SoulRipper666
Blue-Fire
30
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Posted - 2014.11.10 17:36:45 -
[1] - Quote
CCP Rise wrote:
BOWHEAD
Ore Freighter Bonus: 5% bonus to max velocity per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 10000 / 11000 / 36500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed): 65 / .065 / 640000000 / 1.37 Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
My corp lives in wspace and this ship is highly anticipated from us as we suck at PVP and go through lots of T1 doctrine ships. However, the ship maintenance array of 1.3M-1.6M is quite a bit underwhelming. A rough estimate puts that at 100 Frigs / 15 Cruisers / 3 Battleships.
I feel like this ship should be much more capable if it is going to require us to train another (rank 10?) skill and buy a ship that will most likely be 1-2 billion ISK or more.
The amount of time and effort that will be required to adopt this ship is easily mitigated by removing rigs from your 15 cruisers and using a normal freighter or jump freighter. Rig's are not that expensive...
I think myself and many others were looking for a ship that would be at least twice as useful as a carrier in terms of transporting ships.
I realize there is a concern of bridging large quanitity of ships around nullsec to avoid jump fatigue or moving large quantities of fitted ships through wormholes, but there has to be some middle ground. Increase the mass of the ship or put a restriction on bridging this type of ship. I am sure there are a number of ways to counter these issues.
Personally, I think if you're going to make us train a high rank skill to fly this expensive ship, it should come with a ship skill bonus of 25% SMA capacity per level. At max skill it would have around 3.9M m3 of ship cargo space which is around 8 battleships.
I think that is a much more reasonable capacity for the time and effort of escorting this ship around. Maybe 8 battleships is too many. Maybe 4-6 is a better range, but seriously 3?
You could probably make 3 trips across highsec moving 3 individual battleships before you could move the bowhead across highsec once.
Some less important criticisms I have of the ship...
It sounds like you were basing the attributes off of the Orca, which is perhaps why it has rig slots and mid slots, however it if is supposed to be a freighter, I think it should stick with only low slots and higher base HP. This would remove the MWD ability and force people to escort these ships rather than provide more gank magnets in highsec as people will be tempted to move them solo using MWD. Give us a reason to sign up for the power of two...or three...or fifteen. :)
Blue-Fire Best Fire
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