Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 .. 21 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

baltec1
Bat Country Goonswarm Federation
15626
|
Posted - 2015.04.23 17:45:47 -
[511] - Quote
Iroquoiss Pliskin wrote:Innate damage increase would also enable fitting of tracking enhancers, instead of 3 damage mods.
Current situation is:
Fit damage mods -> Hit nothing; Fit TEs -> 1 logi cruiser shuts down your damage.
But even if you do manage to overcome their logi, why fly a battleship with TEs in the current meta? Just get a cruiser, which has the same or even better DPS, perfect damage application, warps faster, locks faster, great nanufaget platform, and with EHP probably equal to a battleship if you account for sig tanking.
Heroic cruiser combat. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç
To point out, 1 logi will out rep three rail megathron equipped for damage. That issue is not with battleships but with logistics being overpowered.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1717
|
Posted - 2015.04.23 18:10:59 -
[512] - Quote
baltec1 wrote:Iroquoiss Pliskin wrote:Innate damage increase would also enable fitting of tracking enhancers, instead of 3 damage mods.
Current situation is:
Fit damage mods -> Hit nothing; Fit TEs -> 1 logi cruiser shuts down your damage.
But even if you do manage to overcome their logi, why fly a battleship with TEs in the current meta? Just get a cruiser, which has the same or even better DPS, perfect damage application, warps faster, locks faster, great nanufaget platform, and with EHP probably equal to a battleship if you account for sig tanking.
Heroic cruiser combat. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç To point out, 1 logi will out rep three rail megathron equipped for damage. That issue is not with battleships but with logistics being overpowered.
How many logi should be required to outrep 1 mega for it to be balanced? |

elitatwo
Eve Minions Poopstain Removal Team
642
|
Posted - 2015.04.23 18:23:30 -
[513] - Quote
Frostys Virpio wrote:How many logi should be required to outrep 1 mega for it to be balanced?
I agree with Baltec here. You may want to look at it this way, one logi is no problem but 2x logi makes ships indestructable at least in small gangs.
The risk vs reward is out of whack by a margin there.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|

Nikk Narrel
Moonlit Bonsai
4712
|
Posted - 2015.04.23 18:23:52 -
[514] - Quote
baltec1 wrote:Iroquoiss Pliskin wrote:Innate damage increase would also enable fitting of tracking enhancers, instead of 3 damage mods.
Current situation is:
Fit damage mods -> Hit nothing; Fit TEs -> 1 logi cruiser shuts down your damage.
But even if you do manage to overcome their logi, why fly a battleship with TEs in the current meta? Just get a cruiser, which has the same or even better DPS, perfect damage application, warps faster, locks faster, great nanufaget platform, and with EHP probably equal to a battleship if you account for sig tanking.
Heroic cruiser combat. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç To point out, 1 logi will out rep three rail megathron equipped for damage. That issue is not with battleships but with logistics being overpowered. Yes, but by outsourcing reps onto a cruiser, isn't the logi a priority target, which is softer than the ships it supports?
Do we want self sufficient throns to outfight an equal number of BS that rely on logi support?
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
|

