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Alejandro Zapata
Minmatar PAK
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Posted - 2006.08.21 21:37:00 -
[1]
From Oveur's Dev Blog:
"Most courier missions have also been removed. We were going to replace a lot of them with the usual "go there and get stuff" but we felt we weren't doing anyone any favors. They will be replaced, but not in this patch."
Does this mean that agents that have a tendency to give couriers will now be giving a higher ratio of kill (or mining or trade) missions?
Or does this mean that the what few courier missions remain will simply be repeated/offered more often?
Are we seeing a new distribution of mission types from agents?
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Poo Wizard
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Posted - 2006.08.21 22:06:00 -
[2]
Maybe it's just me but the passage you are quoteing says clearly that simple courrier missions will be replaced by ...courrier missions of a different type. The "get stuff" part means IMO that you have to fetch things which might be for sale, ergo if you don't want to travel buy the stuff. Prolly a way to get people into less populated regions around market hubs. I've seen alot get ammo or guns missions rather then get a specific item which you will find behind next gatecamp, hurry but don't get killed 
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Alejandro Zapata
Minmatar PAK
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Posted - 2006.08.22 02:31:00 -
[3]
Not to be mean but read the quoted passage again.
"Most courier missions have been removed" Gone, not going to be there right?
"We WERE going to replace a lot of them with..." WERE going to replace, not we HAVE replaced.
"They will be replaced, but not in this patch" Again, not yet.
So what I want to know is....are the courier missions left over just going to be offered all the frickin' time, or are kill/mining/trade missions going to replace them.
I try to do all kill missions, but my Administration agent supposedly gives 50 kill/50 courier. Is he now going to give more kill, or perhaps are the couriers going to be replaced with trade or mining? Are the two Distribution agents going to give more kill?
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Valaret
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Posted - 2006.08.22 02:41:00 -
[4]
According to folks who've gone and tested on the test server, it's not that most courier missions have been removed.... ALL of them have.
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Lock out
Bald Industrial Corporation
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Posted - 2006.08.22 02:50:00 -
[5]
Originally by: Valaret According to folks who've gone and tested on the test server, it's not that most courier missions have been removed.... ALL of them have.
Have they removed mining and trade missions too, or just courier? |

Skaxx
Minmatar Zig-Zag
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Posted - 2006.08.22 03:26:00 -
[6]
This might be an odd thought but if all courier missions are removed for the time being wouldn't it open up high quality agents giving kill missions all over in half dead systems?
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Valaret
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Posted - 2006.08.22 03:31:00 -
[7]
Originally by: Lock out
Originally by: Valaret According to folks who've gone and tested on the test server, it's not that most courier missions have been removed.... ALL of them have.
Have they removed mining and trade missions too, or just courier?
Don't know about trade missions, but mining missions look dead too. See http://oldforums.eveonline.com/?a=topic&threadID=382018&page=3#62
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Miss Overlord
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Posted - 2006.08.22 07:27:00 -
[8]
they will return heck keep pressuring them while they are down u might get some new ones added before kali.
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Dust Angel
True Core
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Posted - 2006.08.22 17:37:00 -
[9]
courrier missions are my primary source of income. I find this change highly unacceptable _____________________________________ Stressed out with empire politics?
Sansha's Nation helps clear your mind.
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Ghostfire
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Posted - 2006.08.22 18:44:00 -
[10]
Edited by: Ghostfire on 22/08/2006 18:44:46
Originally by: Dust Angel courrier missions are my primary source of income. I find this change highly unacceptable
Guess its time to buy a Battleship?
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Jai Centarium
Anqara Industries
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Posted - 2006.08.22 18:51:00 -
[11]
What I find most distrubing about the removal of the Courier Missions is the outright arrogance of the dev blog comment regarding it: "... felt we weren't doing anyone any favors."
For those people who like to play EVE not (or not only) for the twitch gameplay of combat, but rather for the social setting of chatting with people while doing some low impact courier work, the game has essentially been chopped. Now, you're left with trolling for non-scam (player-created) courier missions and competing for already-overpopulated NPC trade routes.
This is the point where folks jump down my throat, and say, "I won't miss courier missions!" or "Courier missions weren't real; why would someone pay you 100k to move 10 m^3 of stuff two jumps!"
