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Thread Statistics | Show CCP posts - 31 post(s) |

Xercodo
Vector Galactic Did he say Jump
3835
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Posted - 2014.11.14 23:17:53 -
[1] - Quote
- There REALLY needs to be color on those neocom icons, not only for ease of recognition but because the grey is dull as ****. Like that whole bar looks literally dead now. Can we PLEASE have some solid colors on them? Blue on the email, white on the market, green on the wallet, make them have SOME variety.
- Absolutely none of those preset color themes suit me. However upon initial login it seems like the color system forced itself to work with my existing setup, which actually looked quite nice. So dont you ******* dare fix that bug because then I can leave it and never touch the premade themes and everything will be awesome. If I ever get a new comp or have to reinstall EVE I'm boned but until then I'll at least get my way for a little bit.
If worst comes to worst I'll try to figure out how to force colors from the settings files assuming they're in readable ASCII. There is literally no reason to remove this functionality besides the "intended style of the game" and that's not a good enough reason to remove one of the last layers of customizability to our experience.
The Drake is a Lie
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Xercodo
Vector Galactic Did he say Jump
3835
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Posted - 2014.11.15 00:18:40 -
[2] - Quote
Sadew42 wrote:CCP Nullarbor wrote: You can turn post-processing down which makes it closer to the current UI but otherwise, no.
But what if I like post-processing for other effects? Anyway, I'm less concerned about the transparency (though I still feel it needs a toggle) and can we at least get a "dark" theme? I play in low light conditions often, and I don't want bright colors distracting me. Just one simple black and grey theme like the current UI would be greatly appreciated. Please CCP, I resubbed because everything else planned looks really cool, don't force this on your players without letting them stay cozy with a theme similar to the current one. Keep up the good work, I'm really excited for the new changes.
There will be a transparency slider like there is now and a "black" theme is already on there: http://i.imgur.com/8ayguOt.png
The Drake is a Lie
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Xercodo
Vector Galactic Did he say Jump
3836
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Posted - 2014.11.16 12:25:54 -
[3] - Quote
Saisin wrote:sorry of this has been said before but i am catching up on this thread, and i'd just like to ask that on the new UI, size of characters can be set independently from the screen resolution, and without the strict limits currently set. Some of us do not have the best vision, and sometime larger characters on a few vital information is more important than other aspects of the UI, even if it could look ugly to a non-vision impaired user...
For that you just use UI scaling. That's already in the game on TQ and afaik would carry over.
The Drake is a Lie
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Xercodo
Vector Galactic Did he say Jump
3836
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Posted - 2014.11.16 12:40:15 -
[4] - Quote
Robert Phod wrote:Hey. Forgive me if this is a bit rambly but I should have gone to bed by now... I was just about to, when I had an idea that seemed very relevant to this thread.
Firstly, make an option to save the current window state, by which I mean window size, position, currently open windows and their states, etc. Either give us a few slots for it or just let us save to xml or something so we can easily switch. This part of the idea isn't vital but would make it easier to use.
Hell even as a single client, single character guy this would help tons.
- Sometimes I wanna put my windows in sucha way that fitting is easy so I can see my drone bay, cargo bay, fitting and station inventory all at once. Or maybe I'm just changing one module and only need to see inventory and fitting. - Sometimes I'm running logi and I need to make sure I have watchlist up front and visible as well as my fleet window to see broadcasts. - Or I'm DPS in the fleet and need minimal windows for situational awareness, and fleet can be hidden since the target broadcasts are on my overview.
But yes an XML based UI profile would be AWESOME, can have width and height, X and Y, anchored to nearest boundary on left, right, top, or bottom, and a few key states like industry would have collapsed bottom half, inventories in compact or full mode with a filter "XYZ" active, and chats tabbed with a defined set of channels in the specified order.
And if the bastards gave us back our RGB custom colors I'd have that set too. Logi Profile? All blue. PVP profile? All black and red with blurr-less transparency turned up a bit. Mining? Yellow. SO MANY POSSIBILITIES.
The Drake is a Lie
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Xercodo
Vector Galactic Did he say Jump
3837
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Posted - 2014.11.16 23:33:14 -
[5] - Quote
Saisin wrote:Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to teHe select items box?
Can we also have a way to create filters for the different rows (for example targeted enemy ships in top row, while targeted ships from the fleet would automatically show on the second row...)
This is already true and has been for a couple years now. Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists.
Also without changing anything you can drag targets around as if it were an item in your inventory to reorder them or to move then to an entirely separate line. I run as a triple-tracking link scimy in incursions, and what I do is move my designated link buddies to a separate line so that they dont clutter up the rest of the target locks as they need shields.
The Drake is a Lie
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Xercodo
Vector Galactic Did he say Jump
3837
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Posted - 2014.11.17 03:33:25 -
[6] - Quote
Confirming the above, you can make the whole UI upside down if you want with the target list going from bottom to top in the bottom left corner going vertically.
The first target will always start relative to that little crosshair thing.
The Drake is a Lie
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