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Giribaldi
PH0ENIX COMPANY Absolution Alliance
18
|
Posted - 2014.11.07 22:19:35 -
[1] - Quote
My idea is that you have a button that drops down on all you channels that allows you to configure what names a pear in the channel. It has a box for: corp, alliance, neutral, no standing, negative 5, negative 10, plus 5, plus 10, war targets, ect
The default would have all checked mark and upon unchecking alliance and corp and plus 5 and plus 10 your left with only neutrals and no standings and negative 5 and negative 10 that will show in your channel, for example local, also by unchecking boxes the occupancy count will also go down. I think this will be amazing for everything, high sec wars, low sec, and 0.0.
My thought is that this makes to sense for there to be this option so CCP will likely not implement it. But if they did I for see a great deal of happy people. |

elitatwo
Eve Minions Poopstain Removal Team
437
|
Posted - 2014.11.07 22:30:58 -
[2] - Quote
...and people are asking why EVE is played solo..
signature
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Iain Cariaba
608
|
Posted - 2014.11.07 22:35:10 -
[3] - Quote
So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No.
EvE is hard. It's harder if you're stupid.
|

Brian Hinken
PH0ENIX COMPANY Absolution Alliance
0
|
Posted - 2014.11.08 04:16:32 -
[4] - Quote
Iain Cariaba wrote:So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No.
If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you.
Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons? |

Giribaldi
PH0ENIX COMPANY Absolution Alliance
19
|
Posted - 2014.11.08 19:57:47 -
[5] - Quote
Brian Hinken wrote:Iain Cariaba wrote:So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No. If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you. Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons?
It's because the vast majority of people who play eve are scared of advancement, they refuse to want the game to get better |

Iain Cariaba
609
|
Posted - 2014.11.08 21:27:47 -
[6] - Quote
Brian Hinken wrote:Iain Cariaba wrote:So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No. If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you. Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons? Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.
As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.
Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases.
EvE is hard. It's harder if you're stupid.
|

Giribaldi
PH0ENIX COMPANY Absolution Alliance
19
|
Posted - 2014.11.09 00:46:55 -
[7] - Quote
Iain Cariaba wrote:Brian Hinken wrote:Iain Cariaba wrote:So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No. If it already has the option of showing everyone in the system. And it tells you (pretty much) when people log, enter, or leave than how is it making it a MORE powerful tool too add filters. It seems logical, and sensical, not restrictive, or exponentially informative. I am truly sorry if you want to jump into a system so that you can gank people without them knowing what the **** happened, why, when, or how, but this seems the logical progression to me =)........ an extended overview if you wish. Not to many details but tells you what is around you. Also... Iain Cariaba, why would it be completely unreasonable for you to set an overview, chat channel or other indicator to only include hostile persons? Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local. As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games. Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases.
You have a valid point but I believe it would more used in high sec wars, filtering people out of Jita local to see the war targets enter local could prove instrumental, as well as for low sec or 0.0 fighting. I also think that your partially correct about the intellect required to play the game is going down but I believe that the benafits from my idea wouldn't affect that as much as it would positively affect the game. |

Jur Tissant
The TERRA Guardians of Serenity
288
|
Posted - 2014.11.09 06:59:53 -
[8] - Quote
No problem with filtering the UI. Plus filtering out just the baddies would let you minimize local and give you more screen space which is always an issue with EVE's UI.
Furthermore, if managing your UI is part of gameplay (and in what other games is this true? think about it...), then the gameplay is inherently favoring people with bigger monitors. That's not right. |

Steppa Musana
Republic University Minmatar Republic
0
|
Posted - 2014.11.09 07:54:05 -
[9] - Quote
Iain Cariaba wrote:Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.
As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.
Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases. I don't see your points as valid at all. Just sounds like bitter whining and entitlement from where I am. I see since I was last here your posting hasn't improved (i.e. it's still bad) so I'll break down for you exactly why your criticism here is unthoughtful.
You can spread the local list out across two or more accounts and see the entire list anyways, besides maybe Jita. Especially with legal 3rd party software like EVEWinHelper, you could have 3-4 local list columns beside each other. So the current system gives an advantage to players who have extra alts AFK in a station, which is just bad design. There are also out of game tools that let you paste the local listing into and will give you the same kind of breakdown the OP suggests.
So basically your shitpost comes down to: 1) Players with alts AFK in station deserve an advantage, 2) Using 3rd party tools should be a substitute for inclusion of in-game tools. |

