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baltec1
Bat Country Goonswarm Federation
13632
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Posted - 2014.10.16 04:05:00 -
[31] - Quote
Gizznitt Malikite wrote:
If and when CCP provides destructable stations, then we can talk about docking supercaps in them.
Or we can just let them dock already. Seriously, what exactly do we gain from forcing them to be permanently in space and manned by a high SP pilot? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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Chribba
Otherworld Enterprises Otherworld Empire
13021
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Posted - 2014.10.16 08:26:00 -
[32] - Quote
A super is a risky ship the way it currently is handled, a good risk imo. Allowing them to dock, not only do you remove that risk but you also transfer the risk of the ship in essence only to the production of it. Allowing them to dock should in that case also come with the ability to build them risk-free in a station.
Obviously it would also kill the business I'm in, the fact that 3rd partying became a thing is a very neat outcome of the sandbox and the result of supers not being able to dock so that type of profession would be remove/very limited with allowing them to be docked too.
However, I am fine with allowing them to dock (and get insured or whatever) - but in order to keep my profession (and all that amazing ISK obviously! ), preventing supers to be traded, put on market, contracted, stored in hangar divisions etc would allow the pilots to roam around doing things while at the same time still need people like myself to actually get them traded.
That could be an option of interest even to me.
/c
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Galphii
Caldari Provisions Caldari State
278
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Posted - 2014.10.16 09:48:00 -
[33] - Quote
I flew a Hel for two months before tiring of the 'space coffin' thing. Having the ship be both super powerful and super gimped does not constitute game balance. If these things are allowed to dock, they'll have to be nerfed a bit too, such as getting rid of total ewar immunity etc. But I wouldn't bother flying one again unless I *could* dock so +1 X |

Vittoria Keen
Federal Navy Academy Gallente Federation
0
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Posted - 2014.10.16 10:10:00 -
[34] - Quote
Chribba wrote:A super is a risky ship the way it currently is handled, a good risk imo. Allowing them to dock, not only do you remove that risk but you also transfer the risk of the ship in essence only to the production of it. Allowing them to dock should in that case also come with the ability to build them risk-free in a station. Obviously it would also kill the business I'm in, the fact that 3rd partying became a thing is a very neat outcome of the sandbox and the result of supers not being able to dock so that type of profession would be remove/very limited with allowing them to be docked too. However, I am fine with allowing them to dock (and get insured or whatever) - but in order to keep my profession (and all that amazing ISK obviously!  ), preventing supers to be traded, put on market, contracted, stored in hangar divisions etc would allow the pilots to roam around doing things while at the same time still need people like myself to actually get them traded. That could be an option of interest even to me. /c
i agree with this allow them to dock for refitting and things but do not allow them to be traded, insured,sold on market, contracted,
also to make things more intresting only allow them to dock in SOV null, CCP should create a module for ihubs like the one needed to build them for storing them and there should also be a extra module for the station its self allowing them to be stored, however make it so this module means there cannot be other modules installed like medical centres (no JC installing) or offices (no corp hangers) make it so that if people want to use a station to dock there super then that is basically the whole purpose of that station and nothing more, |

Mr Omniblivion
GoonWaffe Goonswarm Federation
170
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Posted - 2014.10.16 17:29:00 -
[35] - Quote
Vittoria Keen wrote: i agree with this allow them to dock for refitting and things but do not allow them to be traded, insured,sold on market, contracted,
also to make things more intresting only allow them to dock in SOV null, CCP should create a module for ihubs like the one needed to build them for storing them and there should also be a extra module for the station its self allowing them to be stored, however make it so this module means there cannot be other modules installed like medical centres (no JC installing) or offices (no corp hangers) make it so that if people want to use a station to dock there super then that is basically the whole purpose of that station and nothing more,
This is an incredibly amazing idea. The ability to dock could be a sov item that must be online in order to dock or undock the supers. That would cost the alliance isk maintenance, provoke PVP opportunities, and still allow people to own supers without dedicating one highly skilled pilot to the coffin. The vast majority of supers won't be stored in a POS because the roles are so messed up and leaves the corp open to eazy, huge, theft.
I'm fine with not being able to trade them or contract them in a station, as well as not being able to insure them at 100% (although I don't think insurance is a bad idea on them). |

Juan Thang
Old American Syndicate Silent Infinity
31
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Posted - 2014.10.17 12:05:00 -
[36] - Quote
Im sorry, but this would require a rework of every station model. So that the titan doesn't engulf the station when undocking. |

Anthar Thebess
772
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Posted - 2014.10.17 12:13:00 -
[37] - Quote
No. Those ships will be already overpowered after jump drive nerf. You could easily drop super fleet on every station defensive timer, and repair station, while enemy fleet is shooting you. If you are low on armor, dock, click repair, undock.
This could also raise multiple other issues. Supers will be more than fine after those changes.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |

Anthar Thebess
773
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Posted - 2014.10.17 12:29:00 -
[38] - Quote
baltec1 wrote:Gizznitt Malikite wrote:
If and when CCP provides destructable stations, then we can talk about docking supercaps in them.
Or we can just let them dock already. Seriously, what exactly do we gain from forcing them to be permanently in space and manned by a high SP pilot?
Most of the people use holder alts. So you train alt that have 6-7mln sp and if sits in the super while high SP pilot do other stuff.
Now when you have multi character training this is even more easy.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |

Jacob Holland
Weyland-Vulcan Industries
319
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Posted - 2014.10.17 12:41:00 -
[39] - Quote
Querns wrote:An alternate way to solve the undock games would be to only allow supercaps to dock at conquerable 0.0 stations. Note this is not the same thing as a player-built outpost -- conquerable stations are the three stations that are seeded in every conquerable 0.0 region. For example, Deklein's conqs are VFK, 3JN9, and CZD. Currently, these stations are completely useless, having been long-obsoleted by Crius. Giving them the ability to moor supercaps would make them hugely relevant again. I like this idea.
However, I wonder if we should be thinking in terms of regions... In the days I was involved in Sov warfare and so forth, the majority of sov holders were working on a constellation basis (if nothing else it meant you were never more than half a dozen jumps from good fights) with much smaller alliances. Only the really big groups held entire regions. If things head in that direction again (and I hope that they do) then such limited access could lead to coallitions building around those recourses. Far from becoming a conflict driver their rarity could actually limit conflict. I would also suggest that the ability to withdraw such assets from the conflict zone would be important, giving alliances the ability to pull out strategic assets to "fight another day" if null becomes a lot more fluid. I would therefore suggest that NPC stations, perhaps even specific types of NPC station, would also be valuable additions... Perhaps, for outposts, a station service platform could be added which allows "Careening" of Supers (no access to Fitting, Repairshop...etc) at a significant cost to other station services... |

WILLY TROPICAL
Republic Military School Minmatar Republic
22
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Posted - 2014.10.17 13:00:00 -
[40] - Quote
Everything is OP for Anthar Tebess except his ratting carriers. |
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
76
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Posted - 2014.10.17 13:08:29 -
[41] - Quote
Mr Omniblivion wrote:Once Phoebe hits, the lore/mechanic justification that was in place to prevent capitals/supers from taking gates will be void. This is now the time to allow supers to dock. I'm not going into a long winded post about why this is a good idea, but here are a few points:
- Super pilots are effectively trapped in their space coffin
- Supers see significantly less combat than subcapitals. When they are deployed, they rarely explode.
- Forcing supers to park in POS really doesn't lead to much more combat, outside of the rare instance of a bumped titan
- Jump fatigue makes it so supers can't bounce between stations to regen capacitor
Having so much EHP would lead to supers being able to undock and play station games, then lose aggression and redock without real risk of dying. In order to prevent this from being abused, docking rights should come with a 10-15 minute timer specifically prohibiting docking for supers, only caused by pvp aggression. If supers aggress on the undock, they would be unable to dock for 10-15 minutes. Give us more options to engage in PVP rather than locking characters in ships that are stuck in space. Edit: This has been brought up before, but this is considering new information from the upcoming Phoebe patch, so it is not simply a repeat thread.
+1
And about the docking it think the idea from HIC therd is good, if ship is pointed by HIC it can't dock. problem solved \o/
and not only supers, all of the ships. |

