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CCP Phantom
C C P C C P Alliance
4852

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Posted - 2014.10.28 14:16:36 -
[1] - Quote
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).
Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!
CCP Phantom - Senior Community Representative - Volunteer Manager
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Jeremiah Saken
The Fall of Leviathan
101
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Posted - 2014.10.28 14:24:24 -
[2] - Quote
Finally!!!
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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im mrmessy
SUNDERING Goonswarm Federation
28
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Posted - 2014.10.28 14:26:35 -
[3] - Quote
I'd much rather the removal of skill clones or attribute implants. |
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CCP FoxFour
C C P C C P Alliance
3591

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Posted - 2014.10.28 14:26:53 -
[4] - Quote
YAY! Phoebe cannot come fast enough! :D
CCP FoxFour // Game Designer // @CCP_FoxFour
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
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Posted - 2014.10.28 14:29:30 -
[5] - Quote
(Nod of approval) |

Oh Takashawa
Body Count Inc. Pandemic Legion
77
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Posted - 2014.10.28 14:30:07 -
[6] - Quote
Good start, but please expand it soon to let us queue up skills that aren't yet injected and have them auto-inject from our hangar. |

Greygal
Redemption Road Affirmative.
251
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Posted - 2014.10.28 14:30:57 -
[7] - Quote
Love this! GÖÑ GÖÑ GÖÑ GÖÑ
I'm finding myself more excited for Phoebe than just about any other release in the past three or four years, so much awesome!
Hope you can eventually add the ability to inject skills that we don't have the prerequisites completed for SoonGäó but in the meantime, this is spectacular!
Thanks for all that you do! GÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams and monthly NewBro new player roams!
Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information
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Marcus Coban
Brave Newbies Inc. Brave Collective
1
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Posted - 2014.10.28 14:31:22 -
[8] - Quote
Please add EVEmon skill plan import :D |
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CCP Guard
C C P C C P Alliance
4926

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Posted - 2014.10.28 14:32:22 -
[9] - Quote
Queueueueueueueueueueueueueueueueueue...etc.
\o/
CCP Guard | EVE Community Developer |-á@CCP_Guard
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
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Posted - 2014.10.28 14:32:41 -
[10] - Quote
Marcus Coban wrote:Please add EVEmon skill plan import :D
BRILLIANT! |

tgl3
Wormhole Engineers Greater Realms
523
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Posted - 2014.10.28 14:34:58 -
[11] - Quote
Cue the queues. A good change!
Twitter - TG_3
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Lyta Jhonson
Science and Trade Institute Caldari State
64
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Posted - 2014.10.28 14:38:41 -
[12] - Quote
CCP Delegate Zero wrote:... look forward to your feedback and ideas about the skill-training system and related gameplay. Ability to train Level 6 please. You now, you will have to add it sooner or later. |

Quintessen
Messengers of Judah Socius Inter Nos
416
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Posted - 2014.10.28 14:40:25 -
[13] - Quote
Very nice addition.
I would like to see improvement and a modernization effort in the skill queue UI. Also creating a skill plan import format or supporting read/write from CREST so tools could be used to manage it would be nice. Though, frankly, I prefer in-game tools to external tools because it makes the game easier to get into. The simple requirement for having to tell someone that they need to install 3-4 tools from one-off sources makes it a harder sell.
I would love to see a skill requirement graph. And choose skills to train from there. I did like some of the version of the DUST skill trees. EVE is pretty much the only game I know of that requires you to keep all this information in your head for what leads to what and what is required for what. It makes the whole thing that much harder without adding any real gameplay decisions.
I hope you all come back to the UI sooner rather than later -- because it's so important. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1554
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Posted - 2014.10.28 14:40:46 -
[14] - Quote
yay \o/
lost so many hours due to work, RL and other things. very much appreciated !
Build your empire !
Start today ! Rent Space in Perrigen Falls and Feythabolis
Contact me for details :)
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Rain6637
GoonWaffe Goonswarm Federation
23270
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Posted - 2014.10.28 14:45:41 -
[15] - Quote
med clone costs...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
108
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Posted - 2014.10.28 14:45:53 -
[16] - Quote
only 10 years? sheesh... it should atleast be 20... 
anyways, usually my plans are about a year long anyways, now I can blop the whole thing in, the EVEmon skill plan import would be cool.
most likely I will use it for training themes, like sorting jumping skills, or gunnery skills and so on, instead of just having a massive 10 year long queue. I could imagine some alts having a 10 year long queue, so one never needs to worry about them again, mains need more agility in their skill planning.
Two next things you should look into, making it possible to have all 3 chars training at the same time for the 10 years, and programming injections of bought skill books, so the training doesnt need to stop because one forgot to log on to inject piles of books. |
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Chribba
Otherworld Enterprises Otherworld Empire
13075
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Posted - 2014.10.28 14:56:37 -
[17] - Quote
Soooooo long!
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Mike Azariah
DemSal Corporation DemSal Unlimited
1733
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Posted - 2014.10.28 14:56:45 -
[18] - Quote
I am happy for people whose careers deploy them a distance from the net. Now they can still at least train without having to risk censure from acct sharing or loss due to training time not used.
m
Mike Azariah-á CSM8 and now CSM9
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Sam Spock
The Scope Gallente Federation
6
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Posted - 2014.10.28 14:58:01 -
[19] - Quote
Even as a newer player I think this is awesome! I have four accounts and hate it when I realize I forgot to check the queue on one of them and it sits there for hours not training.
One idea to add to the ability to schedule the automatic injection of skill books would be to allow you to select an item like a ship and click a button to add all prerequisites to the queue. Perhaps also be able to select a mastery level of a ship you already have and set the queue to train to that.
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Vincent Athena
V.I.C.E.
2927
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Posted - 2014.10.28 15:10:07 -
[20] - Quote
Oh Takashawa wrote:Good start, but please expand it soon to let us queue up skills that aren't yet injected and have them auto-inject from our hangar. Or: Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled.
http://vincentoneve.wordpress.com/
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Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.28 15:28:11 -
[21] - Quote
yessss. finally I can que 48 hour of skill |

Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.28 15:31:01 -
[22] - Quote
Mike Azariah wrote:I am happy for people whose careers deploy them a distance from the net. Now they can still at least train without having to risk censure from acct sharing or loss due to training time not used.
m
Thankyou =P
I'm overseas in Japan till hopefully next August, and without knowing if I will have access for a few days or even a week sometimes, this means that I wont have to save long skills for uncertain times. |

