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James Baboli
Ferrous Infernum
233
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Posted - 2014.11.08 18:01:34 -
[61] - Quote
Update:
1: With special thanks to MukkBarovian, we now have a missile write up! 2: Unbonused stats for turret comparison are mostly up, and I am going to get brunch and then write up the rest, and maybe do the first couple graphs for them.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Maraner
The Executioners Capital Punishment.
312
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Posted - 2014.11.08 21:02:56 -
[62] - Quote
Hope this thread gets some Dev attention.
There have been a number of long threads about the decline and fall of BS over the last year or so.
I really really hope this is not being done so that someone can release T3 battleships at some point.
The only BS hull I see these days tend to be NavPocs bridged from titans, c'mon CCP please please throw us a fricken bone here. Many of us love our BS fleets and roaming with them solo is almost impossibly slow, they need to fit in with other ship types and roam as mixed fleets.
Please Fozzie.
Plus give me back my megapulse geddon. |

James Baboli
Ferrous Infernum
233
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Posted - 2014.11.08 22:26:24 -
[63] - Quote
@ maraner: The t3 battleship thread I run is totally a coincidence. No ulterior motives here. Nope. Not me. Never.
In seriousness, I like the concept of t3 battleships, and of adding a 4th battleship in each race, but keep hearing that something like this is needed before making such proposals, and so this is my current proposal.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Bullet Therapist
Caldari Provisions Caldari State
172
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Posted - 2014.11.08 23:50:07 -
[64] - Quote
I think it's worth mentioning in the missile portion of the thread that torpedoes and cruise missiles have a little bit of a strange relationship with other missiles and turrets in terms of their 'tracking' characteristics. They're essentially inverted compared to every other short/long range weapon relationship in the game, which leads to torpedoes applying less damage with less projection than cruise missiles.
Also, I thought when rapid heavy missiles were released that the devs mentioned they would be applying range bonuses and not application bonuses. It seems like right now, they don't get either. I'm not sure if I remember this correctly though.
I'd also like to point out that I'm happy that someone mentioned scan resolution as a balancing factor that should probably be looked at. I think this is true across the board, not just as it applies to CBCs and battleships. I think I'd like to see all subcap ships larger than frigates suffer less scan resolution attrition as ship size increases. |

Zekora Rally
U2EZ
3
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Posted - 2014.11.09 02:20:11 -
[65] - Quote
Battleships need a good 30% increase in dps across the board. As it stands, we have all sorts of cruisers encroaching on battleship level DPS and tank plus better mobility and agility save for a handful. |

James Baboli
Ferrous Infernum
233
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Posted - 2014.11.09 05:08:02 -
[66] - Quote
Zekora Rally wrote:Battleships need a good 30% increase in dps across the board. As it stands, we have all sorts of cruisers encroaching on battleship level DPS and tank plus better mobility and agility save for a handful.
I think that 30% is more than a bit too high as an across the board buff, but certainly some ships and weapons are going to some fairly large increases if all goes as planned, mostly in things that currently under-perform.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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elitatwo
Eve Minions Poopstain Removal Team
441
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Posted - 2014.11.09 05:13:04 -
[67] - Quote
James Baboli wrote:Zekora Rally wrote:Battleships need a good 30% increase in dps across the board. As it stands, we have all sorts of cruisers encroaching on battleship level DPS and tank plus better mobility and agility save for a handful. I think that 30% is more than a bit too high as an across the board buff, but certainly some ships and weapons are going to some fairly large increases if all goes as planned, mostly in things that currently under-perform.
That's only because of links and suff thats smaller than an escape pod @5000+m/s.
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James Baboli
Ferrous Infernum
233
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Posted - 2014.11.09 05:31:18 -
[68] - Quote
elitatwo wrote:James Baboli wrote:Zekora Rally wrote:Battleships need a good 30% increase in dps across the board. As it stands, we have all sorts of cruisers encroaching on battleship level DPS and tank plus better mobility and agility save for a handful. I think that 30% is more than a bit too high as an across the board buff, but certainly some ships and weapons are going to some fairly large increases if all goes as planned, mostly in things that currently under-perform. That's only because of links and suff thats smaller than an escape pod @5000+m/s. Or because some weapons just need some real love. Large ACs are in a pretty bad spot for DPS, and are completely inferior out to linked faction point range.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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elitatwo
Eve Minions Poopstain Removal Team
441
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Posted - 2014.11.09 05:38:20 -
[69] - Quote
James Baboli wrote:...Or because some weapons just need some real love. Large ACs are in a pretty bad spot for DPS, and are completely inferior out to linked faction point range.
