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CCP Phantom
C C P C C P Alliance
4869

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Posted - 2014.10.29 14:39:40 -
[1] - Quote
The Phoebe release introduces a lot of good change and that includes also improvements to mission running with a new mission objective guidance system. This new system aids people in completing missions they have accepted by giving hints on what to do next to progress or complete the mission.
The system was designed with the goals to have it as unobtrusive as possible and also not to spoon-fed mission runners by giving too many obvious instructions.
Read ahead and check out CCP SoniClover's latest dev blog Guiding Light: The Mission Objective Guidance system for all the juicy information on this new system!
CCP Phantom - Senior Community Representative - Volunteer Manager
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Edward Olmops
Gunboat Commando
228
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Posted - 2014.10.29 14:42:00 -
[2] - Quote
\o/ (firstest!)
Now, after having read the thing... ^^
This is a great change - I do not run missions THAT often, but when I do, I often have the dialog with the agent displayed all the time to precisely know when an objective has been completed. Seems like soon I can admire my spaceship instead as there is one window less cluttering the view. |

Destoya
Sniggerdly Pandemic Legion
337
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Posted - 2014.10.29 14:42:56 -
[3] - Quote
Good, now get to work on a more dynamic system so that mission PVE (that most players are exposed to) in this game isn't mind-numbingly boring |

Omnathious Deninard
Novis Initiis
2499
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Posted - 2014.10.29 14:43:46 -
[4] - Quote
Looks good
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Dacil Arandur
Habitual Euthanasia Pandemic Legion
2
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Posted - 2014.10.29 14:56:35 -
[5] - Quote
At first glance, it seems like a pretty nice balance.
I remember first starting out with missions and having to go back a couple times because I didn't know why the mission wasn't marked as complete yet. A simple, easy to see indicator of your current objective is pretty great.
Thanks! |

Valterra Craven
302
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Posted - 2014.10.29 14:58:39 -
[6] - Quote
Can someone at CCP PLEASE for the love of god go through all the trouble tickets and just fix all the issues that we have with missions?! Is that really such a hard thing to ask? How many tickets have I had to submit for standing issues related to the the epic ars?! TOO MANY. |

Vethian Antollare
PFU Consortium Brothers of Tangra
0
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Posted - 2014.10.29 15:02:20 -
[7] - Quote
Great start! How about voice over and missions that encourage more players to work together as a fleet rather then solo missions. Maybe a modifier to rewards instead of splitting the rewards? |

stg slate
Caldari Provisions Caldari State
15
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Posted - 2014.10.29 15:10:23 -
[8] - Quote
Quote:The mission system is an old bastard in many ways and creating a generic system to cover all the ancient snowflakes still floating around in it is far from easy.
Would it be a better usage of time to forward-port all of the older-style special snowflake missions into a more modern format?
I seem to remember you guys getting new mission authoring tools a few years ago, so put them to use! If you have to completely drop a few of the missions that can't be ported no one is going to complain. |

Ix Method
Brutor Tribe Minmatar Republic
222
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Posted - 2014.10.29 15:18:32 -
[9] - Quote
You're doing good things and we love you for it.
Travelling at the speed of love.
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Falon Tsutola
Caldari Asteroid Removal Experts
0
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Posted - 2014.10.29 15:20:10 -
[10] - Quote
Big thumb's up!
Great work CCP!  |
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Tahnil
Sirius Fleet AXIOS.
51
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Posted - 2014.10.29 15:27:59 -
[11] - Quote
stg slate wrote: I seem to remember you guys getting new mission authoring tools a few years ago, so put them to use! If you have to completely drop a few of the missions that can't be ported no one is going to complain.
I think there is no such thing (yet). They would love to have that though. |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1300
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Posted - 2014.10.29 15:28:46 -
[12] - Quote
I like to think that CCP Karkur watching me fail at doing missions was in some way an inspiration for this.
~
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Chribba
Otherworld Enterprises Otherworld Empire
13090
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Posted - 2014.10.29 15:32:15 -
[13] - Quote
neato, hope it works for running 13 courier missions at once as well.
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Brad314
Prospero's Island
16
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Posted - 2014.10.29 15:55:22 -
[14] - Quote
Chribba wrote:neato, hope it works for running 13 courier missions at once as well.
/c
Mind boggled. |

