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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
corbexx
eXceed Inc. No Holes Barred
877
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Posted - 2014.11.08 23:31:19 -
[1] - Quote
This is a PVE little things thread not to be confused with the general little things.
This will focus entirely on small pve stuff.
eg.
C1 sites with loads of sentry guns, being a issue to people just warping in to see and getting wtf owned.
Some sites having loads of gas cloud that lag the hell out of most pc's.
C4 sites where the next wave spawns off grid.
These are all the type of small things CCP Affinity would love to know so she can look at them and hopefully sort them.
Please be specific say what class wh what site, give as much info as possible please.
Corbexx for CSM 9 - Wormholes deserve better
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:15:56 -
[2] - Quote
Too many cans in relic and Data sites, (all classes) reduce number and concentrate loot. Such a click fest most never get done beyond clearing the sleepers. It is much better since the removal of the loot spawn but still excessive.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:27:17 -
[3] - Quote
Solar Cell and The Oruze Construct in C3 now problematic with the Corrected remote repair bonus to sleepers, Need reevaluating. The Tengu for example no longer has the capabilities that existed when the site was initially balanced. Forgotten Frontier Quarantine Outpost whilst incoming DPS is manageable, DPS required to apply to the Cruiser sleepers is very high. Unsecured Frontier Receiver Is now somewhat problematic to clear with the improved RR battleships.
I am not saying that any of these sites are impossible, the balance of them could do with re-examining however.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:37:00 -
[4] - Quote
Regarding mining, Returning ore sites to require Scanning out will encourage Mining in wormhole space. If however things remain as they are and if a rift in space existed in an ore anomaly that led to a more remote area, that required activation generating a "hole-fire" warning that would achieve the same end. There only needs to be time to react, align, and enter warp for an active player. Currently there is no defence strategy possible for an active involved player if the entry hole is off scan or even if clicking scan every 5 seconds a ship can enter and cloak before showing. Hence few miners choose to play roulette with their ships and pods if the system is not TOTALLY locked down with scouts on all the holes.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:38:39 -
[5] - Quote
Reduce the m3 volume of Gas in C1-C4 space.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:40:30 -
[6] - Quote
Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:43:13 -
[7] - Quote
All PVE content does not have to have a very high value, many corps, are low in numbers outside of peak times, often there is only one on.
This player typically scans to provide information and links for the corp when they come on later, While he is doing so give him something to discover, to earn some income, whilst doing a thankless Job. Keep it simple, quick, but engaging. He has an important job to do and we do not want to distract him for too long.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Jack Miton
Isogen 5
3927
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Posted - 2014.11.09 00:45:12 -
[8] - Quote
Sentry guns in all classes and site should drop some amount of loot and/or salvageable wrecks.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:48:40 -
[9] - Quote
Ordinary Perimeter gas sites are a death trap and avoided by all who know them. Day-trippers are just melted.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 00:57:29 -
[10] - Quote
In the sites where the trigger is one that remote repairs, please change trigger, these sites are now painfully slow. for example Forgotten Frontier Evacuation Centre 2x Battleships (Sleepless Preserver) Remote Repair TRIGGER
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
112
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Posted - 2014.11.09 01:47:40 -
[11] - Quote
epicurus ataraxia wrote:In the sites where the trigger is one that remote repairs, please change trigger, these sites are now painfully slow. for example Forgotten Frontier Evacuation Centre 2x Battleships (Sleepless Preserver) Remote Repair TRIGGER
Right after the changes I ran a bunch of these sites in Class 3 space and evaluated the change. The reality is that your typical 400DPS-ish Strategic Cruiser just isn't hacking it anymore.
Site by Site Analysis for Class 3 Wormholes |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1342
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Posted - 2014.11.09 01:52:57 -
[12] - Quote
A suggestion for a new Version of the ore sites in wormhole space.
The anomaly is visible without scanning as currently, however this takes you to an ore site with a Single Sleeper who is active on arrival.
the death of this sleeper opens a rift (acceleration gate) that takes the player to the main ore site. the gate remains open until used.
the guardian rat then re-spawns as soon as the player enters once again guarding the rift.
