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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

PerrinBash
All The Rage
0
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Posted - 2014.10.29 22:54:15 -
[31] - Quote
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit. |

Ki-Tarn Zilkia
EVE University Ivy League
0
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Posted - 2014.10.29 23:57:33 -
[32] - Quote
I hope while you all are fixing up the mission system you also add in the missing agent pics like that guy in Tar during the SoE missions that doesn't have one. |

Swiftstrike1
Swiftstrike Incorporated
794
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Posted - 2014.10.29 23:59:51 -
[33] - Quote
When the objective is a specific object, allow players to "ctrl + click" on the hint icon to lock the target objective.
Targeting, Sensors and ECM Overhaul
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Galphii
Caldari Provisions Caldari State
289
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Posted - 2014.10.30 00:30:35 -
[34] - Quote
I shudder to think of the amount of work revamping the mission system is going to require, but this is a good first step. Onwards!
X
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MeBiatch
GRR GOONS
2012
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Posted - 2014.10.30 00:44:26 -
[35] - Quote
wrong thread 
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Arronicus
Bitter Lemons Brothers of Tangra
1206
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Posted - 2014.10.30 01:01:00 -
[36] - Quote
This is very nice, I think it will help keep mission runners on multiple toons from having to keep the mission log open just so they dont forget what they were doing on that toon. I'd -like- if it displayed the destination system for that leg too, but beggars and choosers. |

Markius Proxim
Deadspace Knights Galactic Skyfleet Empire
2
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Posted - 2014.10.30 01:44:03 -
[37] - Quote
Please rename to EvE to WoW or all the other failed MMOs after wow.... 
j/k i'll uninstall and find some other game that requires brain power and promotes an intelligent player base, k thanks. |

mr ed thehouseofed
Wrought iron Industries
19861
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Posted - 2014.10.30 01:44:45 -
[38] - Quote
+1 its a start, hopefully this will to an overhaul of all missions , love to see more missions added to the game more variety 
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
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Robert Parr
Iron Tiger T3 Industries
22
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Posted - 2014.10.30 02:18:51 -
[39] - Quote
A suggestion.... would you maybe please consider a mission counter that would tell you how many missions until the next storyline mission??? Is that possible?? |

Gisander
PIE Inc. Praetoria Imperialis Excubitoris
7
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Posted - 2014.10.30 07:17:43 -
[40] - Quote
Good work. Like it in general.
Answering the question of what info should and should not be handed to the players on a silver platter: I think this is a great opportunity for some extra immersion. Only give capsuleers info that their agents would logically have. This can still include pointing to a specific object for destruction for example. Especially if the agent is in contact with the capsuleers and recieves visuals from them. |
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Kopfy
39
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Posted - 2014.10.30 07:25:32 -
[41] - Quote
"...to allow us to start delving into the pretty arcane agent/mission code for future work on the framework of missions."
I hope this is code for clubbing it like the seal with very poor health it is and then rewrite it into a phoenix with the potential of being just a tad bit less soul crushing than the current system. I'll interpreter it in that way anyway as you've done good on other systems recently.
Been a user, I'm clean now.
With love Kopfy |

Luca Lure
Obertura
31
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Posted - 2014.10.30 08:42:53 -
[42] - Quote
It would be nice if I could open the conversation with the agent through a menu in this new thingy.
GÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇò
The essence of the independent mind lies not in what it thinks, but in how it thinks.
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Arcos Vandymion
White Beast Inc.
72
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Posted - 2014.10.30 10:00:02 -
[43] - Quote
PerrinBash wrote:Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit.
Nothing wrong with that, didn't kill high either, was allowed before as well, that was a good change, all 5 was allways stupid since you get 80% the benefit from 20% of the trainingtime with all 4, you can still fly module less like allways before, same as earlier
What was the point of your post? That you're a disgruntled bittervet? Missions didn't become easier or harder with this it just removes a potentiall interaction leading to immersion in lore that noone I can think of used before anyway. EVE doesn't tell a story (or not much).
Are you one of the persons that would complain about Strike Suit being hard after praising Dark Souls for being innovative in that it is hard (which it is not - innovative I mean. Demons Souls is older)? You know the kind that complains anyway without any substantiall reason to his/her oppinion and such no merrit to the it? Because they sure DO exist. |

