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Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2138
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Posted - 2014.11.16 20:59:54 -
[181] - Quote
Carribean Queen wrote: How about no. T3's are fine as they are now and should be expanded upon, seeing as how they have yet to give us the remaining subsystems for them.
T3 ships are just as much better than T2 as between T2 and T1.
They're fine. Stop complaining and fly one. They're not even THAT expensive anymore, unless you bling them out like a mission-runner zombie's Marauder.
And, as has already been mentioned, we only got half the subsystems we were intended to have. It's because of tripe like this that we don't even have a T3 for every size category.
Now, bring on the T3 Frigs, BShips, Industrials, and *possibly* Caps (but don't go overboard on the caps.... I'd be happy with just an anti-subcap Dread)
That moment when you realize the crazy lady with all the cats was right...
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King Fu Hostile
Imperial Collective Unsettled.
248
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Posted - 2014.11.16 22:02:32 -
[182] - Quote
Hasikan Miallok wrote:Hengle Teron wrote:Kaarous Aldurald wrote:
Oh Lord please no. EVERY time they touch exploration it gets worse than it was before. If they revisit it again there won't be anything left.
lol, so true yah for some odd unfathomable reason ... 1. "Here is an awesome elite specialized career where you get to sneak around discovering awesome really rare stuff that makes you huge bucket loads of ISK" PLUS 2. " here is a great noob career that is really easy to learn and skill up for and absolutely anyone and everyone can do it really easily" has not worked out as a good combo for them. You would think those two things would just go together huh.
And then again, they do go along really nicely. Running hisec datas and relics is accessible to new players, but running low and null DEDs on a regular basis actually requires a certain level of competence, and the high end ones decent kit too.
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King Fu Hostile
Imperial Collective Unsettled.
248
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Posted - 2014.11.16 22:04:44 -
[183] - Quote
Oh and looking very much forward to D3s.
Their mode-based operation opens up new combat styles and tactics, which is the best kind of development.
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Vincintius Agrippa
F L O O D
66
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Posted - 2014.11.20 18:33:23 -
[184] - Quote
Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap.
Can't really balance something that's meant to be configurable to any pilots individual taste. T3's aren't better at any specific task that's a dedicated t2. They're just average in all things. Being average shouldn't be seen as op or unbalanced. I've seen so many guys get cheesed because their Hac just got wrecked by a T3 with dead space and officer(rarely) mods. Overall, a t3 is better than a t2. Not because it's just a higher tier, but because T3's are selective in their configurations. I mean really, it's modular. T3 owner can drastically change the stats over all functions of their ship. Precise control over ships design aspect. That is a t3 greatest asset.
Now, I can understand how some people feels about t3 being quicker to train for than the lower tiered T2s. This is true to some degree. The skill sets are a bit different. I know some time ago when I looked at what to train a particular Hac would take 45 days to train, while the t3 would take like 27 or so. T2's have some extra skills to train to IV and V, capacitor skills and other stuff. T3, require only training for the subsystems and racial cruiser. Most of this stuff gets trained to 5 when we first start eve. Navigation V for the propulsion subsystem for example. Power grid, electronics etc. Obviously, t2 weapons. I shy away from calling it unbalanced, but rather waste/ missuse of skill training. But, you loose skill points when you die in a t3. Anyway, you are training for the empty hull and subsystems.
Only YOU can prevent internet bullying!
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