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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Steppa Musana
Republic Military School Minmatar Republic
206
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Posted - 2014.10.11 00:27:00 -
[151] - Quote
Great set of changes. Although the new water-cloaking effect is a bit odd . The nebula changes are questionable to me as well but I'll wait and see before judging that.
Charlie Nonoke wrote:Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for.
This way people still have commitments to the game and not just set it and forget it.
It also means people who paid up front for a year gets the better reward of queuing for a year, than the person who paid for a month, and he only gets to queue 2 Cruiser V's. What does that add to the game though? Commitment to drag something left-to-right isn't really compelling gameplay. While one can argue the same can be said about PI or industry, those things affect other players. As in, setting a skill queue for 120 days affects only me, but setting PI for 120 days will affect the market. Hey guys. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
301
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Posted - 2014.10.11 00:28:00 -
[152] - Quote
Brighter Nebula is not good.
I already have a hard time seeing the status of modules, etc... having to rotating around to find some dark enough space to see what is happening on my UI.
Brighter nebula will just make it worse.
Hard to see if modules are activated or not, over heat status, overview, etc.... if the background is to bright. |
Seriana Merigold
Midnight Elites
1
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Posted - 2014.10.11 00:28:00 -
[153] - Quote
Nebulas are already too bright.....space SHOULD be DARK and cold.
+1 for the unlimited queue |
JamesT KirkJr
The Oasis Group TOG - The Older Gamers Alliance
19
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Posted - 2014.10.11 00:51:00 -
[154] - Quote
Charlie Nonoke wrote:Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for.
This way people still have commitments to the game and not just set it and forget it.
It also means people who paid up front for a year gets the better reward of queuing for a year, than the person who paid for a month, and he only gets to queue 2 Cruiser V's.
+1 for makes perfect sense. |
Rain6637
GoonWaffe Goonswarm Federation
21734
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Posted - 2014.10.11 01:05:00 -
[155] - Quote
people are happy about unlimited skillqueue when it allows Greyscale to preemptively nerf trends, after 99% of EVE players let on exactly what they'd like to fly thru the end of time. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Milla Goodpussy
Federal Navy Academy
58
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Posted - 2014.10.11 01:05:00 -
[156] - Quote
great but lets take it a step further... hey seagull.. wanna know what would really get more folks into playing this game? its easy..
with unlimited skill que finally becoming a reality after how many years I may ask? why don't you come up with a way to increase skills training time?? yeah speed it up!!
plex for speed training! or something!.. a skill for speed training! that's it!.. no one wants to sit around waiting till the day your skill pops!.. make it happen!..
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Nicen Jehr
Brave Newbies Inc. Brave Collective
403
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Posted - 2014.10.11 01:18:00 -
[157] - Quote
CCP karkur wrote:Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts? I WILL!
thanks karkur+punkturis+everybody for the bookmark brackets, multisell, skillqueue
IMO these already make phoebe as solid as apocrypha, odyssey, retribution GÖÑ Little Things to improve GëíGïüGëí-á| My Little Things posts |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
895
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Posted - 2014.10.11 01:43:00 -
[158] - Quote
Okay this kind of took me by surprise. Unlimited skill queues.
Now, correct me if I'm wrong, but the original implementation of the skill system had only 1 skill at a time and it was designed like that for a reason. Then we got an improvement with the 24 hour skill queue, which was also limited to 24 hours for that very same reason.
When and why did the design ideals for EVE change so much? And more importantly, where are you drawing the line? The skills are the backbone of this game. And I've already seen requests for injecting skills that don't meet pre-reqs yet. How long before we make that ever so small jump to speeding up skill training or giving in to the ultimate whine: re-allocating your skillpoints every so often?
Not sure if I'm liking the precedent this change is implying. My YouTube Channel - EVE Tutorials & other game related things! |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
350
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Posted - 2014.10.11 03:39:00 -
[159] - Quote
Long distance travel changes - the Updated version that allows JFs to Jump over the regional Gaps is good. Unlimited skill queue - Pure Awesomeness Multiple Market Sell Order Creation - Haven't had a look at this yet, I hope it is as good as it sounds Bookmarks in space and more in the Sensor Overlay - Seen this and it is awesome. New Invention - Mixed feelings on this one, will wait to actually use it New and rebalanced exploration rewards - Haven't seen it, hope that it is good. New Notifications - Been using the beta, seems good so far, although the duplication of Skill training completed events is a tad weird Mission Objectives Guidance - Sounds interesting New cloaking effect versions for Covert and Prototype cloaks - Not seeing the difference here, I assume that there is meant to be a difference between the 4 images, but I'm not seeing it. Different icons for armor and hull reps and cynos and covert cynos - This sounds good Scanner window separation - Not sure why this is needed, I've never had to use any of them at the same time, I'll probably just leave mine stacked Better ways into Expeditions - You like to tease don't you EVE XML API updates - Changes require changes makes sense Brighter Nebulas - ARE YOU OUT OF YOUR MIND? It's already hard enough to find a dark section of space to put the UI over so you can read it/tell the state of Modules etc New sounds for structures - Obligatory Eve has sound? Trial account upgrade improvements - Trial accounts get to experience more of the game, ok |
Tikitina
Imperial Academy Amarr Empire
182
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Posted - 2014.10.11 04:37:00 -
[160] - Quote
Horus V wrote:I dont like the idea of making the space even brighter.