Yes poor projectile weapons, need no cap, haz 3 billion alpha and the short range guns have short range, that's really odd.
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James Baboli
Ferrous Infernum
233
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Posted - 2014.11.09 07:33:15 -
[70] - Quote
elitatwo wrote:James Baboli wrote:...Or because some weapons just need some real love. Large ACs are in a pretty bad spot for DPS, and are completely inferior out to linked faction point range. Yes poor projectile weapons, need no cap, haz 3 billion alpha and the short range guns have short range, that's really odd. Just like missiles, but with less pure of damage selection, lower paper DPS, a different set of problems with application and lower range!
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Lugh Crow-Slave
196
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Posted - 2014.11.09 13:51:34 -
[71] - Quote
If you want to help out the scorp I think rather then adding more jam power to make i relevent i think keeping it mostly the same but adding a cycle time reduction could make it useful in pvp again as well as adding a new way to use ECM/Burst
(depending on the amount of reduction the strength bonus to ECM burst may need to be modified |

elitatwo
Eve Minions Poopstain Removal Team
441
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Posted - 2014.11.09 14:39:21 -
[72] - Quote
Lugh Crow-Slave wrote:If you want to help out the scorp I think rather then adding more jam power to make i relevent i think keeping it mostly the same but adding a cycle time reduction could make it useful in pvp again as well as adding a new way to use ECM/Burst
(depending on the amount of reduction the strength bonus to ECM burst may need to be modified
*sigh* ...you never forget your first...
The Scorpion was my first ever battleship when I was still in (EVE-)diapers, only to loose her in a level 4 "Duo of Death" vs. Sanshas - ouch..
Scary territory dear.
The ECM burst bonus is unique but not powerful enough to call broken, since it breakes target locks once and maybe once more 30 seconds later.
I wish the Scorpion would actually be able to poke you from behind and knock you of your feet or out of your ship in our case. That automatic "primary" that the Scorpion has going right now is just sad.
The only thing you will be jamming with her are tech 1 frigates and maybe tech 1 cuisers but everything else will just ignore her or make the call to remove her from the field.
If it were up to me, I would make the Scorpion a "bigger Rook".
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Lugh Crow-Slave
196
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Posted - 2014.11.09 14:47:28 -
[73] - Quote
elitatwo wrote:Lugh Crow-Slave wrote:If you want to help out the scorp I think rather then adding more jam power to make i relevent i think keeping it mostly the same but adding a cycle time reduction could make it useful in pvp again as well as adding a new way to use ECM/Burst
(depending on the amount of reduction the strength bonus to ECM burst may need to be modified *sigh* ...you never forget your first... The Scorpion was my first ever battleship when I was still in (EVE-)diapers, only to loose her in a level 4 "Duo of Death" vs. Sanshas - ouch.. Scary territory dear. The ECM burst bonus is unique but not powerful enough to call broken, since it breakes target locks once and maybe once more 30 seconds later. I wish the Scorpion would actually be able to poke you from behind and knock you of your feet or out of your ship in our case. That automatic "primary" that the Scorpion has going right now is just sad. The only thing you will be jamming with her are tech 1 frigates and maybe tech 1 cuisers but everything else will just ignore her or make the call to remove her from the field. If it were up to me, I would make the Scorpion a "bigger Rook".
then it would start to but into the Widows role causing it to cycle faster will help it mix well with damping fleets as you raise your chance to jam but they don't last as long
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elitatwo
Eve Minions Poopstain Removal Team
441
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Posted - 2014.11.09 15:28:56 -
[74] - Quote
Lugh Crow-Slave wrote:-gets too long to read-
then it would start to but into the Widows role causing it to cycle faster will help it mix well with damping fleets as you raise your chance to jam but they don't last as long
That is not what I want but black ops haven't being changed yet. Meaning that it wouldn't hurt the Scorpion if they do it.
At this time it is difficult to talk about black ops because they lack something cool and unique besides the "bridge 50 bombers there, bomb, come home".
While a nice featue the ships themselves don't offer that much.
When you read "black ops" you think about some cool navy seals that sneak into enemy territory, do stuff, get out and not "jump 50 covert ops bombs with remote operation".
Then we have this current pickle with our entire ewar. That's what I meant, when I said "scary territory".
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Lugh Crow-Slave
196
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Posted - 2014.11.09 15:34:46 -
[75] - Quote
elitatwo wrote:
That is not what I want but black ops haven't being changed yet. Meaning that it wouldn't hurt the Scorpion if they do it.
At this time it is difficult to talk about black ops because they lack something cool and unique besides the "bridge 50 bombers there, bomb, come home".