Aeril Malkyre
Knights of the Ouroboros
374
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Posted - 2014.10.29 16:14:10 -
[15] - Quote
Getting all the love from the mission runners today. Well done! |

Caldari Citizen 20120308
State War Academy Caldari State
43
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Posted - 2014.10.29 16:18:19 -
[16] - Quote
Ha, It's been a while playing for me and yesterday I decided to try out some missions. Ironically I asked in chat where's the icon in the upper left to show the mission has been completed lol. Green check mark is cool or just a green human silhouette in the upper left would suffice. |

SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
85
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Posted - 2014.10.29 16:32:20 -
[17] - Quote
Honestly, this kind of stuff I never had a problem with anyway.
You could make a huuuuuuge improvement from my point of view though:
Right now you have to:
open pull down
start conversation
complete mission
close conversation/start new mission
Can you just turn that green arrow into a button that completes the mission if all conditions are met? Especially for courier missions that would be really nice. Because I always started multiple at once, optimized the route and then always had to look through the conversations to find the proper one to complete.
Oh right also:
" ...but should not be completely brain-dead instructions to follow."
I can pretend for you that they aren't but please don't go and interpret that as if they really aren't.
So where do you stand on this one? The changes are nice. But you should think about redesigning pve. But you know that.
Hope restored.
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Vic Vorlon
Aideron Robotics
22
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Posted - 2014.10.29 16:32:30 -
[18] - Quote
When I ran "Cutthroat Competition" I was jammed by NPCs for the first time. I had no idea what to do to counter it. This new system wouldn't, I think, tell me what to do in this unusual situation. It could, perhaps, be addressed with flavor text in the mission description: "You may encounter jamming ships; you should fit a [name of racial ECCM module] or two to help counteract them."
It was a seriously frustrating situation to be jammed out, with no idea what to do. In the end, I googled, found the page on eve-survival and followed their direction. A less patient new player might have just rage-quit the game instead. |

Nathan Baxter
InterSun Freelance
2
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Posted - 2014.10.29 16:42:58 -
[19] - Quote
Meh ... still circling around the lack of updates and new content for mission for 6 or 7 years ... Really sad in my opinion and that fluff and updates of UI and frigate missions isn't cutting it after all this time.
PVE need so love really bad and just isn't coming band aid solution to appease the mass once in a while but really doesn't change much.
Disappointing at best.
NB |

Salpun
Global Telstar Federation Offices
796
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Posted - 2014.10.29 16:56:58 -
[20] - Quote
NPE is still not smooth when i bug reported issues last night.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
12
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Posted - 2014.10.29 17:11:29 -
[21] - Quote
Generally okay.
I wonder, though, if the "You need to destroy all hostiles in the vicinity" does not give away too much info - by its very absence in those cases where you actually do NOT need to.
Part of the fun was to find out - sometimes by egging it - that fighting all the hostiles off was not the most clever way to solve the mission. If that icon is missing, I would know at once to stop shooting and try something else. |

Tau Cabalander
Retirement Retreat Working Stiffs
4287
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Posted - 2014.10.29 17:15:12 -
[22] - Quote
Info panel additions seem like a really good idea.
I will warn CCP though that a lot of new players have a problem with the agent info panel getting hidden, and they have no idea how to un-hide it.
I certainly don't want it to open on its own, but I suggest perhaps making the info panel toggle icon at the top of the screen a more obvious bright colour when a mission is active, but please no blinking. |

Sir Livingston
Club Deadspace
267
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Posted - 2014.10.29 17:40:25 -
[23] - Quote
i like it
EVE Online. Is there a game more worthwhile to play? Nope.
http://www.youtube.com/JonnyPew
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Jandice Ymladris
Aurora Arcology
1019
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Posted - 2014.10.29 17:53:34 -
[24] - Quote
Changes sound good, but I hope the mission briefing texts themselves stay. They contain alot of neat little lore parts or fun quotes. The descriptions & briefings also add to Eve's grimdark feel.
Explode a Nyx for the Kids!
The result of the YC116 Sleeper data research race: Tech 3 Destroyers!
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Sarmatiko
1637
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Posted - 2014.10.29 17:57:22 -
[25] - Quote
I wonder if this will fix "objective in ore hold" bug. If not - this problem will be even more visible.
Also, please, fix ore amount for level 4 mining missions with ore (ofc if you want people completing them at all) Currently it's easier to skip everything that is not gas or ice. Because, you know, boring mining is even more boring and non-profitable when you have to return to dungeon couple times and slowboat to asteroid. |