Its actually not bad on Sisi right now. Things are brighter, but not the blinding fashion like those things that were/are in the Blood "The Blockade" mission, If I remember right.
Been a few years since I've done missions.
Edit: Almost like semi-bright clouds in space. At least where I'm at atm. No need for sunglasses, so far. |
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Ralitge boyter
European Crew.
4
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Posted - 2014.10.11 05:44:00 -
[161] - Quote
OMG, unlimited skill queue finally I can slot in my 2 year train it all to 5 queue and not worry about Christmas holidays :-)
This and multisell, jump changes fixing exploration one would almost think eve is on its way to its second youth...
Loving it so far :-) |
Ralitge boyter
European Crew.
4
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Posted - 2014.10.11 06:01:00 -
[162] - Quote
CP could we please compromise on the nebula give people a slider to set their brightness or like drones prevent them from being rendered all together. They are not just to bright they also ruin the feeling of being in space. I have had to move to another part of the universe just to avoid the bright colors and be able to read the UI if you change to even brighter there is no escaping the pain in once eyes from trying to read what the UI is telling you.
Please add the slider and give people control over their game experience and the amount of time they can look at the screen without being totally annoyed at the emersion breaking bright carebear like clouds in space. |
Rowells
Unknown Soldiers Fidelas Constans
1499
|
Posted - 2014.10.11 06:02:00 -
[163] - Quote
I dont think i can stand waiting all weekend for blogs.
geuss ill just go update my skillplan while wait then |
Draahk Chimera
0ne Percent. Odin's Call
30
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Posted - 2014.10.11 06:09:00 -
[164] - Quote
Will the keynotes also appear on youtube? I have a life and crap preventing me to sit an hour in the middle of the afternoon. 404 - Image not found |
Meat Missile
8
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Posted - 2014.10.11 06:31:00 -
[165] - Quote
Remote Armor Repair Modules could use their own special icon
Also Ancillary Armor Repairer could do with a show rep amount and cycle time in the tool tip / hover over
Bulk P4 available for sale for less than Jita sell. Delivered to your highsec system of choice. Email for a quote today. |
Josef Djugashvilis
2595
|
Posted - 2014.10.11 07:06:00 -
[166] - Quote
New Dominix ?
Oh well, some time maybe never... This is not a signature. |
Oxide Ammar
164
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Posted - 2014.10.11 07:11:00 -
[167] - Quote
Josef Djugashvilis wrote:New Dominix ?
Oh well, some time maybe never...
Yea what happened to the new Domi model ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Arcos Vandymion
White Beast Inc.
60
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Posted - 2014.10.11 08:15:00 -
[168] - Quote
WTB
EvEMon Trainingplan export -> EvE Skillque Import |
pinkajoo
9
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Posted - 2014.10.11 09:06:00 -
[169] - Quote
My regards to the people behind the scenes for these upcoming changes, and to you CCP Seagull it was a pleasure seeing you signing off this recent dev blog.
Reminds me of your rise to executive producer :)
http://community.eveonline.com/news/dev-blogs/ccp-seagull-becomes-executive-producer-for-eve-online/ Don't compress your hisec ores, you're only helping nullsec wealth. Look at the posting histories of the people who tell you to compress. Reprocess and sell them as minerals for a better hisec. |
Indahmawar Fazmarai
3057
|
Posted - 2014.10.11 09:19:00 -
[170] - Quote
Arsine Mayhem wrote:Brighter Nebula is not good.
I already have a hard time seeing the status of modules, etc... having to rotating around to find some dark enough space to see what is happening on my UI.
Brighter nebula will just make it worse.
Hard to see if modules are activated or not, over heat status, overview, etc.... if the background is to bright.
Exactly the same issue I have, and also the same fear. In many places the only way to know WTF is your ship doing is to rotate the camera and get a dark background. Brighter nebulas will just make it worse, so an opt-out would be nice. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
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Arcos Vandymion
White Beast Inc.
60
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Posted - 2014.10.11 09:30:00 -
[171] - Quote
I recon a higher contrast checkbox for the module activity and such would be easier and more sensible (or make a checkbox for say a fully pie-diagram-like cycle like abilities in Warcraft 3. More area would be equivalent to being easier to spot, easier than a thin line at the border at least).