James Baboli
Ferrous Infernum
548
|
Posted - 2015.04.23 18:48:51 -
[515] - Quote
Iroquoiss Pliskin wrote:What James said is correct. Iroquoiss Pliskin wrote:Some random thought on increasing BS utility/survivability: Halve the number of Turrets/Launcher Hardpoints and compensate with a Damage Role bonus. This is being done to T3 Destroyers, albeit for different reasons.
This frees up the precious Highslots for Neuts, Smartbombs, better OH performance, even RR.
Success stories: Marauders, Nightmare, Bhaalgorn, and all Battleship drone boats.
Tempest would have a total of 3 Turrets, Apoc - 4, etc.
What do you people think of this idea? 
I am somewhat leery of any idea which changes the fittings so radically, and for only one class. I also worry about the ships with 7 turrets being seriously over or under powered if this isn't taken into account (looking squarely at the megathron and machariel). It probably also forces a fittings change on several battleships so that you can't get an octuple plated abbadon or other really messed up scary fits.
On the upside, it would bring a sharp uptick in reasons to bring battleships, even if it is at the expense of some of the better ships right now. But imagine if this logic continued through onto the existing 100% damage bonused hulls.....
baltec1 wrote: To point out, 1 logi will out rep three rail megathron equipped for damage. That issue is not with battleships but with logistics being overpowered.
Cut logi effectiveness by about a third, such that 1 logi = 1 blaster mega's max output. Makes it so there are reasons to fly brawl ships, as you can just brute force through reps if you can bring even 1 more DPS than they bring logi.
Nikk Narrel wrote:
Yes, but by outsourcing reps onto a cruiser, isn't the logi a priority target, which is softer than the ships it supports?
Do we want self sufficient throns to outfight an equal number of BS that rely on logi support?
As for logi being softer, sorta.... They may have less EHP, but they have very high resists, low signatures for cruisers (if AB fit) and generally have really good damage mitigation, making them almost unbreakable once they begin receiving RR.
As for self sufficient throns outfighting even numbers of a well balanced fleet comp that includes logi, never gonna happen. RR scales all the way up until the alpha of the opposing fleet exceeds the size of the total primary tanking buffer, while local reps can not do so (outside hilariously borked EFT-only abominations like the officer lows to get a stable capital shield booster on a maelstrom)
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

SFM Hobb3s
Wrecking Shots Black Legion.
289
|
Posted - 2015.04.23 19:19:07 -
[516] - Quote
I wish that in Eve, there was diminishing returns on logi, so much that no matter how many you had, they could never prevent the destruction of a ship in fleet, but at best, buy that ship a little more time before it goes boom. Fights would be much more chaotic. Many more ships would blow up, on both sides. Did I mention I like stuff that blows up?
Eventually I'd like to see huge fleet fights where every individual pilot has to start making every move count, such as whether to shoot at a primary target that they expect to yield little result with, or to shoot at another target which they are more certain will inflict more damage in the long run. While not strategically sound, it would be a lot of fun to be flying through a huge battle with munitions flying in all directions, not just everybody focused on one single target. |

Nikk Narrel
Moonlit Bonsai
4712
|
Posted - 2015.04.23 19:32:24 -
[517] - Quote
SFM Hobb3s wrote:I wish that in Eve, there was diminishing returns on logi, so much that no matter how many you had, they could never prevent the destruction of a ship in fleet, but at best, buy that ship a little more time before it goes boom. Fights would be much more chaotic. Many more ships would blow up, on both sides. Did I mention I like stuff that blows up?
Eventually I'd like to see huge fleet fights where every individual pilot has to start making every move count, such as whether to shoot at a primary target that they expect to yield little result with, or to shoot at another target which they are more certain will inflict more damage in the long run. While not strategically sound, it would be a lot of fun to be flying through a huge battle with munitions flying in all directions, not just everybody focused on one single target. It's in human nature to seek the most return in exchange for the least effort.
If we were to diminish the capabilities of logi, which may not be a bad idea at all, then we would need to balance that somehow.
Perhaps if we limited how many ships could lock onto each hull size, so a BS only needed to worry about a limited number of ships for an alpha.
I also like to see results from my efforts, but at the same time I don't want to pop in the first 20 seconds of an encounter either.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1719
|
Posted - 2015.04.23 20:00:12 -
[518] - Quote
Nikk Narrel wrote:SFM Hobb3s wrote:I wish that in Eve, there was diminishing returns on logi, so much that no matter how many you had, they could never prevent the destruction of a ship in fleet, but at best, buy that ship a little more time before it goes boom. Fights would be much more chaotic. Many more ships would blow up, on both sides. Did I mention I like stuff that blows up?
Eventually I'd like to see huge fleet fights where every individual pilot has to start making every move count, such as whether to shoot at a primary target that they expect to yield little result with, or to shoot at another target which they are more certain will inflict more damage in the long run. While not strategically sound, it would be a lot of fun to be flying through a huge battle with munitions flying in all directions, not just everybody focused on one single target. It's in human nature to seek the most return in exchange for the least effort. If we were to diminish the capabilities of logi, which may not be a bad idea at all, then we would need to balance that somehow. Perhaps if we limited how many ships could lock onto each hull size, so a BS only needed to worry about a limited number of ships for an alpha. I also like to see results from my efforts, but at the same time I don't want to pop in the first 20 seconds of an encounter either.
Let me lock my friends to be sure the enemy can't lock them... We need more drone doctrine not using their high slots to put a few passive targetter for additional "defensive" locks... |

