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Drutort
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Posted - 2003.10.14 08:11:00 -
[1]
eh elec lvl5 kind of sucks... would be better if it was a mix of a few skills maybe of lvl4? 
btw does cloaking really have anything to do with your cap being -90%??? i mean why? sheilds and hmm speed kind of make sense but cap???
is that peace of high tech that much eating cap that it must use up 90% of your cap? just to do some tricks? i mean even warp core isnt that insane support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.10.15 06:06:00 -
[2]
if it doesnt make you invis in local then its stupid... it will still show on the map that large fleet is coming and or players are moving in... etc...
i sure hope they make it that you get removed from local, you should also not see in local as you are not there unless your ship scanners and stuff work and you can still some how tell who is in the system without giving away that you are there... support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.10.17 22:12:00 -
[3]
for cloaking to be used by anyone... the cloaked ship and char should not show up in local/scanner's the cloaked ship should be able to use a passive targeter to lock on.. or else there is really no advantage...
WHY does it matter about SHIP size??? the ships all have proportional cap and other items... so if there is any kind of issue, it is all fair in the % for all ships as it takes the % of whatever you have.
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Drutort
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Posted - 2003.10.24 23:07:00 -
[4]
you have some points but some things are funny...
it is not possible to not have a number in local... think about it... it only takes a few sec...
if someone types what will you put? an X on that players name? or what? i mean come on... the # also shows the people on the right side... so you take that out... you still have peoples names show with there msg...
if you put an X what is the point in chatting if you have NO idea who said what... only know what you said LOL
maybe make an option when you are clocked to show your self in local or not... or just be able to read local... and not have your name show up... BUT if you type it... then your cover is blown and you show up in local.... that is the best idea i can see.
everyone without a cloaking device... and those who are do not have it active will show up in local as they do now... but when you cloak you will have disappear from local... or have option to show in local, just a toggle thing...
BUT you still show be able to READ local... as that shouldnĘt give away your local thatĘs like just intercepting a transmition. NOW if you had a device that could track a person who is reading a local channel that would be cool... of course then you would have to give option to completely cut your self from local but then you will be truly gone from local and not detectable, unless someone uses some module to find you, within range.
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Drutort
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Posted - 2003.10.25 21:41:00 -
[5]
Quote:
Quote:
Quote: it is not possible to not have a number in local... think about it... it only takes a few sec...
if someone types what will you put? an X on that players name? or what? i mean come on... the # also shows the people on the right side... so you take that out... you still have peoples names show with there msg...
if you put an X what is the point in chatting if you have NO idea who said what... only know what you said LOL ¦[/qoute]
If you won't appear in local you cannot type something there as well, that is pretty clear.
I think if you read the original post again, you'll find the quote:
"Dispose of the list of people in local full stop"
While you wouldn't be able to see the listing of pilots currently in the system, you'd still be able to chat and see the name and the image of the pilot. It would work the same as if you have hidden the list by pressing the <person-icon> in the top-right corner of the chat window.
Other than that, the local channel should be labeled "local" and not "local [#of-pilots-in-system]".
why i the world would you hide all the local number of players? what benefit will this give? there are times when you want to know who is in hte system just because... THEN you would have to take out the # of pilots in SPACE!!! on the map as well, and this will just be stupid.
The only thing that makes sense is that the person who activates cloaking then they should be gone from the # of people in space and in local... support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.10.26 10:23:00 -
[6]
Quote:
Quote: why i the world would you hide all the local number of players? what benefit will this give? there are times when you want to know who is in hte system just because... THEN you would have to take out the # of pilots in SPACE!!! on the map as well, and this will just be stupid.
The only thing that makes sense is that the person who activates cloaking then they should be gone from the # of people in space and in local...