Personally I don't have a whole lot of problems with the status of my modules (in Amarr space which as far as I can tell is the brightest) but that might be situational. While I don't see any particular problems popping up with any PvE content not being able to your status in a PvP would be pretty disadvantageous. |
Crysantos Callahan
Control-Space DARKNESS.
27
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Posted - 2014.10.11 09:36:00 -
[172] - Quote
Great update, keep the good work up. This little expansion looks like one of the major ones, love it!
<3 for the unlimited skill queue. |
TheEvilGuitarist
Sorrowful Inc.
0
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Posted - 2014.10.11 10:29:00 -
[173] - Quote
Sweet, unlimited skill queue. Now I can just fill the skill queue up until my subscription runs out and never log in again. |
Optimo Sebiestor
Kabizashi Easily Excited
268
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Posted - 2014.10.11 10:48:00 -
[174] - Quote
<3 this release CCP :D |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
303
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Posted - 2014.10.11 11:03:00 -
[175] - Quote
TigerXtrm wrote:Okay this kind of took me by surprise. Unlimited skill queues.
Now, correct me if I'm wrong, but the original implementation of the skill system had only 1 skill at a time and it was designed like that for a reason. Then we got an improvement with the 24 hour skill queue, which was also limited to 24 hours for that very same reason.
The 24hr queue is a hold over from when training would continue even after the account was closed.
Now, after what, 8 years? They finally get off their ?????'s and extend the queue.
It should have been completed L O N G A G O. |
Oliver Delorean
Dark Fenix Rising The Volition Cult
1
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Posted - 2014.10.11 12:00:00 -
[176] - Quote
Very nice update!!
#LOVE |
Mr Duffo
Perimeter Defense Systems Templis CALSF
61
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Posted - 2014.10.11 12:18:00 -
[177] - Quote
" Trial account upgrade improvements
Messaging around limitations on trial accounts and the path to subscription are being improved in Phoebe. A number of limitations for trial accounts are also being removed, such as the ability to fly battleships and participate in incursions and factional warfare. More information in an upcoming dev blog."
This worries me. It will hurt alot FW as alot more plexin alts will be made. No need to even explain how much damage it will do. I dont mind them doing incursions or flying bs's as it wont effect on peoples lives on large scale but when we see everyone in fw having 1-2 trial alts to deplex systems it will be chaotic.
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Iorga Eeta
Hekatonkheires Industries
6
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Posted - 2014.10.11 12:36:00 -
[178] - Quote
Nice to have another go at the cloaking effect. I know some people were unhappy with sci-fi hexagons.
I like the hexagon effect, but having CovOps cloaks have a different effect will be a nice visual cue to let us know which type of cloak we have going (gate cloak vs. CovOps cloak).
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Jeremiah Saken
The Fall of Leviathan
86
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Posted - 2014.10.11 15:43:00 -
[179] - Quote
Update of the year!!! Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Aurelius Valentius
Imperial Academy Amarr Empire
376
|
Posted - 2014.10.11 15:57:00 -
[180] - Quote
Long distance travel changes: Looks interesting +1 with some testing
Unlimited skill queue +100! Finally!
Multiple Market Sell Order Creation +100! This is awesome.
Bookmarks in space and more in the Sensor Overlay +1 this is very handy, it is almost enough to be a +100, but I don't want to cheap the other two.
New Invention +1 I was waiting for this also - very nice, the invention and industry, imho are a great change to EVE, I am actively engaged in this aspect of EVE finally, and it's enjoyable and fun.
New and rebalanced exploration rewards +1
New Notifications +1 this feather is also another win.
Mission Objectives Guidance +1
New cloaking effect versions for Covert and Prototype cloaks
-1 simply because I don't like the hexes, and I think the cloaking still needs work. but I will +1 it if it starts to look more stealthy, or has a sound on/off/level and a ability to turn it to different shader levels independently.. I like the medium look, but I hate my engines then...
Different icons for armor and hull reps and cynos and covert cynos +1
Scanner window separation +1
Better ways into Expeditions +1
EVE XML API updates +1!
Brighter Nebulas Very Pretty +1
New sounds for structures +1
Trial account upgrade improvements +1 but hopefully they don't show up when your no longer in a trial mode as they do now... as they are kind of over-kill if your not in trial mode.
Suggestions: 1. Module Effect on/off - per module... example I would love to turn off SBs, and TCs but keep reps, neuts/nos and such in fleet engagements... but at the moment I have a effects on/off as it... which in fleets is usually "off" if not this, then friendly reps icons and things would be awesome! red aronud for hostile and green around for friendly over the compass, and mini-s on the OV.
Thanks, SISI looks good so far. Imperial Academy [IAC] Member for 5 years, 2 months, 29 days as of 10.09.2014.
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