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Thread Statistics | Show CCP posts - 0 post(s) |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1427
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Posted - 2014.11.04 17:35:57 -
[1] - Quote
It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before. CCP have already reduced Jump ranges for jump-capable ships. Jump fatigue is just going to diminish Fleet content.
Really, I doubt I am the only person who feels the same.
Get rid of Jump Fatigue, it serves no constructive purpose in EVE.
Personnel Division Director - Bene Gesserit Chapterhouse-á
CEO - Sanctuary Pact Alliance
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Edison Severasse
VX9 Intergalactic Gaming Inc. Sanctuary Pact
0
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Posted - 2014.11.04 17:42:06 -
[2] - Quote
I am right there with you Thorn. Doesn't make sense to me. +1 |
Xabib Elder
The Sith Syndicate REFORD
0
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Posted - 2014.11.04 17:44:12 -
[3] - Quote
Jump Bridges are just useless now |
Tegwien
Grumpy Pirates Association Sanctuary Pact
0
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Posted - 2014.11.04 17:44:43 -
[4] - Quote
Doesn't make any sense what so ever. +1 |
Sigrig Bostan Alar
Bene Gesserit ChapterHouse Sanctuary Pact
2
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Posted - 2014.11.04 17:44:44 -
[5] - Quote
At the very least, get rid of Jump Fatigue from Jump Bridges. I can understand trying to limit large Cap engagements, but Jump Fatigue will limit good fights in Null for everyone. |
SilentG
Tachyon Technologies inc Sanctuary Pact
0
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Posted - 2014.11.04 17:46:55 -
[6] - Quote
Come on.. are you going to get fatigued when using gates too? Im with Thorn... Get that **** away +1 |
Milla Goodpussy
Federal Navy Academy
85
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Posted - 2014.11.04 17:47:04 -
[7] - Quote
GET RID OF JUMP FATIGUE! or ... we BURN something!.......
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Alnir Terral
Tachyon Technologies inc Sanctuary Pact
1
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Posted - 2014.11.04 17:48:32 -
[8] - Quote
Same here its daft +1 |
AllMappedOut
Ginnunga Industries Sanctuary Pact
1
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Posted - 2014.11.04 17:51:29 -
[9] - Quote
Sigrig Bostan Alar wrote:At the very least, get rid of Jump Fatigue from Jump Bridges. I can understand trying to limit large Cap engagements, but Jump Fatigue from JB's will limit good fights in Null for everyone.
This I agree with. I'm very keen to see the changes that have been brought in by the limited movementof capitals, but jump bridges are a logistical device and help bring fleets together to actually fight. Without them, even your own space becomes remote and difficult to move around in. It will seriously limit engagement in fleets. |
Rounon Dax
Terra Nanotech Yulai Federation
3
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Posted - 2014.11.04 17:52:22 -
[10] - Quote
Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights. |
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Shinya Shazih
Bene Gesserit ChapterHouse Sanctuary Pact
14
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Posted - 2014.11.04 18:03:25 -
[11] - Quote
Remove the Jump Fatigue from Jump Bridges.
Mashiekh of Tleilax - Director of Industry-á
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Zalas Outsorced
Desertus Caterva Sanctuary Pact
0
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Posted - 2014.11.04 18:03:27 -
[12] - Quote
I am right there with you Thorn. +1 |
Gotch Urarse
Bene Gesserit ChapterHouse Sanctuary Pact
140
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Posted - 2014.11.04 18:06:30 -
[13] - Quote
I agree Thorn, especially on jump bridges. Adds nothing but 'hurry up and wait'. |
Boomer Nakrar
Volition Cult The Volition Cult
2
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Posted - 2014.11.04 18:12:06 -
[14] - Quote
+1 For Thorn proposition / JB fatigue is not good at all |
MSI Holder
MarSec Industries Sanctuary Pact
0
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Posted - 2014.11.04 18:38:29 -
[15] - Quote
+1 |
Adurai Shakrin
Deus lo Vult
0
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Posted - 2014.11.04 18:42:36 -
[16] - Quote
Jump Bridges are just useless now, get rid of this |
Highfield
Vanishing Point. The Initiative.
59
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Posted - 2014.11.04 18:42:41 -
[17] - Quote
Remind me, 2 highsec empire connections and only one side of your sov linked to "hostile" Catch (of all places)? Please explain to me how badly your are going to be affected by fatigue in relation to the amount of whining in here (already)? |
republicov
treu republic Silent Infinity
1
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Posted - 2014.11.04 18:42:48 -
[18] - Quote
+1 |
Highfield
Vanishing Point. The Initiative.
59
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Posted - 2014.11.04 18:48:35 -
[19] - Quote
SilentG wrote:Come on.. are you going to get fatigued when using gates too? Im with Thorn... Get that **** away +1
Ah the dreaded F1-drone provi member, not hindered by any knowledge of the game since the beginning of time.
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Lightbubble
Out-of-Space Fidelas Constans
3
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Posted - 2014.11.04 18:50:44 -
[20] - Quote
You want Content ? A Player-Created selfdriven envoiment? I think this is not the way throwing the "hammer of doom" to your customers.
In my opinion, dear gamedesigners: go back to your work; be more creative like this. It dosnt hurt reconsidering something that dosnt work correctly.
So +1 |
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Terranid Meester
Tactical Assault and Recon Unit
244
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Posted - 2014.11.04 18:55:38 -
[21] - Quote
Lol at these n00B's. |
corebloodbrothers
Volition Cult The Volition Cult
662
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Posted - 2014.11.04 18:59:05 -
[22] - Quote
There is several points of view.
