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Zekk Pacus
Caldari StateCorp
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Posted - 2006.08.15 11:50:00 -
[31]
Originally by: IizzaBatch Edited by: IizzaBatch on 13/08/2006 19:49:04
Originally by: Dr Smythe
Quote: Reseult nearly every jump out to 0.0 is perma camped 23/7
If you have no business being in that particular 0.0 space then stay out.
Remember if you are not invited or have a travel pass you are more than likely tresspassing.
I know for a fact that all entries to 0.0 are NOT gate camped 23/7 but if they were its because people like yourself are tresspassing and gate camps are there to protect their space.
Simple enough and you don't have to be Einstein to figure it out.
oic, the space belongs to THEM, you are trepassing, GEROF MA LAND!
who said it belonged them anyway? them?
YOU HAVE NO RIGHT TO BE THERE, ITS NOT YOUR SPACE, IT BELONGS TO THEM, GET OUT OR BE BANNED!
That's sort of /why/ we have the sovereignity system...
It is the alliance's space. There are alliances that sell travel passes, alliances that sell ratting passes, there are even alliances with NRDS (not red don't shoot) policies. Do your research.
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Marlsh
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Posted - 2006.08.15 12:17:00 -
[32]
Edited by: Marlsh on 15/08/2006 12:18:28 I've ran Gate Camps from everything such as a Vigel to a Raven and the Raven was not equipped to run thru a gate camp.
Gate Camps are part of Eve. If you can't run thru them or blast thru them or negotiate your way thru them then perhaps you should not go to 0.0. Fact.
BTW I've made lots and lots of runs thru 0.0 space and I mean thru 10+ systems in a chain and never been challenged and yes that was yesterday. Learn to monitor sector traffic and watch local. Gate camps are easy to spot if you know what to look for. Also if you are low on skills expect to die and expect to be unable to run a camp.
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Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.08.15 12:50:00 -
[33]
Originally by: Nanobotter Mk2 /i Cry
Funny thing is, You'll be here tomorrow asking why 0.0 alliences shoot down neutrals. Nothing to do with that whole scouting for a main thing at all.
And its there space because they pod you out of it, so dant ask my people pod in 0.0 either(To who ever asked that stupid question)
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Skawl
GeoTech
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Posted - 2006.08.15 13:00:00 -
[34]
Originally by: IizzaBatch
oic, the space belongs to THEM, you are trepassing, GEROF MA LAND!
who said it belonged them anyway? them?
YOU HAVE NO RIGHT TO BE THERE, ITS NOT YOUR SPACE, IT BELONGS TO THEM, GET OUT OR BE BANNED!
The people with the guns are putting forth a fairly convincing arguement about their ownership. You are of course welcome to contest that with bigger/more guns or free to just leg it past them... just don't be surprised if, just like the farmer in watership down, they're none to happy about rabbits on their turf.
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Noluck Ned
Benevolent Association of Miners and Mercs Free Trade Coalition
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Posted - 2006.08.15 13:04:00 -
[35]
Edited by: Noluck Ned on 15/08/2006 13:06:03 Its a little known fact that most 0.0 chokes are NOT camped 23/7, they may well APPEAR to be camped, but plenty of opportunities to travel present themselves.
With Respect to LV and Veritas posting above, who just last week vaporised my lil Ishkur as I ran to empire, even N-RAEL allows travel at most times of day. Be prepared to wait for a gap in the camp though.
Here is why the systems appear to be camped.
Camp of say 5 people arrives and sets up, gets 10 kills. Kills show on map. Everybody and his mamma who want to travel through there log on their alts, who are sitting in a shuttle scanning the gates.
Camp stops getting kills, get bored and move on.
Alts still hanging around scanning. Map still shows 10 kills and 5 or more in system. People with no alts dont dare come near, people with alts(or a covops scout) fly on through. 20 minutes later 5 more members of:(Insert most hates enemy) corp shows up at gate. Cycle repeats itself ad infinitum.
Same story in places like EC, notable difference in certain other places mostly where alliances have a proper gate gang on duty.
I was always able to get into and out of 0.0 unhindered when I was a solo ratter and I was in my ratting setup Domi then.
Its just a matter of patience and intel.
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Uther Doull
Shinra Lotka Volterra
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Posted - 2006.08.15 14:17:00 -
[36]
Edited by: Uther Doull on 15/08/2006 14:18:06
Originally by: Zekk Pacus oic, the space belongs to THEM, you are trepassing, GEROF MA LAND!
who said it belonged them anyway? them?
YOU HAVE NO RIGHT TO BE THERE, ITS NOT YOUR SPACE, IT BELONGS TO THEM, GET OUT OR BE SHOT AT!
it's their land because they fight for it
so in effect, your entire statement is correct but for one little error i corrected for you. if you want it, you fight them for it, if you can't though luck... there are ways to get around and through gatecamps if you use your brain. but i guess you like most ppl want 0.0 handed to you on a plate... to bad for you then that SAS and E-R killed of TBB, i suggest you wardec them
edit: grammar 
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Jobie Thickburger
Gallente Miner Guide to the Galaxy
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Posted - 2006.08.15 14:34:00 -
[37]
There's Always gonna be gatecamps at choke points!
Old Man Star anyone?