A hunter coming into system can warp to the anomaly quickly kill the sleeper enter the rift, and attempt to catch the miner. Possibly destroying the wreck to limit the time he is visible.
This balances the miners risk and alertness with the cunning and speed of the hunter. Active miners who are alert and scanning Dscan will have Just enough time to attempt to escape, slow miners will be caught.
this will be an interesting variation with balanced risk and engaging for both parties.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Phoenix Jones
Isogen 5
829
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Posted - 2014.11.09 02:49:30 -
[13] - Quote
To ease the whole ore site fiasco. Do this
Suggestion: leave ore sites currently as warp able signatues. Add additional ore sites as probe able anomalies.
In otherwords, have both. Ore Sites that are immediately warpable to, and others that require probes to find (just like how all the combat sites are setup).
Basically, add ore to anomalies and keep them also as sigs.
Issue resolved, you have both.
Yaay!!!!
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Alundil
Isogen 5
749
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Posted - 2014.11.09 03:10:25 -
[14] - Quote
Jack Miton wrote:Sentry guns in all classes and site should drop some amount of loot and/or salvageable wrecks. This - if they have to be shot, there should be something left over to loot/salvage
I'm right behind you
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Macker Momo
The Big Moe Eternal Pretorian Alliance
22
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Posted - 2014.11.09 04:40:11 -
[15] - Quote
1. My screen turns completely white when some NPC ships are destroyed while missioning in Amarr space. I had thought it was only when an NPC BS died, but it happened yesterday with an NPC frigate. The white screen lasts about 7-10 seconds. I really can't do much at all during that time frame, but hope I don't die.
2. Faction missions should not incur a standing penalty if they are declined, in the same way as burner missions. If I mission in Gallente space, it is in my best interest to decline any Caldari faction missions if I plan to use a mission toon to travel to Jita. Otherwise, I could find myself hunted by the Caldari navy while piloting a freighter. Might make a nice loss mail, but I would prefer to avoid this scenario.
3. Why am I penalized when declining a mission, in terms of next mission quality? So, I mission for a while and start to get some decent paying missions. Suddenly a faction mission comes up and I decline it. For some reason, the mission agent will invariably give me several low quality missions as some kind of hidden penalty, before offering better missions again. This game mechanic really wastes my time. Since I cannot decline more than 1 mission every 4 hours, I have no choice but to run the low paying missions or log off for 4 hours and return.
4. Why are the nebula so bright in Amarr space? I have to keep moving the view around so I can read the white text on my screen and hope I can see the green hue indicating a module is activated. I have not noticed the problem to this extent in other areas os high sec.
Eve releases are coming so quickly, I had to start wearing a seat belt.
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Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1232
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Posted - 2014.11.09 04:42:59 -
[16] - Quote
Moving ore from signatures to anomalies in w-space in particular was a highly effective way to remove any semblance of safety or even chance of survival for miners. Re-adding them as signatures, OR through undefended acceleration gates would provide safety for the disciplined miner, while still allowing hunters to easily catch and kill inattentive/semi afk miners.
Perhaps CCP would like to share average daily m3 of ORE mined in w-space before and after this change was made? |
MooMooDachshundCow
Incertae Sedis
124
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Posted - 2014.11.09 07:02:33 -
[17] - Quote
epicurus ataraxia wrote:Encourage CCP to place unique resources in EACH class and Effect of wormholes. Make every hole valuable to someone.
SMALL LITTLE things
Yeah, well, it's just like my-áopinion, man.
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Caleb Seremshur
The Atomic Fallout Kids
411
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Posted - 2014.11.09 07:15:49 -
[18] - Quote
I'd personally like to see some more classes of combat site.
On a side note it's also annoying to jump in to so many unclassed wormholes. Perhaps cut the number of untyped wormholes down a bit an redistribute those holes as +typed. Imo wh space should have a very low chance of putting you in a hole without any effects. That's just my opinion.
There doesn't feel like a lot of PVE to talk about when it comes to wh space really.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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Pro TIps
Imperial Academy Amarr Empire
79
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Posted - 2014.11.09 07:43:25 -
[19] - Quote
When I heard Sleepers had received a logistics buff, I really had high expectations.
