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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Phantom
C C P C C P Alliance
4759
|
Posted - 2014.10.10 16:36:00 -
[1] - Quote
CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th.
Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone!
Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th! CCP Phantom - Senior Community Representative - Volunteer Manager |
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Altrue
Exploration Frontier inc Brave Collective
1318
|
Posted - 2014.10.10 16:40:00 -
[2] - Quote
Interesting! Signature Tanking - Best Tanking
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Jenn aSide
Smokin Aces.
8517
|
Posted - 2014.10.10 16:42:00 -
[3] - Quote
OMG unlimited skill que? you mean I can put my WHOLE skill plan in the que intstead of going "crap, 1 day and 24 minutes, I gotta stay up 25 more minute to get that last level of the skill in need into the que" ??
THIS by itself is worth every penny I've ever spent on EVE.. well done. |
Oh Takashawa
Body Count Inc. Pandemic Legion
67
|
Posted - 2014.10.10 16:43:00 -
[4] - Quote
Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
121
|
Posted - 2014.10.10 16:43:00 -
[5] - Quote
*thumbs up for infinite queue* CCP RedDawn:Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty..||| CCP Goliath:I often believe that the best way to get something done is to shout at the person trying to help you. ||| CCP Goliath:http://goo.gl/PKGDPZ |
Querns
GBS Logistics and Fives Support Goonswarm Federation
900
|
Posted - 2014.10.10 16:44:00 -
[6] - Quote
Unlimited skill queue! Amazing!
But, because no eve-o comment is complete without asking for more -- how feasible is it to allow people to queue skills whose prerequisites they don't currently have? One of the most irritating things when training is when you need to get a skill to five before you can even inject the next book (and no other skills remain in your plan to fill the space.) This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Grave Digger Eriker
Grave Diggers Guild
22
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Posted - 2014.10.10 16:50:00 -
[7] - Quote
Sounds very good. Skill queue extension especially |
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CCP karkur
C C P C C P Alliance
3662
|
Posted - 2014.10.10 16:54:00 -
[8] - Quote
Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3988
|
Posted - 2014.10.10 16:55:00 -
[9] - Quote
Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.
Some solution to this would be nice, but harder than it might sound. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Obil Que
Star Explorers Reckoning Star Alliance
140
|
Posted - 2014.10.10 16:56:00 -
[10] - Quote
Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes.
Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
676
|
Posted - 2014.10.10 16:56:00 -
[11] - Quote
oh my goodness, all the stuffs in a 6 week patch thingy, I think this beats several of the 6 month expansions I can remember. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
Querns
GBS Logistics and Fives Support Goonswarm Federation
900
|
Posted - 2014.10.10 16:57:00 -
[12] - Quote
Steve Ronuken wrote:Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.
Some solution to this would be nice, but harder than it might sound. Yeah, definitely. There would have to be, like, a separate holding area for skillbooks to be injected, and a "ghost" entry in the queue for them prior to the prereqs being met. I definitely wouldn't expect it to appear in Phoebe, or even this year. I certainly wouldn't want that to impede any progress on game balance. Developer time isn't fungible like this, of course, but I'm lacking a way to more adequately describe it. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Thead Enco
Radio New Vegas
246
|
Posted - 2014.10.10 16:57:00 -
[13] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th!
Unlimited skill queue and Multipass selling you've made my year!
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Harvey James
The Sengoku Legacy
913
|
Posted - 2014.10.10 16:58:00 -
[14] - Quote
some good stuff ... no ship balancing??? module tiercide??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Obil Que
Star Explorers Reckoning Star Alliance
140
|
Posted - 2014.10.10 16:58:00 -
[15] - Quote
Grave Digger Eriker wrote:Sounds very good. Skill queue extension especially
I for one am excited about my Ample Skill Queue |
Steijn
Quay Industries
603
|
Posted - 2014.10.10 16:58:00 -
[16] - Quote
forget the rest,.......Unlimited skill queue......that makes the patch worth it. |
Sven Viko VIkolander
Friends and Feminists
288
|
Posted - 2014.10.10 16:59:00 -
[17] - Quote
Holy space potatoes, you devs really hit the ball out of the park with this one. Honestly, despite the lack of ship rebalancing (a train that seems to have come to a halt...), Phoebe's content is on par with some of the past "Expansions." Well-freaking-done mates. |
Squizz Caphinator
Happy Endings
171
|
Posted - 2014.10.10 16:59:00 -
[18] - Quote
Now I can setup the next 8 years of my skill training and call it good! woot!
much love devs, much love Various projects I enjoy putting my free time into: http://zkillboard.com | http://evewho.com | http://eve-kill.net | http://evechatter.com | http://skillq.net |
Worfeh Dallocort
Nex Exercitus Northern Coalition.
3
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Posted - 2014.10.10 17:04:00 -
[19] - Quote
CCP, so hot right now. CCP! |
Literally Space Moses
GoonWaffe Goonswarm Federation
95
|
Posted - 2014.10.10 17:04:00 -
[20] - Quote
Unlimited skill queue and jump changes? You coulod ahve called this a full 6 month expansion and I would have been happy. #T2013 |
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Turelus
Caldari Independent Navy Reserve The Fourth District
995
|
Posted - 2014.10.10 17:10:00 -
[21] - Quote
Unlimited skill queue! :D Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Fonac
Imperial Academy Amarr Empire
79
|
Posted - 2014.10.10 17:11:00 -
[22] - Quote
Omg escalation changes... *heavy intense breathing* |
Phoenix Jones
Isogen 5
763
|
Posted - 2014.10.10 17:12:00 -
[23] - Quote
Future artillery capital killing heavy interdictor?
Yaay!!!! |
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CCP RedDawn
C C P C C P Alliance
480
|
Posted - 2014.10.10 17:12:00 -
[24] - Quote
Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do?
For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. Team Space Glitter |
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Obil Que
Star Explorers Reckoning Star Alliance
142
|
Posted - 2014.10.10 17:14:00 -
[25] - Quote
CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change.
That's actually great (the lack of sleepers). Adds content for our lower SP members, more pilots in space, all around great addition! |
Cpt Syrinx
Jovian Labs Jovian Enterprises
36
|
Posted - 2014.10.10 17:14:00 -
[26] - Quote
Thumbs up for the skillqueue, as a casual player I've burned out on the skill grind long ago, this way us busybodies get to train to potential too. Too late for me though :) And CCP might get some more gametime sold by those that take a break but still want to keep their skills going without effort... come to think of it, that one is mildly pay-to-win-ish... mildly.
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Menero Orti
Jedran Space Services Manifest Destiny...
38
|
Posted - 2014.10.10 17:15:00 -
[27] - Quote
Thanks CCP! Now i need a new pair of pants |
Terje Teinturier
Macabre Votum Northern Coalition.
11
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Posted - 2014.10.10 17:15:00 -
[28] - Quote
Unlimited skill queue? Are these tears in my eyes? |
Jenn aSide
Smokin Aces.
8522
|
Posted - 2014.10.10 17:16:00 -
[29] - Quote
Fonac wrote:Omg escalation changes... *heavy intense breathing*
*matches intense breathing, but in a manly and totally platonic kind of way*
I am interested when they talk about "Better ways into Expeditions" because as it is now, the totally random "run as many anomalies as you can till your eyes pop out" way is kind of boring.
|
Jenn aSide
Smokin Aces.
8522
|
Posted - 2014.10.10 17:17:00 -
[30] - Quote
CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change.
You there, RedDawn, stop typing and take my money. I demand it!
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Sonko146
Dirt Nap Squad Dirt Nap Squad.
8
|
Posted - 2014.10.10 17:18:00 -
[31] - Quote
Well it seems this new release schedule is starting to bear fruit. It certainly seems you have gotten bolder with this new flexible awesomeness you are doing.
Great changes. |
Celldoom
Nomads 0f New Eden
16
|
Posted - 2014.10.10 17:19:00 -
[32] - Quote
Why not simply allow all books to be injected at all times and only allow training once the prerequisits are met? This way players can even sell "all skillbooks package" contracts to players. Like all skills needed to pilot some specific ship or perform a specific role? and then plan all those new skills into the new unlimited planner. |
Fonac
Imperial Academy Amarr Empire
79
|
Posted - 2014.10.10 17:21:00 -
[33] - Quote
CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change.
Is the escalation devblog released together with this change to data sites / relic sites? |
Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
172
|
Posted - 2014.10.10 17:21:00 -
[34] - Quote
Up: shut it. My money: take it.
So no rebalance pass on stealth bombers as was mentioned before? |
Panther X
High Flyers The Kadeshi
19
|
Posted - 2014.10.10 17:21:00 -
[35] - Quote
CCP karkur wrote:Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe
I don't see how thats possible; you should only be able to queue the skills that you have currently injected.
I mean isn't that what EveMon is for? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
900
|
Posted - 2014.10.10 17:24:00 -
[36] - Quote
Celldoom wrote:Why not simply allow all books to be injected at all times and only allow training once the prerequisits are met? This way players can even sell "all skillbooks package" contracts to players. Like all skills needed to pilot some specific ship or perform a specific role? and then plan all those new skills into the new unlimited planner. Tiericide kinda screwed the pooch on this one, unfortunately. To allow people to train skills they had previously injected before the prereqs changed, they allowed you to train any skill you had injected, regardless of its prereqs. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Panther X
High Flyers The Kadeshi
19
|
Posted - 2014.10.10 17:24:00 -
[37] - Quote
Celldoom wrote:Why not simply allow all books to be injected at all times and only allow training once the prerequisits are met? This way players can even sell "all skillbooks package" contracts to players. Like all skills needed to pilot some specific ship or perform a specific role? and then plan all those new skills into the new unlimited planner.
Now that is a decent idea. But it would mess up the way that the toon traders value accounts wouldnt it? I personally would like to just buy all the books that get me into X ship, yes. But it might have unintended consequences.
On second thought, I dont give a crap, bring it!!! |
Althalus Stenory
Flying Blacksmiths
43
|
Posted - 2014.10.10 17:26:00 -
[38] - Quote
Unlimited skill queue !! :D
\o/ \o\ /o/ /o- -o\ \o/
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Manfred Sideous
North Eastern Swat Pandemic Legion
968
|
Posted - 2014.10.10 17:26:00 -
[39] - Quote
Dear CCPSeagull
I adore you tytia!
GÖÑManny @EveManny
https://twitter.com/EveManny |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1070
|
Posted - 2014.10.10 17:27:00 -
[40] - Quote
Querns wrote:Steve Ronuken wrote:Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.
Some solution to this would be nice, but harder than it might sound. Yeah, definitely. There would have to be, like, a separate holding area for skillbooks to be injected, and a "ghost" entry in the queue for them prior to the prereqs being met. I definitely wouldn't expect it to appear in Phoebe, or even this year. I certainly wouldn't want that to impede any progress on game balance. Developer time isn't fungible like this, of course, but I'm lacking a way to more adequately describe it.
Possibly instead of injecting a skill book, call it "add to library". Hence these are not necessarily confined to you being able to understand the contents of this skillbook, you simply own the book and can inject/learn from it when the understanding (prereqs) is there for your character. |
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King Fu Hostile
Imperial Collective Unsettled.
160
|
Posted - 2014.10.10 17:28:00 -
[41] - Quote
Loving this new release schedule, awesome stuff CCP <3 |
MeBiatch
GRR GOONS
2002
|
Posted - 2014.10.10 17:29:00 -
[42] - Quote
even though we are on the 6 week release thing... this really does feel like a winter expansion... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Kanzero
Highway To Eternity CAStabouts
4
|
Posted - 2014.10.10 17:31:00 -
[43] - Quote
Unlimited skill queue!
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Ragnar Sorlandschip
all your bases are belong to us Lawful Rebellion
0
|
Posted - 2014.10.10 17:33:00 -
[44] - Quote
Panther X wrote:CCP karkur wrote:Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe I don't see how thats possible; you should only be able to queue the skills that you have currently injected. I mean isn't that what EveMon is for?
I think the deal is to inject skills and keep them at lv.0 until you meet the requirements for training them. But I suspect they don't want people to play Skill Queue OfflineGäó for 6 months with their new alts. |
Mara Tessidar
Dark Star Safari Logistics
1167
|
Posted - 2014.10.10 17:33:00 -
[45] - Quote
The nullsec data/relic sites being added to c1-c3 space isn't going to magically make them wonderful places to live and hang out. Furthermore, it leaves C4 space high and dry as the only place with none of those sites and no escalations. A decreasing distribution of the nullsec data/relic sites from C1 (having the most) all the way through C6 space (having the least) would have been more appropriate. |
Valterra Craven
290
|
Posted - 2014.10.10 17:33:00 -
[46] - Quote
Steve Ronuken wrote:Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.
Some solution to this would be nice, but harder than it might sound.
This might be dinky, but I'd just create a holder queue that doesn't inject the skill until pre reqs are met. |
Steijn
Quay Industries
603
|
Posted - 2014.10.10 17:35:00 -
[47] - Quote
Ragnar Sorlandschip wrote:Panther X wrote:CCP karkur wrote:Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe I don't see how thats possible; you should only be able to queue the skills that you have currently injected. I mean isn't that what EveMon is for? I think the deal is to inject skills and keep them at lv.0 until you meet the requirements for training them. But I suspect they don't want people to play Skill Queue OfflineGäó for 6 months with their new alts.
if they have paid a subscription, why does it matter wether they log in or not, CCP still have the rl $$$ from them (or a.n.other via plex). |
Phoenix Jones
Isogen 5
763
|
Posted - 2014.10.10 17:35:00 -
[48] - Quote
Obil Que wrote:CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. That's actually great (the lack of sleepers). Adds content for our lower SP members, more pilots in space, all around great addition!
Yea it adds exploration to wormholes that does not involve shooting a npc.
Good job there Yaay!!!! |
Aeril Malkyre
Knights of the Ouroboros
372
|
Posted - 2014.10.10 17:36:00 -
[49] - Quote
Mind blown. I've been keeping a fair track of Phoebe, and this dev blog just tripled the number of things I thought I knew about. Keep it up CCP! This sounds frelling amazing. |
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CCP RedDawn
C C P C C P Alliance
482
|
Posted - 2014.10.10 17:38:00 -
[50] - Quote
Fonac wrote:CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. Is the escalation devblog released together with this change to data sites / relic sites?
Indeed it is. Team Space Glitter |
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Itachi XIII
Immortalis Inc. Shadow Cartel
6
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Posted - 2014.10.10 17:38:00 -
[51] - Quote
fianly unlimited skill queue . like the trial acount limited **** removed. was anoying when i got my multiple acounts together :D |
l0rd carlos
Friends Of Harassment The Camel Empire
1059
|
Posted - 2014.10.10 17:39:00 -
[52] - Quote
need a dispenser here! German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
MeBiatch
GRR GOONS
2002
|
Posted - 2014.10.10 17:40:00 -
[53] - Quote
Got to say super stoked about unlimited skill queues... now only if they added the ability to change skills via eve gate and we are set. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Obil Que
Star Explorers Reckoning Star Alliance
145
|
Posted - 2014.10.10 17:42:00 -
[54] - Quote
Mara Tessidar wrote:The nullsec data/relic sites being added to c1-c3 space isn't going to magically make them wonderful places to live and hang out. Furthermore, it leaves C4 space high and dry as the only place with none of those sites and no escalations. A decreasing distribution of the nullsec data/relic sites from C1 (having the most) all the way through C6 space (having the least) would have been more appropriate.