Iroquoiss Pliskin
Hedion University Amarr Empire
421
|
Posted - 2015.04.23 20:03:08 -
[519] - Quote
James Baboli wrote:Iroquoiss Pliskin wrote:What James said is correct. Iroquoiss Pliskin wrote:Some random thought on increasing BS utility/survivability: Halve the number of Turrets/Launcher Hardpoints and compensate with a Damage Role bonus. This is being done to T3 Destroyers, albeit for different reasons.
This frees up the precious Highslots for Neuts, Smartbombs, better OH performance, even RR.
Success stories: Marauders, Nightmare, Bhaalgorn, and all Battleship drone boats.
Tempest would have a total of 3 Turrets, Apoc - 4, etc.
What do you people think of this idea?  I am somewhat leery of any idea which changes the fittings so radically, and for only one class. I also worry about the ships with 7 turrets being seriously over or under powered if this isn't taken into account (looking squarely at the megathron and machariel). It probably also forces a fittings change on several battleships so that you can't get an octuple plated abbadon or other really messed up scary fits.
Taking the Megathron with 7 Turrets as an example:
Mega has 7 * (1/(1-0.25 RoF bonus)) = 9.33 Effective turrets, by reducing the Turret hardpoint count to 4, we get 5.33 Effective turrets, so to compensate that, a 75% Role damage bonus brings it back to 9.33. 
Quote:On the upside, it would bring a sharp uptick in reasons to bring battleships, even if it is at the expense of some of the better ships right now.
Indeed.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Nikk Narrel
Moonlit Bonsai
4712
|
Posted - 2015.04.23 20:11:34 -
[520] - Quote
Frostys Virpio wrote:Nikk Narrel wrote:...
Perhaps if we limited how many ships could lock onto each hull size, so a BS only needed to worry about a limited number of ships for an alpha.
... Let me lock my friends to be sure the enemy can't lock them... We need more drone doctrine not using their high slots to put a few passive targetter for additional "defensive" locks... You are describing a work-around to create a sensor jamming effect.
You make a good point with that, but at the same time, for each friend you protect in this manner, you are able to target one less opponent.
Would that trade off be a good or a bad thing?
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
|
|

James Baboli
Ferrous Infernum
551
|
Posted - 2015.04.23 20:14:24 -
[521] - Quote
Iroquoiss Pliskin wrote:Taking the Megathron with 7 Turrets as an example: Mega has 7 * (1/(1-0.25 RoF bonus)) = 9.33 Effective turrets, by reducing the Turret hardpoint count to 4, we get 5.33 Effective turrets, so to compensate that, a 75% Role damage bonus brings it back to 9.33. 
Which is as it should be. Statement was much more intended as a preemptive ward against purely blanket changes which would have pushed the mega into vindicator DPS levels, or the mach breaking 1.2k DPS with it's guns.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