While a nice featue the ships themselves don't offer that much.
When you read "black ops" you think about some cool navy seals that sneak into enemy territory, do stuff, get out and not "jump 50 covert ops bombs with remote operation".
Then we have this current pickle with our entire ewar. That's what I meant, when I said "scary territory".
except other than the Sin black ops are in a very good place and balanced with one another
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elitatwo
Eve Minions Poopstain Removal Team
443
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Posted - 2014.11.10 01:55:09 -
[76] - Quote
Lugh, I would rather not go down this road.
That being said, instead of giving, they should not fear to take away - in terms of firepower of smaller ships.
James dear,
when you further analyse the firepower of our existing battleships, you may stumble upon the fact that dps is not always same dps, even when the values are the same.
Let me make an example, imagine a turret - any turret - which does one of the following 300dps:
- a turret that does 3000hp / 10seconds (hint: cruiser size turret)
- a turret that does 300hp / 1 sesonds (hint: frigate size)
- a turret that does 30.000hp / 100 seconds (hint: battleship size)
Which one would you prefer? All things being equal and all of those theoretical guns are doing 300dps.
I hope you get, where I want to go with this.
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Xavier Thorm
Dreddit Test Alliance Please Ignore
146
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Posted - 2014.11.10 03:49:59 -
[77] - Quote
I started to write a longer post, but realized I should probably stay away from talking about specific numbers without doing some of my own math first.
In short, I agree that Battleships and Combat Battlecruisers are, in general, not strong enough currently. I also believe there is room to safely buff them without pushing other classes of ships to obsolescence. The main areas I would prefer to see Battleships excel in are staying power (in the form of higher base HP for their preferred defense) and range (in the form of higher base range on long range large weapons). |

James Baboli
Ferrous Infernum
233
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Posted - 2014.11.10 05:11:13 -
[78] - Quote
Xavier Thorm wrote:I started to write a longer post, but realized I should probably stay away from talking about specific numbers without doing some of my own math first.
In short, I agree that Battleships and Combat Battlecruisers are, in general, not strong enough currently. I also believe there is room to safely buff them without pushing other classes of ships to obsolescence. The main areas I would prefer to see Battleships excel in are staying power (in the form of higher base HP for their preferred defense) and range (in the form of higher base range on long range large weapons). Fear not, for I intend to spoon feed people the math on all of this by the end of the week (i.e. around this time sunday) and hope to have the initial round of balance proposals out by the next week.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Lurifax
Common Sense Ltd Nulli Secunda
17
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Posted - 2014.11.10 10:26:48 -
[79] - Quote
A nerf to bombs would go a long way to help the BS. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
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Posted - 2014.11.10 10:29:29 -
[80] - Quote
Important aspect. The reduciton to 2 au/s warp speed combined with the mechanics changes was not a 33% nerf. Was a 50% nerf on mobility. Just measure the times on average traveling from jita to amarr for example.
Battleships need a LARGE increase in their staying power and DAMAGE capabilities.
I have seen in high sec wars groups bring waves of thoraxes for 5 jumps, each player several times because it is MORE POWERFUL and efficient than bringing a battleship, because battleships are so slow that they cannot react on the strategic level and when they arrive they are BARELY stronger than a cruiser.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
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Posted - 2014.11.10 10:30:58 -
[81] - Quote
Lurifax wrote:A nerf to bombs would go a long way to help the BS.
Battleships are terrible in high sec as well. SO no its not simply bombs that are hurting them. They are slow, but do not bring enough OOMPH to compensate the extra time they take to arrive.
All battleshisp need some nice 20% EHP increase, some 10-15% damage increase and self repair large modules must get extra boost (like LAAR gettign 1 extra cycle of nanite paste)
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
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Posted - 2014.11.10 10:32:48 -
[82] - Quote
elitatwo wrote:James Baboli wrote:Zekora Rally wrote:Battleships need a good 30% increase in dps across the board. As it stands, we have all sorts of cruisers encroaching on battleship level DPS and tank plus better mobility and agility save for a handful. I think that 30% is more than a bit too high as an across the board buff, but certainly some ships and weapons are going to some fairly large increases if all goes as planned, mostly in things that currently under-perform. That's only because of links and suff thats smaller than an escape pod @5000+m/s.
Nope. These are nto supposed to be the battleships targets.