I'm fine with the inclusion of only the "lower class" wormholes with this content. It is the breeding ground of smaller corps, newer players, and offers the most connections to high-sec/k-space where daytrippers will enter from. C4 sites with their dual statics and longer wormhole chains can get to this content easy enough. C5/C6 don't really need it nor does it cater to their playerbase. |
Obil Que
Star Explorers Reckoning Star Alliance
145
|
Posted - 2014.10.10 17:43:00 -
[55] - Quote
Phoenix Jones wrote:Obil Que wrote:CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. That's actually great (the lack of sleepers). Adds content for our lower SP members, more pilots in space, all around great addition! Yea it adds exploration to wormholes that does not involve shooting a npc. Good job there
Can't tell if you're serious or not but I would think with your focus on PvP you'd be in favor of any change, however small or obtuse to your playstyle that gets more buts in the seats and ships in WH space for you to explode.
|
Tipa Riot
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.10.10 17:44:00 -
[56] - Quote
Wow. Some (not so) sacred (anymore) cows got slaughtered
I hope this candy does not cover some nasty SB nerfs to come ...
I'm my own NPC alt. |
Obsidian Hawk
RONA Corporation RONA Directorate
1189
|
Posted - 2014.10.10 17:44:00 -
[57] - Quote
Finally unlimited skill queue WOOO! |
Panther X
High Flyers The Kadeshi
20
|
Posted - 2014.10.10 17:46:00 -
[58] - Quote
MeBiatch wrote:Got to say super stoked about unlimited skill queues... now only if they added the ability to change skills via eve gate and we are set.
Or from Dusk on my IPhone
Sometimes I can't log in from work... until I find out the password on the router...and then they change it again...so from Dusk or Evegate would be good. |
Unsuccessful At Everything
The Troll Bridge
17031
|
Posted - 2014.10.10 17:48:00 -
[59] - Quote
Unlimited skill queue.
Finally catering to those who claim they love Eve but clearly hate to log in and play. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Vic Vorlon
Aideron Robotics
21
|
Posted - 2014.10.10 17:49:00 -
[60] - Quote
CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change.
Sweet! At last I have a reason to take a look in wormholes, using small, cheap ships that I can fly well. Phoebe is looking like an excellent release. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
679
|
Posted - 2014.10.10 17:50:00 -
[61] - Quote
Harvey James wrote:some good stuff ... no ship balancing??? module tiercide???
after the first round of module Teiricide I'm not sure I want to see more quite yet.
as for ship balancing I think they have a few larger passes to do, like Recons and tech 3s. would like to see those, but hey they just did a few minor balance passes in the last patch. don't really mind waiting a tad bit longer. The pace of balancing is far more awesome that it used to be. I'll join the chorus asking CCP, don't take my fancy names away from me! In the name of the Limos, the Malkuth, and the Arbalest, so help me pod - Mara Rinn |
Mane Frehm
The Executioners Capital Punishment.
39
|
Posted - 2014.10.10 17:52:00 -
[62] - Quote
Skill queue change is nice; ty.
And - just taking the opportunity to remind you to TEST OVERVIEWS THIS TIME AND MAKE SURE THEY DON'T GET HAMMERED BY YOUR CHANGES...
(And yes....I am still annoyed over that one) |
Dersen Lowery
Drinking in Station
1224
|
Posted - 2014.10.10 17:52:00 -
[63] - Quote
Steve Ronuken wrote:Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.
Some solution to this would be nice, but harder than it might sound.
What if the injection of a skill was something you could queue? Proud founder and member of the Belligerent Desirables. |
MeBiatch
GRR GOONS
2003
|
Posted - 2014.10.10 17:52:00 -
[64] - Quote
Unsuccessful At Everything wrote:Unlimited skill queue.
Finally catering to those who claim they love Eve but clearly hate to log in and play.
a monthly sub is a monthly sub amirite? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Jenn aSide
Smokin Aces.
8528
|
Posted - 2014.10.10 17:53:00 -
[65] - Quote
Unsuccessful At Everything wrote:Unlimited skill queue.
Finally catering to those who claim they love Eve but clearly hate to log in and play.
lol
But for me it's a god send because I play EVE on a computer so old that there are guys using Commodore 64s who look at me and say "bro, you need to upgrade". Having to log in different accounts to change skills every day is a pain in the backside, now there will be less of that.
|
Unsuccessful At Everything
The Troll Bridge
17034
|
Posted - 2014.10.10 17:56:00 -
[66] - Quote
Will you still need the prerequisite skills trained before being able to inject new skillbooks.. or will we be able to add the new skillbooks to the queue as long as the prerequisite skills are in the queue?
This needs to be asked in order to secure my excitement.
edit: guess you kinda answered it somewhat maybe... Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
criativa
Zugleich Techniken
83
|
Posted - 2014.10.10 17:57:00 -
[67] - Quote
UNLIMITED QUEUE!!!!????
F*** YEAHHHHHH!!!!!!!!!!!!!!!!!!
|
Dersen Lowery
Drinking in Station
1224
|
Posted - 2014.10.10 17:58:00 -
[68] - Quote
Unsuccessful At Everything wrote:Will you still need the prerequisite skills trained before being able to inject new skillbooks.. or will we be able to add the new skillbooks to the queue as long as the prerequisite skills are in the queue?
It was asked and answered: yes, you will. Proud founder and member of the Belligerent Desirables. |
Saisin
State War Academy Caldari State
151
|
Posted - 2014.10.10 17:58:00 -
[69] - Quote
Since the new and smart release change, CCP keeps delivering consistently good mix of features, improvements, game fixes.. Congrats Seagull and teams,and keep up the good job, breathing some new life in Eve!
I look forward to read more about the stealth bomber changes, and it is nice to see the Dscan and scan windows separated. Like the cool down timer, that shows that making suggestions on the forums is not being ignored, and removing the artificial pain points like unlimited skill queue is only good for everyone, veterans and newbies alike...
Kudos
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Dalilus
Federal Navy Academy Gallente Federation
87
|
Posted - 2014.10.10 17:58:00 -
[70] - Quote
Not to be negative but "Nebulas become brighter to create a better light environment in the game." Does that mean we need to upgrade our dark glasses a shade or two when playing EVE? |
|
Mara Tessidar
Dark Star Safari Logistics
1167
|
Posted - 2014.10.10 17:59:00 -
[71] - Quote
Obil Que wrote:C5/C6 don't really need it nor does it cater to their playerbase.
It would not be a significant source of income for established groups. However, leaving C5 and C6 PVE content solely to large groups is dumb, and inviting more players to explore the most dangerous regions of space by actually putting solo exploration content in there is a good thing. |
Marseillefrog
Viziam Amarr Empire
6
|
Posted - 2014.10.10 17:59:00 -
[72] - Quote
Great job on the data site rebalance. It needed to be fixed. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5682
|
Posted - 2014.10.10 17:59:00 -
[73] - Quote
http://img-9gag-lol.9cache.com/photo/avZoQ5Z_460sa_v1.gif
=]I[= |
Ong
Immortalis Inc.
108
|
Posted - 2014.10.10 18:01:00 -
[74] - Quote
A way to import a skill plan from evemon that then adds the skills to the queue would be amazing if its possible.
Kinda like the ability to import fittings from eft but for skills.
I would love you long time if that were possible |
KnowUsByTheDead
Sunlight...Through The Blight.
2084
|
Posted - 2014.10.10 18:08:00 -
[75] - Quote
Ralph King-Griffin wrote:
Yea, now I can make safari alts by the dozen, and never log in again, until I need them. Many related feelz, Ralph.
And +1 for Leeloo Dallas Multisell. Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |
Copper Khai
28
|
Posted - 2014.10.10 18:09:00 -
[76] - Quote
Terrific expansion
- Skill Queue !
- Compass Display
- Collapse the top view of Indy panel
- Bookmark short cut
Will prob like this too:
- Mission Objectives Guidance
- Brighter Nebulas (immersion always a plus)
- New sounds for structures (immersion always a plus)
The nullsec travel nerf is only 50% of cool, since you kept JF basically the same. Harder logistics are key to more local farmers - which is essential to Indy and Miners getting respect/help from pvpers only. Not to mention the drama of supply shortages, counter attacking enemy's resources, etc. Was looking forward to seeing players adapt. |
Bienator II
madmen of the skies
2872
|
Posted - 2014.10.10 18:09:00 -
[77] - Quote
what nebulas? The clouds in missions or something else? (i mean.. how could those clouds be even brighter as they are now?!) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Copper Khai
28
|
Posted - 2014.10.10 18:10:00 -
[78] - Quote
There's a live stream for the Vegas event? Cool |
Javajunky
Eternity INC. Goonswarm Federation
105
|
Posted - 2014.10.10 18:12:00 -
[79] - Quote
No more skill queue cap.... +1 |
Unsuccessful At Everything
The Troll Bridge
17035
|
Posted - 2014.10.10 18:14:00 -
[80] - Quote
Dersen Lowery wrote:Unsuccessful At Everything wrote:Will you still need the prerequisite skills trained before being able to inject new skillbooks.. or will we be able to add the new skillbooks to the queue as long as the prerequisite skills are in the queue? It was asked and answered: yes, you will.
actually the wording was CCP karkur wrote:Perhaps at some point, but not in Phoebe
When it comes to 'maybe' coming from CCP, im not really that hopeful. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
|
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
292
|
Posted - 2014.10.10 18:14:00 -
[81] - Quote
UNLIMITED SKILL QUEUE. NOW I WILL NEVER HAVE A REASON TO LOG IN! YESSS!!!!!! |
Darkblad
Hilfe is like free Entertainment
563
|
Posted - 2014.10.10 18:20:00 -
[82] - Quote
The changes of trial account limitations hopefully will result in an update of this page? https://wiki.eveonline.com/en/wiki/Trial_account_limitations EVE Infolinks -+-áOld and new-áPortraits |
Dersen Lowery
Drinking in Station
1224
|
Posted - 2014.10.10 18:20:00 -
[83] - Quote
Unsuccessful At Everything wrote:actually the wording was CCP karkur wrote:Perhaps at some point, but not in Phoebe When it comes to 'maybe' coming from CCP, im not really that hopeful.
It's not 'maybe' in Phoebe, it's 'definitely not,' so that's the standing answer.
As Steve Ronuken points out, it's not necessarily easy to do without messing up the way ship prerequisites work. Proud founder and member of the Belligerent Desirables. |
Horus V
The Destined Drunken Hyena Association
86
|
Posted - 2014.10.10 18:23:00 -
[84] - Quote
I dont like the idea of making the space even brighter. V |
VeronicaKell
The Dark Space Initiative Scary Wormhole People
21
|
Posted - 2014.10.10 18:25:00 -
[85] - Quote
THANK YOU CCP!
|
jerryramon
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.10.10 18:28:00 -
[86] - Quote
Jizzed in my pants over that UNLIMITED thing! Biggest wishlist is officially off my basket |
Destination SkillQueue
Are We There Yet
6651
|
Posted - 2014.10.10 18:28:00 -
[87] - Quote
Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end.
Thank you. |
Obil Que
Star Explorers Reckoning Star Alliance
147
|
Posted - 2014.10.10 18:29:00 -
[88] - Quote
jerryramon wrote:Jizzed in my pants over that UNLIMITED thing! Biggest wishlist is officially off my basket
BREAKING NEWS in NEW EDEN: New Eden Store pants sales spike 400% after unlimited skill queue announcement! |
Yuri Fedorov
Circle Mercs The Bastion
24
|
Posted - 2014.10.10 18:34:00 -
[89] - Quote
Yay finally I wont have to stay up and hour or two to queue up a skill before a trip! |
|
CCP karkur
C C P C C P Alliance
3676
|
Posted - 2014.10.10 18:34:00 -
[90] - Quote
Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts? CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
|
|
Dersen Lowery
Drinking in Station
1224
|
Posted - 2014.10.10 18:35:00 -
[91] - Quote
CCP karkur wrote:Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts?
Destination Overview. Proud founder and member of the Belligerent Desirables. |
Gunnar Brennivin
Red Federation RvB - RED Federation
8
|
Posted - 2014.10.10 18:35:00 -
[92] - Quote
Can we hug Seagull? |
Rena Monachica
Capital Hot Rods
6
|
Posted - 2014.10.10 18:37:00 -
[93] - Quote
Hm, even brighter nebulas?
Otherwise, this looks pretty sweet. Unlimited skill queue removes an unnecessary annoyance |
MeBiatch
GRR GOONS
2005
|
Posted - 2014.10.10 18:38:00 -
[94] - Quote
CCP karkur wrote:Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts?
Fear not my lady for grr goons is here. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Cristl
Perkone Caldari State
168
|
Posted - 2014.10.10 18:44:00 -
[95] - Quote
Dersen Lowery wrote:CCP karkur wrote:Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts? Destination Overview. Fantastic |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
778
|
Posted - 2014.10.10 18:48:00 -
[96] - Quote
All the members of the military s around the world thank you for unlimited skill queue change.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Eli Stan
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.10.10 18:53:00 -
[97] - Quote
CCP plz stop. You will have very many upset players later, as future 6-week releases can't possibly be as awesome as Phoebe. Can they?
Keep up the good work, and thanks.
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2819
|
Posted - 2014.10.10 19:05:00 -
[98] - Quote
I won't have to log in for months \o/ Invalid signature format |
Beta Maoye
49
|
Posted - 2014.10.10 19:06:00 -
[99] - Quote
Unlimited skill queue is Feature of the Year! |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
75
|
Posted - 2014.10.10 19:08:00 -
[100] - Quote
Will there be any change to nullsec anomalies this patch? ie ore compositions or rat values? |
|
War Kitten
Panda McLegion
5372
|
Posted - 2014.10.10 19:09:00 -
[101] - Quote
Quote: Brighter Nebulas
Nebulas become brighter to create a better light environment in the game.
Oh god no, please no!
Some of them (Kor-Azor, I'm looking AWAY from your bright-ass nebula, because it blinds me) are ridiculous already. It's bad enough you have to pan away from the Sun to keep from being blinded, but some nebulas are just as bad.
But the rest of the changes seem pleasant enough. :)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2819
|
Posted - 2014.10.10 19:10:00 -
[102] - Quote
Cap rats in sanctums (and equivalents)! Invalid signature format |
Rumbaldi
Reasonable People Of Sound Mind
6
|
Posted - 2014.10.10 19:10:00 -
[103] - Quote
unlimited skill queue... superb. I suppose you had to appease the number of people total p****d off at the jump changes though |
ForceM
POS Builder Inc. Silent Requiem
21
|
Posted - 2014.10.10 19:20:00 -
[104] - Quote
War Kitten wrote:Quote: Brighter Nebulas
Nebulas become brighter to create a better light environment in the game. Oh god no, please no! Some of them (Kor-Azor, I'm looking AWAY from your bright-ass nebula, because it blinds me) are ridiculous already. It's bad enough you have to pan away from the Sun to keep from being blinded, but some nebulas are just as bad. But the rest of the changes seem pleasant enough. :)
Completely agree.
I have a light issue with my eyes ... thus i had to turn down the brightness down of my screens. And its even worse in bloody minmattar space.
Now your saying your going to INCREASE the brightness?? Where can i send my medical bills to?
PLEASE dont.
Seriously ....
DONT!!!!
... ...
I beg you!!!
|
Capt Handbanana
Xenogenesis. The Unthinkables
1
|
Posted - 2014.10.10 19:25:00 -
[105] - Quote
Unsuccessful At Everything wrote:Unlimited skill queue.
Finally catering to those who claim they love Eve but clearly hate to log in and play.
Some people have lives that interfere with logging into EVE on a consistent basis. Being a military member, the skill-que change just gaving me a chub.
I like beer. |
Irebura
10
|
Posted - 2014.10.10 19:27:00 -
[106] - Quote
I do not know what happenned at CCP in the last months/years, but it is a very very welcome change of the old "There will never be a skill queue in EVE." or "Learning skills will not go away." or even "You can't autopilot directly to a station."