Scarlet Bear
Alliance Mining Operations Command Space Warriors
3
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Posted - 2014.10.28 15:31:55 -
[23] - Quote
CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!
Will this long queue even still run if you run out of sub and have a 300day queue as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this or would the queue just stop dead till you resub game time |

Vincent Athena
V.I.C.E.
2928
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Posted - 2014.10.28 15:33:36 -
[24] - Quote
Scarlet Bear wrote:CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! Will this long queue even still run if you run out of sub and have a 300day queue as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this or would the queue just stop dead till you resub game time Right now training stops when your sub expires. I expect that rule will continue to be true.
http://vincentoneve.wordpress.com/
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CCP Turtlepower
C C P C C P Alliance
197

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Posted - 2014.10.28 15:40:07 -
[25] - Quote
Vincent Athena wrote:Scarlet Bear wrote:CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! Will this long queue even still run if you run out of sub and have a 300day queue as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this or would the queue just stop dead till you resub game time Right now training stops when your sub expires. I expect that rule will continue to be true.
That is correct. |
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Maruk Ihnati
V I R I I Ineluctable.
31
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Posted - 2014.10.28 15:45:39 -
[26] - Quote
Now we need to link the queues of two Characters on the same account, so we don't have to log out / log in / log out / log in. That 40 seconds it takes to log in the other Character is crucial.
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Kossaw
Body Count Inc. Pandemic Legion
102
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Posted - 2014.10.28 15:47:39 -
[27] - Quote
For such a "little thing" this change speaks volumes about the new development strategy at CCP. Thankyou CCP Seagul.
WTB : An image in my signature
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Cor'len
Remnant of an Empire
7
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Posted - 2014.10.28 15:57:41 -
[28] - Quote
Bestest change in Phoebe. |

BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
55
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Posted - 2014.10.28 15:58:30 -
[29] - Quote
DARN! Now there is no reason to update skills at work... Beyond that I'm happy to see this change.
YouTube: kds119
Twitter: @realkds119
Blog: derptw.blogspot.com
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ugh zug
100
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Posted - 2014.10.28 16:08:08 -
[30] - Quote
Excellent, now I'll have something to play with while waiting for my month long jump fatigue timer~!
Want me to shut up?
Remove content from my post, 15 bil.
Remove my content from a thread I have started 30bil.
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Ab'del Abu
Atlantis Ascendant
95
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Posted - 2014.10.28 16:11:22 -
[31] - Quote
I like it. Though I would like to be able to inject skills for which I still lack other required skills. |

Sir Livingston
Club Deadspace
267
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Posted - 2014.10.28 16:12:13 -
[32] - Quote
i'm looking forward to it
EVE Online. Is there a game more worthwhile to play? Nope.
http://www.youtube.com/JonnyPew
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Bienator II
madmen of the skies
2929
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Posted - 2014.10.28 16:17:16 -
[33] - Quote
extended downtimes - we no longer fear you!
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Axena Vulvar
Warp to 100
0
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Posted - 2014.10.28 16:28:44 -
[34] - Quote
Nice job ...
what i still miss is the capability to rearrange the queue by drag and drop.
You still have to remove all skills > put the one in you want > readd all removed ones.
And now imagine you have to do it with 50 skills  |

Ashlar Maidstone
ImaNicePirate.com
121
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Posted - 2014.10.28 16:34:25 -
[35] - Quote
While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.
I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature. |

stoicfaux
5360
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Posted - 2014.10.28 16:39:51 -
[36] - Quote
Bah, we need ~1,000 entries in the queue so I won't have to login for 12 years (at which point I will need to login to buy more skill books.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Daedra Blue
Atomic Biohazard
64
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Posted - 2014.10.28 16:41:51 -
[37] - Quote
im mrmessy wrote:I'd much rather the removal of skill clones or attribute implants. Remove skill clones cost, so i can PvP again. |

Chichax
ExoGen Foundation The DEAD Alliance
1
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Posted - 2014.10.28 16:41:52 -
[38] - Quote
This is certantly a move to the right direction. I do fear that in practice the skill que system is still limited by not being able to inject skills that you do not currently have the requirements.
This is kind of weird since the Drag&Dropping (that is currently in the game btw) does the required checks already. |

Indahmawar Fazmarai
3155
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Posted - 2014.10.28 16:42:21 -
[39] - Quote
Very nice QOL improvement. I recall the pre-queue times as I started playing with Dominion and back then the queue was a godsend. This improvement is a very nice one as the queue was unfortunately inadequate to dealing with skills that run over a day (like, every skill to 4), but probably back in the days it made sense to force people to log in and play each now and then.
Now, we can just pay, queue and forget, with only the minor hindrance of prerrequisites. Isn't CCP spoiling us? 
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Ereshgikal
Pigs and Sows Tactical Narcotics Team
46
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Posted - 2014.10.28 16:50:05 -
[40] - Quote
im mrmessy wrote:I'd much rather the removal of skill clones or attribute implants.
Rain6637 wrote:med clone costs...
..and I like some chocolate ice-cream, since we are obviously not talking about the changes presented in the devblog.
On-topic: I like the new queue a lot, but come on, 10 years? I am planning my retirement gank character here! ;) |

Vireck
Octopoda
6
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Posted - 2014.10.28 16:50:39 -
[41] - Quote
Vincent Athena wrote:Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled.
This please for the next iteration of work on this topic 
In the case where the pre-reqs are not already trained, allow the skill to be inserted in a position after the pre-req skills in the queue |

Sulindra
Zervas Aeronautics The Bastion
23
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Posted - 2014.10.28 16:54:29 -
[42] - Quote
Yay! Awesome! Now if we can just get rid of pausing our training queue to JC! |

Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
143
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Posted - 2014.10.28 16:58:31 -
[43] - Quote
I remember some time ago if someone posted in GD asking to have the skill queue extended he would get drowned out immediately (mostly by bittervets) with replies along the lines of "NOOOO heathen! Thou shalt be happy with what you got! Iiii remember the DAAAAHK times - befooooah the queue! Log in, infidel!"
Not ashamed to admit I used to be one of those guys (well - not me, but... you know). Now it all seems to make sense and I'm quite looking forward to this feature.
No point to this post, really. Just a random reflection on how times change. And with it habits, priorities and so on. |

