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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Indahmawar Fazmarai
3156
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Posted - 2014.10.29 12:58:08 -
[91] - Quote
Ancient Soule wrote:Take this from a new player/CEO perspective and maybe it will make sense to people who have 10,000 hours of experience demolishing new players and new corps.
As this game is steadily losing subs, I feel it's a chance to grab a few new players who have paid for a year to set up their skill queue, for a very long period, pay for that period, then return at a much later date hoping that the game will have improved.
This is a feature that should have been obviously implemented ages ago, if they originally upgraded the skill queue to 24 hours, why did they have that restriction and not make the unlimited skill queue then?
From my perspective which experienced players would not understand, since they learned when EVE was in a different game state, experienced players bunch up into large networks through huge coalitions that are blue to each other and take on easy targets such as new players and corps. I have been recruiting constantly since I started in January, and have a total of 9 players including myself, 3 of us know each other as friends, so 6 real new recruits. ALL of these people are inactive. The other 50 or so people that have been in this corp were the following:
1) New players that quit EVE (the majority) 2) A few older players that quit EVE 3) Awoxers that gank and cause disruption internally 4) Spys that cause paranoia internally 5) Thieves
I would just like to say that this game is not difficult, it's actually the opposite. There are very few options as in how to play the game compared to other massive online games. It would be nice to have more than a few options as to how to play the game.
I played this game for a little while in 2009 and have some good memories from that. However 2014 I have been constantly targeted by large groups of experienced players like I killed their cat.
Are there any experienced alliances/corps that actually destroy each other instead of new players/corps? Maybe I'm just unlucky and everyone decided to target me because they don't like how my portrait looks.
Great feature, but at this point seems to be a way to try and trick people into sticking with the game.
I probably am going to stick with the game, but instead of trying to do something that's remotely interesting (wormhole space), I will use the game option that is currently available to me for a few years until I learn my lesson. Stare at rocks in high sec except for the other 99% of the time I will be at war because our scoreboards scream "easy targets, easy kills!!! MOAR!!!".
*end rant*
Yes I suck and am a noob, and I'm thinking about playing WoW instead. However I have tried to coexist in this game with the community and they reject us and instead use me as meat for easy kills (the more tempting option).
Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK...
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Ptakk
One Man Gang Mining
3
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Posted - 2014.10.29 13:13:28 -
[92] - Quote
Nice first step. Now why don't you consider actually reducing the training times - the skills in my opinion take too long to train. 20 years to train all skills in game is too long! Half them you know it makes sense! |
Malou Hashur
Ministry of War Amarr Empire
29
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Posted - 2014.10.29 13:17:23 -
[93] - Quote
This has been mentioned before but not really answered:
How about adding the facility to inject skills that you cannot currently train, but where the pre-requisites are already present in the skill queue.
At the moment, you have to change to a different skill while a pre-req finishes, then inject the higher skill later.
Now that you have done some work on the queue, it would be so much easier if we could just add all the skills required. |
Luke Damon
EVE University Ivy League
0
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Posted - 2014.10.29 13:19:17 -
[94] - Quote
The way this is being positioned is as an incremental feature increase. First there was no queue, then there was one that was 24 hours long, and now there is one that is essentially unlimited but which for "safety" reasons (what does that even mean?) they have to limit to 50 entries. I don't criticize the 50 entries thing. What I'm suggesting is that the tone of the blog entries, making out that this is a natural and staged feature progression that was essentially intended all along, belies the fact that this is something CCP has steadfastly refused to do for ten years.
The need to even have any sort of skill queue could have easily and elegantly been removed from the very beginning by simply causing skill points to accumulate whether or not a skill was in training. They would accumulate into an unused pool when a skill wasn't in training, and when a skill to train is later selected, training of that skill would (first) draw from the points in the pool (adjusting the number based on what attributes that skill uses as primary and secondary). Easy peasy. No queue ever needed again.
The mechanics of how they should implement this huge policy shift is really neither here nor there, though. The point is that it is a huge policy shift, and being ten years past time when they should have done it begs the question why now? There is no greater player sentiment today demanding this than there was the day Eve went Online. If it was player-motivated it would have happened ten years ago. This is not about giving something to players.
So if it isn't about giving something to players, what is it about? It's about that lovely little requirement that if you or I ever want to train our alts simultaneously, we've got to essentially pay for another account. This is about CCP selling PLEX. Unlimited queue makes this more attractive since we can dump a huge skill queue on one and leave it while we play the other. This is all about CCP's profits, and not even a little about what is good for players.