Deep is not equal to cumbersome.
Thanks a lot for the attitude change. |
Ezio Dicostanzo
Gate Is Red
14
|
Posted - 2014.10.10 19:29:00 -
[107] - Quote
unlimited skill queue !!!! WHAT!!!!!!!!!!!!!!!!! AWESOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2819
|
Posted - 2014.10.10 19:29:00 -
[108] - Quote
Irebura wrote:Deep is not equal to cumbersome.
That was... not cumbersome.
Invalid signature format |
Regnag Leppod
Science and Trade Institute Caldari State
59
|
Posted - 2014.10.10 19:34:00 -
[109] - Quote
Thank you CCP for the skill queue changes. A great convenience, and it will make it easier to use the multi-character training as well. Just pay for a month, fill the queue, and leave it. Very useful for a number of reasons. |
Katrina Bekers
Rim Collection RC Sorry We're In Your Space Eh
226
|
Posted - 2014.10.10 19:35:00 -
[110] - Quote
The fruits of the new release schedule were not immediately evident. Now they BEGIN to be what they should be. After a rather meh-ish Oceanus, Phoebe is furiously loaded with good stuff.
Good work, but don't release broken features, please.
Also, can't wait to hug Seagull again in march! << THE RABBLE BRIGADE >> |
|
Mr Omniblivion
GoonWaffe Goonswarm Federation
156
|
Posted - 2014.10.10 19:52:00 -
[111] - Quote
Pretty impactful update this time around; I'm excited for all the new changes! |
Catherine Laartii
Providence Guard Templis CALSF
315
|
Posted - 2014.10.10 19:54:00 -
[112] - Quote
*reads line detailing unlimited skill queue* "Headsplode* |
Darkblad
Hilfe is like free Entertainment
563
|
Posted - 2014.10.10 20:13:00 -
[113] - Quote
CCP karkur wrote:Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts? Destination Openin ExternalBrowser
EVE Infolinks -+-áOld and new-áPortraits |
Nar' alk Breau
University of Caille Gallente Federation
10
|
Posted - 2014.10.10 20:20:00 -
[114] - Quote
Rumbaldi wrote:unlimited skill queue... superb. I suppose you had to appease the number of people total p****d off at the jump changes though
So I'm not the only one who thought this |
Blaad Booyashaka
Sebiestor Tribe
4
|
Posted - 2014.10.10 20:21:00 -
[115] - Quote
So many good changes in one expansions? What have you done to CCP I know? |
Gwailar
School of Applied Knowledge Caldari State
45
|
Posted - 2014.10.10 20:26:00 -
[116] - Quote
Unlimited skill queue? What is this bull ****!
What's next, more player-friendly functionality?
I thought EVE was supposed to be an annoying pain in the ass. "Mmmmm. PoonWaffles."-á-á --Mittens the Cat |
Gwailar
School of Applied Knowledge Caldari State
45
|
Posted - 2014.10.10 20:28:00 -
[117] - Quote
Capt Handbanana wrote:Being a military member, the skill-que change just gaving me a chub.
Military guys are pre-tuned to get chubs from stuff they see online, eh?
"Mmmmm. PoonWaffles."-á-á --Mittens the Cat |
Catherine Laartii
Providence Guard Templis CALSF
315
|
Posted - 2014.10.10 20:29:00 -
[118] - Quote
Dalilus wrote:Not to be negative but "Nebulas become brighter to create a better light environment in the game." Does that mean we need to upgrade our dark glasses a shade or two when playing EVE? When they say 'it's full of stars' the ambient lighting better damn well express that fact apparently. http://www.blindfiveyearold.com/wp-content/uploads/2013/11/cosmic-cat.jpeg |
Nyjil Lizaru
Aideron Robotics
33
|
Posted - 2014.10.10 20:31:00 -
[119] - Quote
Katrina Bekers wrote:The fruits of the new release schedule were not immediately evident. Now they BEGIN to be what they should be. After a rather meh-ish Oceanus, Phoebe is furiously loaded with good stuff.
Good work, but don't release broken features, please.
Also, can't wait to hug Seagull again in march!
I had expected that the releases would be uneven in the amount of content we got, with background work occasionally tying up most of a cycle. But this one! OMG this one will spoil us forever! Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity." |
Indahmawar Fazmarai
3055
|
Posted - 2014.10.10 20:35:00 -
[120] - Quote
Houm... I am concerned about the brighter nebulae, as some already are too bright... more bright nebulae, or brighter nebulae, could make difficult for me to see the interface against the backdrop.
So, an opt-out setting would be nice.
(BTW, the blue-on-white headlines from the Newsletter still are a pain for my eyes). The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
|
Irya Boone
Never Surrender.
387
|
Posted - 2014.10.10 20:36:00 -
[121] - Quote
Damn CCP !! what happened to you , you became something out of control , something so good , so awesome and the day you will :
-allow skill injection just after its prereqs
-NO more OFF GRID boost
-Logi and boost on Killmails
I'll be your B... for ever !!!
and please don't forget to open the door ^^ CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
Sizeof Void
Ninja Suicide Squadron
497
|
Posted - 2014.10.10 20:36:00 -
[122] - Quote
CCP Seagull wrote:Nebulas become brighter to create a better light environment in the game. Please make sure to ask the UI team to extensively test, when the art team makes these sorts of changes.
Making background items brighter tends to wash out semi-transparent parts of the UI - for exxample, the capacitor level. |
Primary This Rifter
4S Corporation Goonswarm Federation
77
|
Posted - 2014.10.10 20:40:00 -
[123] - Quote
loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Alt of [redacted on advice from a reputable internet spaceships lawyer] |
Manic Velocity
Scout's Regiment
61
|
Posted - 2014.10.10 20:42:00 -
[124] - Quote
My body is so very ready... |
Irya Boone
Never Surrender.
388
|
Posted - 2014.10.10 20:54:00 -
[125] - Quote
Now we have to help ccp by driving more and more people in da game CCP it's time to remove Off Grid Boost and to Put Them on Killmail TOO, same for Logi....Open that damn door !! |
Janeway84
Its a good day to die ORPHANS OF EVE
107
|
Posted - 2014.10.10 20:55:00 -
[126] - Quote
Omg awesome updates coming loving the skill que thing but nice with updates to expeditions and spreading some 0.0 data/relics around to low class wh's Will the Yule lads bring us deadspace sleeper modules for christmas next ? |
Sizeof Void
Ninja Suicide Squadron
497
|
Posted - 2014.10.10 21:04:00 -
[127] - Quote
Chainsaw Plankton wrote:Harvey James wrote:some good stuff ... no ship balancing??? module tiercide??? after the first round of module Teiricide I'm not sure I want to see more quite yet. I would tend to agree - the results from the first round of module tiericide were disappointing.
There is still no reason to buy or use T1 versions of most of the rebalanced modules, which means that there still is no reason to build them. With regards to stats, the T1 versions are still inferior, leaving skill reqs and price as the only possible reasons for players to use them - and the skill reqs for metas and T2 modules aren't high enough to be much of a barrier against their use. Nor are price differences, esp. on very cheap modules like cargo scanners.
And, in most cases, consolidating the frequently-dropped metas generally resulted in an even larger number of the new, single meta being available, resulting in market saturation, with the price dropping quickly after initial speculation back down to the reprocessing value - which is cheaper than the build cost of the T1 version. The primary exception to the rule is the MAPC, but this is only because the meta MAPCs have always had a low NPC drop rate, which keeps the price of the metas above the T1 version build cost. The only markets where meta prices on saturated items are still high are due to deliberate market manipulation by sellers.
Module tiericide needs to include changes to the T1 module BPOs, as well as to the reprocessing values and drop rates of the metas. It would also probably be better if T1 modules had at least one stat advantage over the metas and T2 versions, even a minor one.
I hope that no announcement of further module tiericide for Phoebe means that CCP has indeed decided to spend more time on figuring out how to do it properly, rather than attempt to rush it along. Esp. with the 6 week cycle, it makes more sense to take the extra time to do it right the first time around. |
Amber Lana
Solar Vista.
30
|
Posted - 2014.10.10 21:09:00 -
[128] - Quote
Quote:Multiple Market Sell Order Creation
Quote:Unlimited skill queue
BEST. EXPANSION. EVER. "And it rained tears for fourty days and fourty nights." |
Regnag Leppod
Science and Trade Institute Caldari State
60
|
Posted - 2014.10.10 21:24:00 -
[129] - Quote
Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes.
Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. |
CPuiu
Tilica Nation
5
|
Posted - 2014.10.10 21:27:00 -
[130] - Quote
CCP RedDawn wrote:Obil Que wrote:Quote:Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes. Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do? For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however. Also, the dev blog should be out soon regarding this change. Thank you! I've always felt bad when i had to ignore relic and data sites in wormholes when searching for a null sec entrance. |
|
Christopher Multsanti
xtremely Demented kids Inver Brass
8
|
Posted - 2014.10.10 21:31:00 -
[131] - Quote
CCP Seagull! You're the best. You seem like the driving force behind the regular content updates and the improvements for content that hasn't been updated in years.
I love:
*Skill que changes *Travel Changes *Assortment of other good stuff that I can't remember.
Please could you keep working on updating and upgrading missions.
Maybe something like:
*Timed/speed missions for level 4s. Second and third gate would lock after certain time has passed Doesn't have to be frigate missions. Could be timed missions for Battleships. *Update the mission interface, maybe do an industry type job on it.
Can't think of anything else but I am sure you have some better ideas.
|
Andraea Sarstae
Circle of Steel Inc. Care Factor
11
|
Posted - 2014.10.10 21:32:00 -
[132] - Quote
I'd actually like much less bright nebulae!
Make this an option, please. |
CPuiu
Tilica Nation
5
|
Posted - 2014.10.10 21:34:00 -
[133] - Quote
This is one of those updates that will actually bring butthurt veterans back in. |
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CCP Manifest
C C P C C P Alliance
1123
|
Posted - 2014.10.10 21:37:00 -
[134] - Quote
Irya Boone wrote:Now we have to help ccp by driving more and more people in da game
I could get behind this :)
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Johan Civire
The Lyran Empire
864
|
Posted - 2014.10.10 21:49:00 -
[135] - Quote
Wow speechless. Great update keep it up CCP. |
Primary This Rifter
4S Corporation Goonswarm Federation
77
|
Posted - 2014.10.10 22:03:00 -
[136] - Quote
Regnag Leppod wrote:Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other. Alt of [redacted on advice from a reputable internet spaceships lawyer] |
Scarlet Bear
Alliance Mining Operations Command Space Warriors
2
|
Posted - 2014.10.10 22:05:00 -
[137] - Quote
CCP Manifest wrote:Irya Boone wrote:Now we have to help ccp by driving more and more people in da game I could get behind this :)
if you set say a 500 day queue and unsub will that queue keep going till you resub
as you could sub 1 month game time leave the queue on for 500 days and resub 6 months later
or will it just stop as you run out of sub |
Max Kolonko
High Voltage Industries Ash Alliance
459
|
Posted - 2014.10.10 22:08:00 -
[138] - Quote
So c1-3 gets more sites... but does it mean there will actually be more of them, or just that they will spawn at random from larger list of possibilities and total number available at all time will to run remain the same? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
M1k3y Koontz
Thorn Project Surely You're Joking
609
|
Posted - 2014.10.10 22:08:00 -
[139] - Quote
Unlimited skill queue?! Multisell?!?! This is going to be a great expansion!
Exploration changes have me torn. I love exploration so changes are great, but now the sites will be flooded by people looking for some easy money (again). Better go get an Astero. How much herp could a herp derp derp if a herp derp could herp derp. |
Regnag Leppod
Science and Trade Institute Caldari State
60
|
Posted - 2014.10.10 22:13:00 -
[140] - Quote
Primary This Rifter wrote:Regnag Leppod wrote:Primary This Rifter wrote:loooooooooooooooooooooool
I love seeing CCP do things that people have asked for repeatedly, over the years, over many threads where they were told "no, CCP will never do this".
It happened with freighters and rig/low slots. It happened with jump clone timer reduction skills. It's happening now with the skill queue changes. Hopefully Cloaking is on the horizon there. Not that I've ever been ecstatic about changes to the mechanic, but wow, the threadnaught that will erupt will just be to much fun. It's a bit closer than on the horizon. Apparently cloaked ships on Sisi are now decloaking each other.
Nah, i was thinking more the whole "cloaking uses fuel" sort of deal that people against AFK Cloaking have been going on about for a long time now. |
|
Ranamar
Valkyries of Night Of Sound Mind
77
|
Posted - 2014.10.10 22:20:00 -
[141] - Quote
So, are we going to get POS mod changes like were referred to in the long-distance travel blog? I need to redo my towers sometime for other reasons, and I want to make a plan on how I'm going to go about doing that. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1569
|
Posted - 2014.10.10 22:38:00 -
[142] - Quote
Are the invention changes going in as explained in the dev blog? There were a bit of suggestions to change a few things there that we never heard back on. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Gevlin
killer taxi company
247
|
Posted - 2014.10.10 22:39:00 -
[143] - Quote
One of the reasons I have unsubcribed my accounts was the inability to gain access to the internet regularly. With the unlimited skill que now I that is one less reason preventing me sending CCP my money Some day I will have the internet and be able to play again. |
Ormarr Kai
Doughboys
15
|
Posted - 2014.10.10 23:13:00 -
[144] - Quote
Looks great CCP +1 love the new additions and changes |
JetCord
Abyssal Heavy Industries
49
|
Posted - 2014.10.10 23:32:00 -
[145] - Quote
you got me at the unlimited skill queue part.
was thinking it might be a troll or April Fool comes early.
+1 for unlimited queue
not so enthusiastic regarding the jump changes - would been happy if the range is not changed but keeping the fatigue
CCP forgot ONE important thing - TIME
the amount of time your players has when playing . i said this on the indy changes on TE/invention/manufacturing time
i see this as a nerf to our playtime. most of us want to get as much as stuff done on our limited playtime.
|
Estella Osoka
Perkone Caldari State
486
|
Posted - 2014.10.10 23:33:00 -
[146] - Quote
With unlimited skill queues, could we possibly see in the near future the option to train a skill to 5 instead of having to inject several times? |
Medalyn Isis
Rosewood Productions Stain Confederation
414
|
Posted - 2014.10.10 23:42:00 -
[147] - Quote
Ah, very nice. Some surprises in there too. If you can keep up to this standard every 6 weeks, then I'm sure you'd make a lot of eve players very happy. I would have liked you to go further with the jump range changes, but i'll settle with limiting capital movement for now.
BTW, any ETA on the recon/covert/blacktops/T3 rebalance. A lot of people are eagerly awaiting those changes. |
Medalyn Isis
Rosewood Productions Stain Confederation
414
|
Posted - 2014.10.10 23:44:00 -
[148] - Quote
Sizeof Void wrote:Chainsaw Plankton wrote:Harvey James wrote:some good stuff ... no ship balancing??? module tiercide??? after the first round of module Teiricide I'm not sure I want to see more quite yet. I would tend to agree - the results from the first round of module tiericide were disappointing. Indeed. I was very much looking forward to it, and now I'd rather see module tiericide on the back burner now after the first dev blog.
|
Charlie Nonoke
Blue Republic RvB - BLUE Republic
23
|
Posted - 2014.10.11 00:23:00 -
[149] - Quote
Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for.
This way people still have commitments to the game and not just set it and forget it.
