree with hobbes and pretend im important |

X Gallentius
Justified Chaos Spaceship Bebop
2612
|
Posted - 2014.10.24 18:54:15 -
[117] - Quote
Anthar Thebess wrote:We could also think about JB for FW militia , and only FW milita in lowsec ? Why? We like having fights instead. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
141
|
Posted - 2014.10.30 14:29:08 -
[118] - Quote
X Gallentius wrote:Anthar Thebess wrote:We could also think about JB for FW militia , and only FW milita in lowsec ? Why? We like having fights instead.
Mmm, poorly worded sentence misleads, misunderstands, misses the points. Go to grammar school!
X Gallentius is right ofc. We like non FW population in our systems.
However,
It might be interesting to have one or two pairs of systems linked by a "FW pilot NPC Jumpbridge" linking the centre of Gal vs Cal with the centre of Min vs Amarr.
Only the Militia holding Sov can use the bridge (at a cost of fuel in cargo or maybe even an LP payment). Would make a couple of systems in each warzones really worth fighting (and most importantly defending) for.
Not sure how it would work. If opposing sides control systems at either end who do you let through (none)?
Not thought through but a concept meriting some thought I believe.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
|

Serendipity Lost
Repo Industries Chelonaphobia
609
|
Posted - 2014.10.30 15:13:18 -
[119] - Quote
Byson1 wrote:Canaris Roshaak wrote:As much as I love that it will take me half as long to grind back 18 rental regions next time someone disbands, I think this might be a little overboard.
It takes 4 Triage niddy's* to 1-cycle triage rep a station from 0-25%. 2 to get it to 13%** (13%= the magic number if you kill the SBUs, as the recharge time brings it back to 25% before new sbus can come online)
6 Moroses to kill an SBU in 1 cycle.
What this means is I can have 10 dudes in dictors bubbling your fleet on titan/station/gates and if they can keep you pinned/delayed for 5 minutes I've saved the system. It also means I only need 10-16 caps to save almost any system in 5 minutes (1 set of 6 dreads per SBU required to get it under 50% control, 1-2 gate system=1 sbu to kill, 3-4 gate=2 sbus to kill. Most systems don't have more than 4 gates).
Toss on insurance, and even if you get past our dictors and manage to kill the caps, we've lost ~15bil, which is fairly trivial for any alliance holding null space currently. Add in if we do lose 1 16 man cap group, we still have 2 more timers to do this on.
This also means the number of capital caches I need per region are greatly decreased, as we can pack 50 caps into a central staging system, being able to simultaneously take care of 3-5 timers with ease.
Gotta say good work on most of the stuff so far CCP, but if I can find a way to abuse this in under an hour far smarter people than I have a much better/more efficient way already figured out.
*Note: Triage niddy=4 rep suicide fit(no tank all cap recharge) w/ tengu links for rep time calculation. 7-8 'standard' triage chimeras(3x rep 1x energy) will also 1-cycle rep a station 0-25% **13% may not be the 'magic-number' post change, depending on recharge times/etc math **** I don't care to work out I agree with your assessment. I think CCP is hoping this will spread fights out it will. It will make it easy to fight on many fronts for small populated areas, but for more important systems nothing will change.
Who cares if nothing changes in 'important' systems. There isn't any real fighting anywhere right now. If relevant pvp breaks out in only 1/5 of the sov null systems it will be a HUGE win for eve. I don't think they are looking to turn sov null into total chaos. I think they are trying to re-introduce meaningful pvp back into the game.
I really don't think any of the upcoming changes are anti CFC, ant goon, anti PL or anti any specific group in eve. I think they are about igniting that almost forgotten 'meaningful pvp' spark and putting some life back into that part of the game. Wether the involved players are good, bad or indifferent is irrelevant as is their fate after these changes. What is relevant is that eve gets back to the business of meaningful pvp. |

Lugia3
Intentionally Dense Easily Excited
1332
|
Posted - 2014.10.31 01:58:23 -
[120] - Quote
Nuke sov, see my signature.
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
|

Anthar Thebess
792
|
Posted - 2014.10.31 13:14:26 -
[121] - Quote
Can we get small modification to station clone service?
You cannot CLONE JUMP INTO A STATION that have in capped clone service.
CCP make EVE bigger after PHOEBE
|
| |
|
| Pages: 1 2 3 4 5 :: [one page] |