The reason for hiding all information in #local about who is present would be to provide even more uncertaincy about a given system. The info on the map is delayed a few minutes, so it only gives you a rough idea of how many pilots are present -- it gives an assault force a small window of time to attack in without having the campers run because #local suddenly jumps from 5 to 15. IMO the problem with #local is more fundamental than pertaining to cloaking. Why should I be forced to let my presence be known? I think it should be an option -- if you wish, you can let yourself be listed in #local and by that also get access to the list.
well even though i see your point, i dont think ccp will do that now... its been that way since i remember
though now i kind of agree with you 
but this should be done when ccp fixes the issue with lag and your ship loading etc... once that is fixed and they put this in as well as cloaking i could see this a great strat to use, but until those peaces dont come together it would be bad to put 1 without the others IMO support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.10.27 06:30:00 -
[7]
what good will, cloaked frig's and cruisers do? vs a BB fleet? that has full cap and sheilds?
I mean you uncloak with very slow speed and have no cap and no sheilds... how can that give you an advantage? when you are going to be fighting vs BB's
this idea to limit only to frig and cruisers will make this item useless for sure, just like others have said support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.10.27 22:20:00 -
[8]
Quote: @Drutorn: I dont agree with ur last comment there, I would hate to see BSs cruising around in cloak an blowing up stations... Frigates and cruisers are doomed to extinction so CCP puts up a cloaking device to give them a role again, but this thing certainly needs balancing.
My suggestion is: -If u can cloak u should be fast and agile and use it as a hit 'n run device. -If u can cloak u shouldn't be able to have thick armor with lots of protection. -Just take Star Trek as example, where the cloaking ships are (mostly) very agile ones, ballancing out the forces.
WHAT IS THE POINT? its not like you can blow up stuff when your cloaked!! why would you limit to what ship can cloak or not... there is no logic, unless you want to make different cloaking as in high slot and mid slot and have diff % and stuff...
but there is nothing that should stop a ship to be cloaked just based on size...
you could cloak a station, if you had enough power to keep it cloaked and a powerful enough cloaking device.. because that is just way out there in size... unlike a cruiser or a frig... they are not who konws how far fetched in size. support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.11.24 08:28:00 -
[9]
Quote: Hmm.... everyone just wants the cloaking device to be the ultimate pvp module it seems.....
*no cap drain* *no speed reduce* *targetting ability* *"firing ability" while cloaked* *invisibility/no invisibility in local*
In other words, not a single drawback? I think this thread will go on for a little while :D
its not about NO... its about NOT -100% stuff like that...
heck -50% in some areas is bad enough no they have to make it -100% in say sheilds? why not skill to make the negative or the penelties to go down a bit...
and im all for diff class cloaking as well... and for diff ships...
if you think about it it should be different item just like gun sizes for ships...
make cloaking have strengths and make it so that you could use a frig cloaking device on a BS but it would not work very well and could be detected very easy... and you would need a BS size cloaking to work right... 
just like you can put a S gun on a BS even though it does dmg its quite weak vs a L gun and the range etc... support Idea: QuickInfo an alternative to ShowInfo
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Drutort
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Posted - 2003.12.04 20:45:00 -
[10]
Quote:
good god, cloaking is pretty well balanced as i see it. its just not for every setup and requires alot of compensation. while yes there should be some more features at least TESTED with it im not so sure they should make it with the modual yet.
warping should be possible with cloak... but that then requiers cap adjustment, cause if its a 0 your not warping far.
other than that some of you need to be creative with your setups. projectiles don't use energy.... armor can be tanked out. there is alot of options. they just require ALOT of sacrificing.
ya and your right, set ups that only some ships will be able to use and all other ships just left in the dust, because the cloak takes away all there strength... and well you get jack then if you dont have what the ship is made for...
cloaking will not be used to get within range, it will most likely be, a see and run thing... but if you cant have it on while warping then there is no point at all... because you will be locked before you get there andn what is the point? they know you are there
why even bother with cloak if the hole point of cloak so they dont know that you were there... but since youc ant do that there is no reason to use it and have all of those penelties you will just die a lot faster then not having it on... support Idea: QuickInfo an alternative to ShowInfo
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