Unfortunately, the Sleepers still won't go to Jita and fetch the fuckloads of ice products needed to fuel my towers. Clearly some mistake has been made. |
Val Arthie
Adhocracy Incorporated Adhocracy
0
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Posted - 2014.11.09 08:08:53 -
[20] - Quote
epicurus ataraxia wrote:Ordinary Perimeter gas sites are a death trap and avoided by all who know them. Day-trippers are just melted.
Personally I liked these sites when I first started living in w-space. I got a sense of progression as my tank and damage got better and I no longer had to warp out several times while clearing the guns.
Perhaps only have one gun attack your ship upon warping in with the remaining guns having a delay so every minute you are in the site another gun begins attacking you.
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Alzuule
Everlasting Vendetta.
11
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Posted - 2014.11.09 08:27:58 -
[21] - Quote
Macker Momo wrote:1. My screen turns completely white when some NPC ships are destroyed while missioning in Amarr space. I had thought it was only when an NPC BS died, but it happened yesterday with an NPC frigate. The white screen lasts about 7-10 seconds. I really can't do much at all during that time frame, but hope I don't die.
2. Faction missions should not incur a standing penalty if they are declined, in the same way as burner missions. If I mission in Gallente space, it is in my best interest to decline any Caldari faction missions if I plan to use a mission toon to travel to Jita. Otherwise, I could find myself hunted by the Caldari navy while piloting a freighter. Might make a nice loss mail, but I would prefer to avoid this scenario.
3. Why am I penalized when declining a mission, in terms of next mission quality? So, I mission for a while and start to get some decent paying missions. Suddenly a faction mission comes up and I decline it. For some reason, the mission agent will invariably give me several low quality missions as some kind of hidden penalty, before offering better missions again. This game mechanic really wastes my time. Since I cannot decline more than 1 mission every 4 hours, I have no choice but to run the low paying missions or log off for 4 hours and return.
4. Why are the nebula so bright in Amarr space? I have to keep moving the view around so I can read the white text on my screen and hope I can see the green hue indicating a module is activated. I have not noticed the problem to this extent in other areas os high sec.
m88 this is WH forums get out
now on topic, reduce m3 of sleeper blue loot so i can carry billions out in my covops when i go to amarr to exchange it for shekels.
please for the love of god make it so everything ( sleepers and sentries ) spawn within 100km, sleeper sites are already way harder then kspace pve ( depending on class ofc ) so no need to also make us having to move our butts off of the warp in.
as already said, would be nice if there was a reason to shoot sentries rather then them just being a minor pest. |
RudinV
Hard Knocks Inc. Irresponsible Use of Capital.
452
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Posted - 2014.11.09 11:02:13 -
[22] - Quote
its not little, but not bad one. corbexx, next time u talk to some1 from CCP, suggest them, to design smth like damage meter thing in eve. So all participants in fleet (pvp/pve) would be able to see, who is doing good and whos not so well. After this graphs could b used to improve strategies and tactics in all the things. Its actually rly awesome tool to analyze and "lesson learned" thing. |
Lajs
Pator Tech School Minmatar Republic
0
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Posted - 2014.11.09 11:11:23 -
[23] - Quote
C4 Relic Forgotten Frontier Conversion Module
Waves 2 and 3 do not spawn. Trigger is meant to be interaction with a can. I hacked all of them, site disappeared no further spawn.
We don't get many combat sigs/anoms in home sys so pretty annoying. |
King Fu Hostile
Imperial Collective Unsettled.
222
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Posted - 2014.11.09 11:14:00 -
[24] - Quote
PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.
We need conflict catalysts and drivers in wormhole space more than anything else tbh.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1352
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Posted - 2014.11.09 12:01:23 -
[25] - Quote
Whilst just like on the african savannah, if you have large quantities of well fed prey coming into the rich grasslands, you have an environment that also suits well fed hunters,when there is a drought, the game disappears and you have starving hunters who fight amongst themselves........