Akiao Isrenth
Mysterys Inc.
0
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Posted - 2014.10.30 12:33:19 -
[44] - Quote
Just having a tick mark appear when a mission is completed gets this change a 10/10 from me.
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Soldarius
Deadman W0nderland The 99 Percent
858
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Posted - 2014.10.30 13:01:00 -
[45] - Quote
Since word of this change got out I've been somewhat ambivalent on it's worth and value to the game and community. However, since I had a need to grind some faction standings for Thukker Tribe anyway, I went ahead and ran a bunch of level 1 missions.
These "tips" that have been shown in the devblog appear no different than the instructions in the mission brief. "You need to go to system Anteraes to deliver 5 crates of bio-drones to Drucilla."
The tips seem to only reinforce this by displaying the most current part of the already known mission criteria directly on screen, rather than having it buried 5 clicks deep in your journal. Ex: Click journal on NeoCom, assuming you have it on there, click missions, double click the mission, and finally the mission brief is displayed. Scroll down...
I think this is a fine step towards making Eve-O more modern and easy to interface with, rather than just easier.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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ergherhdfgh
Imperial Academy Amarr Empire
208
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Posted - 2014.10.30 17:56:47 -
[46] - Quote
ya you do want to avoid this becoming a step by step instructional that essentially univolves the person with the gameplay but it sounds like you guys understand that.
Just as a side note I kind of like a certain amount of randomness and chance for cool stuff in PvE content. One is example is that level 3 missions have several structures that if you blow them up they have a chance to drop faction ammo or implants or stuff like that which is much less common in level 4's. Anoms have chances at escalations and faction drops which are kind of cool when you get them . Don't get me wrong I like working towards a goal as well which the LP system offers.
Further I understand that you can not add even a low drop chance of any specific mod or implant without destroying the market fo that item as I'm sure we all know of a few implants that have good stats but are nearly worthless due to dropping from a mission. So maybe mix that up a bit by adding some randomness to what drops or bringing something new different that works into future expansions. Also mining missions used to be something I did. It's cool when you get some ark in a mission but maybe you could add some rare ice spawns to missions or something like that.
I understand this is all very vague but it's just ideas on directions you can keep in mind when developing future content. |

elitatwo
Eve Minions Poopstain Removal Team
414
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Posted - 2014.11.02 00:35:48 -
[47] - Quote
This maybe more suited for new players but I just remembered this morning how I screwd up my tutorial mission tree.
I had no idea that any PVE mission has a limited timer of seven days. I know this now but I thought I could just continue my tutorial when I was done exploring and helping my friends in their mining op.
Days passed and then I got a message of very angry Aura, telling me that I totally screwd up (what did screw up and why?) and no she hates me until the end of time.
My -10 Aura standing still haunts me today.
signature
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DeMichael Crimson
Republic University Minmatar Republic
33752
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Posted - 2014.11.03 01:31:21 -
[48] - Quote
My thoughts on this subject ..................

DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Kruk Rollard
Aliastra Gallente Federation
0
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Posted - 2014.11.04 01:32:26 -
[49] - Quote
Need more missions with hint: "The cargo you need is contained in a Covert Stealthed ship hiding somewhere in EVE. You have 29 minutes to complete this mission...tick tock!" |

Cpt Dan Druff
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.11.04 11:14:40 -
[50] - Quote
Since we are enhanching the PVE experience here's something to be hopefully addressed
- Ship size restriction is now quite well infomed in mission briefings. However: Why not adding a clear indicator to all acceleration gates also found by exploration? This one day while exploring found a nice randomly spawned plex, 10 jumps there and back, a refreshing change after all these generic "hidden hideouts"!
Was a bit too nasty for my frigate, returned with a cruiser to be notified the gate only supported a destroyer... soooo after 5x10 jumps i was finally in with a dessie - to meet only yellow wrecks. Oh maaaann!! Someone have a nice day with that dread Guristas implant of "mine".... I wouldnt consider it too much to be informed about ship size restriction in more detailed way than testing it by trial and error :(
- i'am also with all appeals of having more information about exotic item whereabouts. I've been spending amazing amounts of time in web finding out even remotely what region, what system, what planet, what moon i am supposed to go to... it's a big place you know? I have expired in tens of missions being unable to proceed (and unwilling to pay 150m for a contract item).
- 3rd but not least: mission giving random number generator needs a serious overhaul! Every evening our corpo L4 fleet ends up chewing through literally the one and same 2-3 missions all over again. More often than not it being "Rogue drone harassment" with no loot! I understand encouraging people to PVP but this is too much *grin* |
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Tesla Grass
Minor Annoyance...
10
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Posted - 2014.12.30 08:34:11 -
[51] - Quote
The fact that I can just hover my cursor over the mission navigation box and it tells me which system is priceless, the amount of times I've checked it, undocked and just plain forgot is ridiculous. I thank this team for this simple mechanic which saves me endless frustration. Cheers |
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