Xercodo
Vector Galactic The Big Dirty
3818
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Posted - 2014.10.29 18:29:13 -
[26] - Quote
Nathan Baxter wrote:Meh ... still circling around the lack of updates and new content for mission for 6 or 7 years ... Really sad in my opinion and that fluff and updates of UI and frigate missions isn't cutting it after all this time.
PVE need so love really bad and just isn't coming band aid solution to appease the mass once in a while but really doesn't change much.
Disappointing at best.
NB
It's for the newbs man and really this is perfect.
They get lost all the time.
The Drake is a Lie
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ISquishWorms
252
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Posted - 2014.10.29 19:39:06 -
[27] - Quote
Xercodo wrote:Nathan Baxter wrote:Meh ... still circling around the lack of updates and new content for mission for 6 or 7 years ... Really sad in my opinion and that fluff and updates of UI and frigate missions isn't cutting it after all this time.
PVE need so love really bad and just isn't coming band aid solution to appease the mass once in a while but really doesn't change much.
Disappointing at best.
NB It's for the newbs man and really this is perfect. They get lost all the time.
I was a noob once (some might still say I am) and I made it this far. Really is it that difficult?
This just seems like more needless fluff to me but if it helps the helpless or the ones that are not able to help themselves and keeps some happy then I am fine with it I guess.
GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ.
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MeBiatch
GRR GOONS
2011
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Posted - 2014.10.29 20:07:57 -
[28] - Quote
Great change. Hopefully ill stop forgetting the damsel going forward. Words cannot do justice to the annoyance of making several jumps docking in the station then cannot complete the mission cuss you forgot to scoop her up...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Arcos Vandymion
White Beast Inc.
72
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Posted - 2014.10.29 21:22:59 -
[29] - Quote
From
Right click set destination right click add waypoint accept undock jump right click warp to activate hardeners activate gate F1 right click read details loot jump dock complete
to
Right click set destination right click add waypoint accept undock jump right click warp to activate hardeners activate gate F1 hover over loot jump dock complete
Change. Yup. Everyone can make of that what she wants. |

Oraac Ensor
576
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Posted - 2014.10.29 22:30:29 -
[30] - Quote
Most of the proposals are ok-ish, but about as extreme as I could tolerate.
But automatic camera focus on the mission objective? No, please no. You might just as well put up a button marked 'Click here to complete mission'. |
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PerrinBash
All The Rage
0
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Posted - 2014.10.29 22:54:15 -
[31] - Quote
Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit. |

Ki-Tarn Zilkia
EVE University Ivy League
0
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Posted - 2014.10.29 23:57:33 -
[32] - Quote
I hope while you all are fixing up the mission system you also add in the missing agent pics like that guy in Tar during the SoE missions that doesn't have one. |

Swiftstrike1
Swiftstrike Incorporated
794
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Posted - 2014.10.29 23:59:51 -
[33] - Quote
When the objective is a specific object, allow players to "ctrl + click" on the hint icon to lock the target objective.
Targeting, Sensors and ECM Overhaul
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Galphii
Caldari Provisions Caldari State
289
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Posted - 2014.10.30 00:30:35 -
[34] - Quote
I shudder to think of the amount of work revamping the mission system is going to require, but this is a good first step. Onwards!
X
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MeBiatch
GRR GOONS
2012
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Posted - 2014.10.30 00:44:26 -
[35] - Quote
wrong thread 
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Arronicus
Bitter Lemons Brothers of Tangra
1206
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Posted - 2014.10.30 01:01:00 -
[36] - Quote
This is very nice, I think it will help keep mission runners on multiple toons from having to keep the mission log open just so they dont forget what they were doing on that toon. I'd -like- if it displayed the destination system for that leg too, but beggars and choosers. |

