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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aram Kachaturian
Love Squad Pasta Syndicate
117
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Posted - 2014.10.09 22:37:00 -
[91] - Quote
1, 2, 3, 4, 5 sec and we are already danking renters 15 jumps away Official Poster:-áhttp://i.imgur.com/oTdKSTi.jpg (Limited stock, contact me to order) |
Overlord Invictus
The Graduates Forged of Fire
8
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Posted - 2014.10.09 22:38:00 -
[92] - Quote
FT Diomedes wrote:Isn't it obvious? His main is Capqu. ;) How else do you explain that he always knew when to undock and screw with you?
i do deliberately miss a few jams, else its far too obvious. |
Alyxportur
From Our Cold Dead Hands The Kadeshi
85
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Posted - 2014.10.09 23:17:00 -
[93] - Quote
Predictions on whether this will work as 'well' as drones returning to a player's drone bay when he disconnects? |
Archetype 66
Epsilon Lyr Nulli Secunda
171
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Posted - 2014.10.09 23:58:00 -
[94] - Quote
I don't understand something: in 2011 CCP set an agression timer for launching an interdiction probe. When did they change that back ??
https://forums.eveonline.com/default.aspx?g=posts&t=38950
Edit: Patched back in 2013/2014 as it seems. Weird. May we expect to have the timer back in 2016 ? |
Lolmer
OMG-Ponies Caffeine Nicotine and Hate
124
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Posted - 2014.10.10 00:41:00 -
[95] - Quote
Why not just give the dictor pilot an aggression timer if their bubble includes a station/stargate/pos module/other anchorable or NPC stationary? |
Seros Kal
0utbreak Outbreak.
4
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Posted - 2014.10.10 00:44:00 -
[96] - Quote
Overlord Invictus wrote:err Fozzie, do you play eve online at all? how is this apparent 'fix' in any way playing to the sandbox when a single bomb launched at the bubble resolves the problem of hobo jamming entirely and promotes teamplay?
No. - Seros |
BadAssMcKill
ElitistOps
900
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Posted - 2014.10.10 01:19:00 -
[97] - Quote
This thread is gold . |
progodlegend
Infinite Point Nulli Secunda
174
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Posted - 2014.10.10 02:08:00 -
[98] - Quote
This thread is so hilarious. |
Terminal Adtur
GoonWaffe Goonswarm Federation
10
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Posted - 2014.10.10 02:38:00 -
[99] - Quote
Swiftstrike1 wrote:Did you consider "interdiction sphere launcher cannot be activated within arbitrary distance of stations"?
I'd be interested to know why an entirely new mechanic was chosen over something with precedence.
I like that idea, it would make it easier to defend a station from attackers. Just drop all of your supers into the no bubbles allowed zone around the station and enjoy your near invulnerability because nobody can lock them down. |
Voyager Arran
GoonWaffe Goonswarm Federation
518
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Posted - 2014.10.10 06:01:00 -
[100] - Quote
This is probably the best solution that could be had for the current problem. It solves the problem of untouchable dictors annoying cap fleets in NPC null (and as someone who has done it, I will agree that it was an abusive mechanic, even if there were some solutions) without breaking any other interactions with light dictor gameplay. If your fleet controls the station grid, your dictor can still keep it locked down. Dictors in roaming actions can still bubble and crash (and this isn't the same kind of problem because they can still be caught on the other side of the gate).
If you're asking why Light Interdictors can do all these cool things and HICs can't, you should be pushing to make HICs less awful instead of trying to crush dictors down to their level.
Seriously I bought a pair of Broadswords as soon as GSF announced 100% reimbursement bonuses and I still own both of the damn things because there is almost never a time when I have a legitimate reason to use them instead of just hopping into a Sabre. |
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Tappits
North Eastern Swat Pandemic Legion
42
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Posted - 2014.10.10 08:57:00 -
[101] - Quote
Thanks CCP Fozzie |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1770
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Posted - 2014.10.10 10:05:00 -
[102] - Quote
Dabigredboat wrote:So instead of working on NPC stations and the ability for entire alliances to live in an NPC station with immunity, you instead fix the only way that alliances who control 0.0 space can defend against people living in npc stations? or at least slow them down slightly when having force projected on them? I understand dropping a bubble and docking is unintended but why are you not addressing the problem and instead addressing the average 0.0 pilots way of fixing it for you?
So I guess you are making it so that the average 0.0 alliance can disable npc station services and not have to use dictors to slow them down?
You realize NPC statiosn are mostly popualted by the less powerful group , exact;y the ones ccp want to HELP?
If you fear having soem smaller groups livign in NPC statiosn not far from you.. YOU DO NOT DESERVE YOUR SPACE "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Grave Digger Eriker
Grave Diggers Guild
21
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Posted - 2014.10.10 10:15:00 -
[103] - Quote
Silvonus wrote:Now can we make it so that interceptors care immune to anchored bubbles, but not those from interdictors or heavy interdictors? A much better solution would be to have a new destroyer class based on the T1 hulls that presently have no T2 version. i.e. Dragoon, Corax, Algos and Talwar. That are purposely tasked to slow down ships but not to prevent them warping off.