So while I, like most everyone else, certainly intend to take advantage of the new "feature", I do not join the hallelujah chorus of "thank-you"s and "wow this is great". Having a broomstick removed from one's backside after ten years may indeed induce a feeling of relief. It still begs the question, why did you shaft us for ten years.
Let me be the first, then, to respond to this "feature" the way I think we all should:
IT'S ABOUT BLOODY TIME! |
Tau Cabalander
Retirement Retreat Working Stiffs
4287
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Posted - 2014.10.29 17:09:28 -
[95] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE? The extended queue is especially useful to new capsuleers, as they can easily fill a 24 hour queue with dozens of skills. An average level 3 skill takes about 3 hours.
I believe the blog also states that it makes possible the future ability of being able to drag-and-drop ship masteries into the queue. |
Arcos Vandymion
White Beast Inc.
72
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Posted - 2014.10.29 21:25:24 -
[96] - Quote
Best change coming in Phoebe so far - pluswan for that. Right on the level of the EFT format import - now if only we could import our EVEMon skillques ..... |
Primary This Rifter
4S Corporation Goonswarm Federation
125
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Posted - 2014.10.29 21:28:18 -
[97] - Quote
Indahmawar Fazmarai wrote:Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK... Those people are idiots, those things can be milked for so much more than 500m.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Rain6637
GoonWaffe Goonswarm Federation
23406
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Posted - 2014.10.29 22:24:46 -
[98] - Quote
http://i.imgur.com/fRvUroK.jpg
why are my pilots being fed these lies. do you know how hard it is to unravel so much dogma with every single pilot in my command?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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PerrinBash
All The Rage
0
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Posted - 2014.10.29 22:42:10 -
[99] - Quote
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit. |
Arcos Vandymion
White Beast Inc.
72
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Posted - 2014.10.30 10:05:59 -
[100] - Quote
PerrinBash wrote:Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit.
Seriously? Ctrl+C and Ctrl+V ?
Please consider another option, thanks |
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Xe'Cara'eos
A Big Enough Lever
218
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Posted - 2014.10.30 12:57:28 -
[101] - Quote
I have a query:
as of now it is possibly (though unlikely and impractical) to queue more than 50 very short skills (eg, get gunnery targeting, ewar, launcher operation, drones, refinery efficiency, science, navigation and other 'root' skills to V, then whack in about 60+ skills at lvl 1 and 2) (and then something else to fill the window - such as a skill at lvl 3)
will we be still able to do this within the 24hr window in phoebe, and then put a 51st skill to fill the window, or will that limit of 50 be however long skills take, even if it's only 21hrs ish?
ta
Xe
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Ranger 1
Ranger Corp
5955
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Posted - 2014.10.30 14:52:52 -
[102] - Quote
Arcos Vandymion wrote:PerrinBash wrote:Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit. Seriously? Ctrl+C and Ctrl+V ? Please consider another option, thanks At least you were able to make sense of his post.
To me it looked like a bunch of unrelated partial sentences strung together in no particular order, then tied to an even more unrelated full sentence at the end for fun.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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ergherhdfgh
Imperial Academy Amarr Empire
208
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Posted - 2014.10.30 18:11:31 -
[103] - Quote
I doubt you'll have many people not happy with this change.
I realize it does bring the potential of having someone put in a year long skill queue and then paying up front for a year of game time and never even logging in for that year and totally loosing interest in the game but you can loose interest in the game other ways and I think those people would probably be leaving regardless.
However not having to change you queue around to make sure you have several days in queue when an expansion is set to release as well as being able to go on a 2 week vacation without having to do contortions to make your skill work I think will be far more of a benefit. Especially for older players that are esssentially just putting skills in to have something training and rarely gain access to anything new with skills. |
Alavaria Fera
GoonWaffe
6478
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Posted - 2014.10.31 05:23:35 -
[104] - Quote
Primary This Rifter wrote:Indahmawar Fazmarai wrote:Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK... Those people are idiots, those things can be milked for so much more than 500m. Like disbanding a major nullsec sov holding alliance, you mean?
And then I think that guy quit anyway. But -with this- he could suddenly come back to a perfect subcap alt. I mean 10 years limit, that is amazing.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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stoicfaux
5371
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Posted - 2014.10.31 20:39:35 -
[105] - Quote
Khem wrote:I do not understand who really benefits from this change: Hypothetically, parents with small children and spouses who decide that 'we' needed to make daddy's office into a play room. Which is fine except that daddy had to move his baby home built PC to the nursery, but the move happened before the baby moved downstairs into the kids' bedroom, so daddy, who goes to work when it is dark and comes home in the dark and whose only playtime is after 10pm, cannot play because the glare from the monitor and tippy-tappy of the keyboard would wake the baby and the wife.
tl;dr- parents of small children cannot guarantee when they can login next, especially if you live in city with a large Ikea store (IKEA apparently stands for 'large store full of OMG-how-cute-is-that kid furniture and kid stuff store.')