It also means people who paid up front for a year gets the better reward of queuing for a year, than the person who paid for a month, and he only gets to queue 2 Cruiser V's. |
Drayzon
GalOre Industries HELM Alliance
4
|
Posted - 2014.10.11 00:24:00 -
[150] - Quote
So many changes... How about Micro PLEX? Sometimes the new players want or need a few extra days till payday. Having a few Micro PLEX to sell them would be cool. May even take some of the pressure off full PLEX. Day PLEX, Week PLEX, Month PLEX, and other multi-PLEX. Just a thought. |
|
Steppa Musana
Republic Military School Minmatar Republic
206
|
Posted - 2014.10.11 00:27:00 -
[151] - Quote
Great set of changes. Although the new water-cloaking effect is a bit odd . The nebula changes are questionable to me as well but I'll wait and see before judging that.
Charlie Nonoke wrote:Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for.
This way people still have commitments to the game and not just set it and forget it.
It also means people who paid up front for a year gets the better reward of queuing for a year, than the person who paid for a month, and he only gets to queue 2 Cruiser V's. What does that add to the game though? Commitment to drag something left-to-right isn't really compelling gameplay. While one can argue the same can be said about PI or industry, those things affect other players. As in, setting a skill queue for 120 days affects only me, but setting PI for 120 days will affect the market. Hey guys. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2014.10.11 00:28:00 -
[152] - Quote
Brighter Nebula is not good.
I already have a hard time seeing the status of modules, etc... having to rotating around to find some dark enough space to see what is happening on my UI.
Brighter nebula will just make it worse.
Hard to see if modules are activated or not, over heat status, overview, etc.... if the background is to bright. |
Seriana Merigold
Midnight Elites
1
|
Posted - 2014.10.11 00:28:00 -
[153] - Quote
Nebulas are already too bright.....space SHOULD be DARK and cold.
+1 for the unlimited queue |
JamesT KirkJr
The Oasis Group TOG - The Older Gamers Alliance
19
|
Posted - 2014.10.11 00:51:00 -
[154] - Quote
Charlie Nonoke wrote:Instead of unlimited skill queue, why not make it so you get to queue skills for as much time you paid for.
This way people still have commitments to the game and not just set it and forget it.
It also means people who paid up front for a year gets the better reward of queuing for a year, than the person who paid for a month, and he only gets to queue 2 Cruiser V's.
+1 for makes perfect sense. |
Rain6637
GoonWaffe Goonswarm Federation
21734
|
Posted - 2014.10.11 01:05:00 -
[155] - Quote
people are happy about unlimited skillqueue when it allows Greyscale to preemptively nerf trends, after 99% of EVE players let on exactly what they'd like to fly thru the end of time. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Milla Goodpussy
Federal Navy Academy
58
|
Posted - 2014.10.11 01:05:00 -
[156] - Quote
great but lets take it a step further... hey seagull.. wanna know what would really get more folks into playing this game? its easy..
with unlimited skill que finally becoming a reality after how many years I may ask? why don't you come up with a way to increase skills training time?? yeah speed it up!!
plex for speed training! or something!.. a skill for speed training! that's it!.. no one wants to sit around waiting till the day your skill pops!.. make it happen!..
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
403
|
Posted - 2014.10.11 01:18:00 -
[157] - Quote
CCP karkur wrote:Destination SkillQueue wrote:Finally we've reach the inevitable destination for the skill queue upgrades, so this girl no longer has a reason to exist and can be put to sleep after 6 long years. You took your sweet time getting there, but you got there in the end. Thank you. ohhhhh, who is then going to like my posts? I WILL!
thanks karkur+punkturis+everybody for the bookmark brackets, multisell, skillqueue
IMO these already make phoebe as solid as apocrypha, odyssey, retribution GÖÑ Little Things to improve GëíGïüGëí-á| My Little Things posts |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
895
|
Posted - 2014.10.11 01:43:00 -
[158] - Quote
Okay this kind of took me by surprise. Unlimited skill queues.
Now, correct me if I'm wrong, but the original implementation of the skill system had only 1 skill at a time and it was designed like that for a reason. Then we got an improvement with the 24 hour skill queue, which was also limited to 24 hours for that very same reason.
When and why did the design ideals for EVE change so much? And more importantly, where are you drawing the line? The skills are the backbone of this game. And I've already seen requests for injecting skills that don't meet pre-reqs yet. How long before we make that ever so small jump to speeding up skill training or giving in to the ultimate whine: re-allocating your skillpoints every so often?
Not sure if I'm liking the precedent this change is implying. My YouTube Channel - EVE Tutorials & other game related things! |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
350
|
Posted - 2014.10.11 03:39:00 -
[159] - Quote
Long distance travel changes - the Updated version that allows JFs to Jump over the regional Gaps is good. Unlimited skill queue - Pure Awesomeness Multiple Market Sell Order Creation - Haven't had a look at this yet, I hope it is as good as it sounds Bookmarks in space and more in the Sensor Overlay - Seen this and it is awesome. New Invention - Mixed feelings on this one, will wait to actually use it New and rebalanced exploration rewards - Haven't seen it, hope that it is good. New Notifications - Been using the beta, seems good so far, although the duplication of Skill training completed events is a tad weird Mission Objectives Guidance - Sounds interesting New cloaking effect versions for Covert and Prototype cloaks - Not seeing the difference here, I assume that there is meant to be a difference between the 4 images, but I'm not seeing it. Different icons for armor and hull reps and cynos and covert cynos - This sounds good Scanner window separation - Not sure why this is needed, I've never had to use any of them at the same time, I'll probably just leave mine stacked Better ways into Expeditions - You like to tease don't you EVE XML API updates - Changes require changes makes sense Brighter Nebulas - ARE YOU OUT OF YOUR MIND? It's already hard enough to find a dark section of space to put the UI over so you can read it/tell the state of Modules etc New sounds for structures - Obligatory Eve has sound? Trial account upgrade improvements - Trial accounts get to experience more of the game, ok |
Tikitina
Imperial Academy Amarr Empire
182
|
Posted - 2014.10.11 04:37:00 -
[160] - Quote
Horus V wrote:I dont like the idea of making the space even brighter.
Its actually not bad on Sisi right now. Things are brighter, but not the blinding fashion like those things that were/are in the Blood "The Blockade" mission, If I remember right.
Been a few years since I've done missions.
Edit: Almost like semi-bright clouds in space. At least where I'm at atm. No need for sunglasses, so far. |
|
Ralitge boyter
European Crew.
4
|
Posted - 2014.10.11 05:44:00 -
[161] - Quote
OMG, unlimited skill queue finally I can slot in my 2 year train it all to 5 queue and not worry about Christmas holidays :-)
This and multisell, jump changes fixing exploration one would almost think eve is on its way to its second youth...
Loving it so far :-) |
Ralitge boyter
European Crew.
4
|
Posted - 2014.10.11 06:01:00 -
[162] - Quote
CP could we please compromise on the nebula give people a slider to set their brightness or like drones prevent them from being rendered all together. They are not just to bright they also ruin the feeling of being in space. I have had to move to another part of the universe just to avoid the bright colors and be able to read the UI if you change to even brighter there is no escaping the pain in once eyes from trying to read what the UI is telling you.
Please add the slider and give people control over their game experience and the amount of time they can look at the screen without being totally annoyed at the emersion breaking bright carebear like clouds in space. |
Rowells
Unknown Soldiers Fidelas Constans
1499
|
Posted - 2014.10.11 06:02:00 -
[163] - Quote
I dont think i can stand waiting all weekend for blogs.
geuss ill just go update my skillplan while wait then |
Draahk Chimera
0ne Percent. Odin's Call
30
|
Posted - 2014.10.11 06:09:00 -
[164] - Quote
Will the keynotes also appear on youtube? I have a life and crap preventing me to sit an hour in the middle of the afternoon. 404 - Image not found |
Meat Missile
8
|
Posted - 2014.10.11 06:31:00 -
[165] - Quote
Remote Armor Repair Modules could use their own special icon
Also Ancillary Armor Repairer could do with a show rep amount and cycle time in the tool tip / hover over
Bulk P4 available for sale for less than Jita sell. Delivered to your highsec system of choice. Email for a quote today. |
Josef Djugashvilis
2595
|
Posted - 2014.10.11 07:06:00 -
[166] - Quote
New Dominix ?
Oh well, some time maybe never... This is not a signature. |
Oxide Ammar
164
|
Posted - 2014.10.11 07:11:00 -
[167] - Quote
Josef Djugashvilis wrote:New Dominix ?
Oh well, some time maybe never...
Yea what happened to the new Domi model ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Arcos Vandymion
White Beast Inc.
60
|
Posted - 2014.10.11 08:15:00 -
[168] - Quote
WTB
EvEMon Trainingplan export -> EvE Skillque Import |
pinkajoo
9
|
Posted - 2014.10.11 09:06:00 -
[169] - Quote
My regards to the people behind the scenes for these upcoming changes, and to you CCP Seagull it was a pleasure seeing you signing off this recent dev blog.
Reminds me of your rise to executive producer :)
http://community.eveonline.com/news/dev-blogs/ccp-seagull-becomes-executive-producer-for-eve-online/ Don't compress your hisec ores, you're only helping nullsec wealth. Look at the posting histories of the people who tell you to compress. Reprocess and sell them as minerals for a better hisec. |
Indahmawar Fazmarai
3057
|
Posted - 2014.10.11 09:19:00 -
[170] - Quote
Arsine Mayhem wrote:Brighter Nebula is not good.
I already have a hard time seeing the status of modules, etc... having to rotating around to find some dark enough space to see what is happening on my UI.
Brighter nebula will just make it worse.
Hard to see if modules are activated or not, over heat status, overview, etc.... if the background is to bright.
Exactly the same issue I have, and also the same fear. In many places the only way to know WTF is your ship doing is to rotate the camera and get a dark background. Brighter nebulas will just make it worse, so an opt-out would be nice. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
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Arcos Vandymion
White Beast Inc.
60
|
Posted - 2014.10.11 09:30:00 -
[171] - Quote
I recon a higher contrast checkbox for the module activity and such would be easier and more sensible (or make a checkbox for say a fully pie-diagram-like cycle like abilities in Warcraft 3. More area would be equivalent to being easier to spot, easier than a thin line at the border at least).
Personally I don't have a whole lot of problems with the status of my modules (in Amarr space which as far as I can tell is the brightest) but that might be situational. While I don't see any particular problems popping up with any PvE content not being able to your status in a PvP would be pretty disadvantageous. |
Crysantos Callahan
Control-Space DARKNESS.
27
|
Posted - 2014.10.11 09:36:00 -
[172] - Quote
Great update, keep the good work up. This little expansion looks like one of the major ones, love it!
<3 for the unlimited skill queue. |
TheEvilGuitarist
Sorrowful Inc.
0
|
Posted - 2014.10.11 10:29:00 -
[173] - Quote
Sweet, unlimited skill queue. Now I can just fill the skill queue up until my subscription runs out and never log in again. |
Optimo Sebiestor
Kabizashi Easily Excited
268
|
Posted - 2014.10.11 10:48:00 -
[174] - Quote
<3 this release CCP :D |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
303
|
Posted - 2014.10.11 11:03:00 -
[175] - Quote
TigerXtrm wrote:Okay this kind of took me by surprise. Unlimited skill queues.
Now, correct me if I'm wrong, but the original implementation of the skill system had only 1 skill at a time and it was designed like that for a reason. Then we got an improvement with the 24 hour skill queue, which was also limited to 24 hours for that very same reason.
The 24hr queue is a hold over from when training would continue even after the account was closed.
Now, after what, 8 years? They finally get off their ?????'s and extend the queue.
It should have been completed L O N G A G O. |
Oliver Delorean
Dark Fenix Rising The Volition Cult
1
|
Posted - 2014.10.11 12:00:00 -
[176] - Quote
Very nice update!!
#LOVE |
Mr Duffo
Perimeter Defense Systems Templis CALSF
61
|
Posted - 2014.10.11 12:18:00 -
[177] - Quote
" Trial account upgrade improvements
Messaging around limitations on trial accounts and the path to subscription are being improved in Phoebe. A number of limitations for trial accounts are also being removed, such as the ability to fly battleships and participate in incursions and factional warfare. More information in an upcoming dev blog."
This worries me. It will hurt alot FW as alot more plexin alts will be made. No need to even explain how much damage it will do. I dont mind them doing incursions or flying bs's as it wont effect on peoples lives on large scale but when we see everyone in fw having 1-2 trial alts to deplex systems it will be chaotic.
|
Iorga Eeta
Hekatonkheires Industries
6
|
Posted - 2014.10.11 12:36:00 -
[178] - Quote
Nice to have another go at the cloaking effect. I know some people were unhappy with sci-fi hexagons.
I like the hexagon effect, but having CovOps cloaks have a different effect will be a nice visual cue to let us know which type of cloak we have going (gate cloak vs. CovOps cloak).
|
Jeremiah Saken
The Fall of Leviathan
86
|
Posted - 2014.10.11 15:43:00 -
[179] - Quote
Update of the year!!! Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Aurelius Valentius
Imperial Academy Amarr Empire
376
|
Posted - 2014.10.11 15:57:00 -
[180] - Quote
Long distance travel changes: Looks interesting +1 with some testing
Unlimited skill queue +100! Finally!
Multiple Market Sell Order Creation +100! This is awesome.
Bookmarks in space and more in the Sensor Overlay +1 this is very handy, it is almost enough to be a +100, but I don't want to cheap the other two.
New Invention +1 I was waiting for this also - very nice, the invention and industry, imho are a great change to EVE, I am actively engaged in this aspect of EVE finally, and it's enjoyable and fun.
New and rebalanced exploration rewards +1
New Notifications +1 this feather is also another win.
Mission Objectives Guidance +1
New cloaking effect versions for Covert and Prototype cloaks
-1 simply because I don't like the hexes, and I think the cloaking still needs work. but I will +1 it if it starts to look more stealthy, or has a sound on/off/level and a ability to turn it to different shader levels independently.. I like the medium look, but I hate my engines then...
Different icons for armor and hull reps and cynos and covert cynos +1
Scanner window separation +1
Better ways into Expeditions +1
EVE XML API updates +1!
Brighter Nebulas Very Pretty +1
New sounds for structures +1
Trial account upgrade improvements +1 but hopefully they don't show up when your no longer in a trial mode as they do now... as they are kind of over-kill if your not in trial mode.
Suggestions: 1. Module Effect on/off - per module... example I would love to turn off SBs, and TCs but keep reps, neuts/nos and such in fleet engagements... but at the moment I have a effects on/off as it... which in fleets is usually "off" if not this, then friendly reps icons and things would be awesome! red aronud for hostile and green around for friendly over the compass, and mini-s on the OV.
Thanks, SISI looks good so far. Imperial Academy [IAC] Member for 5 years, 2 months, 29 days as of 10.09.2014.
|
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Shaax MacGruber
Hellfire Cult SpaceMonkey's Alliance
16
|
Posted - 2014.10.11 16:02:00 -
[181] - Quote
Honestly CCP, you have me in shock with this patch.
I didn't think you guys had it in you anymore to make a decent patch, Genuinely stoked about it, you guys listened to feedback about the jump fatigue, we have the unlimited skill queue, the notifications bar is a thing, QoL improvements on the indy side, loving that sensor overlay, i don't do sites but i might now, I haven't been to high sec for any prolonged periods of time in like 2 years but I'm sure the mission stuff is going to be spot on for the high sec people, i love the QoL improvement on module icons(FREAKING FINALLY).
Seriously, well done. I'm honestly looking forward to November 4th now.
Also, heres to hoping your guys' next couple of patches aims at more indy changes and nullsec shake ups. |
FT Diomedes
The Graduates Forged of Fire
562
|
Posted - 2014.10.11 16:16:00 -
[182] - Quote
The unlimited skill queue is the best thing since sliced bread! Thank you! This is my signature. There are many like it, but this one is mine. |
Aurelius Valentius
Imperial Academy Amarr Empire
376
|
Posted - 2014.10.11 16:28:00 -
[183] - Quote
and...
about the jump fatigue - I first thought it was on the ship... I had hopes of seeing a Titan "break it's back" - "She finally broke her back, she's not jumping again"
But for now this is good also: "Titan Pilot Fatigue in effect" Imperial Academy [IAC] Member for 5 years, 2 months, 29 days as of 10.09.2014.