elitatwo
Eve Minions Poopstain Removal Team
642
|
Posted - 2015.04.23 20:26:18 -
[522] - Quote
Iroquoiss Pliskin wrote:Taking the Megathron with 7 Turrets as an example: Mega has 7 * (1 / (1 - 0.25 RoF bonus)) = 9.33 Effective turrets, by reducing the Turret hardpoint count to 4, we get 5.33 Effective turrets, so to compensate that, a 75% Role damage bonus brings it back to 9.33.  ...
Well that means that there will only be 3 gun battleships with 239892823 neuts on in different colors - who needs diversity anyway..
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1720
|
Posted - 2015.04.23 20:27:23 -
[523] - Quote
Nikk Narrel wrote:Frostys Virpio wrote:Nikk Narrel wrote:...
Perhaps if we limited how many ships could lock onto each hull size, so a BS only needed to worry about a limited number of ships for an alpha.
... Let me lock my friends to be sure the enemy can't lock them... We need more drone doctrine not using their high slots to put a few passive targetter for additional "defensive" locks... You are describing a work-around to create a sensor jamming effect. You make a good point with that, but at the same time, for each friend you protect in this manner, you are able to target one less opponent. Would that trade off be a good or a bad thing?
It's not good or bad but just stupid to give such tool to some doctrine while it is absolutely impossible to replicate with anything else but drone fleet because they can't reach the same number of locks available. Any BS without 2 utility high won't reach the 12 target cap which is way beyond what you would need to follow basic fleet target calls who would probably stop at 4 if not before that.
important : I made a misstake, it's auto-targetting systems that are needed not passive one but the problem is still there. Turret and missile ship absolutely can't counter this unless they sacrifice their DPS. |

James Baboli
Ferrous Infernum
551
|
Posted - 2015.04.23 20:35:02 -
[524] - Quote
Frostys Virpio wrote:
It's not good or bad but just stupid to give such tool to some doctrine while it is absolutely impossible to replicate with anything else but drone fleet because they can't reach the same number of locks available. Any BS without 2 utility high won't reach the 12 target cap which is way beyond what you would need to follow basic fleet target calls who would probably stop at 4 if not before that.
important : I made a misstake, it's auto-targetting systems that are needed not passive one but the problem is still there. Turret and missile ship absolutely can't counter this unless they sacrifice their DPS.
Yep. Yet more easily abused mechanics which should not exist. I had a scathing rant against it written up, until my playlist turned over to a song by a certain Ice Queen..... So I shook it off.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

baltec1
Bat Country Goonswarm Federation
15631
|
Posted - 2015.04.23 21:04:01 -
[525] - Quote
Nikk Narrel wrote: Yes, but by outsourcing reps onto a cruiser, isn't the logi a priority target, which is softer than the ships it supports?
Do we want self sufficient throns to outfight an equal number of BS that rely on logi support?
What I want is to kick logi in the nuts in these large fights so we get much bloodier battles. Right now once you have a critical mass of logi then there is no amount of firepower that will break your fleet.
Seriously, go fight a super fleet with any subcap. It doesnt matter how many pilots you bring.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

James Baboli
Ferrous Infernum
551
|
Posted - 2015.04.23 21:06:32 -
[526] - Quote
baltec1 wrote:Nikk Narrel wrote: Yes, but by outsourcing reps onto a cruiser, isn't the logi a priority target, which is softer than the ships it supports?
Do we want self sufficient throns to outfight an equal number of BS that rely on logi support?
What I want is to kick logi in the nuts in these large fights so we get much bloodier battles. Right now once you have a critical mass of logi then there is no amount of firepower that will break your fleet. Seriously, go fight a super fleet with any subcap. It doesnt matter how many pilots you bring. It could, but the number is so insanely high that the servers would melt, and CCP's staff would all be driving expensive sports cars and swinging gilded nerfbats from the sub fees.
Agreed in practical terms though.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Krystyn
Serenity Rising LLC 404 Alliance Not Found
200
|
Posted - 2015.04.29 16:25:51 -
[527] - Quote
So let's recap. Battleships are nearly useless outside of L4 Mission in High Sec and running Incursions and structure bashes and some other limited PVE aspects(ratting/anoms). Although, they may not be the best choice for some of those activities, they are at least functional in those. Did I miss any area where they are useful?
They suck because they are horribly slow. They cost way too much to build/buy in general and in comparison to cruisers they are much more expensive in price per effectiveness for pvp, thus they are very rarely used. They are easy to hit by Dreads and pretty much anything smaller. They can't really hit cruisers and below with their primary weapon systems and Battlecruisers are hardly used so one of the few things they can reliably hit is hardly ever seen. And the new T3 Destroyers can easily scan them down and eat them for lunch.
I'm sure I'm leaving a few things out, but that's mostly what I got out of reading this thread so far. |

