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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Julia Reave
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Posted - 2006.08.25 08:54:00 -
[31]
According to various reports in other threads these queues are still active...I ask once again: When are they going to be disabled?
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Beovvulf
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.25 09:47:00 -
[32]
Edited by: Beovvulf on 25/08/2006 09:47:43
Quote: According to various reports in other threads these queues are still active...I ask once again: When are they going to be disabled?
I would assume that the queues will be turned off when the server is patched.
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Hoshi
Blackguard Brigade
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Posted - 2006.08.25 20:50:00 -
[33]
"The EVE Cluster has reached it's maximum user limit. Please try logging in again later. You are #2 in the line for logon" --------------------------------------------------------------------------------
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Julia Reave
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Posted - 2006.08.26 09:55:00 -
[34]
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Jim McGregor
Caldari
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Posted - 2006.08.26 09:59:00 -
[35]
Maybe some chinese programmers coded the queue system and all the code comments how to turn it off is in chinese...
The official word seems to be that the queues are turned off... so... yeah.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Zankoku
Amarr
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Posted - 2006.08.26 10:17:00 -
[36]
Originally by: Sakura Nihil Another thing my corp has noticed is that the price for skillbooks has also changed; not just the expensive ones either (like amarr carrier +20m, or capital ships +16m), but many books on the whole.
, normal NPC adjustments I suppose?
I saw that also. All still books cost about 4.5% higher than before the patch. I had a shopping list and had all the prices written down, so I noticed.
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Raider Zero
Minmatar Federation
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Posted - 2006.08.29 14:12:00 -
[37]
I have at least one more change that was not noted. There appears to have been significant changes made to the frequency and quality of NPC loot drops.
I cannot prove this, and over all the outcomes over all the universe, I could be in a string of bad luck, but I kinda doubt it since it seems to coincide with the update. Since the patch, all the NPC loot I get seems to be junk. I'm not talking about 'OMG I haven't got and Arby cruise all week'. I mean that I have seen more Large Cap Battery I's this week than a guy would want to in a lifetime.
I have always held the motto, "Always get your loot." That motto had served me well, as I saved isk on modules I wanted and sold some other good ones I found. The recent apparent change would encourage pretty much all mission runners to w***e missions even faster and rack up more LP and isk, but not worry about wasting time looting.
I would expect a slight increase in the cost of minerals due to the lesser number of people who will be contributing to the mineral market, and I'd expect more and more implants to flood the market, but otherwise this could be a pretty minimal adaptation. I guess I don't care, I'll sell my fleet of Exequerors and just blow more stuff up.
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Nightblade
Minmatar Black Avatar Firmus Ixion
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Posted - 2006.08.30 04:32:00 -
[38]
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Everything you have stated here is extremely depressing.
If you're deploying a patch, and testing the code before deployment, I can understand when the QA guys miss a few corner cases of the new features.
But to not even verify that new features that will be deployed in a disabled state just completely boggles my mind.
I remember a while back there was a dev blog entry by the head of the new QA department. He mentioned he was implementing all sorts of nice things that would be familiar to anyone who's worked in verification work. Sounded great at the time, and I at least was hoping that patch deployments would be smoother in the future.
Sadly, I must assume that CCP has decided that testing is not necessary, and disbanded the QA group or at the least made these people part time devs because you think you need to crank out more code.
It blows my mind that you obviously do not have enough QA activities going on for what is obviously a mission-critical piece of software. There isn't an excuse for it, and I hope with this patch someone finally learns their lesson.
Good luck guys, and if you choose not to work on your QA, well, I'll just hope that you don't kill EVE with your negligence.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:35:00 -
[39]
mmmm time to get on SISI TQ is unplayable and i wanna know the new bugs before they come up
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EFF ONEF1
Deep Core Mining Inc.
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Posted - 2006.08.30 04:42:00 -
[40]
being in game development myself, often times during the period between the patch being released and the notes being written we are able to get a few more things squeezed in. and often times the guy writting the notes doesnt know or doesnt have the time to update it. but we push the fixes to live anyways.
you win some you lose some.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:45:00 -
[41]
yeah hopefull a few bug free but additional things will be throw in
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eLLioTT wave
Art of War Cult of War
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Posted - 2006.08.30 05:46:00 -
[42]
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Lies! the queues are killing my ships off one at a time! they are definately ACTIVE NOW.
soon ill only be undocking in T1 fitted T1 frigs (wont stop me having fun! but cmon CCP...) |
Jim McGregor
Caldari
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Posted - 2006.08.30 05:49:00 -
[43]
Originally by: eLLioTT wave
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Lies! the queues are killing my ships off one at a time! they are definately ACTIVE NOW.
soon ill only be undocking in T1 fitted T1 frigs (wont stop me having fun! but cmon CCP...)
Dont call them liers... im sure they thought the queues were turned off at the time.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Adam C
0utbreak
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Posted - 2006.08.30 05:58:00 -
[44]
Edited by: Adam C on 30/08/2006 06:03:36
Originally by: PATCH NOTES
Changes
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
Point is
Its a screw-up. Face it.
If ure actually queing* to enter a system in eve. You should be immune to attack from players.
Its highly exploitational, and most players are very sensitive to this. (i know a guy who logged off and petitioned* because he was in a 0.0 quite system and had this happen to him)
FIXIT! (thks nicely)
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.08.30 14:50:00 -
[45]
Originally by: kieron It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
They are not needed and never will. It's not a solution for a problem. Optimize network code, rewrite Python code to C, but more PC's but DO NOT add jump queues to game. It will mean end of pvp and will leave you with afk haulers in EVE. Only afk haulers.
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