Giribaldi
PH0ENIX COMPANY Absolution Alliance
21
|
Posted - 2014.11.09 08:20:01 -
[10] - Quote
Steppa Musana wrote:Iain Cariaba wrote:Because, depending on the layout you choose for your screen, the size you pick for local window, and the number of people on that local list, it is entirely possible to have new hostile get lost in the local list. OP's idea to filter friendlies out of local would totally eliminate the only weakness in the instant intel of local, that weakness being the saturation of contacts in local.
As a pretty much dedicated nullbear, you'd think I'd be all for this idea. After all, why would I be against adding that extra layer of security that being able to make local only display those who are dangerous? Because adding new layers to the easy mode that this game is becoming does not, as OP suggests, make this game better. All it does is lower the bar of intelligence required to play the game, and encourage the whiney entitlement mindset prevalent in WoW and other games.
Remember what happens when an EvE player quits and goes to play WoW. The collective intelligence of both games increases. I don't see your points as valid at all. Just sounds like bitter whining and entitlement from where I am. I see since I was last here your posting hasn't improved (i.e. it's still bad) so I'll break down for you exactly why your criticism here is unthoughtful. You can spread the local list out across two or more accounts and see the entire list anyways, besides maybe Jita. Especially with legal 3rd party software like EVEWinHelper, you could have 3-4 local list columns beside each other. So the current system gives an advantage to players who have extra alts AFK in a station, which is just poor design. There are also out of game tools that let you paste the local listing into and will give you the same kind of breakdown the OP suggests. So basically your post comes down to: Players with alts AFK in station deserve an advantage, using 3rd party tools should be a substitute for inclusion of in-game tools. No and no.
You have said what I couldn't thank you lol |

Rivr Luzade
Coreli Corporation Ineluctable.
900
|
Posted - 2014.11.09 11:44:57 -
[11] - Quote
Iain Cariaba wrote:So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No.
Naturally, this option would not be available in the system channels Local, Constellation& Region.  |

Giribaldi
PH0ENIX COMPANY Absolution Alliance
21
|
Posted - 2014.11.09 22:37:04 -
[12] - Quote
Rivr Luzade wrote:Iain Cariaba wrote:So you want to make local an even more powerful intel tool by making it so that only hostiles or potential hostiles show up in it.
No. Naturally, this option would not be available in the system channels Local, Constellation& Region. 
Lol yah naturally |

iheartshrooms iheartshroom
PH0ENIX COMPANY Absolution Alliance
0
|
Posted - 2014.11.10 02:59:38 -
[13] - Quote
seems unnecessary. |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1233
|
Posted - 2014.11.10 03:05:14 -
[14] - Quote
-1 simply because garibaldi is a chat spammer who has been copy pasting his advert for this every 30-60 seconds in Jita. Why suggest new chat options if you have to break the rules to do so? |

Giribaldi
PH0ENIX COMPANY Absolution Alliance
22
|
Posted - 2014.11.10 03:11:08 -
[15] - Quote
Garibaldi, not affiliated with Giribaldi. But thanks i geuss, to whom ever is trying to get this post out there for me? |