Anthar Thebess
777
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Posted - 2014.10.17 13:40:33 -
[42] - Quote
WILLY TROPICAL wrote:Everything is OP for Anthar Tebess except his ratting carriers. I don't rat in carriers. 
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
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Anthar Thebess
777
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Posted - 2014.10.17 13:41:49 -
[43] - Quote
Hairpins Blueprint wrote:
And about the docking it think the idea from HIC therd is good, if ship is pointed by HIC it can't dock. problem solved \o/
and not only supers, all of the ships.
Remote ECM Burst , 1 jamming ship if something is going bad?
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
318
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Posted - 2014.10.17 14:02:17 -
[44] - Quote
I have no Qualms with supercarriers being able to dock so long as there is some way to stop this from turning into Null sec undock shenanigans or even low sec. I don't think anyone wants to deal with that so my suggestion would be once a super docks and undocks it can't dock again for I dunno an hour or two maybe even a day. And i did like the suggestion about the conquerable stations only as well so that could work.
Either way no undock games and im chill with it
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
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Mr Omniblivion
GoonWaffe Goonswarm Federation
182
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Posted - 2014.10.17 14:33:09 -
[45] - Quote
Undock games are the explicit reason I suggested to implement a long aggression timer for docking with Supers. A 10-15 minute aggression timer would mean that a super would have to stop all aggression for 10-15 minutes before being able to dock up and do anything. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
318
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Posted - 2014.10.17 14:36:40 -
[46] - Quote
Mr Omniblivion wrote:Undock games are the explicit reason I suggested to implement a long aggression timer for docking with Supers. A 10-15 minute aggression timer would mean that a super would have to stop all aggression for 10-15 minutes before being able to dock up and do anything.
yeah i was just re-iterating my opinion that was virtually the same as yours, just a bit harsher
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
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Phoenix Jones
Isogen 5
792
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Posted - 2014.10.17 15:01:47 -
[47] - Quote
You run into a significant issue of capital seeding. Actually you exasperate it by 1000X.
Currently Supercapitals are regulated by both the number of accounts that can fly them, and by the storage method for them (being more stored by alt players than in pos's). You allow storage of them in stations, then it basically turns into another arms race of storing massive amounts of supercapitals in seeded stations. It is already currently being done with Carriers and Dreadnoughts. You want to add on the ability to seed Supercapitals in strategic stations all over New Eden?
Currently, if the person has 1 account, they can potentially have 3 capitals (one per character), and they run the significant risk of storing extra capitals in a POS (which most people probably will not do in any-type of front-line areas).
You allow docking privileges, you allow the person to double, triple, quadruple, quintuple their super-capital stash with no limit or regulation regarding the amount they could have. You run into multiple problematic scenarios.
1) Every 5 lightyears, in a station, is a stash of multiple super-capitals ready to drop on any location as needed, to be assigned to any pilot as needed, to be used as needed (the limiting factor isn't the jump drive, its now the player jump clone). This pretty much negates and removes the entire purpose of jump fatigue and the Light year range changes.
2) You make some stations completely immune to being taken over (station under attack, undock 50 supercapitals, as each goes down, undock a new supercapital to replace it. Yes this is ridiculously expensive, but people would gladly do it especially if it was a coalition expense).
3) Insurance. You create a method of throwaway supercapitals (we already have throwaway dreads for ganking supers, etc).
Presently, ingame, there is an artificial limit on super-capitals, and it is based on the number of alts a pilot has. They have to have someone to fly/logoff in the thing to make it a secure asset.
You allow them to dock, you blow the only limiting factor on the amount of super-capitals a player can own on both a personal player level and a alliance/coalition level.
Yaay!!!!
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Mr Omniblivion
GoonWaffe Goonswarm Federation
182
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Posted - 2014.10.17 15:19:43 -
[48] - Quote
You are suggesting that we would stock up an unknown number of supers in stations, but because we currently have to use holding alts, that it's too expensive? I don't think that means what you think it means.
Also, if a coalition is stocking up on trillions of isk worth of supers in multiple stations, that is trillions of isk worth of sunk cash that provides very limited value to the coalition. I would argue that the trillions of isk worth of stockpiled supers would be more valuable distributed as regular SRP to keep all of our tens of thousands of pilots in a combat capable ship across multiple points in the warzone. |

Phoenix Jones
Isogen 5
792
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Posted - 2014.10.17 18:52:49 -
[49] - Quote
Mr Omniblivion wrote:You are suggesting that we would stock up an unknown number of supers in stations, but because we currently have to use holding alts, that it's too expensive? I don't think that means what you think it means.
Also, if a coalition is stocking up on trillions of isk worth of supers in multiple stations, that is trillions of isk worth of sunk cash that provides very limited value to the coalition. I would argue that the trillions of isk worth of stockpiled supers would be more valuable distributed as regular SRP to keep all of our tens of thousands of pilots in a combat capable ship across multiple points in the warzone.
I'm suggesting Everybody would stock up on unknown numbers of supers in stations... everywhere.
There would be no limiting factor on the amount of supers one person or one group could control except for the speed of its production (which most are just straight-out bought from producers).
Currently a person or group can only have as many supers as they have pilots, else they risk them by storing them at towers which have their own set of issues (constant fueling, open targets, forgetting to stront, abandoned, theft, roles, etc). Allowing Supers to dock would be removing that controlling check in the game.
If you want to use a legion of holding alts, no one is stopping you, but each of those alts has a holding person behind it, be it a active member, or a director/ceo storage account for backup supers. Is storing supers on alts or in POS's the best option, I don't believe it is.
But neither is storing them in indestructible stations.
Yaay!!!!
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Jack Carrigan
Order of the Shadow The Revenant Order
3697
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Posted - 2014.10.17 19:25:18 -
[50] - Quote
Also consider the size of supers in comparison to stations. **** wouldn't make sense.
I am the One who exists in Shadow. I am the Demon your parents warned you about.
||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Tug-class Vessel||
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Mharius Skjem
Republic University Minmatar Republic
21
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Posted - 2014.10.17 19:42:50 -
[51] - Quote
baltec1 wrote:Gizznitt Malikite wrote:
If and when CCP provides destructable stations, then we can talk about docking supercaps in them.
Or we can just let them dock already. Seriously, what exactly do we gain from forcing them to be permanently in space and manned by a high SP pilot?
Why don't you just say 'Goons uber alles'
Your such a fan boy.
A recovering btter vet, -áwith a fresh toon and a determination to like everything that CCP does to Eve...
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Mr Omniblivion
GoonWaffe Goonswarm Federation
182
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Posted - 2014.10.17 20:42:15 -
[52] - Quote
Jack Carrigan wrote:Also consider the size of supers in comparison to stations. **** wouldn't make sense.
Also consider Jita 4-4- there is more stuff in there than anywhere else in the game combined. Where do you think all of the minerals to build supers comes from? |