It would of course be a good idea to bring to CCP's attention any such defects or issues, but fixing the root of the problem, benefits PVP in the most effective manner.
After all without something to shoot there is no PVP.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Phoenix Jones
Isogen 5
832
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Posted - 2014.11.09 12:21:28 -
[26] - Quote
RudinV wrote:its not little, but not bad one. corbexx, next time u talk to some1 from CCP, suggest them, to design smth like damage meter thing in eve. So all participants in fleet (pvp/pve) would be able to see, who is doing good and whos not so well. After this graphs could b used to improve strategies and tactics in all the things. Its actually rly awesome tool to analyze and "lesson learned" thing. PS: and hotkey for d-scan also. Or at least make this button bigger^^
Whatever you do corbexx, do Not suggest this to CCP. The last thing we need is for people to harass others because their dps did not hit 900 and was under by 2 points.
There is a reason square Enix banned dps meters from its game (they ignored people using it to measure their own statistics, but would ban you once you mentioned you were using it then told people "you aren't good enough".
Dps is only one metric to the game, and it should not be measured out (doesn't need to be). We get enough statistical feedback to know what works, we don't need a value to shove in people's faces to determine if they are leet or sh&t.
Yaay!!!!
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1352
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Posted - 2014.11.09 12:41:56 -
[27] - Quote
The Idea of CCP producing a mapper for wormholes has come up from time to time.
Whilst interesting, this job is being done well by various player creators.
However.
I would like to suggest a very simple breadcrumb tool for daytrippers and the less committed, just a basic this is the route in wh space you have followed.
A way of following your bookmarks back to KS.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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King Fu Hostile
Imperial Collective Unsettled.
222
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Posted - 2014.11.09 13:00:23 -
[28] - Quote
epicurus ataraxia wrote:Whilst just like on the african savannah, if you have large quantities of well fed prey coming into the rich grasslands, you have an environment that also suits well fed hunters,when there is a drought, the game disappears and you have starving hunters who fight amongst themselves........
It would of course be a good idea to bring to CCP's attention any such defects or issues, but fixing the root of the problem, benefits PVP in the most effective manner. As more for conflict drivers? The whole of wormhole space is a conflict driver, pretty much every moment conflict can occur in space. But I am sure if you had a new idea for something interesting, it would be well received, why not start a thread? We could do with something different and new as well as sorting out the PVE to bring life into WHSpace.
After all without something to shoot there is no PVP.
Adorable analogy but I'm not in w-space to feast on fat gazelles and gnus, but to fight with people who actually shoot back. If ganking bears would be interesting, everyone would be flying Catalysts in Uedama.
"Hunting" PVErs is not the small gang PVP the players are after, it's what we do when there's no real fights to be had. After Phoebe the PVE side is already fixed- wormhole space can easily support a healthy PVP ecosystem with the ISK we need. Now what we lack are small gang objectives, something others can destroy and others defend that doesn't consist of 12billion EHP with 99% resists and timers. Actually it would be awesome if it wasn't tied to structures at all, it could well be new PVE content as well. If that's too far fetched, then a simple small structure tied to sleeper income could work.
Anyway my point is that Phoebe fixed wh PVE, best is now to let people adapt and realize that w-space is back at the top again before any further buffing.
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Farendall
The Dark Space Initiative Scary Wormhole People
16
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Posted - 2014.11.09 13:14:17 -
[29] - Quote
Vital Core Reservoir Grids are broken. When orbiting a gas cloud you will randomly jump off-grid. Approaching the center of the cloud and stopping rectifies this, but leaves you a sitting duck.
*Edit* Data sites in higher class wormholes are now worthless other than sleeper escalations and talocan spawns. The junk inside is not even worth the time taken to hack the cans. |
Winthorp
2867
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Posted - 2014.11.09 13:27:47 -
[30] - Quote
King Fu Hostile wrote:PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.
We need conflict catalysts and drivers in wormhole space more than anything else tbh.
If you really think WH PVE is in great shape then you sir are delusional. If you want more PVP and more content then you should support any initiatives that will bring people into a WH even if it is for the ISK initially.
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