Brian Hinken
PH0ENIX COMPANY Absolution Alliance
0
|
Posted - 2014.11.10 03:12:10 -
[16] - Quote
Jur Tissant wrote:Furthermore, if managing your UI is part of gameplay (and in what other games is this true? think about it...)
Have you ever actually played an MMORPG.... cause as far as I can think, and I'm "thunking real tuff" is EVERY ******* ONE OF THEM... sorry for caps but... SERIOUSLY!!! EVERY ******* ONE OF THEM!!!!!!!!
Jur Tissant wrote:then the gameplay is inherently favoring people with bigger monitors. That's not right.
You are right. and you are right... the game play IS favoring them.... especially with the piece of **** cluster **** UI -10000 window bullshit- that EVE is forcing down our mouths.... if i could stretch EVE across all my desktops (which is 3 currently) I would.....
My largest issue in... um... every multi-interaction game is that they are a cluster ****, you can't manage your screen, you can't make things disappear, this won't appear under these circumstances, that won't appear unless you have this add-on.
>>>> that group won't even accept you (wow almost like the skill point minimums for corps in this game) unless you have these 4 add-ons which give you DPS, Party members, a DIFFERENT watch list and a larger version of your own ******* health....
So yeah.....
|

Daichi Yamato
Xero Security and Technologies
1986
|
Posted - 2014.11.10 04:31:56 -
[17] - Quote
no thanks.
a chat channel that was never intended to be (and should never be furthered to be) an intel channel should not make it painfully obvious when a bad guy enters the same system as you.
Those being vigilant should get a markedly better response time over the lazy. This proposal instead lessens any advantage paying attention provides.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Giribaldi
PH0ENIX COMPANY Absolution Alliance
22
|
Posted - 2014.11.10 05:06:47 -
[18] - Quote
Daichi Yamato wrote:no thanks.
a chat channel that was never intended to be (and should never be furthered to be) an intel channel should not make it painfully obvious when a bad guy enters the same system as you.
Those being vigilant should get a markedly better response time over the lazy. This proposal instead lessens any advantage paying attention provides.
lol, your seriously that dumb? All channels are intel channels because u can already extra information (aka Intel) from channels. my Idea makes it easier. you really have no idea what your talking about mate, but its OK! most of eve is like you. and you'd still have 2 pay attention in order 2 SEE them appear noob???
|

Aran Hotchkiss
Phoibe Enterprises
11
|
Posted - 2014.11.10 05:13:02 -
[19] - Quote
Personally... I feel this does encourage less attentiveness to local, so I'd be against it.
Also...
Quote:lol, your seriously that dumb? All channels are intel channels because u can already extra information (aka Intel) from channels. my Idea makes it easier. you really have no idea what your talking about mate, but its OK! most of eve is like you. and you'd still have 2 pay attention in order 2 SEE them appear noob???
When you attack other people's intellect with a post like that it makes my brain want to commit sepoku.
|

Giribaldi
PH0ENIX COMPANY Absolution Alliance
22
|
Posted - 2014.11.10 07:40:28 -
[20] - Quote
Your lack of intelligence is astounding. Feel free to enact the ancient Chinese tradition, one less noon infesting eve. Lol. This is an amazing idea and would make the game that much more enjoyable to play. |

Quesa
D00M. Northern Coalition.
44
|
Posted - 2014.11.10 07:49:25 -
[21] - Quote
Giribaldi wrote:Daichi Yamato wrote:no thanks.
a chat channel that was never intended to be (and should never be furthered to be) an intel channel should not make it painfully obvious when a bad guy enters the same system as you.
Those being vigilant should get a markedly better response time over the lazy. This proposal instead lessens any advantage paying attention provides. lol, your seriously that dumb? All channels are intel channels because u can already extra information (aka Intel) from channels. my Idea makes it easier. you really have no idea what your talking about mate, but its OK! most of eve is like you. and you'd still have 2 pay attention in order 2 SEE them appear noob??? Insulting someone for their opinion just shows how weak your own arguments are. He did state in there "and should never be furthered to be", meaning Local is already a vastly powerful intel tool and it should, in no way, be improved upon to further that trait.
Giribaldi wrote:Your lack of intelligence is astounding. Feel free to enact the ancient Chinese tradition, one less noon infesting eve. Lol. This is an amazing idea and would make the game that much more enjoyable to play. Given how well you take disagreements and criticism, I believe the world would be far better off if you followed whatever tradition you are trying to say.
Also, just an FYI, I hope you aren't talking about Seppuku, which is a Japanese tradition. Look it up. |

The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
78
|
Posted - 2014.11.10 08:11:30 -
[22] - Quote
This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen. Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.
TL;DR Local isn't going away (although it should), so at least make the intel more readable... |