The problem is that interceptors use the "tick" of the server to evade capture so that suggests a bubble mechanism similar to normal interdictors would be required that can slow a ship down.
So how about a bubble that works like a Stasis Webifier instead of a Warp Disruptor.
Scenario Ship warps to an object, gate, anomaly, etc but a "Friction bubble" is up.
- The the ship enters the bubble but is slowed down drastically say its inertia and current speed is cut but 90% or such.
- Maximum speed is not affected though.
- This "Friction Bubble" would not prevent ships warping off.
- But it would take longer to align out and you have to again increase your speed back up to warp-out velocity.
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Anthar Thebess
765
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Posted - 2014.10.10 10:37:00 -
[104] - Quote
My suggestion is a bit different. Station guns will be shooting to each dictor bubble if the dictor leaves the grid.
This is very important change. Because : You can use this kind hobojumping to bubble enemy on your own station undock. This will be not preventing enemy fleet from undocking, but leaving the station grid. As there is no station guns in SOV space.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Amy Farrah FowIer
School of Applied Knowledge Caldari State
4
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Posted - 2014.10.10 14:06:00 -
[105] - Quote
I am totally disagree with his changing!
It just have impact on NPC 0.0 stations! It is not right if you say, "the risk of the dictor pilot is not im common with the impact he can do with his warp bubble"!
You can also ask. Is it in common with risk, that the capital fleet can stay docked without any risk? They can also use a POS or what ever. They are docked without any risk.
You should not nerv this mechanic!
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Dream Five
Renegade Pleasure Androids
410
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Posted - 2014.10.10 14:47:00 -
[106] - Quote
x |
Capqu
Love Squad Pasta Syndicate
743
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Posted - 2014.10.10 16:29:00 -
[107] - Quote
ccp fozzie trips over his keybaord and accidently comes out with a decent change its a christmas miracle https://www.youtube.com/watch?v=yNpMiT5qpyI |
Amy Farrah FowIer
School of Applied Knowledge Caldari State
4
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Posted - 2014.10.10 16:31:00 -
[108] - Quote
You should not change anything which is not broken. The real question is, why should the capital fleet enjoy the safety from station?
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Fluoroantimonicacid
Nullbear Tear Extractors Mordus Angels
2
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Posted - 2014.10.10 17:46:00 -
[109] - Quote
How about a look at ships sitting 1M outside a pos?
It is about as overpowered a feature as hobojamming, although I am unsure how to fix it.
Also replacing all stations with the caldari model would fix the hobo jamming problem. |
Paru DracoGaurdia
Slanted Anvil
0
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Posted - 2014.10.11 03:10:00 -
[110] - Quote
Maybe not in Pheobe but later on the interdictor could get a CPU bonus for cloaking devices but no covert?
My other idea was maybe still allow the station camping but add a new t2 destroyer ship using the unused algos etc and allow them to use a new module to generate a null field of sorts around them lets say 12km diameter bubble that allows it and close by ships to warp away inside of interdiction bubble but with a longer warp wind up time if that makes sense. In terms the "nullifier" would allow a larger group to break away faster but would possibly be destroyed while generating bubble for its fleet if there are pilots camping the bubble. risk equals tactical reward sorta.
Or we could could make the bubbles if they are x-km from npc station or gate that they pop in a shorter amount of time and even quarter the time if the dictor pilot docks. |
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whaynethepain
70
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Posted - 2014.10.11 09:44:00 -
[111] - Quote
Bubbles, must leave bubbles, more bubbles.
Getting you on your feet.
So you've further to fall. |
Hopelesshobo
Tactical Nuclear Penguin's
332
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Posted - 2014.10.11 17:59:00 -
[112] - Quote
whaynethepain wrote:Bubbles, must leave bubbles, more bubbles.
https://www.youtube.com/watch?v=s7IYR_rELyE Lowering the average to make you look better since 2012. |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
336
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Posted - 2014.10.12 03:39:00 -
[113] - Quote
Techno Model wrote:Not sure who crawled up CCP's ass and decided to screw with the Goons but well done Fozzie, that is probably one of the most idiotic waste of time CCP have made this year. So much broken with the game and you decide to waste code on hobo jamming. How soon before you leave for Riot? Sorry I might be able to read your post later but for now I look at your avatar and only one word comes to mind:
SHORYUUUUUKEN! Reality has an almost infinite capacity to resist oversimplification. |
Belid Hagen
The Graduates Forged of Fire
0
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Posted - 2014.10.12 14:04:00 -
[114] - Quote
CCP Fozzie wrote:Another of the many mechanics that we're looking at for Phoebe is the so-called "hobojamming" mechanic. This is the mechanic where an interdictor pilot can undock from a station, drop a bubble to block capital ships from leaving the station, and then immediately redock before being locked.