Markius Proxim
Deadspace Knights Galactic Skyfleet Empire
2
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Posted - 2014.10.30 01:44:03 -
[37] - Quote
Please rename to EvE to WoW or all the other failed MMOs after wow.... 
j/k i'll uninstall and find some other game that requires brain power and promotes an intelligent player base, k thanks. |

mr ed thehouseofed
Wrought iron Industries
19861
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Posted - 2014.10.30 01:44:45 -
[38] - Quote
+1 its a start, hopefully this will to an overhaul of all missions , love to see more missions added to the game more variety 
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
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Robert Parr
Iron Tiger T3 Industries
22
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Posted - 2014.10.30 02:18:51 -
[39] - Quote
A suggestion.... would you maybe please consider a mission counter that would tell you how many missions until the next storyline mission??? Is that possible?? |

Gisander
PIE Inc. Praetoria Imperialis Excubitoris
7
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Posted - 2014.10.30 07:17:43 -
[40] - Quote
Good work. Like it in general.
Answering the question of what info should and should not be handed to the players on a silver platter: I think this is a great opportunity for some extra immersion. Only give capsuleers info that their agents would logically have. This can still include pointing to a specific object for destruction for example. Especially if the agent is in contact with the capsuleers and recieves visuals from them. |
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Kopfy
39
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Posted - 2014.10.30 07:25:32 -
[41] - Quote
"...to allow us to start delving into the pretty arcane agent/mission code for future work on the framework of missions."
I hope this is code for clubbing it like the seal with very poor health it is and then rewrite it into a phoenix with the potential of being just a tad bit less soul crushing than the current system. I'll interpreter it in that way anyway as you've done good on other systems recently.
Been a user, I'm clean now.
With love Kopfy |

Luca Lure
Obertura
31
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Posted - 2014.10.30 08:42:53 -
[42] - Quote
It would be nice if I could open the conversation with the agent through a menu in this new thingy.
GÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇò
The essence of the independent mind lies not in what it thinks, but in how it thinks.
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Arcos Vandymion
White Beast Inc.
72
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Posted - 2014.10.30 10:00:02 -
[43] - Quote
PerrinBash wrote:Right, so with dumbing down of eve your now allowing any active account to unlimited (basically) training, changed all the reprocessing, allow all of hi sec harassment and bumping as fair play, revamp of all manufacturing and research, making most skills to level 5 a thing of past, and don't allow freighters mid slots or rigs, or any capacity to defend themselves. Your moving toward the end game, lets just make it happen. Select the top 15% of SP players to get jovian technology and let us wreck eve, or....just keep chipping away at it bit by bit.
Nothing wrong with that, didn't kill high either, was allowed before as well, that was a good change, all 5 was allways stupid since you get 80% the benefit from 20% of the trainingtime with all 4, you can still fly module less like allways before, same as earlier
What was the point of your post? That you're a disgruntled bittervet? Missions didn't become easier or harder with this it just removes a potentiall interaction leading to immersion in lore that noone I can think of used before anyway. EVE doesn't tell a story (or not much).
Are you one of the persons that would complain about Strike Suit being hard after praising Dark Souls for being innovative in that it is hard (which it is not - innovative I mean. Demons Souls is older)? You know the kind that complains anyway without any substantiall reason to his/her oppinion and such no merrit to the it? Because they sure DO exist. |