- Some at ccp might say remove jb as a whole. So from that pov this is stil la advantage - some say it s a jump ,and all jump actions get fatique - some say it hurts daily operations to much
Personally i feel the nerf was to kill the interstellar high way, and that there are indeed other ways too tackle jb use wiin a region. I already proposed:
- jb use within a region doesnt give fatique to subcaps - jb use within regions will gave delayed fatique, once and only if u enter jb metwork in another region - jb use gets a gate cooldown timer - jb cant connect systems that are in different regions
I hate the fact i form up in a system in my region and all fleet members that arrive here in staging by jb cant jb or take the bridge and miss the evening.
Within the csm not all share this view, as npc, low sec, and wh dwellers will say: about time, we have never had jb use.
For now ccp stands at, that this is jump use and adds to projection, hence gets fatique
I understand this is not what u guys want too hear, but hope it gives some insights in the thouggts, pro s and cons. And the divided pov. Ccp stated this is all a work in progress and impact needs to be assessed and might change, as with the bonus to fatique for jf.
Greetz core
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Marlona Sky
D00M. Northern Coalition.
5517
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Posted - 2014.11.04 19:00:13 -
[23] - Quote
No!
The Paradox
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vyshnegradsky
Pentag Blade Curatores Veritatis Alliance
175
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Posted - 2014.11.04 19:02:14 -
[24] - Quote
Why is my coalition being stupid /me sighs.
These changes are one of the best things to happen to the game since I've started playing. Please learn to adjust.
This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
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Sugar Kyle
Snuff Box
748
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Posted - 2014.11.04 19:02:46 -
[25] - Quote
As you see, someone on the CSM has asked CCP to reconsider these changes.
Member of CSM9
CSM9 Weekly Updates
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Aivlis Eldelbar
Ubuntu Inc. The Fourth District
42
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Posted - 2014.11.04 19:09:37 -
[26] - Quote
I'd personally prefer jump bridges not giving fatigue, since they are huge static targets that can be incappacitated by reasonably-sized fleets. Nerf it's hitpoints if you want but let people use the networks they have put together and work hard to maintain.
On the other side, fatigue for shipboard jump drives seems to be working nicely. This is one of my favourite patches in quite some time and I cannot get behind this knee-jerk proposal. |
corbexx
eXceed Inc. No Holes Barred
856
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Posted - 2014.11.04 19:12:19 -
[27] - Quote
There are these things, there called "gates" you are allowed to use them instead of jump bridges you know.
Corbexx for CSM 9 - Wormholes deserve better
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corbexx
eXceed Inc. No Holes Barred
856
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Posted - 2014.11.04 19:13:38 -
[28] - Quote
There are these things called "gates" you are allowed to use them instead of jump bridges.
Corbexx for CSM 9 - Wormholes deserve better
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Lallante
Blue Republic RvB - BLUE Republic
547
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Posted - 2014.11.04 19:21:15 -
[29] - Quote
"CCP - My previous gameplay no longer works identically post patch. I demand that you change the game back to ENSURE I NEVER HAVE TO ADAPT?"
You guys all suck.
Especially you corebloodbrothers.
Quote:I hate the fact i form up in a system in my region and all fleet members that arrive here in staging by jb cant jb or take the bridge and miss the evening.
Then teach your grunts that they need to be at formup with zero fatigue, even if that means, shudder, using actual jumpgates.
In-region jump gate spam usage is just as much a problem as long distance multi-jump routes.
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Sho Menao
SniggWaffe WAFFLES.
5
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Posted - 2014.11.04 19:32:00 -
[30] - Quote
We should not get rid of Fatigue for using JBs.
Some scenarios I'm thinking of:
1. A roaming fleet decides to enter a region and harass the locals. Without fatigue and a solid JB network, the locals can form up in the matter of minutes. They can then take a few more minutes to get to where the hostiles are and proceed to camp them into a pipe. This forces the hostiles to try to break the camp, usually involving attempting to warp off due to being heavily outnumbered and outgunned since the locals can move heavier ships more quickly than the hostiles can move light ships. The locals get to gank a few of the hostiles and no actual fight or content is created. It's likely the hostiles will bring an even lighter and faster comp next time to avoid confrontation and only search for ganks.
With fatigue from JBs, the locals will need to stage closer together or deploy in smaller numbers with a comparable doctrine to the hostiles. This has a much higher likelihood of creating an actual fight and would be beneficial to both sides.
2. Subcap logistics across the region with JBs before Phoebe was incredibly easy. You could clear a full region taking one or two actual gates, and if those were camped by hostiles you could always divert to another route to avoid getting caught. This leads again to a lack of content since there aren't ships in space along pipes for hostiles to catch. The JB fatigue will generate a greater number of ships taking said gates, leading to content for hostiles to catch them (or heaven forbid an escort fleet to engage the hostiles)
3. The hostiles bring in an actual fleet comp designed to engage the local fleet. They are looking for content and will regularly allow the locals to form up into a similar comp. Since they know they now can't get trapped as easily there will be more willingness from the hostile party to engage creating a greater chance for content.
TLDR; The only "content" lost by removing JB fatigue is that of the locals ganking a small hostile roam. It makes logistics for the locals slightly more tedious (oh no, I need to jump 8 jumps rather than 1). Anyone who wants to get rid of JB fatigue is a cowardly, risk-averse, girly-man (manly-girl?) |
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