Aran Hotchkiss
Phoibe Enterprises
11
|
Posted - 2014.11.10 08:38:43 -
[23] - Quote
The Hamilton wrote:This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen. Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.
TL;DR Local isn't going away (although it should), so at least make the intel more readable...
I'm not 100% where I stand on this but one argument against this is along the lines of: Have your stereotypical null-bear/renter group ratting a system, size-able number of people in local, this measure would allow people to immediately notice when a neutral or hostile enters system.
And 'we' don't want this because 'we' believe it will encourage an even more introvert, risk-averse mindset than the one we're currently prescribing to the people in the above situation.
On one hand it sounds nice, but.... lots of stuff that is nice can be worse off for you in the long run. For instance, eating ice-cream 3 meals a day and then getting horrible diarrhea.
But yes I agree with you - whether or not the OP has a good idea, they haven't articulated it very well. |

Amarisen Gream
Lone Wolf Union Yulai Federation
54
|
Posted - 2014.11.10 08:59:53 -
[24] - Quote
TL:DR
Personally, I would kick local to the curb and replace it with constilation chat. Maybe allow filtering in this window but would make/force people to learn to d-scan. Plus it would make things harder on all groups.
xoxo
Amarisen Gream
|

Giribaldi
PH0ENIX COMPANY Absolution Alliance
22
|
Posted - 2014.11.10 09:10:28 -
[25] - Quote
The Hamilton wrote:This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen. Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.
TL;DR Local isn't going away (although it should), so at least make the intel more readable...
The idea I've purposed would do just that it would make it so you could instead of having 600 pixel local which is roughly 30% of a 1620 by 1000 pixel client you can have a 100 pixel local and fit what you want to to report what you want it to, it'll make it esters to see war targets enter local or neutrals ect, it has endless usage that I think would greatly benafits people with a small monitor or only 1 account. |

Giribaldi
PH0ENIX COMPANY Absolution Alliance
22
|
Posted - 2014.11.10 09:18:44 -
[26] - Quote
Aran Hotchkiss wrote:The Hamilton wrote:This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen. Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.
TL;DR Local isn't going away (although it should), so at least make the intel more readable... I'm not 100% where I stand on this but one argument against this is along the lines of: Have your stereotypical null-bear/renter group ratting a system, size-able number of people in local, this measure would allow people to immediately notice when a neutral or hostile enters system. And 'we' don't want this because 'we' believe it will encourage an even more introvert, risk-averse mindset than the one we're currently prescribing to the people in the above situation. On one hand it sounds nice, but.... lots of stuff that is nice can be worse off for you in the long run. For instance, eating ice-cream 3 meals a day and then getting horrible diarrhea. But yes I agree with you - whether or not the OP has a good idea, they haven't articulated it very well.
Finally a valid statement, I agree that it will promote an introvert attitude and trust me when I say this, because I'm an extrovert and I love to pvp, that I believe that the benafits from having my idea implemented would out weigh the harm it may have, also I will point out that yes it'll make gabbing raters and miners a tiny bit harder to get kills from experienced care bears and increasingly difficult for the scrub care bears, but I believe that adding this proposed idea could pave the way for pvp fights, it could introduce more of a reason to set standings to people so that they'll appear in your custom member list settings. It'll introduce healthy player base activity because people will feel more in control, and if anything I think in the long term you will gain a better player base from this idea because it'll make things a lot easier or a lot harder, because let's face it mistakes with the settings will be made. Lol |

The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
79
|
Posted - 2014.11.10 12:06:39 -
[27] - Quote
Giribaldi wrote:The Hamilton wrote:This idea is spreading like wildfire. I think this version isn't quite as well thought out as the others I've heard and seen. Simply, make the local channel more usable as intel. This would better balance for players using smaller screens and help clear up more screen space for more important things like D-Scan. Personally I think this should be placed with the system and route info so that it provides the best improvement to screen space. Opening local would only then be used when I actually WANT TO CHAT, which is never because wormholes.
TL;DR Local isn't going away (although it should), so at least make the intel more readable... The idea I've purposed would do just that it would make it so you could instead of having 600 pixel local which is roughly 30% of a 1620 by 1000 pixel client you can have a 100 pixel local and fit what you want to to report what you want it to, it'll make it esters to see war targets enter local or neutrals ect, it has endless usage that I think would greatly benafits people with a small monitor or only 1 account.
1620 by 1000!! What do you think I am? Made of pixels!?
Seriously, take the intel out of the CHAT window and leave the CHAT window for CHATTING. |

