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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Lady Zarrina
Republic Military School Minmatar Republic
162
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Posted - 2014.10.31 17:44:21 -
[31] - Quote
All great stuff
EVE: All about Flying Frisky and Making Iskie
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Harvey James
The Sengoku Legacy
936
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Posted - 2014.10.31 18:11:21 -
[32] - Quote
CCP karkur wrote:Harvey James wrote:jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ?? No. I probably didn't make it clear enough that the last section is already out on TQ. I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there.
makes sense.. any chance of making the naming persistent when you change to another JC.. it gets annoying having too rename the same clone over and over and over.....
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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CCP karkur
C C P C C P Alliance
3753
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Posted - 2014.10.31 18:16:47 -
[33] - Quote
Harvey James wrote:CCP karkur wrote:Harvey James wrote:jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ?? No. I probably didn't make it clear enough that the last section is already out on TQ. I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there. makes sense.. any chance of making the naming persistent when you change to another JC.. it gets annoying having too rename the same clone over and over and over..... I'll look into it... but I'm pretty sure it's because technically it is a new clone that is being created... but maybe we can do some magic
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Powers Sa
1376
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Posted - 2014.10.31 18:19:37 -
[34] - Quote
CCP Phantom wrote: [list] An improved asset search that will search through containers
audit log containers for every man
Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk
Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.
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Shiva Darksun
EVE-RO Fidelas Constans
35
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Posted - 2014.10.31 18:19:51 -
[35] - Quote
Good God, guys, you're spoiling us! :) |
Harvey James
The Sengoku Legacy
936
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Posted - 2014.10.31 18:28:16 -
[36] - Quote
CCP karkur wrote:Harvey James wrote:CCP karkur wrote:Harvey James wrote:jumpclone naming is already on TQ in the last update you did .... perhaps you mean the names will actually stay after you change JC's ?? No. I probably didn't make it clear enough that the last section is already out on TQ. I've not written "this kind" of devblog since June I think, so there are a few things that we've added since then and have not told you guys about. I noticed that some people didn't know about those changes, so I figured I'd list them there. makes sense.. any chance of making the naming persistent when you change to another JC.. it gets annoying having too rename the same clone over and over and over..... I'll look into it... but I'm pretty sure it's because technically it is a new clone that is being created... but maybe we can do some magic
it would be most appreciated
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Dunkle Lars
Lemon Half Moon
55
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Posted - 2014.10.31 19:18:39 -
[37] - Quote
CCP karkur wrote:Hope you like those changes!
Do you want my first- or secondborn child? surely these great changes deserves some kind of compensation? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5512
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Posted - 2014.10.31 20:10:03 -
[38] - Quote
Nice work, thank you!
Day 0 Advice for New Players
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Noferatu
Perkone Caldari State
9
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Posted - 2014.10.31 20:28:03 -
[39] - Quote
"An improved asset search that will search through containers"
Yes.
Yes!
YESSS!
Thank you CCP |
Zappity
SUPREME MATHEMATICS A Band Apart.
1505
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Posted - 2014.10.31 20:33:02 -
[40] - Quote
Awesome as always. I'm astonished at those search options - great stuff and a good use for a tooltip :)
Zappity's Adventures for a taste of lowsec.
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Greygal
Redemption Road Affirmative.
265
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Posted - 2014.10.31 20:43:34 -
[41] - Quote
Karkur's Little Things blog is always like Christmas, and just as highly anticipated. Opening it is as exciting as ripping the giftwrap off the presents, and unlike Christmas, it never disappoints!
+1 to jump clones remembering their names after you use them
GÖÑ the little things!!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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CCP karkur
C C P C C P Alliance
3755
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Posted - 2014.10.31 20:44:49 -
[42] - Quote
Phoenix Jones wrote:CCP FoxFour wrote:God damnit Karkur... stop making the rest of us look bad. :/ Or you could do what she does and do a QOL item. Can probably start with the siphon unit detection issue. Don't be silly There is a whole lot of very hard working people working on EVE, bringing us all sorts of great stuff all the time, and we all look good together, right?
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Zappity
SUPREME MATHEMATICS A Band Apart.
1505
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Posted - 2014.10.31 21:45:30 -
[43] - Quote
Some people don't understand the concept of a team. But it would be nice to fix the siphon detection issue :)
Zappity's Adventures for a taste of lowsec.