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Xutel
InterLynx
5
|
Posted - 2014.10.11 17:06:00 -
[184] - Quote
Unlimited Skill queue! |
Marise Dinah
Fiaskko Enterprises LOADED-DICE
0
|
Posted - 2014.10.11 19:41:00 -
[185] - Quote
My word Seagull, this game is reeeeaaallly going in the right direction and super duper fast. THIS PATCH ROCKS. |
Mira Stargazer
The Forgotten Navy Tactical Narcotics Team
39
|
Posted - 2014.10.11 21:35:00 -
[186] - Quote
This will be great, especially I like the skillqueue. I'm travelling quite often, and this will help a lot keeping the toon busy.
But one thing... please keep the eve universe a dark and harsh place, it's cozy in here as it is. No more light to the nebulas. I have feelings, I can smile - and murder while! |
Alice Necris
Necris Technologies
0
|
Posted - 2014.10.11 22:40:00 -
[187] - Quote
Steve Ronuken wrote:Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.
Some solution to this would be nice, but harder than it might sound. I have a suggestion. I don't know if someone already thought of it or not. There is simply too many pages to read it all. I'm not sure how hard it would be to make and if it is at all possible when character is offline.
It's currently possible to add not injected skill to the queue by dragging skill book into it. This action injects skill and adds it to the queue. If you try the same thing with a skill that you don't have prereqs for it could add it to queue and mark as 'For Injection'. When finally comes time for training this skill it checks prereqs again. If they are not met skill is removed from queue (notification pops up that skill was removed) and you move on to the next skill. If on the other hand prereqs are met you check inventory of station and ship that character is currently in. It there is required skill book inside it injects it and training starts. If there is no skill book - again, skill is removed from queue.
I think it might work but as I said I'm not sure if inventory of a station and ship is available for use when character is offline. |
Spy 21
Infidelia Black
222
|
Posted - 2014.10.12 00:13:00 -
[188] - Quote
+100 for these with the exception of making space actually brighter than it already is.... needs much darker. Thanks for the skill queue! Going to make mu RL travels much less painful.
"with the exception of making space actually brighter than it already is.... needs much darker"
S Obfuscation for the WIN on page 3... |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
225
|
Posted - 2014.10.12 00:39:00 -
[189] - Quote
At first, i thought my buddy was pulling my leg with "unlimited skill queues!"
But then as I read the devblog, I heard angels..... |
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 02:24:00 -
[190] - Quote
This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion. |
|
Rain6637
GoonWaffe Goonswarm Federation
21942
|
Posted - 2014.10.12 02:51:00 -
[191] - Quote
Aeon Ecko wrote:This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion. I'm hoping you're for real, so I'm going to help you out. Simultaneous skill training would need to cost a PLEX for 30 days. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Colonel Selene
GoonWaffe Goonswarm Federation
7056
|
Posted - 2014.10.12 03:00:00 -
[192] - Quote
Aeon Ecko wrote:This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion.
Lol wut?
Also Eve is not some silly phone game. Grrr.
Member of the Commissar Kate Fanclub
|
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:04:00 -
[193] - Quote
Colonel Selene wrote:Aeon Ecko wrote:This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion. Lol wut? Also Eve is not some silly phone game.
I did not say it was, i was refering to the mechaincs of the game NOT the game itself. |
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:06:00 -
[194] - Quote
Rain6637 wrote:Aeon Ecko wrote:This is good and all but can we have "multi-training skills" i mean training skills at the same time would save A LOT MORE TIME than giving unlimited time. I mean even my phone can do it (Clash of Clans?). If skill A is 30 minutes and skill B is 1 hour than skill B will be done 30 minutes after skill A. I am just keeping it a trillion. I'm hoping you're for real, so I'm going to help you out. Simultaneous skill training would need to cost a PLEX for 30 days.
I am not refering to ALT ACCOUNTS. That would only make since in ALT i am talking just a standalone system not ALT CROSS TRAINING. You going in a different realm with the plex. |
Rain6637
GoonWaffe Goonswarm Federation
21965
|
Posted - 2014.10.12 03:07:00 -
[195] - Quote
It's an interesting idea. for 120 PLEX and as many simultaneous skill queues (and assuming you don't run into prerequisites) you could skill a character to 200 million SP in a month. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Kaaeliaa
The Vendunari End of Life
13452
|
Posted - 2014.10.12 03:10:00 -
[196] - Quote
Attempting to apply deliberately exploitative "game" "mechanics" from mobile "games" to EVE...
Error: logic.exe has stopped responding Abort | Retry
ABORT ABORT #VictoryForNeon
"My phoeb is beep" -Pepper
|
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:12:00 -
[197] - Quote
Rain6637 wrote:It's an interesting idea. for 120 PLEX and as many simultaneous skill queues (and assuming you don't run into prerequisites) you could skill a character to 200 million SP in a month.
Glad your interested. Good concept indeed which is why i suggested it. If devs can look into it we would ALL benefit. |
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:16:00 -
[198] - Quote
Kaaeliaa wrote:Attempting to apply deliberately exploitative "game" "mechanics" from mobile "games" to EVE...
Error: logic.exe has stopped responding Abort | Retry
ABORT ABORT
Having mutli training is NOT LIMITED to such standard do not be over zealous. It is like saying applying a engine to a car is ludacris. You have a better example on deck than just pointing? do not nit pick or be closed minded. |
Rain6637
GoonWaffe Goonswarm Federation
21970
|
Posted - 2014.10.12 03:20:00 -
[199] - Quote
It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:22:00 -
[200] - Quote
Rain6637 wrote:It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained.
Fair enough. That is assuming those have it. Not saying they will not but have to think outside box like for new players or etc. |
|
Colonel Selene
GoonWaffe Goonswarm Federation
7077
|
Posted - 2014.10.12 03:25:00 -
[201] - Quote
double post Grrr.
Member of the Commissar Kate Fanclub
|
Rain6637
GoonWaffe Goonswarm Federation
21976
|
Posted - 2014.10.12 03:26:00 -
[202] - Quote
Aeon Ecko wrote:Rain6637 wrote:It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained. Fair enough. That is assuming those have it. Not saying they will not but have to think outside box like for new players or etc. oh dude. your version of it is totally broken. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Colonel Selene
GoonWaffe Goonswarm Federation
7077
|
Posted - 2014.10.12 03:26:00 -
[203] - Quote
Aeon Ecko wrote:Rain6637 wrote:It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained. Fair enough. That is assuming those have it. Not saying they will not but have to think outside box like for new players or etc.
CCP tried plex for remap and that only lasted for a few days on the test server. I cant imagine the backlash on this as it would be totally pay to win if plex was involved. Grrr.
Member of the Commissar Kate Fanclub
|
Kaaeliaa
The Vendunari End of Life
13538
|
Posted - 2014.10.12 03:29:00 -
[204] - Quote
Food for thought: If everyone you meet is "closed-minded," your idea just might be stupid. #VictoryForNeon
"My phoeb is beep" -Pepper
|
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:30:00 -
[205] - Quote
Colonel Selene wrote:Aeon Ecko wrote:Rain6637 wrote:It's interesting, but I don't necessary -like- it. It's very candy crush / farmville. Still, you can already do something similar: if you have that kind of ISK you can buy a character from character bazaar, with skills already trained. Fair enough. That is assuming those have it. Not saying they will not but have to think outside box like for new players or etc. CCP tried plex for remap and that only lasted for a few days on the test server. I cant imagine the backlash on this as it would be totally pay to win if plex was involved.
Fair enough. like i said it would just thinking out loud. I come in peace some will love it some will hate it. I mean no harm just trying. |
Aeon Ecko
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.10.12 03:34:00 -
[206] - Quote
Kaaeliaa wrote:Food for thought: If everyone you meet is "closed-minded," your idea just might be stupid.
Did not say you were i said do not be one think outside. I made just a innocent idea and now i am being scrutinized. Do not be over zealous your reading to hard into what was said relax i meant no harm. If you think i think everybody i met is closed minded than that is poor judgement i do not. Are we cool? not here to throw stone just here to build. |
Rain6637
GoonWaffe Goonswarm Federation
21977
|
Posted - 2014.10.12 04:28:00 -
[207] - Quote
and just as fast as it appeared, the forum flash mob vanished, leaving the thread silent once again. President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur |
Sizeof Void
Ninja Suicide Squadron
500
|
Posted - 2014.10.12 04:44:00 -
[208] - Quote
Aeon Ecko wrote:Kaaeliaa wrote:Food for thought: If everyone you meet is "closed-minded," your idea just might be stupid. Did not say you were i said do not be one think outside. I made just a innocent idea and now i am being scrutinized. Do not be over zealous your reading to hard into what was said relax i meant no harm. If you think i think everybody i met is closed minded than that is poor judgement i do not. Are we cool? not here to throw stone just here to build. Aeon, you are being trolled.
Forum trolling is a common activity for certain EVE players. The trolls fall into two distinct classes:
1) The incompetents, who troll because they are not very good at in-game PVP (nor any other in-game activity, tbh) and need to do something publicly obnoxious to feel like they are part of the EVE community; and
2) The lobbyists, who troll with the goal of aggravating players who suggest ideas to CCP which are contrary to their own agendas for the game's future development. They hope to (a) make your idea look stupid to CCP, and (b) annoy you to the point where you will quit posting.
In either case, just ignore them and keep posting your ideas. |
Aeon Ecko
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.10.12 04:47:00 -
[209] - Quote
Sizeof Void wrote:Aeon Ecko wrote:Kaaeliaa wrote:Food for thought: If everyone you meet is "closed-minded," your idea just might be stupid. Did not say you were i said do not be one think outside. I made just a innocent idea and now i am being scrutinized. Do not be over zealous your reading to hard into what was said relax i meant no harm. If you think i think everybody i met is closed minded than that is poor judgement i do not. Are we cool? not here to throw stone just here to build. Aeon, you are being trolled. Forum trolling is a common activity for certain EVE players. The trolls fall into two distinct classes: 1) The incompetents, who troll because they are not very good at in-game PVP (nor any other in-game activity, tbh) and need to do something publicly obnoxious to feel like they are part of the EVE community; and 2) The lobbyists, who troll with the goal of aggravating players who suggest ideas to CCP which are contrary to their own agendas for the game's future development. They hope to (a) make your idea look stupid to CCP, and (b) annoy you to the point where you will quit posting. In either case, just ignore them and keep posting your ideas.
Thank you bruh. Man hats off to you. I meant no harm at all. Internet gangsters got to love em. |
Rommiee
Mercury Inc.
880
|
Posted - 2014.10.12 08:05:00 -
[210] - Quote
CCP......
How about finishing the Tooltip fiasco as promised here:
"As the in-space brackets are a completely different feature to tooltips per se, we have been concentrating initially on improving this key part of the UI. Now that this has been done, we will look at improving the experience with tooltips in later releases. In that regard we are looking at configuring tooltip behavior by category, which we think would allow for you to tune how tooltips display based on the relevance of the information to you.
Team Pirate Unicorns"
This was 3 months ago, and nothing posted about it as yet......
Or is it true to past form and just an empty promise to keep people happy while it slowly slides into a black hole never to be seen again ?
|
|
Dwissi
Miners Delight
33
|
Posted - 2014.10.12 10:01:00 -
[211] - Quote
I love the unlimited skill queue - even if i don't understand that you never had the idea to offer that as a one-time-payment service to us. I would have been all for that (gets ready for the incoming hate wave)
But please - i agree with others: No more extra lights pretty please. It has become a real annoyance actually when your windows are pinned and opaque requiring constant adjustment now. Proud designer of glasses for geeky dovakins |
Indahmawar Fazmarai
3061
|
Posted - 2014.10.12 10:34:00 -
[212] - Quote
It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP.
It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out.
It is so, so tiresome... The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
|
CCP Darwin
C C P C C P Alliance
95
|
Posted - 2014.10.12 11:43:00 -
[213] - Quote
Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome...
Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area.
The best way to do this reporting is through the Bug Reporting tool, which you can get to by hitting F12 and clicking on the button there.
The best bug reports on this type of issue illustrate the problem with a screenshot, because you may be encountering specific combinations of artwork and UI arrangement that don't occur to the QA analyst even after reading your report. Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that.
As far as the change to make nebulas brighter: That wasn't simply a change for the look of open space. Nebula brightness also interacts with in-game lighting, and various changes to ship lighting and rendering in our engine benefit from the change as well. If there were unanticipated impacts on gameplay, though, we'd like to hear about it through the bug report system.
I personally am interested in improving our response to feedback on this type of issue, so please keep offering the feedback, here for the minor irritations and in bug reports for the major roadblocks. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
179
|
Posted - 2014.10.12 12:16:00 -
[214] - Quote
How about a separate option to disable the nebulas entirely? Or does that exist? |
Horus V
The Destined Drunken Hyena Association
88
|
Posted - 2014.10.12 13:55:00 -
[215] - Quote
Any chance to see background stars look a bit sharper in the near future? V |
ForceM
POS Builder Inc. Silent Requiem
23
|
Posted - 2014.10.12 15:45:00 -
[216] - Quote
CCP Darwin wrote:Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome... Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area. The best way to do this reporting is through the Bug Reporting tool, which you can get to by hitting F12 and clicking on the button there. The best bug reports on this type of issue illustrate the problem with a screenshot, because you may be encountering specific combinations of artwork and UI arrangement that don't occur to the QA analyst even after reading your report. Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that. As far as the change to make nebulas brighter: That wasn't simply a change for the look of open space. Nebula brightness also interacts with in-game lighting, and various changes to ship lighting and rendering in our engine benefit from the change as well. If there were unanticipated impacts on gameplay, though, we'd like to hear about it through the bug report system. I personally am interested in improving our response to feedback on this type of issue, so please keep offering the feedback, here for the minor irritations and in bug reports for the major roadblocks.
The problem with this is exactly what Indahmawar Fazmarai is saying ... You will put this change through and THEN we can complain about it.
At this moment were saying it is ALREADY to bright and you want to make it brighter.
Its like the goverment ... "yes sir we made a mistake ... this fine is completely wrong ... so pay the fine so we can pay you back."
Seriously ... come on. |
|
CCP Darwin
C C P C C P Alliance
99
|
Posted - 2014.10.12 16:02:00 -
[217] - Quote
ForceM wrote:The problem with this is exactly what Indahmawar Fazmarai is saying ... You will put this change through and THEN we can complain about it.
As I said, our QA team does look at changes with gameplay impact in mind before a change ever gets released. You may have a problem they didn't see, though. Thousands of players can catch problems that a small QA team will miss, and that's why we have a system for reporting those issues.
Also, please understand that art/gameplay interactions are almost always subjective and depend on your graphics settings, your monitor, and so on. This is why submitting a screenshot is so important. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
Mharius Skjem
Republic University Minmatar Republic
5
|
Posted - 2014.10.12 16:20:00 -
[218] - Quote
After all of these years of playing (been here since 2008) and being mindful of the difficult post incarnate period I can honestly say that finally it feels like Eve is moving in the right direction at long last and that good things are not only coming but they keep on coming.