Adrie Atticus
Shadows of Rebellion The Bastion
511
|
Posted - 2014.11.10 12:44:27 -
[28] - Quote
Giribaldi wrote:
Finally a valid statement, I agree that it will promote an introvert attitude and trust me when I say this, because I'm an extrovert and I love to pvp, that I believe that the benafits from having my idea implemented would out weigh the harm it may have, also I will point out that yes it'll make gabbing raters and miners a tiny bit harder to get kills from experienced care bears and increasingly difficult for the scrub care bears, but I believe that adding this proposed idea could pave the way for pvp fights, it could introduce more of a reason to set standings to people so that they'll appear in your custom member list settings. It'll introduce healthy player base activity because people will feel more in control, and if anything I think in the long term you will gain a better player base from this idea because it'll make things a lot easier or a lot harder, because let's face it mistakes with the settings will be made. Lol
It will make hiding from hostiles easier but paves way for pvp fights?
Can you elaborate? |

ISD Ezwal
ISD Community Communications Liaisons
2651
|
Posted - 2014.11.10 13:43:52 -
[29] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Giribaldi
PH0ENIX COMPANY Absolution Alliance
22
|
Posted - 2014.11.10 17:14:10 -
[30] - Quote
Adrie Atticus wrote:Giribaldi wrote:
Finally a valid statement, I agree that it will promote an introvert attitude and trust me when I say this, because I'm an extrovert and I love to pvp, that I believe that the benafits from having my idea implemented would out weigh the harm it may have, also I will point out that yes it'll make gabbing raters and miners a tiny bit harder to get kills from experienced care bears and increasingly difficult for the scrub care bears, but I believe that adding this proposed idea could pave the way for pvp fights, it could introduce more of a reason to set standings to people so that they'll appear in your custom member list settings. It'll introduce healthy player base activity because people will feel more in control, and if anything I think in the long term you will gain a better player base from this idea because it'll make things a lot easier or a lot harder, because let's face it mistakes with the settings will be made. Lol
It will make hiding from hostiles easier but paves way for pvp fights? Can you elaborate? So let's say someone forgets they have a red only or corp only, by not having neutrals player 1 now can't see the flashy red in system nor the suspect fleet aswell, player 1 thinks oh local clear, and proceeds to next gate, all of a sudden enemy fleet lands from a off grid and tackles him, now granted this would a happened anyway but the normal person would become AWARE and alert once seeing them in local and thus increasing his chance of survival or escape where as he would be caught off guard the other way around.
Like I said in my post mistakes will be made and I for see that being one of them. |

Dakar Maston
PH0ENIX COMPANY Absolution Alliance
0
|
Posted - 2014.11.10 20:34:01 -
[31] - Quote
I do like this idea. As long as it is easy to switch back and forth among your custom setups. |

Giribaldi
PH0ENIX COMPANY Absolution Alliance
23
|
Posted - 2014.11.10 22:52:56 -
[32] - Quote
Dakar Maston wrote:I do like this idea. As long as it is easy to switch back and forth among your custom setups.
With my idea I believe it will be, drop down menu from member list settings click filter options and you can create a custom filter of your choice and once you do that it will appear in the drop down menu of member list settings under neath a new header labeled filters which will show Default and then your custom filters below which you can left click go activate. |

