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1. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I guess I don't understand all your concerns as I'm not active out there atm. I will tell all this: if one controls a solar system you should have a loss at stake. The current system has some risk with sov mods but its really not much different th...
- by PerrinBash - at 2015.03.04 02:41:48
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2. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I do like the direction of the team but its far from the vision I had. Makes it more complex rather then less. I would suggest the following: 1. 3 types of stations, and a station must be built to have sov in every system. A. MCS- master control ...
- by PerrinBash - at 2015.03.04 01:56:44
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3. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
with my 7 alts and dc abilities I've massed a fortune from dc research, the root of it is they used to supply t2 BPO's as well. Stop the kiting around and get down to root CCP Right, so with dumbing down of eve your now allowing any active account...
- by PerrinBash - at 2014.10.31 00:40:22
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4. Sticky:Dev blog: Invention updates in Phoebe - in EVE Information Portal [original thread]
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most...
- by PerrinBash - at 2014.10.31 00:20:26
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5. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most...
- by PerrinBash - at 2014.10.31 00:08:24
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6. Sticky:Dev blog: Multisell all the things with Phoebe - in EVE Information Portal [original thread]
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most...
- by PerrinBash - at 2014.10.29 23:01:37
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7. Sticky:Dev blog: Guiding Light - The Mission Objective Guidance system - in EVE Information Portal [original thread]
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most...
- by PerrinBash - at 2014.10.29 22:54:15
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8. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most...
- by PerrinBash - at 2014.10.29 22:42:10
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9. The ultimate hauler alt - in Skill Discussions [original thread]
Ahhh yes. We all need those lovable haulers dont we. :) My hauler has lots of skill points, so maybe you can't call it an alt, but here are his skills.... Electronics 5 Electronic Upgrades 5 Industry 5 Refining 5 Refining Efficiency 5 Production ...
- by PerrinBash - at 2004.06.22 01:24:00
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10. 14 Million Skill Points =) - in Skill Discussions [original thread]
Originally by: Agent Shield Player Name : Agent Shield Tank, I hear Hawaii is nice about now, you ought to consider going. mmm.... Hawaii is nice right now. :)
- by PerrinBash - at 2004.06.02 20:19:00
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11. Locking Time Formula - in Ships and Modules [original thread]
Before anyone Flames me I searched several pages of posts here and in the Patch review area. What is the Formula for Lock time?
- by PerrinBash - at 2004.02.06 04:28:00
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12. Charisma Based Skills? - in Skill Discussions [original thread]
Quote: Every skill in one group needs the same attributes. alle gunnery need Willpower und pers., all sciens Mem and Intel. and so on Not true Look at Surgical strike and Trajectory analysis
- by PerrinBash - at 2003.10.03 23:00:00
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13. getting faction hit after mission [:?:] - in Missions & Complexes [original thread]
looks like folks that do agent missions will have to start using the same tactics that people who hit caravans do. Once you get to -1.5 or so don't go there or annoy that faction any more for around 2 weeks. (negative faction goes up .1 per day) ...
- by PerrinBash - at 2003.09.20 17:17:00
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14. Implant feedback - in Test Server Feedback [original thread]
Quote: Boosters (if you check the TTi nexus database which has had accurate values for implants for months before they got made available so odds are they'll at least start off at the values listed) Only last for 4 hours per dose. So if you ...
- by PerrinBash - at 2003.09.19 01:14:00
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