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End Yourself
Core Domination
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Posted - 2006.08.28 17:25:00 -
[61]
Edited by: End Yourself on 28/08/2006 17:26:08
Originally by: Bhaal
Originally by: End Yourself
Originally by: Bhaal
Quote: Replied to wrong post/thread?!?
No, I really want to know if the lag is due mainly to BM's, or if there are so many other contributing factors to the lag that removing BM's isn't the cure-all we all think it is...
Well CCP says so. Our options are to either trust them. Or to ask them to test it for a week. On Tranquility.
My opinion is test it. Should be fun as well to have to adapt to completely different kind of gate camping/pvp for a week. And remind alot of the old farts of the good old times when 99% of eve was flying without instas.
I think to get a good test you'd want to do it for a month or so...
A week might not allow alliances to adjust and engage in fleet battles... (only gives one weekend)
err i did not mean test what consequences an eve without instas would have regarding pvp.
What i meant was test how the server load changes when instas are no more. See if lag is still as bad as before....
One week should be enough for that i think. Hell could even add a warp to 0km option for a week if that is what is needed to test load properly.
--- Fighting for peace is like screwing for virginity.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 17:30:00 -
[62]
Originally by: End Yourself Edited by: End Yourself on 28/08/2006 17:26:08
Originally by: Bhaal
Originally by: End Yourself
Originally by: Bhaal
Quote: Replied to wrong post/thread?!?
No, I really want to know if the lag is due mainly to BM's, or if there are so many other contributing factors to the lag that removing BM's isn't the cure-all we all think it is...
Well CCP says so. Our options are to either trust them. Or to ask them to test it for a week. On Tranquility.
My opinion is test it. Should be fun as well to have to adapt to completely different kind of gate camping/pvp for a week. And remind alot of the old farts of the good old times when 99% of eve was flying without instas.
I think to get a good test you'd want to do it for a month or so...
A week might not allow alliances to adjust and engage in fleet battles... (only gives one weekend)
err i did not mean test what consequences an eve without instas would have regarding pvp.
What i meant was test how the server load changes when instas are no more. See if lag is still as bad as before....
One week should be enough for that i think. Hell could even add a warp to 0km option for a week if that is what is needed to test load properly.
Well, if one Sunday is a enough to test that, fine I guess...
I assume if that were implemented, you'd see a lot less players online during that week, and less corp/alliance fleet movement... So might not be a fair comparison to the status quo...
------------------------------------------------ Current Hobby other than EVE
My Hero
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End Yourself
Core Domination
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Posted - 2006.08.28 17:36:00 -
[63]
Originally by: Bhaal
Originally by: End Yourself What i meant was test how the server load changes when instas are no more. See if lag is still as bad as before....
One week should be enough for that i think. Hell could even add a warp to 0km option for a week if that is what is needed to test load properly.
Well, if one Sunday is a enough to test that, fine I guess...
I assume if that were implemented, you'd see a lot less players online during that week, and less corp/alliance fleet movement... So might not be a fair comparison to the status quo...
You read the part about the 0km warp option?
--- Fighting for peace is like screwing for virginity.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 17:39:00 -
[64]
Edited by: Bhaal on 28/08/2006 17:40:20
Originally by: End Yourself
Originally by: Bhaal
Originally by: End Yourself What i meant was test how the server load changes when instas are no more. See if lag is still as bad as before....
One week should be enough for that i think. Hell could even add a warp to 0km option for a week if that is what is needed to test load properly.
Well, if one Sunday is a enough to test that, fine I guess...
I assume if that were implemented, you'd see a lot less players online during that week, and less corp/alliance fleet movement... So might not be a fair comparison to the status quo...
You read the part about the 0km warp option?
Yeah, I guess that's possible... I know the 0km warp option was on SISI at one point... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.08.28 17:55:00 -
[65]
I have noticed it seeming laggier since this patch as well.
For example, we engaged a mid-sized Goonswarm group a couple days ago in an otherwise empty system. Total in local was between 40-50 during the fight. Our group won and I didn't die, so I have no motivation to use lag as an excuse.
It lagged worse than a comparable fight has done for me in the past. I assume this was true for the goon guys as well. Yes, commands would eventually go through, but only with a large delay. My system is quite powerful, and equipped with a high end video card.
I think any lag-balancing Dragon may have intended, has not worked well. If, as I am guessing, it is based on average system use over time, then it will be hugely ineffective for fleet battles. If this ordinary 0.0 system sees maybe half a dozen pilots per hour during most times, then it will have very little processing power assigned to it. Now throw a 50 man engagement into the middle of that, having only recently moved into the system, and its going to cough up a lung and die. The unfortunate truth though, is that such on-the-fly engagements are very common with gangs maneuevering for position.