Well done to the Devs! A recovering btter vet, -áwith a fresh toon and a determination to like everything that CCP does to Eve... |
Indahmawar Fazmarai
3061
|
Posted - 2014.10.12 17:04:00 -
[219] - Quote
CCP Darwin wrote:Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome... Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area. The best way to do this reporting is through the Bug Reporting tool, which you can get to by hitting F12 and clicking on the button there. The best bug reports on this type of issue illustrate the problem with a screenshot, because you may be encountering specific combinations of artwork and UI arrangement that don't occur to the QA analyst even after reading your report. Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that. As far as the change to make nebulas brighter: That wasn't simply a change for the look of open space. Nebula brightness also interacts with in-game lighting, and various changes to ship lighting and rendering in our engine benefit from the change as well. If there were unanticipated impacts on gameplay, though, we'd like to hear about it through the bug report system. I personally am interested in improving our response to feedback on this type of issue, so please keep offering the feedback, here for the minor irritations and in bug reports for the major roadblocks.
But... it's not a bug. It's just that the nebulae are too bright and wash out the interface:
Image 1
Sun flare and nebula; status bars for targets and their name are unreadable.
Image 2
Sun flare and nebula; H/A/S arches barely readable, status of module cycle can't be seen
Image 3
No flare, only the nebula; status bars for targets can be seen with difficulty, target names are barely readable.
Image 4
No flare, only the nebula; H/A/S aches readable, status of module cycle barely can be seen
And this is just the nebula at The Forge, which is not a specially bright one, compared to Amarran space. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Indahmawar Fazmarai
3061
|
Posted - 2014.10.12 17:13:00 -
[220] - Quote
CCP Darwin wrote:ForceM wrote:The problem with this is exactly what Indahmawar Fazmarai is saying ... You will put this change through and THEN we can complain about it. As I said, our QA team does look at changes with gameplay impact in mind before a change ever gets released. You may have a problem they didn't see, though. Thousands of players can catch problems that a small QA team will miss, and that's why we have a system for reporting those issues. Also, please understand that art/gameplay interactions are almost always subjective and depend on your graphics settings, your monitor, and so on. This is why submitting a screenshot is so important.
Yes, and as they are subjective, you should allow the players to trim what they see in their game and their computer. How about the ability to tune the gamma of nebulae during their rendering at the client? That way all the objects would get the appropiate lighting but the nebuale themselves could be rendered at a gamma setting that suited to the player's needs and circumstances.
The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
|
Velarra
323
|
Posted - 2014.10.12 18:43:00 -
[221] - Quote
One long standing issue with Eve has been that it is TOO BRIGHT. Regardless of graphics card, monitor or setting.
The ability to alter the gamma, brightness and contrast ~in the game preferences~ would be perfect.
Forcing a fixed increase in brightness that can't be altered by the client would be a mistake.
Which equally triggers the question, why on earth is the CCP art department so consistently fixated on forcing its aesthetic sensibilities on the player-base rather than giving players the option to make changes to such basic things such as lighting? Or dare it be brought up again, - the forced camera rotation issue of a year or so ago (that seems finally addressed/fixed). |
Sizeof Void
Ninja Suicide Squadron
502
|
Posted - 2014.10.12 20:43:00 -
[222] - Quote
CCP Darwin wrote: Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area.
Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that.
This is exactly why changes to the background graphics, esp. lighting, should be previewed by the UI team, not a graphics QA team.
A graphics QA team is mostly looking for broken graphics - bad geometry, buggy shaders, missing texture maps, etc. They tweak their graphics cards and monitors accordingly and don't always test against a range of standard settings on different machines.
The UI team is the group which should be concerned that the UI elements stand out easily, against any background graphics. They should also be ensuring that their UI design choices will always be workable, on a variety of standard graphics card and monitor settings (obviously not in cases where someone tweaks the gamma to 0.1 or 2.0). For example, confirming that the same font style/size is readable on laptop displays as well as on larger desktop monitors.
Also, stating that "'The new nebulas wash out UI element' may not be enough information for a QA analyst" only proves that they are the wrong people to be previewing the effects of background graphics changes on the UI. This information should indeed be sufficient for any member of an UI team to investigate the situation. |
Regnag Leppod
Science and Trade Institute Caldari State
63
|
Posted - 2014.10.12 20:49:00 -
[223] - Quote
Sizeof Void wrote: This is exactly why changes to the background graphics, esp. lighting, should be previewed by the UI team, not a graphics QA team.
Exactly.
While I applaud many of the other changes, making any sort of space graphics brighter is just generally a bad idea in my opinion. For example, the UI team should be required to run The Blockade (level 4, Sansha) a dozen times or so. That and have them use a short range (blaster, pulse laser, etc) ship on the Sansha side of the first room in Worlds Collide.
Sure, lots of mission runners have worked their way around these glaring problems, but they are a perfect example of how some things in this game are well beyond "too bright" for the UI to be readable. |
Wizzard117
Viziam Amarr Empire
15
|
Posted - 2014.10.12 21:46:00 -
[224] - Quote
I might have missed something but still some questions
1. Will we see additional modules "tiericide" rebalance this patch? 2. There were signs of some new technology related to current "collect sleeper loot" event. Will we gain something related to this new technology this patch? |
Dominique Vasilkovsky
BFG Tech
23
|
Posted - 2014.10.12 22:06:00 -
[225] - Quote
CCP karkur wrote:Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe Please let us queue up the yearly neural remaps while at it.
I can't wait to only have to log in once every few years to check the skill progress. From Russia with love. |
Hicksimus
Torgue
363
|
Posted - 2014.10.12 23:56:00 -
[226] - Quote
Wizzard117 wrote:I might have missed something but still some questions
2. There were signs of some new technology related to current "collect sleeper loot" event. Will we gain something related to this new technology this patch?
Who says you guys weren't scammed by NPCs? Do you have it? |
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CCP Darwin
C C P C C P Alliance
99
|
Posted - 2014.10.13 00:13:00 -
[227] - Quote
Quote:How about the ability to tune the gamma of nebulae during their rendering at the client?
Quote:The ability to alter the gamma, brightness and contrast ~in the game preferences~ would be perfect.
This feedback has been around for a while and believe me, it's been heard. I can't say when an actual feature might come out of it.
Quote:Which equally triggers the question, why on earth is the CCP art department so consistently fixated on forcing its aesthetic sensibilities on the player-base rather than giving players the option to make changes to such basic things such as lighting?
Almost every computer game in existence is art directed by its developers. However, that doesn't preclude features like a gamma slider being added. Better than that, though, would be a design that offers better UI readability in the first place. I've heard your feedback on this and I will make sure others on the EVE team hear about it as well.
Quote:A graphics QA team is mostly looking for broken graphics - bad geometry, buggy shaders, missing texture maps, etc. They tweak their graphics cards and monitors accordingly and don't always test against a range of standard settings on different machines.
Our graphics QA team concern themselves with a broader range of issues than that, and they do in fact test on a range of machines. On usability-related issues, they don't have the final say, but they have a strong voice and player feedback makes a difference.
To Indahmawar Fazmarai: Thanks for posting the images. I'll pass along the feedback with those pictures as illustrations. It does make a big difference to be able to point to an image when discussing these matters, so there's no ambiguity about what you're saying. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
test tube bunny
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.10.13 00:29:00 -
[228] - Quote
I hope the Chinese Serenity server is getting the same changes. God knows they sure as hell need smaller coalitions!
http://dl.eve-files.com/media/corp/VeriteChina/Cinfluence.png
It would be hypocritical to say this will fix our server and not theirs. |
Primary This Rifter
4S Corporation Goonswarm Federation
77
|
Posted - 2014.10.13 01:43:00 -
[229] - Quote
Who really gives a **** about Serenity besides CCP and Chinese EVE players? Alt of [redacted on advice from a reputable internet spaceships lawyer] |
BeanBagKing
Aperture Harmonics No Holes Barred
307
|
Posted - 2014.10.13 02:08:00 -
[230] - Quote
Adding my signature to "The nebula are too bright!"
Or perhaps it's "The text it too light!"
Really I think there should be bright and dark areas of space. I think it spices things up and adds some variety to the game. What others are saying is spot on though.
Anything with white text/lines/status symbols should have like a black glow/outline to it to you can read it no matter what is in the background.
https://i.imgur.com/Z6NP8zV.png
That, I think, would solve the problem of not being able to read things. Granted some people may still hate the brightness, but that's a personal preference vs a bug/problem with the game.
Also, I don't know if the gas clouds are counted as part of the nebula (I don't think they are being discussed here) but OH MY F-@!# GOD you want to talk about bright? THOSE are the things that need to be toned down. |
|
hinata's cool anime
Rapid Withdrawal
0
|
Posted - 2014.10.13 04:42:00 -
[231] - Quote
hi probaley not the right place for this I think it could be nice/good to have the skill queue so that you can inject skills that you cant trane yet and maybe just have it so you can put it in order if you want to trane the skills you kind of cant trane yet if this isint in the right place could someone post it there for me plz and thanks if you do all so I don't realy like forums I think it would be nice if you could just post iders to ccp in game prehapps |
Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
179
|
Posted - 2014.10.13 06:01:00 -
[232] - Quote
Seriously asking, why not provide an option to disable the nebula entirely?
The nebula are, forgive me for saying this, dumb.
Real nebula to not look like that. The images you see of real nebula that *do* look like that are long-exposure shots (sometimes hours) done to bring out the fine details. Real nebula would be faint smudgy things even from nearby them.
They would actually be invisible from the inside. Google "law of conservation of surface brightness."
|
Oraac Ensor
School of Applied Knowledge Caldari State
564
|
Posted - 2014.10.13 13:22:00 -
[233] - Quote
Aside from the UI issues my main gripe about bright nebulae is their affect on immersion.
I doubt that I am the only one who is here as a sci-fi fan who likes flying internet spaceships rather than a gamer in the broader sense. As such, I like the environment to represent what I would expect deep space to look like in reality.
While there are undeniably parts of the universe that appear brightly luminous, either to the naked eye or under certain viewing conditions, it is my understanding that these are almost invariably regions of intense cosmic activity, such as areas where new stars are being formed or where there has been a recent (in the astronomical sense) cataclysmic event. As such they would be highly unlikely to contain mature solar systems like those of New Eden. |
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CCP Darwin
C C P C C P Alliance
105
|
Posted - 2014.10.13 14:09:00 -
[234] - Quote
Miriya Zakalwe wrote:Real nebulae to not look like that.
My academic background is in physics, specializing in astronomy, so I sympathize with your point of view, but I can say based on my experience in the entertainment business that such an argument will never convince an art director. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
Oraac Ensor
School of Applied Knowledge Caldari State
564
|
Posted - 2014.10.13 14:12:00 -
[235] - Quote
Also:
Wot? Still no new Dominix model? |
Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
179
|
Posted - 2014.10.13 14:39:00 -
[236] - Quote
CCP Darwin wrote:Miriya Zakalwe wrote:Real nebulae to not look like that. My academic background is in physics, specializing in astronomy, so I sympathize with your point of view, but I can say based on my experience in the entertainment business that such an argument will never convince an art director.
Oh, no argument of course. I'm just saying that an option to disable them would be nice; I found a while back that I subconsciously seek out systems with low nebulosity to spend time in, because the nebulae are irritating when too bright. |
Aurelius Valentius
Imperial Academy Amarr Empire
376
|
Posted - 2014.10.13 18:04:00 -
[237] - Quote
Actually, I could deal with the bright - but adjustment would be great for eve - but there is also the PC's own graphical adj... which I have been able to work with for EVE.
My only really issue with bright background is that the standard "white" and the selected "Yellow" are too similar on the OV... I would much reather have my selected object in that list be a green or something contrasting to the main text... that would be very helpful...
OR!... sudden idea!... how about a color selector for the text like we have for broadcasts? - maybe? maybe? perhaps?... yes? - would be good... I feel it in the forums, as though a great many posters will suddenly like this concept. Imperial Academy [IAC] Member for 5 years, 2 months, 29 days as of 10.09.2014.
|
Nlex
Domini Canium
43
|
Posted - 2014.10.13 20:02:00 -
[238] - Quote
Infinite skill queue? Now I need not log in at all! |
ihcn
Life. Universe. Everything. Clockwork Pineapple
238
|
Posted - 2014.10.13 22:16:00 -
[239] - Quote
Velarra wrote:Which equally triggers the question, why on earth is the CCP art department so consistently fixated on forcing its aesthetic sensibilities on the player-base I challenge you to find a well-recieved game in the last 20 years that doesn't do this. |
Alexiel Fireborn
Cube Ural corporation Northern Associates.
0
|
Posted - 2014.10.13 23:07:00 -
[240] - Quote
I am always wondering why there isnt Relic sites in Drone region, so will be nice to put some in, and those annoying useless data site there too need improvement ... |
|
Dersen Lowery
Drinking in Station
1235
|
Posted - 2014.10.13 23:10:00 -
[241] - Quote
CCP Darwin wrote:To Indahmawar Fazmarai: Thanks for posting the images. I'll pass along the feedback with those pictures as illustrations. It does make a big difference to be able to point to an image when discussing these matters, so there's no ambiguity about what you're saying.
It would give you a lot more freedom if, instead of being light-on-whatever, the UI elements had either a black shadow and white features or a white shadow and black features (user selectable?). That way, there's guaranteed to be a very high contrast around the module whether you're in The Blockade in Amarr space or in some dark, empty system in deep null sec.
I know that's not your team, but it would be something that the responsible team (Pirate Unicorns?) could do that would give the art department a lot more leeway with color and light. Proud founder and member of the Belligerent Desirables. |
Shintav
BOVRIL bOREers Mining CO-OP Brave Collective
0
|
Posted - 2014.10.13 23:12:00 -
[242] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th!
So I have never posted to this but felt that something needed to be said to the community as a whole about exploration. I am sure that there isn't an explorer out there that would disagree with the loot changes to data sites. Indeed, one need only look at the common explorer load-outs to see that people, in large, just are not interested in data sites. (at least most of the explorer kill-mails I seen seem to lack a hacking module)
That said, there is another serious problem with Expiration as I see it. That is the ability to use Cargo Scanners on Hacking containers. IT seems that anymore, most sites that I scan down are mostly empty by the time I find them. I am not entirely up to date on the re-spawn mechanic, but I suspect this hurts everybody as a whole to have a bunch of half hacked sites sitting around until server reset.
From an immersion perspective, it makes sense that these containers would be shielded in some way. IT would go a long way toward saving everybody a lot of grief to simply disallow the use of cargo scanners on hacking/artifact sites. |
Shamus en Divalone
Dip Dip Potatoe Chip
24
|
Posted - 2014.10.14 07:21:00 -
[243] - Quote
Shintav wrote:CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th! So I have never posted to this but felt that something needed to be said to the community as a whole about exploration. I am sure that there isn't an explorer out there that would disagree with the loot changes to data sites. Indeed, one need only look at the common explorer load-outs to see that people, in large, just are not interested in data sites. (at least most of the explorer kill-mails I seen seem to lack a hacking module) That said, there is another serious problem with Expiration as I see it. That is the ability to use Cargo Scanners on Hacking containers. IT seems that anymore, most sites that I scan down are mostly empty by the time I find them. I am not entirely up to date on the re-spawn mechanic, but I suspect this hurts everybody as a whole to have a bunch of half hacked sites sitting around until server reset. From an immersion perspective, it makes sense that these containers would be shielded in some way. IT would go a long way toward saving everybody a lot of grief to simply disallow the use of cargo scanners on hacking/artifact sites.
I agree, you shouldn't be able to see a loot you have not hacked yet, just doesn't make sense on an immersive level at all.
|
Nevyn Auscent
Broke Sauce
1587
|
Posted - 2014.10.14 08:00:00 -
[244] - Quote
Shamus en Divalone wrote: I agree, you shouldn't be able to see a loot you have not hacked yet, just doesn't make sense on an immersive level at all.