Darirol
Origin. Black Legion.
11
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Posted - 2014.10.28 16:58:45 -
[44] - Quote
it has probably been posted here already, but some way to auto inject skillbooks would be nice, or allow skillbook injection without requirements.
i once lost cyno 4 and electronic upgrades 5 on one of my cyno alts, i couldnt train cyno back to 4 without having electronic upgrades on lv5. so injection without requirements doesnt even require new back ground mechanics. |

Grismar
Vertigo Corp
0
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Posted - 2014.10.28 17:06:43 -
[45] - Quote
Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. |

Dominique Vasilkovsky
BFG Tech
25
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Posted - 2014.10.28 17:09:27 -
[46] - Quote
50 entries is a good start but 100-200 would be a better limit.
As has been stated a workaround for skill injection would be welcome. However something I would love to have is to queue up attribute remaps in the queue as well.
Oh btw, I'm subbed until January 2020 so this feature will be maxed out from my point of view.
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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Lady Zarrina
Republic Military School Minmatar Republic
162
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Posted - 2014.10.28 17:22:08 -
[47] - Quote
Many more smiling faces. Keep it up.
EVE: All about Flying Frisky and Making Iskie
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Milla Goodpussy
Federal Navy Academy
71
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Posted - 2014.10.28 17:43:01 -
[48] - Quote
how many times must this even be discussed.. they should cut it short and simple.
not create another debate thread on the goods vs the bads. get over yourself ccp and just get to work god darnit!. I see no reason for this thread to even be created yet to just raise up another stupid debate over a good valid change.. eve online = debate online. everything is debated, everything.. get on with your job and do your work dev's.. ffs! |

flaming phantom
T.R.I.A.D Ushra'Khan
42
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Posted - 2014.10.28 17:51:06 -
[49] - Quote
Awesome. Now i don't have to fret about my skill queue ending
Although I hate to be the one nay sayer, but I am against preinjecting skills. That would make it so that anyone living in null or WH could buy all the skills they need. Part of the current challenge is having to move in higher end skill books and sometimes seeding markets with them. |

Sentient Blade
Crisis Atmosphere
1384
|
Posted - 2014.10.28 18:13:54 -
[50] - Quote
This is good news.
I'd like to see the trial period have a slightly longer restriction on it though; I think 2 or 3 days of training would be more appropriate. After all, remembering to update a bunch of skills is not exactly beneficial to the new player experience.
Now what we need is in-game suggested skills that mix certificates (i.e. some defence, some nav, some fitting etc) that can be added single-click. |

Altrue
Exploration Frontier inc Brave Collective
1353
|
Posted - 2014.10.28 18:14:15 -
[51] - Quote
Good changes indeed !
Now that CCP is rightfully aknowledging that paid subscription desserve its skillpoints... Is there any plan to give us unallocated skillpoints in relation to the amount of time spend on a subscribed account without any skill training ?
Not only would it be fair, but I'm pretty sure that it could bring up a whole lot more customers. You have no idea how many people paid for three months and left the game after two weeks, in the past, say, 6 years... If you were to tell these people "hey look, since you paid your subscription and didn't put skills in the skillqueue, we decided to give you free sp!", a good portion would probably come back to try EVE again 
You could pick a rate like 2 000sp/hour, which is very very low I believe.
Signature Tanking - Best Tanking
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Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.28 18:14:37 -
[52] - Quote
Darirol wrote:it has probably been posted here already, but some way to auto inject skillbooks would be nice, or allow skillbook injection without requirements.
i once lost cyno 4 and electronic upgrades 5 on one of my cyno alts, i couldnt train cyno back to 4 without having electronic upgrades on lv5. so injection without requirements doesnt even require new back ground mechanics.
if its injected you can train it even if you are missing the prerequisite for it, that is how it works now. |

TheSmokingHertog
TALIBAN EXPRESS
254
|
Posted - 2014.10.28 18:39:49 -
[53] - Quote
Please revisit this part of the skill queue; "skills that fit within the queues time-frame" > http://puu.sh/cumbv/b5f7f83205.jpg
Make a filter option to filter skills on 24h / 48h / wk / 2wk / month to set a skill that fits with the time you go on holiday, to your mom, etc. Would be appreciated.
*
Btw, I never made a long-term skill-plan on new chars, I just used certificated and a container with stuff in it and show-info to make sure to be able to fit all stuff I wanted. The 24h tick-box helped to train all stuff up afterwards. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
904
|
Posted - 2014.10.28 18:55:16 -
[54] - Quote
Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.
You're trolling, right? Honestly, no-one is THIS dense.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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etstoo
Reprisal Assured Reprisal Assured Alliance
0
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Posted - 2014.10.28 18:56:35 -
[55] - Quote
fantastic step in the right direction, thank you :)
Consider allowing skill books to be injected even if the pre-req skills have not yet been met. And allowing skills to be added to the queue even though the prerequisite skill has not yet been trained but is in the queue (or even better just auto add pre-req skills to the queue (as is the case in evemon)
I think this will help your subs - I have previously suspended my account when I was not playing because I kept forgetting to skill. I'd be happy to keep it subbed if I were not playing but knew it was skilling.
Another one -- while we're on skills ... let me PLEX to get skills for the times I wasn't subbed. Net effect is that my char would be no further along in skills than if I had kept subbing. Perhaps wrap some limits around this, max time, add a premium cost etc. It's a good $ generator and would make us happy too :)
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Tarpedo
Incursionista
1397
|
Posted - 2014.10.28 19:03:48 -
[56] - Quote
Good. I'm looking forward for ability to inject any skillboks at will without pre-requisites and construct unlimited queues. |

Yuri Thorpe
Jump Drive Appreciation Society Test Alliance Please Ignore
37
|
Posted - 2014.10.28 19:10:41 -
[57] - Quote
I am limited to 10 years, CCP this is not unlimited D: |

Bienator II
madmen of the skies
2930
|
Posted - 2014.10.28 19:11:48 -
[58] - Quote
Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. as protest i would recommend to load your queue only 24h max even after phoebe
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|