In general we like to have lots of good methods for disrupting larger groups, but this "undock-bubble-dock-repeat" mechanic doesn't provide enough risk to the dictor pilot to be properly balanced
So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?
Compared to hobo jamming, afk cloaking is much much more imbalanced. In hobo jamming you can mess up and not redock in time - you can actually be targeted if you mess up. Whereas afk-cloaking with dual cyno's leaves you completely impervious to all attack, yet can achieve the exact same level of disruption of a system, without even showing your ship.
Back in the day I abused this as a small group to kill a 1000 man alliance with 20 people, I took part in taking an entire region with this as 30 people. But it is just too powerful a strategy which has no tactical counters. |
Capqu
Love Squad Pasta Syndicate
744
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Posted - 2014.10.12 16:12:00 -
[115] - Quote
Belid Hagen wrote:CCP Fozzie wrote:Another of the many mechanics that we're looking at for Phoebe is the so-called "hobojamming" mechanic. This is the mechanic where an interdictor pilot can undock from a station, drop a bubble to block capital ships from leaving the station, and then immediately redock before being locked.
In general we like to have lots of good methods for disrupting larger groups, but this "undock-bubble-dock-repeat" mechanic doesn't provide enough risk to the dictor pilot to be properly balanced So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships? Compared to hobo jamming, afk cloaking is much much more imbalanced. In hobo jamming you can mess up and not redock in time - you can actually be targeted if you mess up. Whereas afk-cloaking with dual cyno's leaves you completely impervious to all attack, yet can achieve the exact same level of disruption of a system, without even showing your ship. Back in the day I abused this as a small group to kill a 1000 man alliance with 20 people, I took part in taking an entire region with this as 30 people. But it is just too powerful a strategy which has no tactical counters.
people who are afk can't hurt you m8 https://www.youtube.com/watch?v=yNpMiT5qpyI |
Ammzi
Love Squad Pasta Syndicate
1839
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Posted - 2014.10.12 16:12:00 -
[116] - Quote
Belid Hagen wrote:
So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?
Hhahahahahahahha, get maaaaaaaaaaaaaaad. We should totally cloaky camp your space some more. |
Belid Hagen
The Graduates Forged of Fire
0
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Posted - 2014.10.12 16:20:00 -
[117] - Quote
Ammzi wrote:Belid Hagen wrote:
So when can we expect a serious rebalance of afk-cloak camping with dual cyno fitted ships?
Hhahahahahahahha, get maaaaaaaaaaaaaaad. We should totally cloaky camp your space some more.
I'm not mad. I personally don't give a **** as i have all the isk i could ever want.
But compared to the mechanic of hobojamming, afk-cloak camping is a much much worse mechanic with no counter. I can't use any fit, on any ship to counter you.
That is not immersive gameplay, it's not fun gameplay, its not gameplay at all. |
GeeShizzle MacCloud
478
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Posted - 2014.10.12 19:02:00 -
[118] - Quote
meh afk camping / hobo jamming etcetera. i care not for these things. they all prevent fun fights so yahh kill hobo jamming fair enough. i look forward trapping pastas in our space each time you **** up a drop (which seems to be more and more often whilst we're doing our current disruption techniques re:hobojamming).
i will say this though, you guys drop blops and bombers damn well. Sooo many alts all using wheniaminspace's mantis without renaming them. the simple fact you're camping our space all day every day means deep down u really love us! <3
we're doing our best currently calling out your hotdrops it seems, least thats what i notice when im on. whether that makes you mad or not i dunno. but id hope it helps you feel the love as much as you help us feel the love too!
im sure you'll push the envelope in terms of rapid hotdrop killmails from something like 30sec's to 1minute when u burn out the bubble/ mjd 100km off the undock and then drop, to what you were used to before we came along. With no action for hour after hour (whilst ur enjoying FW in low), and an afk cloaker in every one of our systems, then suddenly blops out the station and 5secs later, jump to afk camper that has uncloaked and scrammed a target, kill it in less than 30secs, mjd, cloak up, and blops jump out to the station undock.
whether thats fair or not (CCP, you guys and many others believe its 100% legit fair and fun for all game play currently) we'll still look to have fun fights with you, hobo jamming or not. |
Ammzi
Love Squad Pasta Syndicate
1840
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Posted - 2014.10.12 19:36:00 -
[119] - Quote
GeeShizzle MacCloud wrote: i will say this though, you guys drop blops and bombers damn well. Sooo many alts all using wheniaminspace's mantis without renaming them. the simple fact you're camping our space all day every day means deep down u really love us! <3
Don't take it personal, we got 20-30 systems cloaky camped. :) |
Porucznik Borewicz
Love Squad Pasta Syndicate
17
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Posted - 2014.10.12 19:48:00 -
[120] - Quote
Ammzi wrote:Don't take it personal, we got 20-30 systems cloaky camped. :) This is how much we love renters. |
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