0.0 is no different, Its just eaiser, But I ran 5 runs into 0.0 yesterday, and ran into one gatecamp (Thank God for Blockade runners!) while out there. There's a ton of enterances in 0.0, Quit looking for the easy way in and look for "back Door" routes!
Ombey's 2d Maps are great for this, (sorry, plug there, saved me 30 jumps and a attempt through a heavy gatecamp system)
CEO - MGTTG
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Lea Swift
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Posted - 2006.08.15 14:48:00 -
[38]
Originally by: Nanobotter Mk2 Sorry done alot of research during the last week, so ill informed talking out my arse types can do some of thier own before they yap k?
Hmm... Why does this seem so ironic?
It sounds like you should actually do some 'research'. I think you'll find that there are many different ways into almost every area of 0.0, and if not, there is a time of day when just about every area will be accessable. The current situation is fine. If you cant be bothered to put more effort in than just autopiloting out there, you have no business there anyway.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.15 15:04:00 -
[39]
Originally by: Nanobotter Mk2
This is about the choke points the entry systems.... ya once past those points your pretty much free and clear.
It bears mentioning because i ALREADY mentioned it,
-going around isnt an option because there are only a very few gates into any specific 0.0 area and those are camped. -travel set up is worthless becasue you know the reason to go into 0.0 is to accomplish something not just pass a gate. -negotiating a feee is just silly you don;t even know it is camped or by who until you enter, and mostly they just want kills for thier KB anyways. - i do use a scout doesnt help just reinforced what i just said that the gate is camped NEARLY 23/7.. cool I confirmed the gate is always camped! - I thought i was pretty clear but i been checking many gates many times a days for a solid week everyone always camped.
I appreciate your input, but frankly it is old school and like most posters you just have lost touch with the REAL game because you prolly stay in a area and use an area controlled by your alliance corp or friends. Insta's do nothing to help you through a gate camp they camp the "otherside", and typically they will have either buttloads of bubbles, atleast 1 if not more inty cloaked waiting to scramble anything that comes through at which time the snipers THEN warp in to kill. the only thing that gets away is a small fast warping ship, and the tackler wont even decloak to try to grab a small ship giving up the fact they are there, so the gate you "think" are not camped really are, fly a slow ass ship through you will see :P i suggest a cheap ass indy This isnt about territy control either it is about bragging rights for who has the biggest campboard... i mean KB, and these choke poitns lead to far more systems than these people should be able to control by locking down 2-3 choke points. 2-3 choke points leading to 70+ systems is total trash.
Look there will always be 2 sides to this, the peopel who think there leet pvp'ers who fill up KB's camping the gates ( they will insist it is hard and risky but it totaly isnt I can explain why if you wanna play dumb), and the rest of the people who can;t beleive CCP lets such mindless EZ mode pvp exist in there game while these few people lock out so many from sooo many systems because they are all piled behind such narrow choke points.
Listen, this is very simple. I'm going to solve all your problems.
Ready?
Alliance space is owned and controlled by Alliance members. Tresspassers will be shot. Choke points will be camped. You will not be allowed to pass.
Have a nice day. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |

Raid
Caldari Tyrell Corp Curse Coalition
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Posted - 2006.08.15 15:18:00 -
[40]
Take all your research and throw it out the window.. Do it again because its way off!
Speak as someone who lives at a chokepoint and is responsible for killing thousands and noobs such as yourself trying to get into 0.0 I can safely say its not 100% camped.
How do I know that? Simple... I LIVE THERE!
So how do you get around a gate camp? Simple... buy instas to the region.. stab up your ship and go. if your unlucky enough to land in a bubble take your insurance money buy another ship and try another day. Otherwise.. get a noob scout in front and check if theres a bubble... no bubble? Go for it.
Its easy, the game is not broken! Your ability to think of a way around a problem is what needs fixing.
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Flash Landsraad
Nexus Legion Freelancer Alliance
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Posted - 2006.08.15 17:09:00 -
[41]
Originally by: Nanobotter Mk2 "But if you want to get into 0.0 join a Corp in a alliance."
100% agree that is the one viable option, but it still doesnt adress the safety and EZ that gate campers currently enjoy does it? And although you can suggest joining corps it really shouldnt be nearly the only reasonable choice imho, but that is debateble i would agree.
0.0 is a place where corporations and alliances can claim and hold sovereignty over space. It is their every right to restrict entrance into their own space by camping choke points. Joining a corporation/alliance is the choice you have to make if you want safe 0.0 access. Risk and reward only applies if you're trying to enter 0.0 that is not yours. Those that have claimed it have already run the risk of taking it, and run the risk of loosing it to superior forces, that is the risk we take.
Signature removed due to lack of Eve-related content. -Ivan K Fair enough Ivan, sorry :( - Flash |

Metis Aote
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Posted - 2006.08.15 17:30:00 -
[42]
Originally by: Avon Probably more likely to get ganked entering lo-sec than entering 0.0 tbh.
As a rather new player myself, I am going to have to agree with this point.
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Lord Spidey
Hmmzor. Muffins of Mayhem
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Posted - 2006.08.15 17:57:00 -
[43]
The most camped entry system I've ever been to was HED as of late and even that isnt camped 23/7.
Learn to fly a nanod frig and buy some instas.
Problem Solved 
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