Ranger 1
Ranger Corp
5954
|
Posted - 2014.10.28 19:34:02 -
[59] - Quote
Milla Goodpussy wrote:how many times must this even be discussed.. they should cut it short and simple.
not create another debate thread on the goods vs the bads. get over yourself ccp and just get to work god darnit!. I see no reason for this thread to even be created yet to just raise up another stupid debate over a good valid change.. eve online = debate online. everything is debated, everything.. get on with your job and do your work dev's.. ffs! ... so that you can have more ammunition to complain that the devs never listen or ask for player input.  Clever girl....
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
|

Ranger 1
Ranger Corp
5954
|
Posted - 2014.10.28 19:35:21 -
[60] - Quote
TigerXtrm wrote:Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. You're trolling, right? Honestly, no-one is THIS dense. It's okay, I'll send him a quarter. That should just about cover it. 
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
|

Ranger 1
Ranger Corp
5954
|
Posted - 2014.10.28 19:42:28 -
[61] - Quote
Something that will come up (if it hasn't already) will be requests to be able to drag and drop to be able to reorder in what sequence the skills are trained.
Lets face it, over several weeks (month/years) people WILL change their minds about what they want prioritize training for. It would be very nice to be able to just drag the skills around to reorder them (invalid order would of course be not allowed) instead of removing and starting from scratch.
Of course, as others have mentioned, the ability to inject a skill in advance needs to be reworked from it's current state. To be able to inject anything, but not train until the prerequisites are met would be ideal. I realize the mechanics under the hood would have to change, so making it a later iteration is completely understandable... but it really would be ideal if that could happen.
I can't think of anything other than these two components that need be considered.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
|

Dunkle Lars
Lemon Half Moon
55
|
Posted - 2014.10.28 19:43:51 -
[62] - Quote
So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?
I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2869
|
Posted - 2014.10.28 19:45:07 -
[63] - Quote
Goddammit, Eve supposed to be all about pain and suffering not fancy shmancy quality of life improvements.
Stop making me enjoying myself!
Invalid signature format
|

stoicfaux
5363
|
Posted - 2014.10.28 20:01:12 -
[64] - Quote
Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. You are that person, aren't you?
I know there must always be one, but seriously...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

TheSmokingHertog
TALIBAN EXPRESS
255
|
Posted - 2014.10.28 20:08:09 -
[65] - Quote
Dunkle Lars wrote:So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?
I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff
On fanfest we were told the average EVE player logs in more as 340 days a year, I dont think its a real problem then, is it? |

Rammix
TheMurk
312
|
Posted - 2014.10.28 20:16:28 -
[66] - Quote
Vireck wrote:Vincent Athena wrote:Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled. This please for the next iteration of work on this topic  In the case where the pre-reqs are not already trained, allow the skill to be inserted in a position after the pre-req skills in the queue Yes to this. /me is nodding.
Lady Rift wrote:if its injected you can train it even if you are missing the prerequisite for it, that is how it works now. Needs to be fixed. It can be done by putting strong distinction between lvl 0 and lvl 1-5 skills:
- If after some skill requirement changes you have a skill trained to lvl >0 with some prerequesites missing - you can continue training it;
- If you have a skill at lvl 0 then you can't train it until you train the missing skills.
This would solve the problem.
OpenSUSE 13.1, wine 1.7.29
Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread
|

Bones Outten
Council of Economic Advisors Liga Hanseatica
6
|
Posted - 2014.10.28 20:24:27 -
[67] - Quote
I see some sensible suggestions for injecting skills; that would affect skill book marketing & sec game play mechanics, but I am not here to suggest.
I remember before the queue & have let accounts go stale because of the effort in RL to update so many of them.
I am just here to pay compliment & raise a glass to whomever managed to get this into active development, for us long term subscribes it makes a big difference & eases the constraints put on our RL's
*cheers* |

Tau Cabalander
Retirement Retreat Working Stiffs
4285
|
Posted - 2014.10.28 20:30:35 -
[68] - Quote
Axena Vulvar wrote:Nice job ... what i still miss is the capability to rearrange the queue by drag and drop. You still have to remove all skills > put the one in you want > readd all removed ones. And now imagine you have to do it with 50 skills  Erm... huh?
You can drag-and-drop to re-arrange the queue right now. Always have been.
CCP Punkturis - Skill queue improved wrote:No worries, you can still drag skills around in the skill queue to reorder them.
Original queue devblog: CCP Eris Discordia - More Queue Queue |

Ranger 1
Ranger Corp
5954
|
Posted - 2014.10.28 20:47:09 -
[69] - Quote
Well now I've learned something... I thought you could only drag them over to the skill queue, not inside it. Shame on me. 
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
|

Dominique Vasilkovsky
BFG Tech
25
|
Posted - 2014.10.28 22:14:43 -
[70] - Quote
Yuri Thorpe wrote:I am limited to 10 years, CCP this is not unlimited D: With a queue limit of only 50 skills I have no idea how you would make the queue last 10 years unless you aim to train everything with the worst attribute combination possible and no implants. And even that may be a push.
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
|

Knug LiDi
Quafe Commandos The Obsidian Front
76
|
Posted - 2014.10.28 22:28:32 -
[71] - Quote
Queueing.
Only word in the English language with five consecutive vowels.
If only we could fall into a woman's arms
without falling into her hands
|

Tau Cabalander
Retirement Retreat Working Stiffs
4285
|
Posted - 2014.10.28 22:32:48 -
[72] - Quote
Knug LiDi wrote:Queueing.
Only word in the English language with five consecutive vowels. Eieio?
Personally, I'd just use "queue" as a verb. |

Khem
Colossus Technologies Project Wildfire
0
|
Posted - 2014.10.28 22:48:09 -
[73] - Quote
I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. |

Milla Goodpussy
Federal Navy Academy
71
|
Posted - 2014.10.28 22:57:48 -
[74] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game..
mind yo business |

Khem
Colossus Technologies Project Wildfire
0
|
Posted - 2014.10.28 23:08:10 -
[75] - Quote
Milla Goodpussy wrote:Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game.. mind yo business
I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content? |

Milla Goodpussy
Federal Navy Academy
71
|
Posted - 2014.10.28 23:16:44 -
[76] - Quote
Khem wrote:Milla Goodpussy wrote:Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game.. mind yo business I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content?
when this feature becomes usuable as of next week.. you're still going to use it right? then stfu about it. |

Khem
Colossus Technologies Project Wildfire
0
|
Posted - 2014.10.28 23:21:42 -
[77] - Quote
Milla Goodpussy wrote:Khem wrote:Milla Goodpussy wrote:Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game.. mind yo business I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content? when this feature becomes usuable as of next week.. you're still going to use it right? then stfu about it.
Sigh.
|