James Baboli
Ferrous Infernum
582
|
Posted - 2015.04.29 16:40:40 -
[528] - Quote
Krystyn wrote:So let's recap. Battleships are nearly useless outside of L4 Mission in High Sec and running Incursions and structure bashes and some other limited PVE aspects(ratting/anoms). Although, they may not be the best choice for some of those activities, they are at least functional in those. Did I miss any area where they are useful?
They suck because they are horribly slow. They cost way too much to build/buy in general and in comparison to cruisers they are much more expensive in price per effectiveness for pvp, thus they are very rarely used. They are easy to hit by Dreads and pretty much anything smaller. They can't really hit cruisers and below with their primary weapon systems and Battlecruisers are hardly used so one of the few things they can reliably hit is hardly ever seen. And the new T3 Destroyers can easily scan them down and eat them for lunch.
I'm sure I'm leaving a few things out, but that's mostly what I got out of reading this thread so far. They are also good for station games, or for killing people doing suspect baiting on undocks. but that is about it, as those fits end up using all of one or another rack to be usable in that way.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

James Baboli
Ferrous Infernum
582
|
Posted - 2015.04.30 08:31:50 -
[529] - Quote
Suggested stats for navy caldari and minmatar hulls are up in the working space. Offcially supporting the changes contained in the OP of battlecruiser application bonus thread as the way to go to make CBCs worth flying, and part of a holistically balance sub-cap environment which includes all sizes of sub-caps.
May get other navy hulls done yet this morning.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

elitatwo
Eve Minions Poopstain Removal Team
650
|
Posted - 2015.04.30 09:57:44 -
[530] - Quote
James Baboli wrote:Suggested stats for navy caldari and minmatar hulls are up in the working space. Offcially supporting the changes contained in the OP of battlecruiser application bonus thread as the way to go to make CBCs worth flying, and part of a holistically balance sub-cap environment which includes all sizes of sub-caps. May get other navy hulls done yet this morning.
I said this before but you have been doing so much to keep this up that I must say thank you once more!
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
|

James Baboli
Ferrous Infernum
598
|
Posted - 2015.05.03 15:48:01 -
[531] - Quote
So, to my casual and fanatical readers, I pose a question.
Should the navy domi double down on drones, as I dislike the current split bonuses (thinking drone speed increase in place of hybrid bonus) or turn into a total brick, similar to the SNI, by swapping the drone bonus for an armor resist bonus?
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1768
|
Posted - 2015.05.03 17:09:50 -
[532] - Quote
James Baboli wrote:So, to my casual and fanatical readers, I pose a question.
Should the navy domi double down on drones, as I dislike the current split bonuses (thinking drone speed increase in place of hybrid bonus) or turn into a total brick, similar to the SNI, by swapping the drone bonus for an armor resist bonus?
Non sentry drone speed and tracking because armor resist is an amarr thing. |

elitatwo
Eve Minions Poopstain Removal Team
656
|
Posted - 2015.05.03 18:22:04 -
[533] - Quote
I actually like the split bonus on the Navy Dominix. It gives the younger Vexor pilots an idea on how this ship would be if they train for it. And she will not be entirely useless once all the drones have been destroyed.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|

James Baboli
Ferrous Infernum
598
|
Posted - 2015.05.03 19:45:01 -
[534] - Quote
Frostys Virpio wrote:James Baboli wrote:So, to my casual and fanatical readers, I pose a question.
Should the navy domi double down on drones, as I dislike the current split bonuses (thinking drone speed increase in place of hybrid bonus) or turn into a total brick, similar to the SNI, by swapping the drone bonus for an armor resist bonus? Non sentry drone speed and tracking because armor resist is an amarr thing. Thus speed, as the game needs more sentry platforms like I need a ballistic trepanation. Maybe 20% to get heavies to catch slower cruisers 
elitatwo wrote:
I actually like the split bonus on the Navy Dominix. It gives the younger Vexor pilots an idea on how this ship would be if they train for it. And she will not be entirely useless once all the drones have been destroyed.
An opinion I can respect, with reasoning that had not occured to me. I still dislike it, but it makes more sense now.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
529
|
Posted - 2015.05.11 16:27:03 -
[535] - Quote
I posted a different battleship thread that focuses more on larger role and meta concepts, and the directions they should take. I'd like to keep it separate of yours since you're really getting down to the nuts and bolts of the issue, and I want to focus more on the forest of running Ents instead of the stampede of trees: https://forums.eveonline.com/default.aspx?g=posts&m=5736995#post5736995 |