1.) I don't care if YOU won't miss courier missions. I didn't even do them, personally. But not only did a lot of people make their living running those missions, but a lot of players in corps did them to help corporate standings. If you're a non-combat industrial corporation, with few folks who can run L3 and L4 combat missions, this change just completely screwed you over. No hope of working towards jumpclones. No hope of working towards POS standings. Enjoy.
2.) I love it when folks argue "realism" in a game where 1 person can fly a massive battleship at FTL speeds across interstellar space and shoot lasers at a similar vessel. Oh, and if you die, you just appear in a new clone. Great argument, folks.
I'm terribly disappointed at this change by CCP, and hope the courier missions return soon instead of Soon(tm). -- Jai Centarium "It is only through the actions of evil men that we have heroes." |

Krav
Egad Inc.
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Posted - 2006.08.22 19:57:00 -
[12]
Originally by: Jai Centarium What I find most distrubing about the removal of the Courier Missions is the outright arrogance of the dev blog comment regarding it: "... felt we weren't doing anyone any favors."
...
I'm terribly disappointed at this change by CCP, and hope the courier missions return soon instead of Soon(tm).
Seriously, take a moment sir.
About the quote from the blog. I read it in a completely different light. I read it as "we were gunna throw in some half-as**d courier missions but decided that it would be better to wait and do a better job with it." The Devs have stats on agent use. They know that courier missions are done by a lot of characters. Courier missions are coming back, and the devs want to do a good job making them.
This "change" is not supposed to be permament, why do you insist on acting like it is? They're working to make courier missions even better than they were before, you should be rejoicing. Have some patience. Plz, I beg you all.
-The guy tired of the whining, Krav
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Coran Ordus
Ominous Corp Ethereal Dawn
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Posted - 2006.08.22 20:59:00 -
[13]
A major problem with the courier missions that people seem to be missing is that they give a bad impression of the game.
They were terribly boring, but also what new players were often first confronted with. I can't count the number of times I've seen a post on gamers with jobs or mmorpg.com saying 'seemed cool, but flying 5 foobles 3 jumps over and over was tedious and unfun'.
Of course, I tell them to stop doing courier missions, do combat ones or rat or pirate or whatever, but still, the damage has been done.
To the OP: you raise a point about, say, Mining agents now giving out all kill missions (since there are no courier ones left.) No idea. Anyone on Sisi tried it out? |

Nukeitall
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Posted - 2006.08.23 03:23:00 -
[14]
I'm not even sure why they even bothered to add different divisions. A single division called 'blow **** up' would have worked. --------- >>Disclaimer: Anything Nukeitall says is not to be taken seriously. Mostly. |

Siri Blue
Gallente Eve University
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Posted - 2006.08.23 03:48:00 -
[15]
***MOUNTS 20 PILLOW SIEGE LAUNCHERS ON HER PURPLY T2 COMBAT FREIGHTER AND STARTS SHOOTING THE FRAKK OUT OF THE INGENIOUS MISSION DEVS***
Replacing almost all hauling missions by KILL missions, great idea guys! Is there at least an ETA on the new courier/hauling missions so I know when to bother looking at missions again?
  
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Suicidal Lemming
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Posted - 2006.08.23 03:56:00 -
[16]
I'm pretty irritated by this move too... we could at least get more than a "one liner" from the devs! Imagine one day someone discovers a potentially better car engine, so they remove all cars from the world and say "from now on you walk, they weren't doing anyone any favors" and basta, nada, nothing else mentioned! Not even an eta on when they'll come back.... Come on CCP, at least wait untill you have 1-3 temporary missions before taking everything away.
And to those kill mission runners, what would you say if kill missions were removed anyways? Oh yeah, go read the dev blog! You'd be just as frustrated as us.
Player courier missions are a joke, no ways you can make decent isk with those unless you got a huge back account to do those 100+ mil collateral missions and then risk it into 0.0....
Time to start training month long skills and wait for Kali I guess...
... oh, does skill training work if your account is inactive? I wonder...
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Krav
Egad Inc.
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Posted - 2006.08.23 04:25:00 -
[17]
Originally by: Suicidal Lemming I'm pretty irritated by this move too... we could at least get more than a "one liner" from the devs! Imagine one day someone discovers a potentially better car engine, so they remove all cars from the world and say "from now on you walk, they weren't doing anyone any favors" and basta, nada, nothing else mentioned! Not even an eta on when they'll come back.... Come on CCP, at least wait untill you have 1-3 temporary missions before taking everything away. ...