Rain6637
GoonWaffe Goonswarm Federation
23280
|
Posted - 2014.10.28 23:41:31 -
[78] - Quote
TheSmokingHertog wrote:Dunkle Lars wrote:So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?
I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff On fanfest we were told the average EVE player logs in more as 340 days a year, I dont think its a real problem then, is it? what do you want to bet this year's statistics are even more impressive due to closed sockets
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Nosum Hseebnrido
Interregnum.
5
|
Posted - 2014.10.29 00:06:31 -
[79] - Quote
CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! Now all you have to do is to change "inject skill" mechanic so player may inject it always but can not skill it to level 1 without having requirement skills on requirement levels.
http://eveboard.com/pilot/Nosum_Hseebnrido
|

Nosum Hseebnrido
Interregnum.
5
|
Posted - 2014.10.29 00:27:18 -
[80] - Quote
..one more thing..
It have sense to implement "radial widow" to skill sheet now, just right click on skill lvl1 and from radial window choose for with level you want to skill up that skill(instead of 4x "add to skill que").
http://eveboard.com/pilot/Nosum_Hseebnrido
|

Deepfried DesireHelmet
Nostalgia. Sugar.
0
|
Posted - 2014.10.29 00:36:58 -
[81] - Quote
i do know your exact plans for it, but if i could right click on ex. talwar mastery 3 and have the option add all available to skill that would be soo great!!!!! |

Primary This Rifter
4S Corporation Goonswarm Federation
114
|
Posted - 2014.10.29 01:32:41 -
[82] - Quote
Ashlar Maidstone wrote:While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.
I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature. This is really dumb and it looks like you're just trying to invent problems that don't exist.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Primary This Rifter
4S Corporation Goonswarm Federation
114
|
Posted - 2014.10.29 01:38:53 -
[83] - Quote
Khem wrote:it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. Since when did you have to interact with anyone in order to set a skill queue?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Starden Arnolles
Phoibe Enterprises
19
|
Posted - 2014.10.29 01:50:56 -
[84] - Quote
This is one of the changes that I applaud. It promotes planning and efficiency, shows concern for our real life demands and uncertainties, and is imo all win. |

Starden Arnolles
Phoibe Enterprises
19
|
Posted - 2014.10.29 01:57:00 -
[85] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE?
I would say that if someone needs something like forced repetitive logging into a skill queue to have contact with others, the root problem lies not with the skill queue. |

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.10.29 03:43:26 -
[86] - Quote
Dont know if anyone else has suggested (thread TLDR and it's 3am here atm) but can the ability to import and export skill plans be added, as well as having remap break points added into said skill plans as well, break point being where you need to remap from percept/will to int/mem etc.
|

Dalilus
Federal Navy Academy Gallente Federation
89
|
Posted - 2014.10.29 04:45:11 -
[87] - Quote
Great update.....for those that have yearlong subscriptions. I guess CCP finally decided to throw constant customers a bone.....first good step in that direction - if there are more bones coming our way. |

Indahmawar Fazmarai
3156
|
Posted - 2014.10.29 09:29:03 -
[88] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE?
Who really benefits from the change?
Free clue: Now players can queue, pay and forget! 
Paying subs >> actually playing the game, when population is down to 2008 levels.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|

Ancient Soule
The Space Core Reckoning Star Alliance
0
|
Posted - 2014.10.29 11:40:22 -
[89] - Quote
Take this from a new player/CEO perspective and maybe it will make sense to people who have 10,000 hours of experience demolishing new players and new corps.
As this game is steadily losing subs, I feel it's a chance to grab a few new players who have paid for a year to set up their skill queue, for a very long period, pay for that period, then return at a much later date hoping that the game will have improved.
This is a feature that should have been obviously implemented ages ago, if they originally upgraded the skill queue to 24 hours, why did they have that restriction and not make the unlimited skill queue then?
From my perspective which experienced players would not understand, since they learned when EVE was in a different game state, experienced players bunch up into large networks through huge coalitions that are blue to each other and take on easy targets such as new players and corps. I have been recruiting constantly since I started in January, and have a total of 9 players including myself, 3 of us know each other as friends, so 6 real new recruits. ALL of these people are inactive. The other 50 or so people that have been in this corp were the following:
1) New players that quit EVE (the majority) 2) A few older players that quit EVE 3) Awoxers that gank and cause disruption internally 4) Spys that cause paranoia internally 5) Thieves
I would just like to say that this game is not difficult, it's actually the opposite. There are very few options as in how to play the game compared to other massive online games. It would be nice to have more than a few options as to how to play the game.
I played this game for a little while in 2009 and have some good memories from that. However 2014 I have been constantly targeted by large groups of experienced players like I killed their cat.
Are there any experienced alliances/corps that actually destroy each other instead of new players/corps? Maybe I'm just unlucky and everyone decided to target me because they don't like how my portrait looks.
Great feature, but at this point seems to be a way to try and trick people into sticking with the game.
I probably am going to stick with the game, but instead of trying to do something that's remotely interesting (wormhole space), I will use the game option that is currently available to me for a few years until I learn my lesson. Stare at rocks in high sec except for the other 99% of the time I will be at war because our scoreboards scream "easy targets, easy kills!!! MOAR!!!".
*end rant*
Yes I suck and am a noob, and I'm thinking about playing WoW instead. However I have tried to coexist in this game with the community and they reject us and instead use me as meat for easy kills (the more tempting option). |

Maul555
Enso Corp
419
|
Posted - 2014.10.29 12:03:34 -
[90] - Quote
As someone who keeps a training plan that is years long, I applaud and eagerly await this glorious new feature! |