Otlichnick
Lith 'n' Brannor Enterprises Absolution Alliance
1
|
Posted - 2014.11.11 23:05:38 -
[33] - Quote
I support this! and if filtering is too much of a advantageous tool i also support wrapping the local list or an option to do so and even support multiple local channels up at the same time with different info being able to be set with options listed in the OP's post.
A group of people larger than 50 shouldn't be handicapped by something so simple as local being full.
I feel Local Chat works just like all the other tools that give intel.
Num of pilots currently docked Num of afg pilots in space Num of rats killed ect ect.
All this info is used by hostiles to get easy kills from people that are not looking to pvp.
Shouldn't people that are not looking to pvp have the same tool advantage and not be penalized by working together in the same system?
I find too many times neutrals come in to our system and i have to scroll up and down to check A-Z.
More of a annoyance than any real pve deterrent.
|

Giribaldi
PH0ENIX COMPANY Absolution Alliance
24
|
Posted - 2014.11.12 05:52:25 -
[34] - Quote
Otlichnick wrote:I support this! and if filtering is too much of a advantageous tool i also support wrapping the local list or an option to do so and even support multiple local channels up at the same time with different info being able to be set with options listed in the OP's post.
A group of people larger than 50 shouldn't be handicapped by something so simple as local being full.
I feel Local Chat works just like all the other tools that give intel.
Num of pilots currently docked Num of afg pilots in space Num of rats killed ect ect.
All this info is used by hostiles to get easy kills from people that are not looking to pvp.
Shouldn't people that are not looking to pvp have the same tool advantage and not be penalized by working together in the same system?
I find too many times neutrals come in to our system and i have to scroll up and down to check A-Z.
More of a annoyance than any real pve deterrent.
Thanks for the support., and i agree with your statement. CCP has came out with little upgrades 2 channels over time like being able 2 have small and no pictures for the member list (COMPACT) now i just think they need 2 add a filter to it. |

Otlichnick
Lith 'n' Brannor Enterprises Absolution Alliance
1
|
Posted - 2014.12.07 01:51:45 -
[35] - Quote
That would be perfect!
+10 |

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
25
|
Posted - 2014.12.19 16:30:04 -
[36] - Quote
Agreed
|

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
|
Posted - 2014.12.19 23:23:53 -
[37] - Quote
People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.
But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.
Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked.
But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. 
I'd like to see filtering enabled. |

Iain Cariaba
782
|
Posted - 2014.12.19 23:35:44 -
[38] - Quote
Esmanpir wrote:People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked. But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them.  I'd like to see filtering enabled. Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.
EvE is hard. It's harder if you're stupid.
|

ShahFluffers
Ice Fire Warriors Snuffed Out
6829
|
Posted - 2014.12.19 23:39:57 -
[39] - Quote
Not supported.
Intel should not be as easy as...
- enter system - see targets in local chat - hunt in that system looking for said targets
OR
- see hostiles enter local chat - scatter and dock up
If anything... local chat memberlist should be removed entirely (or made very unreliable) so both sides have to expend some effort respectively finding targets and/or hiding from hostiles.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
|

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
|
Posted - 2014.12.20 00:47:38 -
[40] - Quote
Iain Cariaba wrote:Esmanpir wrote:People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked. But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them.  I'd like to see filtering enabled. Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.
Would we apply that same reasoning to other groups? Such as gankers or pirates... We shouldn't have any change that makes it easier for them.
A change that could benefit everyone but because it makes the game easier for carebears (or any single genre of player) it shouldn't be allowed. Isn't a good rational to not consider the merits of the idea, or even implement it. Just my 2 cents.
Fly safe |

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2014.12.23 01:54:19 -
[41] - Quote
I agdee, making no local would give an unfair advantage to all pvpers. While doing what I purpose gives no u fair advantage to one person, it just gives advantages to certain forms of gameplay. Wars in high populated areas such as Jita would now have to stop relying on numbers being hidden from the vast local count, and low sec pvpers wishing to only see neutrals ect, as well as other pv0 erstwhile everywhere, this will also give more space for your UI that is now currently being taken up by channels being so big. The benafits are endless. |