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Sol Project
Sebiestor Tribe Minmatar Republic
71
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Posted - 2014.10.31 22:27:05 -
[44] - Quote
Quote:We have added a shortcut to directly open the Directional Scanner. A clear winner. |
Kata Amentis
Grumpy Bastards No Response
79
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Posted - 2014.10.31 22:43:06 -
[45] - Quote
Quote: Added a Booster Timer that clearly shows you how much time you have left on your active boosters, their benefits, and side effects. This timer is displayed next to other timers such as Weapon and Limited Engagement timers.
Could the polarisation effect from jumping through the same wormhole get one of these handy cool down timers too? they really help to keep a track of what is going on and at the moment the only notice you get that the time isn't up is when you try to jump.
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
12
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Posted - 2014.10.31 23:29:08 -
[46] - Quote
Hoping that the Advanced Search has the element of By Volume in the drop down in addition to Name, Number of Jumps and Number of Items.
By having Volume in the columns it only sorts within the station and has minimal usefulness. By adding it to the drop down you can select the right ship, look at assets along the way and scoop up those regional buys.
Also, hoping that there is an 'expand all' on the Personal Asset list...it's quite tedious for a regional buyer to click every every every every every station to see what has accumulated in each one.
ty.
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Jeremiah Saken
The Fall of Leviathan
102
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Posted - 2014.10.31 23:48:27 -
[47] - Quote
While we are at scanner tab, can we have an option to switch off deployed probes window in it? Taking window space and in most cases is unnecessary.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Noferatu
Perkone Caldari State
9
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Posted - 2014.11.01 00:31:06 -
[48] - Quote
Also while we're at it, could you please set the default size of scanner probes to 8AU when launched? |
Antihrist Pripravnik
T-AFK and counting
772
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Posted - 2014.11.01 00:55:52 -
[49] - Quote
This is great. No, really. All these additions in this devblog and all the others about Phoebe are great. It feels like the game is evolving.
Oh, and +1000 for the advanced search tooltip. I remember that the option is there, but somehow missed to look what it can do every time I search for stuff.
o.0
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Phoenix Jones
Isogen 5
817
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Posted - 2014.11.01 02:14:01 -
[50] - Quote
CCP karkur wrote:Phoenix Jones wrote:CCP FoxFour wrote:God damnit Karkur... stop making the rest of us look bad. :/ Or you could do what she does and do a QOL item. Can probably start with the siphon unit detection issue. Don't be silly There is a whole lot of very hard working people working on EVE, bringing us all sorts of great stuff all the time, and we all look good together, right?
We all love ya CCP Karkur (especially me by splitting out the Directional Scanner and Probe Scanner). You deserve a promotion, a bonus and a paid 3 week vacation.
CCP Foxfour, begin interning under CCP Karkur. Start with delivering an Apple and Cup of Coffee.
Yaay!!!!
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Bytestorm
Hoplite Brigade Iron Oxide.
28
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Posted - 2014.11.01 09:50:06 -
[51] - Quote
"Always show"? This release gets better every day. Phoebe is the expansion of the year! |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1993
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Posted - 2014.11.01 10:00:33 -
[52] - Quote
I'm too sleepy this morning to say 'CCP Karkur I love you!' in a creative way, so I'll just say:
CCP KARKUR I LOVE YOU!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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C DeLeon
Ministry of War Amarr Empire
304
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Posted - 2014.11.01 10:56:51 -
[53] - Quote
Can we have a shortcut to use the scan button on d-scanner? |
Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
795
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Posted - 2014.11.01 11:16:02 -
[54] - Quote
Thank you very much for all these little things! <3
C DeLeon wrote:Can we have a shortcut to use the scan button on d-scanner?
Also, this. |
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CCP karkur
C C P C C P Alliance
3762
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Posted - 2014.11.01 12:11:35 -
[55] - Quote
Samira Kernher wrote:Thank you very much for all these little things! <3 C DeLeon wrote:Can we have a shortcut to use the scan button on d-scanner? Also, this. The thing with the d-scan shortcut is a bit tricky, since it seems to be so trivial to add. To be honest, I was about to add the shortcut at one point, but after talking to some people we decided not to go with it. It's a bit expensive on the server, and we don't want people to spam it. And I'm not talking about people purposefully spamming to bring the node down or anything like that. But if you have a shortcut, you can program your fancy keyboard to press it regularly, which we don't think is unlikely a bunch of people would do. So let's say you have done that, you are in a system where there is no one but you, and you would normally not be d-scanning regularly, but the keyboard is just doing its thing, and you keep scanning. Now let's say you have dozens of people in a fleet. Normally you would not have everyone in the fleet doing d-scans every 3 seconds (or whatever), but since they have programmed their keyboard to do that, they are, which can make the hamsters cry.