Stitch Kaneland
Trust Doesn't Rust Triumvirate.
233
|
Posted - 2015.05.11 18:58:26 -
[536] - Quote
I think the phoon is in a good spot atm. Both the t1 and fleet versions. The pest is.... well i dont fly them because they have no role to speak of really. The fleet pest is a alittle better because the extra grid allows for some fun fits (triple repd, dual cap boosted or arty doctrine).
The big issue i have is with the fleet cane. The whole "its the old cane" irks me alil. There is no more "old cane" anymore, the old cane died with TE and speed nerf, now its just an overpriced husk of its former self. Every other faction BC has tracking/application bonuses, except the cane. Stuck with the same dmg/rof bonus as the t1 version. I would rather see the fleet cane look something like this:
Hurricane fleet issue 10% damage per level 7.5% tracking per level
And IF my projection changes go through, faction BCs will have a very strong role with application and range bonuses (like destroyers). This will seperate them from CS and the t1 variants. Since CS will have either range + tank or application + tank. The t1s will only have range, but less application and tank.
A couple faction bcs in a gang will definitely hurt the cruiser blobs with those bonuses. Unlike now, where faction bc barely see any use.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

FT Diomedes
The Graduates Get Off My Lawn
958
|
Posted - 2015.05.11 18:58:59 -
[537] - Quote
elitatwo wrote:I actually like the split bonus on the Navy Dominix. It gives the younger Vexor pilots an idea on how this ship would be if they train for it. And she will not be entirely useless once all the drones have been destroyed.
I also like the split bonus on the Navy Dominix.
The Greatest Ship Ever. Credit to Shahfluffers.
|

James Baboli
Ferrous Infernum
662
|
Posted - 2015.05.12 14:11:00 -
[538] - Quote
Stitch Kaneland wrote: *snipping the good stuff to smoke later* The big issue i have is with the fleet cane. The whole "its the old cane" irks me alil. There is no more "old cane" anymore, the old cane died with TE and speed nerf, now its just an overpriced husk of its former self. Every other faction BC has tracking/application bonuses, except the cane. Stuck with the same dmg/rof bonus as the t1 version. I would rather see the fleet cane look something like this: *more good stuff snipped to the stash*
So much love for this. I am still in absolute lust for what the hurricane was when I started. I made my first billion in one of the arty canes that were only possible because TEs, running c2 sites. It is sad to see so many integral parts of what made the ship viable changed and the ships which were built around them not nearly adapt to the changes.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

James Baboli
Ferrous Infernum
662
|
Posted - 2015.05.12 14:48:28 -
[539] - Quote
I was noodling about with some spreadsheets, and got some interesting results using the ratios of sizes currently extant to make up some XL buffer modules (spreadsheet working space in the link).
XL Shield Extender II5271HP 879PG 63CPU 90Sig And
3200MM plate II9600HP 1438PG39CPU15000000 kg 6400MM plate II19200HP3594PG46CPU37500000 Kg
The high grid prevents them from being used on almost anything but battleships and BCs with otherwise seriously compromised fits, which would make something like these a partial solution to the "Battleships aren't tough enough relative to cruisers" but would create potential for significant HP creep.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

James Baboli
Ferrous Infernum
663
|
Posted - 2015.05.12 16:21:23 -
[540] - Quote
With special thanks to Iroquoiss Pliskin for converting or reposting the heavy math into easy to spreadsheet math, the working space for the battleships now includes peak shield and capacitor regen for current and proposed.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 .. 21 :: one page |
First page | Previous page | Next page | Last page |