Time to start training month long skills and wait for Kali I guess...
... oh, does skill training work if your account is inactive? I wonder...
Ok, I concede the compete removal of courier missions does suck for those who are accustomed at running them. And yes, I would never even touch a player courier with a 20 foot pole, no matter the profit. Too risky imo.
However, if you use your main to do courier missions, I am seriously curious how that is any fun. Surely you do something else with your account Cancelling over this temporary change seems a bit extreme to me. And if you're talking about an alt account, then use it to help your main mine or something, it can still be useful. I am in fact considering getting another account right now myself 
As for training while inactive, it did but I am not certain if it does.
Krav =====
This sig is fixed \o/ I hope...  |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.23 04:34:00 -
[18]
Edited by: Gamer4liff on 23/08/2006 04:34:17 I love how we are becoming a persecuted minority in the eve playerbase.
Oh well, I sure hope whatever comes in kali makes up for all this.
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Estan Drake
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Posted - 2006.08.23 04:50:00 -
[19]
Edited by: Estan Drake on 23/08/2006 04:52:14 OK so my character is mainly combat oriented so this isn't a major blow... but an ETA or some place hold missions would be nice, this certainly makes things inconveniant.
I had a few level 4 courier agents I would do every few weeks when no corpies are on or when I just don't have the time to sit glued to my monitor and mash the F1 - F8 keys for an hour straight. And the Money was good. Especially when you consider the minimal risk involved.
Hopefully they make *something* in the next couple of weeks as school is starting up again and the time I can spent playing will be much more fragmented, perfect time for running courier missions while I bang out a few chapters in my textbooks.
*edit* From what I have seen *all* courier, trade, mining, what have you mission are gone. This wasn't what I was expecting when I read the patch notes either, though I admit the cynic in me say this comming. I'll let you all know if I ever find one courier .
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Miss Overlord
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Posted - 2006.08.23 04:55:00 -
[20]
Ok lets look at the game there were actually quite a lot of players that were interested in the logistics side of the game and with courier missions u would have to set a course sometimes purchase NPC trade goods (will have a flow on affect here as there will be no end demand for them) these missions also dropped quite good loot drops sometimes ie DB b and R.A.M chips as rewards
CCP have stated NPC courier missions are a factor in the game (need industry to support the colony space stations after all)
ITs just a tempoary but a very annoying removal.
Id like to CCP put a few courier missions back in every week before kali if possible to avoid alientating the player base to much.
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Lord Voltaire
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Posted - 2006.08.23 04:55:00 -
[21]
I just downloaded the patch and went to my agent in production who gives me at least 90% courier. First two missions were kill missions... I wasn't willing to loose any more standing to test further but that's enough of a nerf to make my head swell. I really hope the dev team gets on this quickly, as stated before player missions are a joke and a large portion of what little income I make comes from courier missions and the lp turn ins, removing the ability to access agents from a portion of the player base is ridiculios. I always liked that this game never forced me to play any specific way but as of lately I've been feeling like the game is pushing me to combat which is not why I play this game.
That being said, since I'm now out of work feel free to give me a call if you need any large packages shipped in or around minmitar space.
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Miss Overlord
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Posted - 2006.08.23 04:58:00 -
[22]
Originally by: Lord Voltaire I just downloaded the patch and went to my agent in production who gives me at least 90% courier. First two missions were kill missions... I wasn't willing to loose any more standing to test further but that's enough of a nerf to make my head swell. I really hope the dev team gets on this quickly, as stated before player missions are a joke and a large portion of what little income I make comes from courier missions and the lp turn ins, removing the ability to access agents from a portion of the player base is ridiculios. I always liked that this game never forced me to play any specific way but as of lately I've been feeling like the game is pushing me to combat which is not why I play this game.
That being said, since I'm now out of work feel free to give me a call if you need any large packages shipped in or around minmitar space.
can confirm 20 different agents approached in marketing and manufacturing since patch came up and 0% courier (dunno bout mining missions) but yes they are now all kill missions
One would hope its repaired quickly - CCPs focus on combat missions and combat in general is going to drive away some players - it needs fixing as soon as possible.
