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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.16 08:44:00 -
[121]
Sorry, I couldn't keep to the restriction, but pick the ones you want:
Fixes
̣ WCS ̣ T1 insurance (removed or drastically decreased, please) ̣ ECM ̣ Alts ̣ NPC corps ̣ T2 BPO's ̣ Instas
Features
̣ Bounty hunting ̣ Market Standings ̣ Personifiable ships (corp or alliance logo) ̣ Corp management tools
Other imbalances or points of discontent
̣ Tactical Shield Manipulation ̣ Charisma ̣ Warfare Links ̣ Command Ships ̣ Battlecruisers' agility and signature radius ̣ Crane PG ̣ Ferox turret hardpoints and PG ̣ Hybrid cap use ̣ Mid-range uselessness ̣ Dreadnaught damage (mainly when out of siege) ̣ Dreadnought racial imbalance (Moros' drone bonus) ̣ Crystal set & Capital Booster ̣ Shield Boost Amplifier & Siege Module ̣ XL SB on Cyclone/Sleipnir/Claymore ̣ Lag ̣ Deimos PG ̣ Kinetic damage ship bonuses ̣ Nos
I think that's about it - for now.
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eLLioTT wave
Art of War
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Posted - 2006.08.16 08:55:00 -
[122]
Originally by: Admiral Pieg
Originally by: 4rc4ng3L 1: Ability to get out of the ships while docked in a station and interact with other players(id nearly pay you myself to add this feature in )
2:Optional*****pit view and joystick support (yes it would mess up alot of the game mechanics but its my dream)
3: More minigames, id rather not use the word minigames but you get what i mean. Just other little things you can do ingame while you are flying long distances or waiting... i do understand why some people find eve boring, even though i myself would live in it if i had the chance, but extra little things to do would get alot more players into eve in my opinion..
Id give up everything else if you made my number 1 a reality though!
None of those will ever happen, period. If its something you really want then i suggest you go play a different game. Anyway..
1. Drone damage mod 2. Change the hybrid damage bonus on the dominix into another drone bonus, even if its insignificant. 3. Implement a drone interface with buttons for every command because going through menus to issue commands is getting old and annoying.
Never say never, you don't know what's around the corner 
FPS could become part of eve at some point in the future, support for 1 million players on the one server too!
Joystick flight could easily be implemented, currently its a matter of technology holding such things back.
Mine: 1. Fix: local, instas, ECM, stabs, logoffski, logonski, T2 ammo 2. Replace stations with planets (planetry flight). Change pos assault to planetry bombardment (lets face it: why would a civilsation spend billions on space stations when they can take over a planet for free?) 3. Make travel intresting, currently warp jump warp jump is ftl. |

eLLioTT wave
Art of War
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Posted - 2006.08.16 08:55:00 -
[123]
Edited by: eLLioTT wave on 16/08/2006 08:55:13 GRRRR! forum bugs DIE DIE DIE
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Helmut 314
Amarr J.H.E.N.R Pure.
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Posted - 2006.08.16 09:08:00 -
[124]
1. Tactical transport, jumpdrive freighter with 100km3 capacity
2. POS able to dock freighters
3. Seven corpwallets and corp wallet export feature
________________________________
Trying is the first step of failure - Homer J Simpson |

Caethes Adain
Minmatar The Descendents
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Posted - 2006.08.16 09:08:00 -
[125]
1) release and seeding of all tech 1 bpo's which are currently lacking, such as shield boost amp, probes, strip miners, cloaking devices etc.
2) Skill queing, so I can get loads of those crappy 3 hour skills out of the way whilst afk
3) (I'll nick this one off you ) Remove all bookmarks within 20km of a gate and just let everyone instant warp to the gate by default. I so hate copying BM's and bubbles, interdictors and tackling on the other side of the gate works fine.
People dissapoint me. End my dissapointment. |

Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2006.08.16 09:11:00 -
[126]
Edited by: Boonaki on 16/08/2006 09:13:22 1. Planetary RTS, build buildings, defenses, factories, housing for workers, tanks, planetary shields, require space based resources (liquid O2 for pre-terraformed planets) terraforming planets (requires lots of ISK(ISK Sink)), stations in space require stuff from planets.
2. remove local
3. Make the chimera bigger
Fear the Ibis of doom! |