Iain Cariaba
813
|
Posted - 2014.12.23 20:13:37 -
[42] - Quote
Esmanpir wrote:Iain Cariaba wrote:Esmanpir wrote:People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked. But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them.  I'd like to see filtering enabled. Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once. Would we apply that same reasoning to other groups? Such as gankers or pirates... We shouldn't have any change that makes it easier for them. A change that could benefit everyone but because it makes the game easier for carebears (or any single genre of player) it shouldn't be allowed. Isn't a good rational to not consider the merits of the idea, or even implement it. Just my 2 cents. Fly safe Sometimes the benefit is not worth the side effects.
EvE is hard. It's harder if you're stupid.
|

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
18
|
Posted - 2014.12.28 00:52:58 -
[43] - Quote
Iain Cariaba wrote:Sometimes the benefit is not worth the side effects.
Very, very true. |

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2014.12.28 19:00:25 -
[44] - Quote
Esmanpir wrote:Iain Cariaba wrote:Sometimes the benefit is not worth the side effects. Very, very true.
What side effects lol. There are none |

Arya Regnar
Darwins Right Hand
639
|
Posted - 2014.12.28 19:10:43 -
[45] - Quote
It has been stated several times that local channels are not supposed to be effortless intel channel.
As such it will not get any upgrades.
Would be fine with upgrades but only if they added a 5 minute delay to them.
EvE-Mail me if you need anything.
|

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2014.12.28 19:16:51 -
[46] - Quote
It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use |

Iain Cariaba
830
|
Posted - 2014.12.28 23:33:26 -
[47] - Quote
Giribaldi wrote:It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything.
Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.
EvE is hard. It's harder if you're stupid.
|

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
32
|
Posted - 2014.12.31 05:13:50 -
[48] - Quote
Iain Cariaba wrote:Giribaldi wrote:It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything. Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.
Everything in eve has drawbacks. I think this change would be for the better. Just like invisible recon ships. |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
256
|
Posted - 2014.12.31 06:56:19 -
[49] - Quote
Remove local is what I'd rather have.
Use locator agents to track war targets. It shouldn't be as easy as going system to system and seeing them in the local intel channel. That's why I love w-space. You have to work to get intel there. Its a challenge. Not even locater agents can track people there. Its great.
EVE needs more fog of war. Less easy mode. |

Iain Cariaba
832
|
Posted - 2015.01.01 20:03:21 -
[50] - Quote
Giribaldi wrote:Iain Cariaba wrote:Giribaldi wrote:It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything. Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions. Everything in eve has drawbacks. I think this change would be for the better. Just like invisible recon ships. The drawback to PvE and mining is required vigilance against potential PvPers out to get you. Provide you pay attention and practice some basic security, your chances of losing a ship to those hostile PvPers is already near to zero. The drawback to your idea is to take EvE one step closer to zero risk PvE. This is not something the game needs.
EvE is hard. It's harder if you're stupid.
|

McChicken Combo HalfMayo
The Happy Meal
185
|
Posted - 2015.01.02 11:41:19 -
[51] - Quote
Don't like it. If we're changing local it should be changed to offer less intel. In terms of your Jita example, that's what makes the rare system like that special. I think the inability to easily see red contacts there is a good thing.
Iain Cariaba wrote:Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions. No. This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length. With 2 accounts, that number jumps to 120.
~ Bookmarks in overview
~ Fleet improvements
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Iain Cariaba
836
|
Posted - 2015.01.02 16:17:40 -
[52] - Quote
McChicken Combo HalfMayo wrote:This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length. Not as much of an exageration as you may think. I've been in corps where it was considered manditory to use a third party program that dinged every time local changed. I know of a program that will automatically warp you to a safe if local changes. Allowing local to only display hostiles makes this handy tool, and the cheat bot, far more effective as they will only trigger on the appearance of hostiles. Remember, in Eve, the more powerful a tool is, the more it becomes considered mainstream to use it.
EvE is hard. It's harder if you're stupid.
|