Ghaustyl Kathix
Rising Thunder
38
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Posted - 2014.10.17 23:27:03 -
[53] - Quote
"Guys I bought this ship and it was expensive so it must be better at all things but it has this downside can you remove this downside so it's even better!"
Maybe after the capital ship rebalance, but not in their current state. Supercarriers and titans are way too powerful right now to remove one of their only real downsides. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
182
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Posted - 2014.10.22 19:54:56 -
[54] - Quote
Bumping the ability to dock/undock supers in conjunction with a sov upgrade or module that coordinates super docking. Disabling it prevents docking (or undocking) of supers. |

Gel Musana
LOL a Sticky Situation
39
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Posted - 2014.10.22 20:48:56 -
[55] - Quote
Mr Omniblivion wrote:
- Super pilots are effectively trapped in their space coffin
- Supers see significantly less combat than subcapitals. When they are deployed, they rarely explode.
- Forcing supers to park in POS really doesn't lead to much more combat, outside of the rare instance of a bumped titan
- Jump fatigue makes it so supers can't bounce between stations to regen capacitor
You should have thought about it before getting into it. Any regrets? Super is a choice, a way of EVE life. Why would rule change for you? You don't like it, give me your stuff .
Ideology -ás-h-i-t -álist
https://gate.eveonline.com/Profile/Gel%20Musana
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Frostys Virpio
The Mjolnir Bloc The Bloc
1335
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Posted - 2014.10.22 20:56:25 -
[56] - Quote
I'm not against the idea but I think there should be something put into place to make sure there is no way to amke cache of the things in different part of the galaxy just a clone jump away. Everybody know the price of the things didn't work to keep them rare so thinking that now their cost would prevent people from stockpiling them in more than one forward base is just as silly. The jump drive changes are meant to make capital movement and their location a real strategic decision and being able to just board another ship of the exact same class because it's in another station is a stupid way to work against that.
I know people hate timers/status effect but the history of EVE show us this would be used unless it's it prevented by a hard rule. Something preventing you from boarding a new super unless the previous one was not boarded for X time OR was destroyed for example.
I could remove my request for such limitation only if it gets proven that such usage would be useless. How hard something is to implement is completely irrelevant because we know people will walk 100 miles uphill in the snow while juggling chainsaw in a meteor shower if there is a benefit at the end of it. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
182
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Posted - 2014.10.22 21:00:45 -
[57] - Quote
The Cache/Jump Clone argument really doesn't stick here. Every major coalition is consolidating with this upcoming patch already, and locking up trillions of isk worth of additional assets to stockpile supers is a really bad idea. |

Kesthely
Fleet of the Damned Ace of Spades.
141
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Posted - 2014.10.22 21:42:51 -
[58] - Quote
While personally i would love beeing able to dock supers, so that i can finally buy one and not feel like wasting a lot of time/character potential balance wise and i do not think it a generally good idea.
Undocking games: With Supers capable of docking, you would get a whole new meta in the docking games, where station games and escape mechanics would be increadibly difficult to manage. Although certain good problem solutions would exist, eg extra long docking timers for supers, the inability to deagress within docking range of a station or infinate points makeing you unable to dock, the save storage of such supers would make the sovereign warfare even more inflexible as it is now. With supers beeing able to be stored inside a station, eg only one day of successfull claiming a station could mean to hundreds of supers beeing stationed in a normally hostile station. Such logoff tactics can potentially ruin the game.
This mechanic however could, be cirumvented with a new, rather unpleasent mechanic for super capitals. Allow supers only to dock in player constructed (conquerable) stations. If the Station is captured, All of the supers inside are captured as well. |
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