Madame Valerie
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Posted - 2006.08.16 09:16:00 -
[127]
1.) Unnerf big weapons, so they hit small targets again.
2.) Remove Stacking Penalties.
3.) Unnerf Skilltraining, add some sort of Experiance. As more u play as faster u train.
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Evelyn Lavi
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Posted - 2006.08.16 09:21:00 -
[128]
1. A solution to the database-choking "insta" pollution that simutaneously deals with the 0.4 gank camps that compel the need for instas in the first place.
2. Making Amarr ships more useful while keeping them distinct. (sure, make them low-medslot bricks, but give them a purpose. EW resistance, maybe?)
3. Some fixes to really old graphical glitches. The Punisher model is so awful that as decent as the little guy and its T2 cousins are, it's difficult to fly it without cringing.
4. Some wildly imaginative solution to blob wars and POS spamming wars, that permit huge alliances to throw their weight around but leave some tiny hope that the little guys can have some sting too.
5. A little love for PvE. Sick of the same old missions, and I'd love to do stuff for the military and political arms that is more compelling than "get me a danish" or "weed out these drones" or even "go here and pop this guy after four acceleration gates."
6. Make fleet combat closer range overall. Sniping is nice, until it's all both sides do to each other, between dancing from "insta" to "insta" and alphastriking each other's primary ships with wtfpwn T2 ammo.
7. Fix or remove T2 ammo, for god's sake. It's making a mess of things and only benefits campers.
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Evelyn Lavi
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Posted - 2006.08.16 09:22:00 -
[129]
Originally by: Madame Valerie Edited by: Madame Valerie on 16/08/2006 09:20:24 Edited by: Madame Valerie on 16/08/2006 09:18:17 1.) Unnerf big weapons, so they hit small targets again.
2.) Remove Stacking Penalties.
3.) Unnerf Skilltraining, add some sort of Experiance. As more u play as faster u train.
( 4.) Restrict some Constellations to smaller Shiptypes ( < BC ) only.
(5.) STOP NERFING things, start to improve !
Sorry for being rude, but your ideas would be the death of the game!
Just what we need, even MORE compelling reasons to only fly big, bloated, solo pwnmobile battleships. Oh, and adding the usual fantasy RPG staple of "stab zombie frogs for exp?" Dear god, no.
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Drilla
Shinra Lotka Volterra
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Posted - 2006.08.16 09:24:00 -
[130]
1) Remove insta-jump bookmarks. 2) Either remove POS wars or make them fun. 3) Remove the games downtime respawn thing - just freeze the respawn timer (of anything: npc markets, complexes, asteroids etc) during downtime.
Seek not to bar my way, for I shall win through - no matter the cost! |

Scout No343
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Posted - 2006.08.16 09:57:00 -
[131]
Originally by: Evelyn Lavi
Sorry for being rude, but your ideas would be the death of the game!
Just what we need, even MORE compelling reasons to only fly big, bloated, solo pwnmobile battleships. Oh, and adding the usual fantasy RPG staple of "stab zombie frogs for exp?" Dear god, no.
For me EVE is allready dead, since Exodus. Pay for Gametime = Bigger Ships, Pay for GTC = more ISK. At least u are a good customer.
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Marcus Starr
Chosen Path
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Posted - 2006.08.16 10:09:00 -
[132]
1. I'm not sure what the proper term for it is, but it would go with the idea of sub systems. If you want to disable subsystems (e.g. engines, sensors, drone bays, turrets, etc.) your ship's weapons should have a line of sight to it. So if the drone bay is located to the front of the dominix, your ship must be positioned in such a way that your weapons have direct line of sight to the drone bay. The Dominix would have the ability to maneuver so that your weapons are no longer hitting the drone bay, but a fresh part of the ship.
Gives smaller fleets a fighting chance. Ship "C" comes between ship "A" firing on ship "B" absorbing the damage that ship "B" would've taken from ship "A". Funner with joystick implementation! 
2. Skillbook manufacturing. First you would need a specialist to copy the skillbook where skill rank determines the difficulty in copying it. Maybe even a chance that the copy is better than the original so a rank 8 skill becomes a rank 7 or 6.
3. Improvement on stats of COSMOS items. Something between tech 1 (best named) and tech 2 or even between tech 1 and faction/officer/deadspace.
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Kagar
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Posted - 2006.08.16 10:24:00 -
[133]
1: First I would like to see a change in the way T2 BPO's are distributed. But that is hopefully fixed in Kali. 2: Fix WCS, IE hit them with a Nerfbat in the same way that Babe Ruth used to slap balls out of the court. 3: Fix exploitable behaviour, like login traps and portrait packs.
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Raquel Smith
Freedom-Technologies
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Posted - 2006.08.16 10:50:00 -
[134]
1. Ability to save ship profiles: what the mod layout of each ship is and set up orders to fill these layouts.
2. Skill training queues
3. Revamp the insurance model: Let us insure cargo, mods, implants, and better insure tech 2 ships.
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Rimhawk
Caldari Winds of Vengeance
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Posted - 2006.08.16 11:23:00 -
[135]
1. Easier POS management. I can understand limitations on POS like people being unable to fit with more than one pilot present at a ship maintenance array, but why on earth can't we open cans from a hangar, have the hangar just match the normal office hangar rights etc. is beyond me.
2. A less complicated role management system with an improved UI. Aside from the fact that the corp role management UI is not user-friendly and has a lot of glitches (scrolling 500 meters to the right is not a good feature...), the current system is very complicated and lacks a good explanation.
3. Multiple corp wallets linked to sets of roles (I believe this is in in Kali, but not sure). And then with a less complicated interface (see point 2!). Rimhawk V8 Interceptors |