So basically, we are taking the safe approach here, and don't want to risk server performance by adding the shortcut as the system stands now. Hope that makes sense
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
795
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Posted - 2014.11.01 13:09:14 -
[56] - Quote
Understandable.
Have you perhaps considered some other method for improving quality of life with dscanning? I know for me personally that the necessity of constantly clicking that button while I'm in any situation where pvp is a possibility is one of the biggest negatives and something that regularly discourages me from flying solo.
Some kind of passive mode would be nice. Some kind of auto-scanner that works as long as you have the dscanner window open and mode selected. To balance it, I'd think that the passive mode would only list a general 'there's something in range' and that you'd have to manually hit the scan button to actually find out what that thing is (type of ship etc).
I suppose some people would still think that a 'nerf' though, since it'd make it harder to get the jump on people. And I guess that might still cause strain on the server so wouldn't solve that issue. |
Vincent Athena
V.I.C.E.
2951
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Posted - 2014.11.01 13:38:00 -
[57] - Quote
CCP karkur wrote:Samira Kernher wrote:Thank you very much for all these little things! <3 C DeLeon wrote:Can we have a shortcut to use the scan button on d-scanner? Also, this. The thing with the d-scan shortcut is a bit tricky, since it seems to be so trivial to add. To be honest, I was about to add the shortcut at one point, but after talking to some people we decided not to go with it. It's a bit expensive on the server, and we don't want people to spam it. And I'm not talking about people purposefully spamming to bring the node down or anything like that. But if you have a shortcut, you can program your fancy keyboard to press it regularly, which we don't think is unlikely a bunch of people would do. So let's say you have done that, you are in a system where there is no one but you, and you would normally not be d-scanning regularly, but the keyboard is just doing its thing, and you keep scanning. Now let's say you have dozens of people in a fleet. Normally you would not have everyone in the fleet doing d-scans every 3 seconds (or whatever), but since they have programmed their keyboard to do that, they are, which can make the hamsters cry. So basically, we are taking the safe approach here, and don't want to risk server performance by adding the shortcut as the system stands now. Hope that makes sense Wait, wait, wait. I thought designing game mechanics around bots was against CCP policy. I thought the way you dealt with bot users was to ban them. What's going on here? If someone uses an automatic keystroke entry system, you ban them. You do not make the rest of us suffer because of what they might do.
http://vincentoneve.wordpress.com/
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CCP karkur
C C P C C P Alliance
3762
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Posted - 2014.11.01 13:52:39 -
[58] - Quote
Vincent Athena wrote:Wait, wait, wait. I thought designing game mechanics around bots was against CCP policy. I thought the way you dealt with bot users was to ban them. What's going on here? If someone uses an automatic keystroke entry system, you ban them. You do not make the rest of us suffer because of what they might do. We are not talking about designing game mechanics, we are talking about a UI change that could have much bigger consequences than you first might think. I'm not sure what our stance on fancy keyboard is to be honest.
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Vincent Athena
V.I.C.E.
2951
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Posted - 2014.11.01 13:58:45 -
[59] - Quote
CCP karkur wrote:Vincent Athena wrote:Wait, wait, wait. I thought designing game mechanics around bots was against CCP policy. I thought the way you dealt with bot users was to ban them. What's going on here? If someone uses an automatic keystroke entry system, you ban them. You do not make the rest of us suffer because of what they might do. We are not talking about designing game mechanics, we are talking about a UI change that could have much bigger consequences than you first might think. I'm not sure what our stance on fancy keyboard is to be honest. Then maybe you should check it out. My understanding is: You can have a fancy keyboard, you can have fancy software, but if you USE them to control the game with automatically entered keystrokes (that is, a keystroke that is entered into the game even though the user is pressing nothing), its a bannable offense.
I understand the consequences to the server due to bot use is large. The sever use per user dropped significantly when CCP started dealing with the bots. But please don't stop improving game life for real users because someone else might bot.
http://vincentoneve.wordpress.com/
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CCP karkur
C C P C C P Alliance
3762
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Posted - 2014.11.01 14:05:44 -
[60] - Quote
Vincent Athena wrote:But please don't stop improving game life for real users because someone else might bot. I did not stop improving the game, I moved onto working on something else that was also really frequently requested but less risky.
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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