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2015.01.02 16:58:18 -
[53] - Quote
You guys are not thinking right, are you insane? Remove all local channels from existence so it'll be like wormhole space. You'd effectively give a 100% increase to kill rate of carebears, ANY OF THEM. And even you need to care bear because the isk has to come from some kinda of faucet. Illogical ideas are not welcomed here, you'd effectively in one day remove 50 percent of them game of player base in an instant. Without being able to rat in safety you'd effectively make it impossible to rat safely from cloaky campers pvpers to roamers, u name it. If you want no local you'd have to real ancestors the game completely. Remove cloaks remove invisible ships from dscan. It be idiotic to have no local in normal space as 90 percent of the game lives there and operates under the isk faucets that are incursions mining and ratting. There are no others as all all others stem from those 3 and all would be rendered imposibley to do with some peace of find of the work uve invested into buying the expensive ship your in. However my change wouldn't be game changing, sure it'll make it harder for u to gank raters and miners but not impossible, it'll turn focus to more important pvp engages fleet fights, small skirmish fights. Gate camps. It'll increase reliability of war target counts in high sec, it'll sort your local from militia and neutrals, removing blues ect.
That is all
It'll turn the game back to ******* skill based piloting versus, surprise mother ****** your dead cus your to noob to watch local, or your local can't see all the war targets cus Jita to big. Or w.e the case may be. Idk about you but I'd rather it be more skill intensive then using lame ass game mechanics that can make or break fights. I want a ******* challenge. Pvp is boring to me now because I always ******* win. Surprise mother ****** wins all the time when. Executed correctly and abusing the game mechanics currently implsce. **** I myself can take on a 15 man fleet with 2 ships and a booster. Surprise factor sucks balls. |

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
32
|
Posted - 2015.01.11 14:06:44 -
[54] - Quote
McChicken Combo HalfMayo wrote:Gonna retract my like on second thought. If we're changing local it should be changed to offer less intel. In terms of your Jita example, that's what makes the rare system like that special. I think the inability to easily see red contacts there is a good thing. Iain Cariaba wrote:Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions. This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length.
I disagree with your statement because of my above already explained opinion. |

Nariya Kentaya
Ministry of War Amarr Empire
1695
|
Posted - 2015.01.11 15:02:38 -
[55] - Quote
local should be receiving nerfs to its intel, not buffs
-1 not supported, never ever |

Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
33
|
Posted - 2015.01.14 17:15:00 -
[56] - Quote
Nariya Kentaya wrote:local should be receiving nerfs to its intel, not buffs
-1 not supported, never ever
-1 for someone who lacks any commen sense.
Point 1: To remove Local will give an unfair advantage to ALL Pvper's Point 2: CCP will lose 50% if not more of there subscriber's Point 3: All 0.0 inhabatants that currently rat or attempt 2 make isk in 0.0 will move to HS for incursion's and mission's Point 4: Goodluck removing local. Point 5: Since, we aren't going 2 be removing local its time 2 BUFF Local. |

Soldarius
Kosher Nostra The 99 Percent
1023
|
Posted - 2015.01.14 17:44:09 -
[57] - Quote
I never thought I'd see the day where someone would complain that local intel was not quite perfect enough, and thus should be made so.
Giribaldi wrote:What side effects lol. There are none
With local filtering, bots and PvE players would have no trouble seeing neuts/hostiles entering into even the most populated system and easily be able to escape.
Most people that would benefit from this are already sitting on market hub station undocks in an instalocking HIC with their overview set exactly what you have just proposed hoping for an easy kill.
What are you, trying out for Marmites?
Terrible idea. -1
http://youtu.be/YVkUvmDQ3HY
|

BeBopAReBop RhubarbPie
Quantum Distributions
1354
|
Posted - 2015.01.14 18:19:21 -
[58] - Quote
Giribaldi wrote:Nariya Kentaya wrote:local should be receiving nerfs to its intel, not buffs
-1 not supported, never ever -1 for someone who lacks any commen sense. Point 1: To remove Local will give an unfair advantage to ALL Pvper's Point 2: CCP will lose 50% if not more of there subscriber's Point 3: All 0.0 inhabatants that currently rat or attempt 2 make isk in 0.0 will move to HS for incursion's and mission's Point 4: Goodluck removing local. Point 5: Since, we aren't going 2 be removing local its time 2 BUFF Local. Which is why it needs to be replaced with other intel tools. Local chat itself is an awful game mechanic.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
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