Akiao Isrenth
Mysterys Inc.
0
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Posted - 2014.10.30 12:33:19 -
[44] - Quote
Just having a tick mark appear when a mission is completed gets this change a 10/10 from me.
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Soldarius
Deadman W0nderland The 99 Percent
858
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Posted - 2014.10.30 13:01:00 -
[45] - Quote
Since word of this change got out I've been somewhat ambivalent on it's worth and value to the game and community. However, since I had a need to grind some faction standings for Thukker Tribe anyway, I went ahead and ran a bunch of level 1 missions.
These "tips" that have been shown in the devblog appear no different than the instructions in the mission brief. "You need to go to system Anteraes to deliver 5 crates of bio-drones to Drucilla."
The tips seem to only reinforce this by displaying the most current part of the already known mission criteria directly on screen, rather than having it buried 5 clicks deep in your journal. Ex: Click journal on NeoCom, assuming you have it on there, click missions, double click the mission, and finally the mission brief is displayed. Scroll down...
I think this is a fine step towards making Eve-O more modern and easy to interface with, rather than just easier.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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ergherhdfgh
Imperial Academy Amarr Empire
208
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Posted - 2014.10.30 17:56:47 -
[46] - Quote
ya you do want to avoid this becoming a step by step instructional that essentially univolves the person with the gameplay but it sounds like you guys understand that.
Just as a side note I kind of like a certain amount of randomness and chance for cool stuff in PvE content. One is example is that level 3 missions have several structures that if you blow them up they have a chance to drop faction ammo or implants or stuff like that which is much less common in level 4's. Anoms have chances at escalations and faction drops which are kind of cool when you get them . Don't get me wrong I like working towards a goal as well which the LP system offers.
Further I understand that you can not add even a low drop chance of any specific mod or implant without destroying the market fo that item as I'm sure we all know of a few implants that have good stats but are nearly worthless due to dropping from a mission. So maybe mix that up a bit by adding some randomness to what drops or bringing something new different that works into future expansions. Also mining missions used to be something I did. It's cool when you get some ark in a mission but maybe you could add some rare ice spawns to missions or something like that.
I understand this is all very vague but it's just ideas on directions you can keep in mind when developing future content. |

elitatwo
Eve Minions Poopstain Removal Team
414
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Posted - 2014.11.02 00:35:48 -
[47] - Quote
This maybe more suited for new players but I just remembered this morning how I screwd up my tutorial mission tree.
I had no idea that any PVE mission has a limited timer of seven days. I know this now but I thought I could just continue my tutorial when I was done exploring and helping my friends in their mining op.
Days passed and then I got a message of very angry Aura, telling me that I totally screwd up (what did screw up and why?) and no she hates me until the end of time.
My -10 Aura standing still haunts me today.
signature
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DeMichael Crimson
Republic University Minmatar Republic
33752
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Posted - 2014.11.03 01:31:21 -
[48] - Quote
My thoughts on this subject ..................

DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Kruk Rollard
Aliastra Gallente Federation
0
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Posted - 2014.11.04 01:32:26 -
[49] - Quote
Need more missions with hint: "The cargo you need is contained in a Covert Stealthed ship hiding somewhere in EVE. You have 29 minutes to complete this mission...tick tock!" |

Cpt Dan Druff
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.11.04 11:14:40 -
[50] - Quote
Since we are enhanching the PVE experience here's something to be hopefully addressed
- Ship size restriction is now quite well infomed in mission briefings. However: Why not adding a clear indicator to all acceleration gates also found by exploration? This one day while exploring found a nice randomly spawned plex, 10 jumps there and back, a refreshing change after all these generic "hidden hideouts"!
Was a bit too nasty for my frigate, returned with a cruiser to be notified the gate only supported a destroyer... soooo after 5x10 jumps i was finally in with a dessie - to meet only yellow wrecks. Oh maaaann!! Someone have a nice day with that dread Guristas implant of "mine".... I wouldnt consider it too much to be informed about ship size restriction in more detailed way than testing it by trial and error :(
- i'am also with all appeals of having more information about exotic item whereabouts. I've been spending amazing amounts of time in web finding out even remotely what region, what system, what planet, what moon i am supposed to go to... it's a big place you know? I have expired in tens of missions being unable to proceed (and unwilling to pay 150m for a contract item).
- 3rd but not least: mission giving random number generator needs a serious overhaul! Every evening our corpo L4 fleet ends up chewing through literally the one and same 2-3 missions all over again. More often than not it being "Rogue drone harassment" with no loot! I understand encouraging people to PVP but this is too much *grin* |
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Tesla Grass
Minor Annoyance...
10
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Posted - 2014.12.30 08:34:11 -
[51] - Quote
The fact that I can just hover my cursor over the mission navigation box and it tells me which system is priceless, the amount of times I've checked it, undocked and just plain forgot is ridiculous. I thank this team for this simple mechanic which saves me endless frustration. Cheers |
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