If you can scan the fittings & cargo of an intact ship, makes perfect sense to me. A better solution would be to take the ghost site mechanic of a hidden timer and implement it, as soon as a site is interacted with it starts to decay. Non explosively, but that way if you are finding empty sites you know someone is active in the area. Or your RNG is terrible. |
Samsara Toldya
Pator Tech School Minmatar Republic
52
|
Posted - 2014.10.14 08:12:00 -
[245] - Quote
CCP Darwin wrote:To Indahmawar Fazmarai: Thanks for posting the images. I'll pass along the feedback with those pictures as illustrations. It does make a big difference to be able to point to an image when discussing these matters, so there's no ambiguity about what you're saying. Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread?
My "workaround" has been: Run Missions/Anomalies/Combatsites while showing the solar system map There are days I don't see anything else. That's sad because the first time I undocked I was like "Wow! Beautyfull!" and made dozens of screenshots.
I really wish I could turn on something like sunglasses to darken 20% of the top and bottom of my screen (behind the layer with modules/targets)... maybe fading from 75% darker to normal. |
|
CCP Darwin
C C P C C P Alliance
115
|
Posted - 2014.10.14 10:10:00 -
[246] - Quote
Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread?
The images in that post were more than enough to illustrate the problem.
Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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King Fu Hostile
Imperial Collective Unsettled.
161
|
Posted - 2014.10.14 10:29:00 -
[247] - Quote
Indahmawar Fazmarai wrote:CCP Darwin wrote:Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome... Bad interactions between gameplay/UI and art are a concern, and the graphics QA team do look at all art changes with this in mind. However, they're not going to catch everything you might encounter in-game, because not everyone uses their UI the same way, and so it really does help if you report any serious frustrations you encounter in this area. The best way to do this reporting is through the Bug Reporting tool, which you can get to by hitting F12 and clicking on the button there. The best bug reports on this type of issue illustrate the problem with a screenshot, because you may be encountering specific combinations of artwork and UI arrangement that don't occur to the QA analyst even after reading your report. Be as specific and visual as possible -- saying "The new nebulas suck because I can't see UI element" may not be enough information to identify exactly what you're experiencing. Also, it's possible that new graphics or the UI render differently on your machine from others, so a picture can help identify that. As far as the change to make nebulas brighter: That wasn't simply a change for the look of open space. Nebula brightness also interacts with in-game lighting, and various changes to ship lighting and rendering in our engine benefit from the change as well. If there were unanticipated impacts on gameplay, though, we'd like to hear about it through the bug report system. I personally am interested in improving our response to feedback on this type of issue, so please keep offering the feedback, here for the minor irritations and in bug reports for the major roadblocks. But... it's not a bug. It's just that the nebulae are too bright and wash out the interface: Image 1Sun flare and nebula; status bars for targets and their name are unreadable. Image 2Sun flare and nebula; H/A/S arches barely readable, status of module cycle can't be seen Image 3No flare, only the nebula; status bars for targets can be seen with difficulty, target names are barely readable. Image 4No flare, only the nebula; H/A/S aches readable, status of module cycle barely can be seen And this is just the nebula at The Forge, which is not a specially bright one, compared to Amarran space.
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
|
Jinn Aideron
46
|
Posted - 2014.10.14 10:35:00 -
[248] - Quote
I share the above concerns about interface legibility.
Even in current state of game, I regularly wish there was a darkening tactical overlay, shades, as the current amplifies this problem.
Stealth deletes are bad. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.14 10:41:00 -
[249] - Quote
CCP Darwin wrote:Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. There was talk earlier on the forums of both a gamma change option and the fact that that last graphic engine changes would allow black and white flips in the engine based on back ground color. Not sure if that the implementation links are that easy but the possibility was brought up. I'll search for the quote if you need it. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Oraac Ensor
School of Applied Knowledge Caldari State
564
|
Posted - 2014.10.14 11:30:00 -
[250] - Quote
CCP Darwin wrote:Samsara Toldya wrote:[quote=CCP Darwin]Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. Er, "looking into"?????
Just get rid of the bright nebulae. QED. |
|
Lena Lazair
Khanid Irregulars Khanid's Legion
179
|
Posted - 2014.10.14 11:57:00 -
[251] - Quote
Oraac Ensor wrote: Er, "looking into"?????
Just get rid of the bright nebulae. QED.
Or they could just use an outline font like every other UI in the history of UI's that needs to deal with this problem. |
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CCP Darwin
C C P C C P Alliance
115
|
Posted - 2014.10.14 13:11:00 -
[252] - Quote
Oraac Ensor wrote:Er, "looking into"?????
To be clear, if an EVE developer sounds vague in responding to feedback, it's likely because they're not in a position to announce any specific changes to the game in any specific timeframe.
It's not because the team is sitting around scratching their heads about what might fix the problem. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
|
Kaaeliaa
The Vendunari End of Life
15501
|
Posted - 2014.10.14 13:19:00 -
[253] - Quote
King Fu Hostile wrote:
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
Please do keep in mind that your mileage may vary greatly on this issue; displays will differ in quality, brightness, and chroma from player to player, compounded by the fact that color acuity (the ability of the eye to distinguish between colors) also varies between players, and a small but significant portion of the population has genetically degraded color acuity (colorblindness).
CCP: Thank you for taking a look at the readability of interface elements in bright environments. #VictoryForNeon
"My phoeb is beep" -Pepper
|
Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
182
|
Posted - 2014.10.14 15:16:00 -
[254] - Quote
Thank you, CCP Darwin.
|
Invisusira
The Rising Stars Tactical Narcotics Team
272
|
Posted - 2014.10.14 16:27:00 -
[255] - Quote
CCP karkur wrote:Oh Takashawa wrote:Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs? Perhaps at some point, but not in Phoebe This is already a pretty big annoyance; unlimited queues only make the problem worse (some may be so bold as to suggest that unlimited queues are in fact entirely pointless without it). Please consider fixing this ASAP so I don't have to stop playing Destiny long enough to log in anymore. Core Skills | EVE Music |
Dwissi
Miners Delight
36
|
Posted - 2014.10.14 16:29:00 -
[256] - Quote
Oh me getting very excited - reading the lore might reveal fancy stuff to come that hasnt been announced yet :D
I've seen implants in secure containers, changing hands between people whose pupils contract and expand like heartbeats. I've seen secured transmissions of brand-new blueprints for vessels that are not ever going to be flown by empire officers. There've even been hauls of components that I'm damn sure will be used to build something meant to go much, much faster than a spaceship.
If there is any truth in that and combined with that collection of sleeper tech lately - maybe we get new ships as well? Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Scarlet Bear
Alliance Mining Operations Command Space Warriors
3
|
Posted - 2014.10.14 18:10:00 -
[257] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th!
good work ccp
Destructible stations
|
Shasz
Angels of Anarchy Easily Excited
42
|
Posted - 2014.10.14 18:57:00 -
[258] - Quote
CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised.
Wow, those images are tame compared to what I deal with in Kor-Azor.
Thanks for taking this to the team for a second look - brighter nebulae would be a bad thing IMO. |
Indahmawar Fazmarai
3072
|
Posted - 2014.10.14 19:08:00 -
[259] - Quote
CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised.
Thank you for looking into this issue, CCP Darwin. Specially on a sunday, heh. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
jason hill
Caldari Provisions Caldari State
675
|
Posted - 2014.10.14 20:34:00 -
[260] - Quote
unlimited skill queueing ! fantastic ! that means that when I start my 15 year prison sentence for the libor scam and all of those PPI miss selling scams that ive been instrumental in over the last few years will make things soooo much more worthwhile ! ...
ps you mofo`s can`t have me stuff !... its all stashed in the caymans
gives my time to plot my next dastardly deed from the comfort of my open prison cell ...errm I mean hotel !! courtesy of her madge |
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Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
76
|
Posted - 2014.10.15 00:00:00 -
[261] - Quote
still no mention of mexallon rebalancing :(
please tell us if its going to happen this patch or a later patch at least |
King Fu Hostile
Imperial Collective Unsettled.
165
|
Posted - 2014.10.15 05:35:00 -
[262] - Quote
Kaaeliaa wrote:King Fu Hostile wrote:
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
Please do keep in mind that your mileage may vary greatly on this issue; displays will differ in quality, brightness, and chroma from player to player, compounded by the fact that color acuity (the ability of the eye to distinguish between colors) also varies between players, and a small but significant portion of the population has genetically degraded color acuity (colorblindness). CCP: Thank you for taking a look at the readability of interface elements in bright environments.
Yep, that is why I posted.
I'm not looking forward to an uglier UI just because some people have crappy displays with contrast turned to 11. |
Dwissi
Miners Delight
36
|
Posted - 2014.10.15 06:48:00 -
[263] - Quote
Ncc 1709 wrote:still no mention of mexallon rebalancing :(
please tell us if its going to happen this patch or a later patch at least
Why is this coming up over and over again? We just had a mineral change in Crius doing this:
100 units of Prime Arkonor now yield 7596 Tritanium, 1406 Mexallon, 253 Megacyte, 127 Zydrine 100 units of Crimson Arkonor now yield 7251 Tritanium, 1342 Mexallon, 242 Megacyte, 121 Zydrine 100 units of Arkonor now yield 6905 Tritanium, 1278 Mexallon, 230 Megacyte, 115 Zydrine
Mine more or build less - no reason to yet another change to ore and minerals Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Anthar Thebess
770
|
Posted - 2014.10.15 10:15:00 -
[264] - Quote
Quote:Alliance: Brothers of Tangra From: Hom3Bas3 Sent: 2014-10-14 22:31:00 Hey Folks, As you are all well aware, change is coming to +òve this November and December. CCP has announced their latest release, Phoebe, and there are many ways in which space ownership will be affected. I strongly suggest reading the patch notes here: http://community.eveonline.com/news/...-november-4th/Brothers of Tangra started nearly two years ago with the express goal of providing the best service to our customers, and we are quite proud of what we have accomplished so far. The changes in the upcoming release have forced us to make some tough decisions on how to continue on providing top quality service. The conclusion that we reached is that for B0T and its customers to prosper in Phoebe, a few infrastructure-related changes would have to be made. To dissuade any would-be harassers, a more active force will have to be present to protect the area and its inhabitants. While the idea of a Brothers of Tangra led militia is appealing, we do not think it is enough to combat the most organized combatants. To that end we have enlisted the help of our friends in Legion of xXDeathXx to protect the space and those calling it their home. There will be a slight, though completely unavoidable, hiccup in services depending on where you currently live. The regions of Kalevala, -Puter PassageGÇÜ and C-+b-¦lt Edg-¦ will need to be transferred to Legion of xXDeathXx sovereignt-â -òo that everything is settled for the November 4th release. The level of service you experience will not be affectedGÇÜ and neither the renterGÇÖs agreement n-+r the r-¦t-¦. This is merel-â a way to -òafeguard against future changes with a more hands-on captain manning the tiller. Renters in Malpais and Spire will remain under Brothers of TangraGÇÜ th-+ught still protected, -¦s will any syst-¦ms in the aforementioned regions where sovereignt-â upgrade-ò cannot be interrupted (I.e. beacon systemsGÇÜ jammers systems, and capital building systems). During this peri-+d, which will be very gr-¦dual ov-¦r the coming weeks, -âou can feel free to contact the -òame Brothers of Tangra contacts that you have nowGÇÜ -+r the Legion of xXDe-¦thXx contacts list-¦d below GÇô both are on the same page. Triksa IceArctik cylin ceres Thank -âou for your under-òtanding in this matter. We are excited to enter this next phase with you. Again if you have any questionsGÇÜ d-+ not hesit-¦t-¦ to ask. Cheers, BOTEXE
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Rowells
Unknown Soldiers Fidelas Constans
1514
|
Posted - 2014.10.16 01:00:00 -
[265] - Quote
Geez, provi is the same no matter where you go apparently |
Amarisen Gream
Lone Wolf Union Yulai Federation
50
|
Posted - 2014.10.17 15:27:00 -
[266] - Quote
How about some smarter PI? xoxo Amarisen Gream |
AWACS Sgt
A.W.A.C.S
7
|
Posted - 2014.10.18 15:17:00 -
[267] - Quote
all good .. except unlimited skill queue
in my opinion, a 1 month limit would be better , but thats just me .. |
Kaaeliaa
The Vendunari End of Life
18915
|
Posted - 2014.10.18 15:29:00 -
[268] - Quote
King Fu Hostile wrote:Kaaeliaa wrote:King Fu Hostile wrote:
I have absolutely no difficulties whatsoever reading the interface in those images, everything is clear.
The only issue I agree with is that the green glow around active modules is barely visible, however this is not a problem with the nebula brightness, as it is barely visible on almost all backgrounds.
Please do keep in mind that your mileage may vary greatly on this issue; displays will differ in quality, brightness, and chroma from player to player, compounded by the fact that color acuity (the ability of the eye to distinguish between colors) also varies between players, and a small but significant portion of the population has genetically degraded color acuity (colorblindness). CCP: Thank you for taking a look at the readability of interface elements in bright environments. Yep, that is why I posted. I'm not looking forward to an uglier UI just because some people have crappy displays with contrast turned to 11.
Congratulations, you managed to both completely miss the point of my post and out yourself as a total jackass in less than 30 words! Princess of Sibyyl's Pillowfort. LAGL Cosplayer.
Commissar Kate is my spacewife. <3 |
Mordecai Heller
Dreddit Test Alliance Please Ignore
5
|
Posted - 2014.10.18 16:37:00 -
[269] - Quote
Unlimited skill queue?
You... you mean, I can go on holiday now? |
Sizeof Void
Ninja Suicide Squadron
507
|
Posted - 2014.10.18 21:23:00 -
[270] - Quote
While you are making the last major changes to industry (re: invention and reverse engineering), how about increasing the number of offices at NPC stations, and/or increasing the number of NPC stations with research facilities? And consider revisiting the office pricing mechanism.
Much of the BP ME/TE research moved to NPC stations, after Crius, resulting in a lack of offices at those specific research-capable NPC stations. The escalating office pricing mechanism does eventually force some corps out, but the price drops too slowly to allow smaller, and poorer, corps to afford an office at these stations, even when one becomes available.
The exact same research can still be done at the NPC station, via personal hangers; the lack of corporate hanger divisions just makes organizing and sharing of BPOs and BPCs between corp members (very) inconvenient.
So, this current siituation does not add to the game in any positive fashion - it is neither immersive nor more realistic; it is only annoying. |
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Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.18 23:20:00 -
[271] - Quote
The new icons for repairs and cloaks are not in yet any update on a time line? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Par'Gellen
277
|
Posted - 2014.10.19 19:46:00 -
[272] - Quote
Altrue wrote:The only thing that worries me a tiny bit is the brighter nebulae... I trust the art team, but they didn't seem to need to be brightened did they? I have the same concern. I can barely see my modules against some of the bright nebula now. If they get any brighter I may as well just stab my eyes out. Are you guys going to do something about making the modules easier to see against the new blindingly bright nebulae? CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
277
|
Posted - 2014.10.19 19:59:00 -
[273] - Quote
Miriya Zakalwe wrote:How about a separate option to disable the nebulas entirely? Or does that exist? I would give both my nuggets for this option. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
277
|
Posted - 2014.10.19 20:11:00 -
[274] - Quote
BeanBagKing wrote:Adding my signature to "The nebula are too bright!" Or perhaps it's "The text it too light!" Really I think there should be bright and dark areas of space. I think it spices things up and adds some variety to the game. What others are saying is spot on though. Anything with white text/lines/status symbols should have like a black glow/outline to it to you can read it no matter what is in the background. https://i.imgur.com/Z6NP8zV.pngThat, I think, would solve the problem of not being able to read things. Granted some people may still hate the brightness, but that's a personal preference vs a bug/problem with the game. Also, I don't know if the gas clouds are counted as part of the nebula (I don't think they are being discussed here) but OH MY F-@!# GOD you want to talk about bright? THOSE are the things that need to be toned down. This man speaks truth. A shadow behind the UI elements and text would solve most of these insanely bright nebulae issues without having to give us the option to turn down the brightness ourselves that we have been begging for since 2003. Not sure why you guys are so dead set against letting us tone down the overpowering nebulae brightness ourselves though. It's kind of a no-brainer for anyone (INCLUDING the QA team and devs) that have ever played the game.
CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
277
|
Posted - 2014.10.19 20:35:00 -
[275] - Quote
CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice.
CCP, I understand that "To err is human", but it shouldn't be the company motto... |
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CCP Darwin
C C P C C P Alliance
130
|
Posted - 2014.10.19 21:27:00 -
[276] - Quote
Par'Gellen wrote:Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice.
No, the reaction was more along the lines of "these pictures are great, they illustrate problems we've already been working on solving!"
That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
785
|
Posted - 2014.10.19 21:38:00 -
[277] - Quote
CCP Darwin wrote:Par'Gellen wrote:Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice. No, the reaction was more along the lines of "these pictures are great, they illustrate problems we've already been working on solving!" That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. I see this as a big issue that will only get worse after the next release. It needs a time line for when it might be fixed.
I would suggest a stand alone dev thread to see what the full player base thinks about pushing it up the issue list.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Par'Gellen
278
|
Posted - 2014.10.19 21:49:00 -
[278] - Quote
CCP Darwin wrote:Par'Gellen wrote:Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice. No, the reaction was more along the lines of "these pictures are great, they illustrate problems we've already been working on solving!" That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. No emergency fix is expected. I've been here since 2003 though and can tell you from first hand experience that if any kind of fix ever comes of it at all I'll be very surprised. This isn't meant as harsh as it sounds. It's just experience talking. I've seen these antics countless times over the years. I dare you guys to surprise me.
CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
278
|
Posted - 2014.10.19 22:01:00 -
[279] - Quote
Oh and the guy above recommending that the UI devs play a few level 4 Blockade missions against Sanshas is spot on. Give that mission a look and use it as an example of how not to design a mission. The clouds in it are absolutely dreadful and peg my GTX 760 at 100% utilization with 40 FPS if I'm lucky. Just awful. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Daneau
Unconstrained Design
12
|
Posted - 2014.10.20 00:00:00 -
[280] - Quote
Par'Gellen wrote:CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice.
Please make sure that whoever looks into it test it with tactical overlay active, it gets much worse with the overlay active. |
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Miriya Zakalwe
New Eden Scallywags Point Blank Alliance
186
|
Posted - 2014.10.20 00:19:25 -
[281] - Quote
Daneau wrote:Par'Gellen wrote:CCP Darwin wrote:Samsara Toldya wrote:Please note that these pictures aren't "worst case" - it can get even worse. Maybe you want to create an extra topic where we can spam you with screenshots without crashing this thread? The images in that post were more than enough to illustrate the problem. Those images and the associated comments are in the hands of the user experience team, and they're looking into how to address the issues raised. Thanks. I just hope it's not the same old "Ok we looked at your pictures... now go away." thing we're so used to for stuff like this. Some actual follow through would be really nice. Please make sure that whoever looks into it test it with tactical overlay active, it gets much worse with the overlay active.
Like twice as bad. Seriously.
Glad that the other tactical overlay user in Eve outed themselves, though! (I actually really like it. There, I said it.) |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4069
|
Posted - 2014.10.20 05:32:58 -
[282] - Quote
There was a little talking about the 'white text in front of bright backgrounds' in the UI roundtable at Eve Vegas.
While my memory is a trifle suspect this weekend, due to people being bad influences on me, there was something mentioned about this being looked at. No timescale for deployment, but it is being looked at.
Woo! CSM 9!
http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter
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Daneau
Unconstrained Design
14
|
Posted - 2014.10.20 10:05:14 -
[283] - Quote
Steve Ronuken wrote:There was a little talking about the 'white text in front of bright backgrounds' in the UI roundtable at Eve Vegas.
While my memory is a trifle suspect this weekend, due to people being bad influences on me, there was something mentioned about this being looked at. No timescale for deployment, but it is being looked at.
Well to me its not so much the white on white, its more like driving a car at night, everything is dark except the small patch of road in your headlights and then suddenly from behind a hill appears a big truck lit up like a christmas tree with their headlights on full and who does not turn them of.
Also some instances like clouds in missions(or just a really bright nebula expeciall the blue tinted ones) together with the tactical overlay feels a bit like those old spy movies when they put you in a chair and shine a really strong lamp into your eyes.
I can understand wanting something more visually appealing than real space as background but is there any real reason why we cant be allowed to adjust the max brightness of those nebulas ? If the sole reason is that it would make the ships looks a little less shiny when zoomed in is that really worth having the other 99% of your time when not zoomed in being an eyesore. |
Par'Gellen
280
|
Posted - 2014.10.20 12:04:35 -
[284] - Quote
Here are some more screenshots for the currently too bright nebulae from the Amarr area. My graphics settings and brightness etc are all at the defaults. The only thing I've changed is the color of the HUD windows to something a human would like.
*tap tap* Is this shield booster on? Yeah I can't tell either. (It is on by the way. Look very closely.) http://i.imgur.com/Rfzqacd.png
Wow nebula overload! What do I have targeted again? Where am I? Pardon me while I go splash cold water on my eyeballs. http://i.imgur.com/3UsO5bz.png
CCP, I understand that "To err is human", but it shouldn't be the company motto...
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Eryn Velasquez
73
|
Posted - 2014.10.20 14:18:42 -
[285] - Quote
The nebulas are nothing compared to a gate with 30 large bubbles.
_GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á_
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4069
|
Posted - 2014.10.20 17:24:25 -
[286] - Quote
Daneau wrote:Steve Ronuken wrote:There was a little talking about the 'white text in front of bright backgrounds' in the UI roundtable at Eve Vegas.
While my memory is a trifle suspect this weekend, due to people being bad influences on me, there was something mentioned about this being looked at. No timescale for deployment, but it is being looked at. Well to me its not so much the white on white, its more like driving a car at night, everything is dark except the small patch of road in your headlights and then suddenly from behind a hill appears a big truck lit up like a christmas tree with their headlights on full and who does not turn them of. Also some instances like clouds in missions(or just a really bright nebula expeciall the blue tinted ones) together with the tactical overlay feels a bit like those old spy movies when they put you in a chair and shine a really strong lamp into your eyes. I can understand wanting something more visually appealing than real space as background but is there any real reason why we cant be allowed to adjust the max brightness of those nebulas ? If the sole reason is that it would make the ships looks a little less shiny when zoomed in is that really worth having the other 99% of your time when not zoomed in being an eyesore.
Someone (I can't remember if it was CCP or someone else though ) was talking about fstops. When it's really bright outside, everything adjusts down, leaving your text visible. (like how a camera adjusts between bright and sunny outside, and dark inside)
Woo! CSM 9!
http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter
|
Sizeof Void
Ninja Suicide Squadron
511
|
Posted - 2014.10.20 21:09:23 -
[287] - Quote
CCP Darwin wrote:That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. It appears to be a flaw with the development pipeline, so it should indeed be a high priority fix.
Essentially, no changes to background graphics should go live, until or after the UI team has reviewed and approved them, and made necessary fixes to the UI, if necessary. This is not a matter which should be left up to the graphics QA team to decide if there is a problem, after the fact.
Thus, the pipeline should look like:
Art team -> UI team -> Graphics QA
NOT:
Art team -> Graphics QA UI team -> Graphics QA |
Par'Gellen
280
|
Posted - 2014.10.20 21:59:01 -
[288] - Quote
Sizeof Void wrote:CCP Darwin wrote:That said, I don't believe that this issue is being treated as something that requires an emergency fix (which would take time away from other planned development), so it may be a while before there's a resolution. It appears to be a flaw with the development pipeline, so it should indeed be a high priority fix. Essentially, no changes to background graphics should go live, until or after the UI team has reviewed and approved them, and made necessary fixes to the UI, if necessary. This is not a matter which should be left up to the graphics QA team to decide if there is a problem, after the fact. Thus, the pipeline should look like: Art team -> UI team -> Graphics QA NOT: Art team -> Graphics QA UI team -> Graphics QA You could not be more correct sir. +1
CCP, I understand that "To err is human", but it shouldn't be the company motto...
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
350
|
Posted - 2014.10.21 01:40:39 -
[289] - Quote
Steve Ronuken wrote:There was a little talking about the 'white text in front of bright backgrounds' in the UI roundtable at Eve Vegas.
While my memory is a trifle suspect this weekend, due to people being bad influences on me, there was something mentioned about this being looked at. No timescale for deployment, but it is being looked at.
Many sites, systems, anons, missions like this. Mass bubbling of gates.
http://i.imgur.com/uYdTcgq.jpg
I can provide as many shots as you want.
If you play the game at all, you know what it's like.
It's blinding.
If I want to see nebula I'll go to http://hubblesite.org/gallery/ and see the real thing. I have NGC 4594, The Sombrero Galaxy as my desktop. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
785
|
Posted - 2014.10.21 01:44:09 -
[290] - Quote
The new icons do not differentiate them selves enough.
Accessing the ISIS and map view while in the Captains Quarters view is broken.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Darwin
C C P C C P Alliance
130
|
Posted - 2014.10.21 19:39:33 -
[291] - Quote
Salpun wrote:Accessing the ISIS and map view while in the Captains Quarters view is broken.
Please use the bug report submission tool (accessible by typing F12) to report these types of issues. If you can capture a screen shot of whatever you're reporting, it can help.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
785
|
Posted - 2014.10.21 19:58:06 -
[292] - Quote
CCP Darwin wrote:Salpun wrote:Accessing the ISIS and map view while in the Captains Quarters view is broken. Please use the bug report submission tool (accessible by typing F12) to report these types of issues. If you can capture a screen shot of whatever you're reporting, it can help. I already did it was classified as attached last time I looked.
Still have open bug reports on "loot all" opening main inventory when ships inventory is open already. In space mission objectives that show up when looking at a station show the same mission multiple times. Objectives that are on the same grid as you default some times to the 90 degree location and stick there. Should be some thing like green in the middle of the capacitor indicator to show if you are on grid of the objective.
Bug report on this issue got closed:
When purchasing skill books and trying to apply them on a new character. The right click option for "train now to level one" did not appear in the right click menu. Only reason I could find was that the category for that skill book had not been generated in the Training Queue window causing the option to not show up.
Phoebe is looking good but still needs some tweaks.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Tsukinosuke
Id Est The Volition Cult
29
|
Posted - 2014.10.22 16:23:08 -
[293] - Quote
after all, i know current nullsec cant be fixed. i hope so it will rise from its ashes gradually.. glass-cannons and first tech 3 tactical dessie and code name: tug.. o7
[u]anti-antagonist[/u]-á "not a friend of enemy of antagonist"
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Dwissi
Miners Delight
69
|
Posted - 2014.10.24 12:26:27 -
[294] - Quote
I do like to mention a concern regarding the scanner changes:
Before this change clicking the scanner symbol would open all 3 scanner tabs in a single window. The same old shortcut (alt-d as default) will now only open the probe scanner.
I personally would really prefer if you could implement the solution in this way:
Keep the scanner window as it used to be but make the single windows undockable. With the current implementation on SISI you force everyone to create single shortcuts for each type of scanner. Especially new players will easily miss the other scanning abilities because many players use the shortcuts instead of the click functionality. Dont force everyone to click more than necessary please.
Proud designer of glasses for geeky dovakins
Before someone complains again: grrr everyone
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Strom Crendraven
Threat Condition Delta Acquisition Of Empire
88
|
Posted - 2014.10.25 01:32:30 -
[295] - Quote
You think once the next expansion is released we will finally stop getting patches for the current expansion? |
Tantus Cesar
Perkone Caldari State
0
|
Posted - 2014.11.03 00:09:33 -
[296] - Quote
Why can't the extended downtine for once not be in the AU tZ? Lets release everything in the same timezone, and only affect 1 set of customers |
45thtiger 0109
AL3XAND3R.
109
|
Posted - 2014.11.03 01:09:41 -
[297] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, comes with a new exciting dev blog giving you an overview of all the features coming to you with the Phoebe release on November 4th. Long distance travel changes, an unlimited skill queue, new invention and reverse engineering, graphical updates, new and rebalanced exploration rewards ... there is something exciting for everyone! Check out CCP Seagull's latest blog Coming to EVE Online in the Phoebe release on November 4th!
Did CCP say an unlimited skill queue well CCP it is still limited by how much Game Time someone has.
So it is not unlimited
Just my two cents worth
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
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45thtiger 0109
AL3XAND3R.
109
|
Posted - 2014.11.03 01:20:30 -
[298] - Quote
Tantus Cesar wrote:Why can't the extended downtine for once not be in the AU tZ? Lets release everything in the same timezone, and only affect 1 set of customers
DT does not affect me and I do live in East Coast of Australia.
And DT is usually 10 to 30 minutes from 10 pm AEDT.
And at that is the time I am in bed.
Some of us do have real life jobs
Fly Safe
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
|
Jana Tanaka
Tanaka Industries Inc.
0
|
Posted - 2014.11.03 05:06:20 -
[299] - Quote
It is great that interfaces get removes, decryptors unified and that we will finally be able to start several invention jobs at once.
But reducing the level requirements of Ship Construction skills for T2 Ship production to I is a horrible change. It is the equivalent of removing Racial Turret V as prerequisite for T2 Turret systems. This change takes away an opportunity for dedicated industrialists to get an advantage over competitors by specialization.
In the last few years every industry change seemed to be aimed at destroying even the entry barriers into advanced fields like Invention or Reengineering. Something similar happened with Exploration and to a lesser degree by the removal of Racial Battleship V as prerequisite for Capitals, aso. It was always a part of EVE, that we could carve out and defend our own section of the sandbox. Changes as these begin to transform our sandbox into a theme park, where everybody can have a ride on everything.
The proposed change to the Ship construction skills, instead of their removal and reimbursement is ridiculous. A 1% reduction in Production Time is not a meaningful compensation for the removal of the entry barriers and the training time invested. For Cruiser Construction and Battleship Construction level V takes about a month each. |
Quelldrogo
Deep Crow Envoy Corps
0
|
Posted - 2014.11.29 13:30:24 -
[300] - Quote
Indahmawar Fazmarai wrote:It should be obvious at this point that players who have an opinion about brighter nebulas oppose them, and some would rather like a darker background for their interface. Being a bittervet, I know that the change will go through, as with everything the Art Deparment gets OK'ed, and players/customers be damned, but at least we said what we oppose and why, so now the ball is on CCP. It just is tiresome that each time some bloody artist comes up with some bright idea, CCP can't say "no hell no, that would be bad for our customers" and we're reduced to helplessly complain about CCP's artwork hurting our eyes and making our game more difficult to play without an opt-out. It is so, so tiresome...
PLEASE THIS!!!!
The nebulas are beautiful but it makes gameplay really ANNOYING having to constantly spin your view to try to find a dark region of space. Seriously..... most of real space is DARK. There should not be super bright nebulas plastered in every system taking up half your screen and blowing out the UI.
Give players a graphics option for "Dark Space" background textures. As for lore, any ship sensor array would have a full suite of visual filters. I WANT TO SEE MOSTLY BLACK SPACE. Nebulas should be fewer, like maybe 20% of systems. Again, in real space, look at the filtered images from NASA. Nebulas are beautiful, keep your art guys bringing more, but make them rarer. I should be excited to see one, not annoyed.
That is all. Otherwise amazing fooking game CCP. Thank You.
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