Tell you what CCP, give us a fresh shard. I promise I'll pay for two new chars on the new server. Just run skill training there at 150% and it will be pure goodness. Pretty please?
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.28 18:01:00 -
[66]
Originally by: Bhaal Yeah, I guess that's possible... I know the 0km warp option was on SISI at one point...
The 0km warp option on SISI was actually more accurately the randint(1500,25000) warp option. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 18:03:00 -
[67]
Originally by: Hllaxiu
Originally by: Bhaal Yeah, I guess that's possible... I know the 0km warp option was on SISI at one point...
The 0km warp option on SISI was actually more accurately the randint(1500,25000) warp option.
Yes I know, it was like a chance based thing... Which sucks IMO... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Valtaer
Caldari
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Posted - 2006.08.28 18:45:00 -
[68]
Thanks to all that posted as a response.... Yes, even End Yourself... if you can get through the idiocy in the beginning of the thread he actually has good points in there... Hey it wouldn't be an MMO if there wasn't at least one guy trying to exercise his pseudo-eve-intellectual "superiority" over others. Thanks for setting us all straight EY. Also, sorry for upsetting you by "threatening" to quit eve. In all seriousness though thank you for posting.
I guess D2 had an issue recently too, I wonder if any Goon guys are reading and could respond. Sadly I couldn't get to that video that Beagle posted since I was on a mobile connection earlier and now that I am home I can't pull it up for some reason... bah! I'd like to see myself getting rolled
As for some of our guys having tractor beams on their ravens... I didn't have time to swap ships so maybe they didn't either or maybe like EY said it's just a case of really bad setups.
As this post has degraded (or the opposite maybe?) into a convo about BMs... Only problem I have with no BM's is... Have you ever slow boated it 30 jumps?? I know you all have. Forget gate camps and the like... how about the TIME??
Anyway I'll delete mine if you delete yours :)
Thanks again to Beagle for the posts.. I'm signing off of this thread I think.
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ElCoCo
Gallente KIA Corp
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Posted - 2006.08.28 19:54:00 -
[69]
With every major patch and yarrdware changes we get our hopes up for as much as possible lag-free large-ish battles.
As time passes by, and especialy with the latest load balancing by system popularity thingamajig, things just get worse.
Wonder when ppl's patience will run out.
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Ticondrius
Gallente Coreli Corporation
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Posted - 2006.08.28 20:13:00 -
[70]
I remember a LONG time ago, a large engagement in particular taking place in HLW in Curse. The fighters were the CA, and I believe the SA. There were about 100 ships in system ON EACH SIDE. I myself was fairly new to the game, but was flying a cruise fitted Tristan at the time.
My system specs at the time were: Athlon XP 2200+ 256MB RAM GeForce 2 Ultra video card (64MB of vid ram...) 256kbps DSL (I know, it sucked, thank god for progress...)
Also, this was just post-castor deployment and the only T2 ships in existance were Interceptors.
HOWEVER...I had zero lag, visually or communications wise. We engaged the enemy at gates multiple times and had some module activation lag, but by that I mean like an extra half a second or so compared to the lag when ratting solo.
So my question the CCP is: What did you do to EVE since then that so badly borked fleet battles in 0.0 systems? I know that due to limitations in stackless python, you can't do distributed threading, so you're limited to one node per star system ratio maximum. You've never been able to bring more than one node to support a single system, so I know that it's not the hardware..especially since you've upgraded all the blades to some really sweet yardware last year.
The problem is, such an engagment as I just described is now either impossible or lag hell, when the opposite should be very much the reality given the upgrades you've made since that time.
The ONLY thing I can think of short of software, is your connection proxies. Are they being shared over high and low traffic systems in such a way that say..Ourslaert is lagging out systems like HLW to hell and back? Maybe you need to decrease the ratio of proxies to blades? Get some more connection throughput on that leg of the connection? If you're using blade centers, I could see this happening easily in the name of load balancing...espcially since you can't reallocate nodes on the fly.
IMO, going with Python as your main programming language is coming back to bite you in the butt now, despite the advantages.
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dantes inferno
Caldari Rampage Eternal
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Posted - 2006.08.28 20:34:00 -
[71]
tbh fleet combat gets more and more laggy. i just hope it will improve _____
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mechtech
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Posted - 2006.08.28 21:17:00 -
[72]
we need dynamic load balancing, after kali, all the capable programmers should do nothing but get this done. I think we'd all be much happier with lag gone than another content patch.
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Capt Harlock
Band of Builders Inc. Firmus Ixion
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Posted - 2006.08.28 22:27:00 -
[73]
Oh man i have lost count of the times i've got 1 fps in a fleet battle I just don't see the point anymore tbh
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