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Aknara
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Posted - 2006.08.23 05:03:00 -
[23]
I appreciate that they're making some effort to create more interesting courier missions.
But it seems like what happened here is "we were going to fix them," then "we decided that we're going to fix them later" and then, somehow, "we've decided to kill them in the meantime."
Now, I haven't run a mission in a long time, and I much prefer combat missions to courier missions personally, but why can't they just be left in? They're not hurting anyone, and some people like to run them. If you want a good combat mission agent, turns out everyone and their mother can use the same one in a hub system, or if lag is a problem, there are plenty all over that aren't in trade hubs. Please return courier missions soon.
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ashley mantis
Deep Space Productions
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Posted - 2006.08.23 05:38:00 -
[24]
Originally by: Krav
Originally by: Jai Centarium What I find most distrubing about the removal of the Courier Missions is the outright arrogance of the dev blog comment regarding it: "... felt we weren't doing anyone any favors."
...
I'm terribly disappointed at this change by CCP, and hope the courier missions return soon instead of Soon(tm).
Seriously, take a moment sir.
About the quote from the blog. I read it in a completely different light. I read it as "we were gunna throw in some half-as**d courier missions but decided that it would be better to wait and do a better job with it." The Devs have stats on agent use. They know that courier missions are done by a lot of characters. Courier missions are coming back, and the devs want to do a good job making them.
This "change" is not supposed to be permament, why do you insist on acting like it is? They're working to make courier missions even better than they were before, you should be rejoicing. Have some patience. Plz, I beg you all.
-The guy tired of the whining, Krav
Thats great they are making "good" courier missions, but that is no reason to take them out completely till they are completed. I spend alot of time doing courier missions, and id rather do the old "crappy" ones, than not be able to do any at all. What are we courier runners supposed to do till they add them in? Train up fighting skills that take months, then by that time the courier missions be reinstated?....all i can think of is "**** that, and **** you ccp".
Theres absolutely no reason for what ccp did. Its completely unexcusable for them to completely take out a chunk of the game, that Many paying customers spend all thier time on, and basically saying "its broken, **** off till we decide to fix it".
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Baldour Ngarr
Artemis Rising
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Posted - 2006.08.23 06:31:00 -
[25]
Originally by: Krav However, if you use your main to do courier missions, I am seriously curious how that is any fun.
Errr, because not everybody in the whole world is exactly the same as you? ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Mnengli Noiliffe
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Posted - 2006.08.23 07:07:00 -
[26]
ccp hates mission runners, live with it. only man who cared about them was Zrakor, and by the fact that his last post was several months ago it seems like he's been fired or something, hey it's just a guess.
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Duke Wasabi
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Posted - 2006.08.23 07:39:00 -
[27]
Quote: An additional question about R&D, does anyone know of an out-of-game resource that lists R&D agents and their required fields?
Any know where to find this info? As well as common items the agents give.
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Matt'Guitar'Murphy
White Wolves Defence league E.R.A
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Posted - 2006.08.23 07:47:00 -
[28]
Edited by: Matt''Guitar''Murphy on 23/08/2006 07:46:59 I m afraid, that there are no longer courier missions. The crappy thing is, that you now need defo a combat player, to get into researching. SUXX
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Bermag
Point-Zero
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Posted - 2006.08.23 07:52:00 -
[29]
I don't understand why it was necessary to remove the courier missions at this point. Was it because they would have to rewrite the missions because of other changes or what?
I also wonder how courier missions can be made interesting. I guess it would still be just "go there and get stuff". Anything that involves just having to travel somewhere will remain boring and best done AK/semi-AFK.
I am not doing much courier missions, the main reason I have been doing them is when I have been working on a PR or administration agent. However I like to do them semi-afk while I do something on my other account requiring dull attention. Like running a lvl 4 kill mission on one account and run a courier on the other.
However there are a lot of players who are 100% industrial which will of course be hit hard by this. This means they can't do lvl 4 courier and doing lvl 1s to raise standing will take forever.
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Fivor
BIG R i s e
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Posted - 2006.08.23 08:20:00 -
[30]
As a Hauler | Production character I could really only do Level 4 courier missions - I don't have the skills for level 4 kill [OK I can do most level 3 Kill but that is another matter] and that is what my courier agets now offer me...
 -- BIG Sales BIG Lottery Eve Search
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