When we detect a fleet of a few battleships and RR ships at 5-7 jumps and someoen ask if we shoudl bbring battleships. .the answer is always NO!!! BEcause battleships do nto bring extra damage capability Even over other battleships to be worth HUGE travel time
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
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Posted - 2014.11.10 10:34:23 -
[83] - Quote
Bullet Therapist wrote:MukkBarovian wrote:I think CCP are looking into T3s. Battleships are pretty balanced if you ignore T3s and bombers. Rather than agitate for a big BS buff, I think the correct solution is simply to scale back the BS warp speed penalties. Something like BC 2.75, BS 2.5 would be nice. I'm surprised you'd say so, I've gone up against PL a couple of times when they fielded napocs with archon support, and considering who you were fighting against, it didn't do as one sided as I expected they would against eagles. I'd say that the average PL player is probably a little more experienced and well skilled than the players you were up against, PL also had good bomber support on the field, eyes in the enemy fleet, really high end loki support, and napocs fit with triple plates and t2 rigs, and honestly, I was very surprised by how many napocs went down. All things considered, it was a fun fight, and I'm glad PL brought napocs instead of t3s, but I think it shows how resilient hac doctrines are against battleships.
On 0.0, battleship mobility is NOT a huge drawback because of titan bridges.
Battleships pwoer must be scaled accordign to their OWN travel capabilities. With the new jump changes you will see less and less battleships used, because titans bridgign them left and right will not be as easy.
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elitatwo
Eve Minions Poopstain Removal Team
445
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Posted - 2014.11.10 10:55:05 -
[84] - Quote
Kagura Nikon wrote:elitatwo wrote:That's only because of links and suff thats smaller than an escape pod @5000+m/s. Nope. These are nto supposed to be the battleships targets. When we detect a fleet of a few battleships and RR ships at 5-7 jumps and someoen ask if we shoudl bbring battleships. .the answer is always NO!!! BEcause battleships do nto bring extra damage capability Even over other battleships to be worth HUGE travel time
Kagura dear, I know that and I wasn't solely talking about links, since roaming gangs don't have them with them all the time. I was referring of what is currently popular in space.
Oh and despite sounding arrogant again, just three weeks ago I made a similar thread about battleships and battlecruisers and was harshly shut down.
Out of sight, out of mind much!?
You are right, don't get me wrong and I know that you have a long year experience on the field and everyone with long year experience is gratefully invited to come here and help to get something done.
Maybe we even get the council of missile haters here.
I will take any hp and firepower buff for battleships we can get even though I must be the most hated girl of mankind because I proposed something ahead of time.
It still doesn't mean that is has less merrit because I was a few weeks early.
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James Baboli
Ferrous Infernum
235
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Posted - 2014.11.10 23:59:30 -
[85] - Quote
Question to you all who care: Are there particularly important ranges other than m4, t2 and top faction ranges for webs, scrams and points, with and without links that you want made a particular note of in the weapon comparisons? Is it worth noting loki web range for example, or just let those who care remember it and use that? Proteus point range?
Also, are there any particular mistakes or additions in the issues with the t1 and pirate ships? I know I haven't gotten to the navy hulls yet, and I'm kicking myself on it and they are on the way for the self imposed end of the week deadline.
As an aside folks, If comments could be kept to 1 in a row, with responses to multiple people in one post, I'd really appreciate it. It makes sorting out who thinks what on which topic faster and improves the clarity to me.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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elitatwo
Eve Minions Poopstain Removal Team
447
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Posted - 2014.11.11 07:10:54 -
[86] - Quote
James Baboli wrote:Question to you all who care: Are there particularly important ranges other than m4, t2 and top faction ranges for webs, scrams and points, with and without links that you want made a particular note of in the weapon comparisons? Is it worth noting loki web range for example, or just let those who care remember it and use that? Proteus point range?
James dear, no that would be a little overboard. And as far as I know the ewar subs on tech 3 were in the same range as the current recon ships. Let's keep our focus on battleships and battlecruisers.
James Baboli wrote:Also, are there any particular mistakes or additions in the issues with the t1 and pirate ships? I know I haven't gotten to the navy hulls yet, and I'm kicking myself on it and they are on the way for the self imposed end of the week deadline.
As far as I have read it, it looks fine. Maybe you can mention the Gecko on the Rattlesnake which is a really strong wingman.
The machariel and Barghest are becoming the posterchildren for mobilty and long(er) range kiting in a battleship hull. Top speeds of up to 2400m/s are no joke on them without heat. The Nestor is still trying to blend in and the Nightmare could just a very little more agility and afterburner top speed, nothing major, somewhere in the line of 10%.