Indahmawar Fazmarai
3156
|
Posted - 2014.10.29 12:58:08 -
[91] - Quote
Ancient Soule wrote:Take this from a new player/CEO perspective and maybe it will make sense to people who have 10,000 hours of experience demolishing new players and new corps.
As this game is steadily losing subs, I feel it's a chance to grab a few new players who have paid for a year to set up their skill queue, for a very long period, pay for that period, then return at a much later date hoping that the game will have improved.
This is a feature that should have been obviously implemented ages ago, if they originally upgraded the skill queue to 24 hours, why did they have that restriction and not make the unlimited skill queue then?
From my perspective which experienced players would not understand, since they learned when EVE was in a different game state, experienced players bunch up into large networks through huge coalitions that are blue to each other and take on easy targets such as new players and corps. I have been recruiting constantly since I started in January, and have a total of 9 players including myself, 3 of us know each other as friends, so 6 real new recruits. ALL of these people are inactive. The other 50 or so people that have been in this corp were the following:
1) New players that quit EVE (the majority) 2) A few older players that quit EVE 3) Awoxers that gank and cause disruption internally 4) Spys that cause paranoia internally 5) Thieves
I would just like to say that this game is not difficult, it's actually the opposite. There are very few options as in how to play the game compared to other massive online games. It would be nice to have more than a few options as to how to play the game.
I played this game for a little while in 2009 and have some good memories from that. However 2014 I have been constantly targeted by large groups of experienced players like I killed their cat.
Are there any experienced alliances/corps that actually destroy each other instead of new players/corps? Maybe I'm just unlucky and everyone decided to target me because they don't like how my portrait looks.
Great feature, but at this point seems to be a way to try and trick people into sticking with the game.
I probably am going to stick with the game, but instead of trying to do something that's remotely interesting (wormhole space), I will use the game option that is currently available to me for a few years until I learn my lesson. Stare at rocks in high sec except for the other 99% of the time I will be at war because our scoreboards scream "easy targets, easy kills!!! MOAR!!!".
*end rant*
Yes I suck and am a noob, and I'm thinking about playing WoW instead. However I have tried to coexist in this game with the community and they reject us and instead use me as meat for easy kills (the more tempting option).
Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK...
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
|

Ptakk
One Man Gang Mining
3
|
Posted - 2014.10.29 13:13:28 -
[92] - Quote
Nice first step. Now why don't you consider actually reducing the training times - the skills in my opinion take too long to train. 20 years to train all skills in game is too long! Half them you know it makes sense! |

Malou Hashur
Ministry of War Amarr Empire
29
|
Posted - 2014.10.29 13:17:23 -
[93] - Quote
This has been mentioned before but not really answered:
How about adding the facility to inject skills that you cannot currently train, but where the pre-requisites are already present in the skill queue.
At the moment, you have to change to a different skill while a pre-req finishes, then inject the higher skill later.
Now that you have done some work on the queue, it would be so much easier if we could just add all the skills required. |

Luke Damon
EVE University Ivy League
0
|
Posted - 2014.10.29 13:19:17 -
[94] - Quote
The way this is being positioned is as an incremental feature increase. First there was no queue, then there was one that was 24 hours long, and now there is one that is essentially unlimited but which for "safety" reasons (what does that even mean?) they have to limit to 50 entries. I don't criticize the 50 entries thing. What I'm suggesting is that the tone of the blog entries, making out that this is a natural and staged feature progression that was essentially intended all along, belies the fact that this is something CCP has steadfastly refused to do for ten years.
The need to even have any sort of skill queue could have easily and elegantly been removed from the very beginning by simply causing skill points to accumulate whether or not a skill was in training. They would accumulate into an unused pool when a skill wasn't in training, and when a skill to train is later selected, training of that skill would (first) draw from the points in the pool (adjusting the number based on what attributes that skill uses as primary and secondary). Easy peasy. No queue ever needed again.
The mechanics of how they should implement this huge policy shift is really neither here nor there, though. The point is that it is a huge policy shift, and being ten years past time when they should have done it begs the question why now? There is no greater player sentiment today demanding this than there was the day Eve went Online. If it was player-motivated it would have happened ten years ago. This is not about giving something to players.
So if it isn't about giving something to players, what is it about? It's about that lovely little requirement that if you or I ever want to train our alts simultaneously, we've got to essentially pay for another account. This is about CCP selling PLEX. Unlimited queue makes this more attractive since we can dump a huge skill queue on one and leave it while we play the other. This is all about CCP's profits, and not even a little about what is good for players.
So while I, like most everyone else, certainly intend to take advantage of the new "feature", I do not join the hallelujah chorus of "thank-you"s and "wow this is great". Having a broomstick removed from one's backside after ten years may indeed induce a feeling of relief. It still begs the question, why did you shaft us for ten years.
Let me be the first, then, to respond to this "feature" the way I think we all should:
IT'S ABOUT BLOODY TIME! |

Tau Cabalander
Retirement Retreat Working Stiffs
4287
|
Posted - 2014.10.29 17:09:28 -
[95] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE? The extended queue is especially useful to new capsuleers, as they can easily fill a 24 hour queue with dozens of skills. An average level 3 skill takes about 3 hours.
I believe the blog also states that it makes possible the future ability of being able to drag-and-drop ship masteries into the queue. |

Arcos Vandymion
White Beast Inc.
72
|
Posted - 2014.10.29 21:25:24 -
[96] - Quote
Best change coming in Phoebe so far - pluswan for that. Right on the level of the EFT format import - now if only we could import our EVEMon skillques ..... |

Primary This Rifter
4S Corporation Goonswarm Federation
125
|
Posted - 2014.10.29 21:28:18 -
[97] - Quote
Indahmawar Fazmarai wrote:Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK... Those people are idiots, those things can be milked for so much more than 500m.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Rain6637
GoonWaffe Goonswarm Federation
23406
|
Posted - 2014.10.29 22:24:46 -
[98] - Quote
http://i.imgur.com/fRvUroK.jpg
why are my pilots being fed these lies. do you know how hard it is to unravel so much dogma with every single pilot in my command?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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PerrinBash
All The Rage
0
|
Posted - 2014.10.29 22:42:10 -
[99] - Quote
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit. |

Arcos Vandymion
White Beast Inc.
72
|
Posted - 2014.10.30 10:05:59 -
[100] - Quote
PerrinBash wrote:Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit.
Seriously? Ctrl+C and Ctrl+V ?
Please consider another option, thanks |