Blowvelt
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Posted - 2006.08.16 11:30:00 -
[136]
manual stearing with a joy stick or mouse
less bugs
NO FEES FTW 
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5T0RM
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Posted - 2006.08.16 11:47:00 -
[137]
i think eve should make the ships more "user" flyable so u can manually fly it if u like.. and a "switch charecter" feature so u dont have to exit the hole game just to switch a charecter and possibly more customizeable ships ^_^
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Maylae Anaria
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Posted - 2006.08.16 12:17:00 -
[138]
1. Longer combat, make ships harder to damage (but harder to repair). Damage models, so bits set on fire and fly off ships that take heavy hits. Heavily damaged ships have reduced stats.
2. Research agents give out limited run BPC's frequently and BPO's infrequently.
3. Tactical environments (nebulas, black holes, pulsars) all have different effects on different ships. One large asteroid belt. 10's of thousands of km big with several warp in points. Hide rarer asteroids (in small qty's) inside theses belts so that a very lucky miner may stumble across one. (also make asteroids applicable to point 4)
4. (more than 3 sorry!)Make it possible to hide in systems (tactical environments) by not showing up on the HUD unless the ships are within your ships/gang members maximum targeting range (+50% ish and skills and stuff).

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Ulric Denrai
Amarr The B-Team
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Posted - 2006.08.16 12:22:00 -
[139]
1. one account 1 name(not 3) 2. ccp have to sell ships for a fair price,no need for bpo`s 3. no jump gates ,.
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Cornelius Murphy
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.16 12:27:00 -
[140]
1 - Skill training Queue.
2 - Remove insta bookmarks but only if replaced with a skill based system that allows you to get closer as it gets higher.
3 - A bloody stable server. It's been an utter disgrace recently. ------------------------------------------
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Too Kind
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Posted - 2006.08.16 12:50:00 -
[141]
Originally by: Blowvelt manual stearing with a joy stick or mouse
Ok, it's a wish list but to be honest, I don't expect it to happen. EVe is imho programmed to support a large number of people, not for low latency. If freeflight became the standard way to pilot your ship, I think that bandwith for each client and the processing power needed on the server side would increase dramatically. I'm sure they had to reprogram a lot e.g. the whole networking stuff and fleet battles might end in a lag-hell¦ with the total unrealistic ship movements (e.g. of fast agile frigs) that I've also seen in freelancer multiplayer mode a few years ago with only a few ships involved.
But we can dream.  -------------------------- Post with your main !!!111 |

Doormann
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Posted - 2006.08.16 12:55:00 -
[142]
1. auto pilot that can be set to dock at the required station. so you can just leave your ship AFK knowing that if it gets there it will dock its self.
2. Custom auto pilot that alllows you to set a route using your instas
3. search function on escrow
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Anders Chydenius
Phoenix Industries
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Posted - 2006.08.16 13:10:00 -
[143]
Originally by: Gunship
2. Remove all bookmarks within 20km of a gate and just let everyone instant warp to the gate by default. I so hate copying BM's and bubbles, interdictors and tackling on the other side of the gate works fine.
3. Do something about local chat, it was newer ment to be a system radar for 0.0 systems.
A point often overlooked, 2 would nerf pirating, but 3 would make it easier... perhaps they balance each other out. To this list, I'd like to add my own #1:
Make LP by corporation instead of by Agent, or give some way to transfer agent LP to a corporate pool with a "tax" on it. ------ {o,o} (__(| -"-"- EVEMon |

Lorette
Gallente Grandma's WIth Guns
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Posted - 2006.08.16 13:14:00 -
[144]
Originally by: Mandrake Knight 1. lag reduction
2. more interface customization
3. less bugs
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Cunny
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Posted - 2006.08.16 14:30:00 -
[145]
1. End T2 lottery. 2. End T2 lottery. 3. End T2 lottery.
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Ather Ialeas
Viziam
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Posted - 2006.08.16 14:54:00 -
[146]
1. Siege mode should affect mining lasers. 2. Seed T2 BPO:s, the lottery is beyond stupid 3. Fix everything in game at the moment, we don't need even more buggy stuff. ------- I'm not an alt. |

Epsilon 1
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Posted - 2006.08.16 14:56:00 -
[147]
1. Local removal
2. Multispect removal.
3. armour EM/thermal resistance balance or EM/Thermal dmg switch for crystals.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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VeNT
Minmatar Freelancer Union
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Posted - 2006.08.16 16:13:00 -
[148]
Originally by: Cunny 1. End T2 lottery. 2. End T2 lottery. 3. Give VeNT a few T2 BPOs.
fixed
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

Kody Gloval
Phantom Technologies
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Posted - 2006.08.17 03:38:00 -
[149]
1. Export Corporate Wallet feature 2. Introduce features/skills/something to allow Bounty Hunting to be a viable profession. 3. Improve the stability of the servers and reduce the lag.
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Herring
Pimpology Pimpology in Mining Player
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Posted - 2006.08.17 04:00:00 -
[150]
1. carrier sized mining ship w/mining drone bonuses
2. titan sized mining ship that mines moons, planets, comets, or whatever.
3. Less freakin lag
Wishing for better mining ships in a system near you. |
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