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Bullet Therapist
Caldari Provisions Caldari State
174
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Posted - 2014.11.11 07:42:34 -
[87] - Quote
Kagura Nikon wrote:Bullet Therapist wrote:MukkBarovian wrote:I think CCP are looking into T3s. Battleships are pretty balanced if you ignore T3s and bombers. Rather than agitate for a big BS buff, I think the correct solution is simply to scale back the BS warp speed penalties. Something like BC 2.75, BS 2.5 would be nice. I'm surprised you'd say so, I've gone up against PL a couple of times when they fielded napocs with archon support, and considering who you were fighting against, it didn't do as one sided as I expected they would against eagles. I'd say that the average PL player is probably a little more experienced and well skilled than the players you were up against, PL also had good bomber support on the field, eyes in the enemy fleet, really high end loki support, and napocs fit with triple plates and t2 rigs, and honestly, I was very surprised by how many napocs went down. All things considered, it was a fun fight, and I'm glad PL brought napocs instead of t3s, but I think it shows how resilient hac doctrines are against battleships. On 0.0, battleship mobility is NOT a huge drawback because of titan bridges. Battleships pwoer must be scaled accordign to their OWN travel capabilities. With the new jump changes you will see less and less battleships used, because titans bridgign them left and right will not be as easy.
Even with titan bridges battleship mobility is still an issue in nullsec, particularly with armor battleship doctrines, which are currently the only really viable doctrines because of bombers. A napoc takes ten seconds to align with links, discounting waiting for prop mod cycles to deactivate. Double plated domis take 11 seconds with links. Not every null alliance has large scale access to titan bridging, either, and with phoebe, titan bridging isn't as practical as it once was for every situation.
Battleship warp speed is a much a factor on grid as it is warping system to system. Their slow acceleration means that short warps give your opponent more time to react to tactical repositioning. Slow warps and aligns also mean that if an enemy hac or t3 gang flees to an exit gate, they often have time to defensively bubble the in system side of their exit gate before you can align, or failing that, bubble the other side of the gate to discourage pursuit.
MJDs go a long way to helping battleships pin a more mobile opponent, but often when they're used for anything other than escaping being alphad, they draw you far enough outside of logi range and nessesitate drone drone attrition, so you're usually looking at a tangible loss when you have to use them to gain a better on grid position. |

James Baboli
Ferrous Infernum
236
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Posted - 2014.11.11 08:43:11 -
[88] - Quote
elitatwo wrote:James Baboli wrote:Question to you all who care: Are there particularly important ranges other than m4, t2 and top faction ranges for webs, scrams and points, with and without links that you want made a particular note of in the weapon comparisons? Is it worth noting loki web range for example, or just let those who care remember it and use that? Proteus point range? James dear, no that would be a little overboard. And as far as I know the ewar subs on tech 3 were in the same range as the current recon ships. Let's keep our focus on battleships and battlecruisers. I was talking about for comparing battleship DPS for small gang at and around these sweetspots, which are where one would try to kite at or be kited at. These magic ranges are where most solo fights would happen, and where most engagements begin in the case of solo battleship gets caught without a gang to start with, etc.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Nikk Narrel
Moonlit Bonsai
4415
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Posted - 2014.11.11 13:27:26 -
[89] - Quote
I think it is a great idea that we are trying to restore purpose to these battleships.
But I would like to point out that we are thinking safely INSIDE the proverbial box, and not really trying anything creative.
I believe that cruisers have overtaken battleships, and I lump battlecruisers in with cruisers for a good reason. The reason for this, is that the only difference between the ships is one of size.
They were competing for the same exact roles, in too many cases. CCP has evolved the cruisers to absorb the roles previously performed by the BS.
Whether this was deliberate or not, is academic at this point. It happened.
I think we need to take a cue, instead, from the understanding that these are the biggest sub cap ships. The ONLY tech 2 battleships BOTH have defining abilities that echo their capital sized cousins.
Jumping and bridging, for the BlOps. Bastion inducing a siege mode that rejects repping for the Marauder.
I believe CCP is pointing that these ships are the bridge between caps and sub-caps, having qualities from both.
I advise we stop trying to make them into better cruisers, considering this.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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elitatwo
Eve Minions Poopstain Removal Team
447
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Posted - 2014.11.11 23:52:13 -
[90] - Quote
Nikk Narrel wrote:...I believe that cruisers have overtaken battleships, and I lump battlecruisers in with cruisers for a good reason. The reason for this, is that the only difference between the ships is one of size.
They were competing for the same exact roles, in too many cases. CCP has evolved the cruisers to absorb the roles previously performed by the BS....
One could argue that battleships were supposed to be a painful threat to cruisers and battlecruiser. Now those are just gankmails waiting to happen.
So in an attempt to put battleships into this spot once again, changes are necessary.
Another step might need to be taken to area of effect weapons, the 50 account yolo-bomber ones for instance.
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