Xe'Cara'eos
A Big Enough Lever
218
|
Posted - 2014.10.30 12:57:28 -
[101] - Quote
I have a query:
as of now it is possibly (though unlikely and impractical) to queue more than 50 very short skills (eg, get gunnery targeting, ewar, launcher operation, drones, refinery efficiency, science, navigation and other 'root' skills to V, then whack in about 60+ skills at lvl 1 and 2) (and then something else to fill the window - such as a skill at lvl 3)
will we be still able to do this within the 24hr window in phoebe, and then put a 51st skill to fill the window, or will that limit of 50 be however long skills take, even if it's only 21hrs ish?
ta
Xe
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Ranger 1
Ranger Corp
5955
|
Posted - 2014.10.30 14:52:52 -
[102] - Quote
Arcos Vandymion wrote:PerrinBash wrote:Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit. Seriously? Ctrl+C and Ctrl+V ? Please consider another option, thanks At least you were able to make sense of his post.
To me it looked like a bunch of unrelated partial sentences strung together in no particular order, then tied to an even more unrelated full sentence at the end for fun.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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ergherhdfgh
Imperial Academy Amarr Empire
208
|
Posted - 2014.10.30 18:11:31 -
[103] - Quote
I doubt you'll have many people not happy with this change.
I realize it does bring the potential of having someone put in a year long skill queue and then paying up front for a year of game time and never even logging in for that year and totally loosing interest in the game but you can loose interest in the game other ways and I think those people would probably be leaving regardless.
However not having to change you queue around to make sure you have several days in queue when an expansion is set to release as well as being able to go on a 2 week vacation without having to do contortions to make your skill work I think will be far more of a benefit. Especially for older players that are esssentially just putting skills in to have something training and rarely gain access to anything new with skills. |

Alavaria Fera
GoonWaffe
6478
|
Posted - 2014.10.31 05:23:35 -
[104] - Quote
Primary This Rifter wrote:Indahmawar Fazmarai wrote:Well, this is a game where some people will throw away a RL friendship, 6 years of playing together and 2 Fanfests by backstabbing you for just 500 million ISK... Those people are idiots, those things can be milked for so much more than 500m. Like disbanding a major nullsec sov holding alliance, you mean?
And then I think that guy quit anyway. But -with this- he could suddenly come back to a perfect subcap alt. I mean 10 years limit, that is amazing.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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stoicfaux
5371
|
Posted - 2014.10.31 20:39:35 -
[105] - Quote
Khem wrote:I do not understand who really benefits from this change: Hypothetically, parents with small children and spouses who decide that 'we' needed to make daddy's office into a play room. Which is fine except that daddy had to move his baby home built PC to the nursery, but the move happened before the baby moved downstairs into the kids' bedroom, so daddy, who goes to work when it is dark and comes home in the dark and whose only playtime is after 10pm, cannot play because the glare from the monitor and tippy-tappy of the keyboard would wake the baby and the wife.
tl;dr- parents of small children cannot guarantee when they can login next, especially if you live in city with a large Ikea store (IKEA apparently stands for 'large store full of OMG-how-cute-is-that kid furniture and kid stuff store.')
Hypothetically, of course.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Lando Cenvax
State War Academy Caldari State
14
|
Posted - 2014.10.31 21:25:13 -
[106] - Quote
Now that we can queue skills almost forever, can we also inject them anytime?
Currently the game checks for prerequisites at injection, which is a stupid game-mechanic. Instead it should check for pre-reqs when training it to Level1, so especially new players can actually create a longer queue... (This doesn't change game-play just takes out the need to log on for every skill-injection! Think about it!) |

Abrazzar
Vardaugas Family
5023
|
Posted - 2014.10.31 23:47:34 -
[107] - Quote
I just realized I have no idea what to put in there. I always spontaneously chose once one queue ran out.
Sovereignty and Population
New Mining Mechanics
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Alty McAltypants
Eretz Israel
1
|
Posted - 2014.11.01 16:13:49 -
[108] - Quote
Infinite (or 10 year) skill queue is a great change, thank you.
Question: Might it be possible in the future to que other activities?
For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already.
Could it be, in the future, a possibility of queuing up another set of 10 jobs to start immediately after the original 6 hours of manufacturing jobs had finished?
|

Lando Cenvax
State War Academy Caldari State
14
|
Posted - 2014.11.01 17:33:53 -
[109] - Quote
Alty McAltypants wrote:For example, a character with 10 manufacturing slots at his/her corporation POS putting on a job which takes 6 hours say. He/she has the minerals and BPCs (or BPOs) at the POS already. Before that, there should be a queue option for onlining modules... Because onlining modules is really pain in the arse... |

Josef Djugashvilis
2639
|
Posted - 2014.11.01 22:52:11 -
[110] - Quote
Ashlar Maidstone wrote:While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.
I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature.
Don't like it, don't use it.
This is not a signature.
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Rain6637
GoonWaffe Goonswarm Federation
23657
|
Posted - 2014.11.02 07:07:43 -
[111] - Quote
because that's what makes a feature worth having
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Alexis Morphias
Migrant Workers' Union Northern Associates.
0
|
Posted - 2014.11.02 07:19:17 -
[112] - Quote
Can someone please clarify this for me:
Will I now be able to inject and plan out skills that are also dependent on each other?
Example:
If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise... |

Mag's
the united
18118
|
Posted - 2014.11.02 08:43:49 -
[113] - Quote
Alexis Morphias wrote:Can someone please clarify this for me:
Will I now be able to inject and plan out skills that are also dependent on each other?
Example:
If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise... No you couldn't. At present there is no mechanic in place that allows you to inject a skill, unless you already have all the prerequisites trained. They are however, talking about changing that.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Nathan Shavit
Shavit Risk Management
19
|
Posted - 2014.11.02 11:24:10 -
[114] - Quote
CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! YES! Your timing could not be better! My schedule is too busy to log in every ~24 hours and I had considered to simply quit EVE Online entirely. Glad I don't have to 
There is no problem an air strike cannot solve.
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Lady Rift
What Shall We Call It
95
|
Posted - 2014.11.03 20:35:37 -
[115] - Quote
Alexis Morphias wrote:Can someone please clarify this for me:
Will I now be able to inject and plan out skills that are also dependent on each other?
Example:
If I plan BS to V, can i then add Marauders to V and go on vacation? Not being able to kind of defeats the purpose of this exercise...
it allows you to train all BS to V and when you come back inject marauders then you would be able to fly them all and not only just one. |

Rain6637
GoonWaffe Goonswarm Federation
23721
|
Posted - 2014.11.04 17:36:03 -
[116] - Quote
at marauders I
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lady Rift
What Shall We Call It
97
|
Posted - 2014.11.04 19:13:57 -
[117] - Quote
Rain6637 wrote:at marauders I
hey so i'm a little concerned about setting long skill queues and then missing an upcoming empty skillqueue.
set 10 years for a queue. you wont miss it even if you do for a couple days you will have 10 years of unstopped skilling. |