Hypothetically, of course.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Lando Cenvax
State War Academy Caldari State
14
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Posted - 2014.10.31 21:25:13 -
[106] - Quote
Now that we can queue skills almost forever, can we also inject them anytime?
Currently the game checks for prerequisites at injection, which is a stupid game-mechanic. Instead it should check for pre-reqs when training it to Level1, so especially new players can actually create a longer queue... (This doesn't change game-play just takes out the need to log on for every skill-injection! Think about it!) |
Abrazzar
Vardaugas Family
5023
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Posted - 2014.10.31 23:47:34 -
[107] - Quote
I just realized I have no idea what to put in there. I always spontaneously chose once one queue ran out.
Sovereignty and Population
New Mining Mechanics
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Alty McAltypants
Eretz Israel
1
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Posted - 2014.11.01 16:13:49 -
[108] - Quote
Infinite (or 10 year) skill queue is a great change, thank you.
Question: Might it be possible in the future to que other activities?
For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already.
Could it be, in the future, a possibility of queuing up another set of 10 jobs to start immediately after the original 6 hours of manufacturing jobs had finished?
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Lando Cenvax
State War Academy Caldari State
14
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Posted - 2014.11.01 17:33:53 -
[109] - Quote
Alty McAltypants wrote:For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already. Before that, there should be a queue option for onlining modules... Because onlining modules is really pain in the arse... |
Josef Djugashvilis
2639
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Posted - 2014.11.01 22:52:11 -
[110] - Quote
Ashlar Maidstone wrote:While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.
I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature.
Don't like it, don't use it.
This is not a signature.
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Rain6637
GoonWaffe Goonswarm Federation
23657
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Posted - 2014.11.02 07:07:43 -
[111] - Quote
because that's what makes a feature worth having
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Alexis Morphias
Migrant Workers' Union Northern Associates.
0
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Posted - 2014.11.02 07:19:17 -
[112] - Quote
Can someone please clarify this for me:
Will I now be able to inject and plan out skills that are also dependent on each other?
Example:
If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise... |
Mag's
the united
18118
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Posted - 2014.11.02 08:43:49 -
[113] - Quote
Alexis Morphias wrote:Can someone please clarify this for me:
Will I now be able to inject and plan out skills that are also dependent on each other?
Example:
If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise... No you couldn't. At present there is no mechanic in place that allows you to inject a skill, unless you already have all the prerequisites trained. They are however, talking about changing that.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Nathan Shavit
Shavit Risk Management
19
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Posted - 2014.11.02 11:24:10 -
[114] - Quote
CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! YES! Your timing could not be better! My schedule is too busy to log in every ~24 hours and I had considered to simply quit EVE Online entirely. Glad I don't have to
There is no problem an air strike cannot solve.
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Lady Rift
What Shall We Call It
95
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Posted - 2014.11.03 20:35:37 -
[115] - Quote
Alexis Morphias wrote:Can someone please clarify this for me:
Will I now be able to inject and plan out skills that are also dependent on each other?
Example:
If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise...
it allows you to train all BS to V and when you come back inject marauders then you would be able to fly them all and not only just one. |
Rain6637
GoonWaffe Goonswarm Federation
23721
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Posted - 2014.11.04 17:36:03 -
[116] - Quote
at marauders I
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lady Rift
What Shall We Call It
97
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Posted - 2014.11.04 19:13:57 -
[117] - Quote
Rain6637 wrote:at marauders I
hey so i'm a little concerned about setting long skill queues and then missing an upcoming empty skillqueue.
set 10 years for a queue. you wont miss it even if you do for a couple days you will have 10 years of unstopped skilling. |
Rain6637
GoonWaffe Goonswarm Federation
23725
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Posted - 2014.11.04 19:23:13 -
[118] - Quote
I don't think the 10 years can be reached with 50 skills. even if each skill was a 2 month train, that's 100 months.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lady Rift
What Shall We Call It
97
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Posted - 2014.11.04 19:25:13 -
[119] - Quote
oh no the blasphemy of the 50 skill limit, how shall we ever survive |
Rain6637
GoonWaffe Goonswarm Federation
23725
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Posted - 2014.11.04 19:28:25 -
[120] - Quote
yeah sorry i misunderstood what you were saying, I edited a proper response. my bad.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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