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Thread Statistics | Show CCP posts - 5 post(s) |

rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.17 10:38:00 -
[1]
Originally by: Daiashi Edited by: Daiashi on 16/08/2006 23:42:16 Edited by: Daiashi on 16/08/2006 23:35:30 Thanks Juwi - preliminary updates added
Added NPC collateral, but I'm not sold yet on ship destruction.
I'd argue they can be a sink in some circumstances - consider the hi-sec shuttle economy, where one might buy a 9000 ISK shuttle from an NPC (ISK sink), and then have it destroyed. It's unlikely to be insured, so the sink isn't balanced by the tap.
The same would be true of any NPC ship where insurance doesn't cover the cost of the ship and insurance.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.17 10:40:00 -
[2]
Edited by: rodgerd on 17/08/2006 10:42:01 Edited by: rodgerd on 17/08/2006 10:41:23
Originally by: Ralle030583
Originally by: Zarch AlDain Give all NPC corps a corporate tax rate of 5% for any character over 3 months old :)
/signed!
But that alone wont solve the problem ;-)
The problem? I didn't see a reference in the blog to there being a problem with inflation in Eve. Or is the "problem" that people who play differently to you have any assets at all?
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.17 19:23:00 -
[3]
Originally by: Ralle030583 Edited by: Ralle030583 on 17/08/2006 10:49:20 Edited by: Ralle030583 on 17/08/2006 10:47:14
Originally by: rodgerd Edited by: rodgerd on 17/08/2006 10:42:01 Edited by: rodgerd on 17/08/2006 10:41:23
Originally by: Ralle030583
Originally by: Zarch AlDain Give all NPC corps a corporate tax rate of 5% for any character over 3 months old :)
/signed!
But that alone wont solve the problem ;-)
The problem? I didn't see a reference in the blog to there being a problem with inflation in Eve. Or is the "problem" that people who play differently to you have any assets at all?
if think that inflation will come one day because much more ISK are generated (agent missions, bounty, insurance) than consumed.. and that have to be fixed in my opinion.
Pre-emptively fixing inflation is a great way to get deflation. Which is a considerably worse problem (everyone sits on their money, because it's becoming more valuable; industry collapses).
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.23 10:20:00 -
[4]
Originally by: Lake Edited by: Lake on 21/08/2006 11:51:37
(Proposals to make T1 vastly more expensive in Empire elided)
Compare the prices of a popular t1 ship (let's say, iterons or badgers) in 0.0 stations where production is fairly limited to just about any place in empire. Even at 0.0 stations with production and with a significant market volume in that type ship prices are comfortably above local mineral value.
Yes, and surely that's the reward for industrialists prepared to wear the risk of nosec production, with the difficulties of access, mining, and getting access to manufacturing facilities. T1 manufacturers, OTOH, can relax in heavily policed space, mine in same, and therefore have razor-sharp margins. I'm not seeing the problem.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.23 10:27:00 -
[5]
Originally by: Bagehi It seems someone is misusing ôeconomic termsö to prove a point. So, in an effort to keep things clear, I will try to straighten out some misconceptions.
Edited by: Athren Soulsteal on 21/08/2006 18:49:40 Below are some important economic terms as they relate to games and directly to EVE which is a GAME Inflation is a rise in the general level of prices, as measured against some baseline of purchasing power. This is where an item, such as a medium hybrid charge, has a base price of ten (10) isk. If you have to pay twelve (12) isk this month for the item which sold for 10 isk last month then you have inflation because you ISK is worth less than before. - Not true. Inflation is a decrease in the value of money compared to a standard. Often inflation is valued as the currency compared to gold, or the currency compared to a weighted average of other currencies, or compared to the weighted average for basic food stuff (wheat, butter, and beef are commonly used). Just because a single item changes in price, does not mean inflation has occurred, that is called ôprice fluxuationö.
Thank you. My head was getting sore every time I read an axe-grinding T2 that (willfully or otherwise) assumed the high price of one group of items in an economy represents proof of overall inflation.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.24 05:01:00 -
[6]
Originally by: dalman
It's quite easy for everyone to understand that the total isk that is generated is much much higher than the isk that is removed. And that the total ammount of isk that exist in EVE grows with many many billions each day. And one of the reasons I've always been against the insurance.
A mild ISK faucet is no bad thing considering we have a constant increase in population. And insurance is valuable for gameplay reasons explained by the devs - without some risk abation many player simply wouldn't risk PvP or even many combat missions, since the price of failure would become prohibitive.
Now, if inflation became a problem - and I don't know that it has - and insurance is part of the problem there are plenty of ways to reduce the ISK faucet without crippling the gameplay benefits of insurance; once obvious one is to remove insurance payouts for players who have been Concorded (which would mostly affect PvPers, who presumably don't need the crutch of insurance to go into combat).
Small inflation should also encourage people not to sit on their money; we don't have any real investment infrastructure in-game that allows us to gain a significant passive income, so sitting on your money in an inflationary environment is a way to lose it. This ought to encourage us to put our ISK into investments that we think will make us money, stimulating industry (by buying ships, for example).
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