Rain6637
GoonWaffe Goonswarm Federation
23725
|
Posted - 2014.11.04 19:23:13 -
[118] - Quote
I don't think the 10 years can be reached with 50 skills. even if each skill was a 2 month train, that's 100 months.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lady Rift
What Shall We Call It
97
|
Posted - 2014.11.04 19:25:13 -
[119] - Quote
oh no the blasphemy of the 50 skill limit, how shall we ever survive |

Rain6637
GoonWaffe Goonswarm Federation
23725
|
Posted - 2014.11.04 19:28:25 -
[120] - Quote
yeah sorry i misunderstood what you were saying, I edited a proper response. my bad.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lady Rift
What Shall We Call It
99
|
Posted - 2014.11.04 19:38:05 -
[121] - Quote
its all good. I'll do the same more or less but I'll keep 2 skills in the queue if the first one is longer than 24 hour just in case but I won't be queuing that many at once. |

Rain6637
GoonWaffe Goonswarm Federation
23725
|
Posted - 2014.11.04 19:41:52 -
[122] - Quote
I try really hard to not oppose change (the way people tend to oppose it just because 'different'), but with this one, I think I just like the traditional skillqueue ritual.
oh and I want to keep CCP in the dark about what I want to use. like, if CCP changes something, and everyone starts training a certain thing and CCP sees it happening 6 months out, via everyone's huge skillqueue, it can get changed again.
I love CCP enough to play, but on some issues they will always be the enemy.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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River Davy
Confederation Navy Research Epsilon Fleet
0
|
Posted - 2014.11.04 21:30:03 -
[123] - Quote
unlimited skill is a lode of BS, 50 is the Max you can Skill at one time. All user that skill at 1 To 3 well find the limit at 50 Skill at one time. |

Lady Rift
What Shall We Call It
99
|
Posted - 2014.11.04 21:45:13 -
[124] - Quote
River Davy wrote: unlimited skill is a lode of BS, 50 is the Max you can Skill at one time. All user that skill at 1 To 3 well find the limit at 50 Skill at one time.
Ya but its more than you could before. skill lots of skills 1-3 meant loging on every day at a min to keep the queue going. |

Lady Rift
What Shall We Call It
99
|
Posted - 2014.11.04 21:51:31 -
[125] - Quote
Rain6637 wrote:I try really hard to not oppose change (the way people tend to oppose it just because 'different'), but with this one, I think I just like the traditional skillqueue ritual. oh and I want to keep CCP in the dark about what I want to use. like, if CCP changes something, and everyone starts training a certain thing and CCP sees it happening 6 months out, via everyone's huge skillqueue, it can get changed again. I love CCP enough to play, but on some issues they will always be the enemy. I'm not tinfoiling. quote from Greyscale from four days agoQuote:Any techniques that become a dominant strategy will be squashed or nerfed because a big part of the underlying value of a sandbox game is that there are lots of interesting decisions to make, and when some of those decisions collapse into a single best option that is a bad thing. Trying to keep innovative techniques possible is exactly why we're not clamping down hard on all the possible outcomes out of the gate. if anyone needs clarification why the second sentence is completely irrelevant considering the first sentence, lemme know.
I guess I have to many skillpoints for that to worry me about shifting to a new meta aka adopting to a new change. But I see your point on how they could do that. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
304
|
Posted - 2014.11.04 22:42:15 -
[126] - Quote
Can we get a numbered list for the skill queue? It would help let us know how many items are in queue and adjust anything as needed. |

River Davy
Confederation Navy Research Epsilon Fleet
0
|
Posted - 2014.11.05 00:59:23 -
[127] - Quote
Lady Rift wrote:River Davy wrote: unlimited skill is a lode of BS, 50 is the Max you can Skill at one time. All user that skill at 1 To 3 well find the limit at 50 Skill at one time. Ya but its more than you could before. skill lots of skills 1-3 meant loging on every day at a min to keep the queue going.
I do agree with you and I am not Complaining, just pointing out its not unlimited as thy are advertising on Bord and Clint.
50 is a limit But still a lot better than it was
|

Lady Rift
What Shall We Call It
100
|
Posted - 2014.11.05 01:03:20 -
[128] - Quote
River Davy wrote:Lady Rift wrote:River Davy wrote: unlimited skill is a lode of BS, 50 is the Max you can Skill at one time. All user that skill at 1 To 3 well find the limit at 50 Skill at one time. Ya but its more than you could before. skill lots of skills 1-3 meant loging on every day at a min to keep the queue going. I do agree with you and I am not Complaining, just pointing out its not unlimited as thy are advertising on Bord and Clint. 50 is a limit  But still a lot better than it was
theres also the 10 year limit, not sure you could hit this one but its there |

Ronny Hugo
Dark Fusion Industries Limitless Redux
73
|
Posted - 2014.11.06 20:36:12 -
[129] - Quote
No 24 hour skill queue limit? About time! |

Rock Brackenshield
Paradox Outburst Infinite Paradox.
7
|
Posted - 2014.11.06 20:45:38 -
[130] - Quote
My only thing is the limit of 50 skills =\ considering the amount of skills I need to train on my brand new alt, that 50 skill limit is still quite restrictive, but hey, still MUCH better than what it was |

Rain6637
GoonWaffe Goonswarm Federation
27420
|
Posted - 2014.12.18 08:27:53 -
[131] - Quote
Oddly enough, extended skill queue makes the red EVEmon notification even more exciting.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Frank Pannon
157
|
Posted - 2014.12.30 18:41:37 -
[132] - Quote
Had this happening today, do not know where to report properly.
Right clicked a skill from inventory, and chose "Train now to level 1". It got injected, but following message appeared.
"You are currently training Science to level 4. If you start training this skill, it will go to the top of the training queue. If that causes any skills to fall outside the queue's timeframe, those skills will be dropped from the queue."
Now I think this is wrong, since there is no timeframe anymore, and this message is obsolete. |

TheSmokingHertog
TALIBAN EXPRESS
276
|
Posted - 2014.12.31 00:53:13 -
[133] - Quote
Please give us a filter for skill times, like "<24h / <48 / < 7days / 14days / >14 days" for example. |
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