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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Sizeof Void
Ninja Suicide Squadron
521
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Posted - 2014.11.15 02:22:13 -
[151] - Quote
Shilen Chiktor wrote:OMG FINALLY WASD CONTROLS!!!!! TY TY TY TY TY TY. this is the one major thing eve has been lacking for me from the beginning. Now, we just need firing arcs (ex. forward firing arcs for frigs; broadside firing arcs for battleships) and area-specific shield/armor/hull tanks (ex. weaker defenses at rear, due to propulsion, stronger defenses in front for ships with forward firing arcs).
Then, we'd have a real tactical skill-based PVP system rather than a "target primary, press F1" or "orbit target, press F1" lol PVP system. |
Sizeof Void
Ninja Suicide Squadron
522
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Posted - 2014.11.15 02:37:21 -
[152] - Quote
Any word on the status of module tiericide?
It was introduced back in September, a few modules were (poorly) tweaked for Oceanus, feedback on the changes in the Oceanus thread was seemingly ignored, nothing more happened in Phoebe, and nothing further has apparently been announced for Rhea. |
Masao Kurata
Z List
147
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Posted - 2014.11.15 02:53:46 -
[153] - Quote
Did you omit news about removing awoxing in highsec because:
a) You realised what a terrible idea it is and decided to fix the imbalances instead (corp kicking and unflagged neutral logi). b) You're trying to avoid discussion of it because you're set on doing it and want this thread to be a happy place with oohing and ahhing over graphics and none of that nasty non-consensual pvp. c) You think nobody cares about removing an entire play style, one of the things that makes EVE newsworthy and one of the very few options for highsec pvp. d) You forgot. |
Dr Cedric
Independent Miners Corporation Care Factor
78
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Posted - 2014.11.15 02:56:03 -
[154] - Quote
Alexis Nightwish wrote:IIRC the Onyx and the Eagle both lack drone bays, but their model shows a drone bay. Can these be removed?
Has nobody heard of a CARGO BAY!?! seriously, if this is all we have to complain about, this must be a good expansion :)
Cedric
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Jack Tronic
borkedLabs
224
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Posted - 2014.11.15 02:58:48 -
[155] - Quote
Good to see CCP finally got to Page 2 of their Issue Tracker! |
Dr Cedric
Independent Miners Corporation Care Factor
78
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Posted - 2014.11.15 03:00:36 -
[156] - Quote
Kaos Maximo wrote:Hey guys i dont feel right that new players will not have to train again for skills lost, i sure like the idea since its a pain in the ass.. but think about all of we that have lost millions of skillpoints before rhea too
Would be nice if you guys give us free skillpoints for all those skill penalties before rhea
Would be better if they gave me back the 300M+ isk I've spent upgrading/replacing my medical clone...
Cedric
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Haege Estidal
Callide Vulpis Curatores Veritatis Alliance
0
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Posted - 2014.11.15 04:42:25 -
[157] - Quote
Sizeof Void wrote:Shilen Chiktor wrote:OMG FINALLY WASD CONTROLS!!!!! TY TY TY TY TY TY. this is the one major thing eve has been lacking for me from the beginning. Now, we just need firing arcs (ex. forward firing arcs for frigs; broadside firing arcs for battleships) and area-specific shield/armor/hull tanks (ex. weaker defenses at rear, due to propulsion, stronger defenses in front for ships with forward firing arcs). Then, we'd have a real tactical skill-based PVP system rather than a "target primary, press F1" or "orbit target, press F1" lol PVP system.
+1000% this, current pvp system and most important the fleet combat is boring. All you have to do is anchor on FC, click broadcast, press F1. You dont have to control your ship, just click f1 until you get primaried and die.
May be collision damage too |
Insane Randomness
Stellar Pilgrimage
14
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Posted - 2014.11.15 05:32:22 -
[158] - Quote
**** is getting real folks. This isn't the game of yesteryear anymore. And I get this strange feeling that we're just getting started... |
Insane Randomness
Stellar Pilgrimage
14
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Posted - 2014.11.15 05:36:49 -
[159] - Quote
Tau Cabalander wrote:Querns wrote:Tau Cabalander wrote:I find it rather ironic that CCP went through a polygon reduction phase, ruining many ships (like the Badger-class hulls being stripped of all antennae), and now are reportedly pushing the polygon limit (with ships like the Bowhead).
CCP, can you please re-do the poor naked Badger-class hulls! Hrm, might this actually be the LODs you're seeing? CCP within the last year or so introduced Level Of Detail based rendering to ships, that make them take less polygons to render the further away they are from the camera. Try zooming in on the ship and see if the antennae reappear. (I don't know if this is actually the case or not, but it might be!) Nope. I take you don't know about EVE Classic graphics vs. EVE Premium graphics, nor the polygon reduction effort that followed when Classic was removed. The Badger had a weathered-metal skin with a red stripes, looking like it had been in space for years (like the old Ibis). It was replaced with a showroom-new and Lego-blocky skin, and nearly all its antennae were removed. Example: It had a Ray-like trailing antenna from the rear top of the hull, and the front "bridge" section had numerous antennas as well (now it reminds me of a Turtle sticking its head out). I'm trying to find an old picture, but it was circa 2009. Example: Looks out-of-proportion (I had a Mark II though) but all I can find so far http://evepics.files.wordpress.com/2010/09/epbadgermining.png
Jeez, is that really circa 09? I played back in 08, don't remember ever seeing something looking that bad. |
Lateris
47
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Posted - 2014.11.15 06:57:09 -
[160] - Quote
Sec Wars please
http://images.mmorpg.com/images/galleries/formatted/172011/07c3d3e8-4cf9-4cae-bfaa-ec3b438b1f16.jpg
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Big Lynx
Chaotic Tranquility Warp to Cyno.
753
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Posted - 2014.11.15 07:26:43 -
[161] - Quote
PBR *drool*
That update is amazing! well done CCP! |
Justin Zaine
The Nigglers Holed Up
52
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Posted - 2014.11.15 07:42:54 -
[162] - Quote
CCP, Keep up the damn good work
I ******* love you.
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Julie Hawke
30plus Greater Western Co-Prosperity Sphere
1
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Posted - 2014.11.15 09:53:00 -
[163] - Quote
Rhea looks very nice indeed and shows great promise
But I don't see any Rorqual love .....we were told months ago that a full rework was coming.
At least an update on progress would be nice
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Rek Seven
Probe Patrol
1961
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Posted - 2014.11.15 10:05:22 -
[164] - Quote
I've been asking for roaming sleepers (sleepers that camp wormholes) to be added to wormholes, and when CCP finally ad there they're for k-space only?!
+1
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CCP BunnyVirus
C C P C C P Alliance
1300
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Posted - 2014.11.15 10:46:20 -
[165] - Quote
Arthur Aihaken wrote:Quote:With Rhea, all ships except T3 strategic cruisers get rendered with PBR techniques. Will T3s eventually received the PBR rendering?
Yes
3D Artist
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Ramius Decimus
Dominion Fleet Group
26
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Posted - 2014.11.15 10:54:58 -
[166] - Quote
Querns wrote: I suppose, in your world, losing your ship is at once less consequential and less costly than upgrading your clone?
Do you fly exclusively shuttles?
To be honest, I'll admit that that reaction and post was impulsive and not as thought out as usual for me. It is quite a trivial detail, even more so having never suffered the consequence of failing to upgrade my clones. Nonetheless, over all these years, I've come to realize and depend on all the minor trivial details because summed up they make the biggest difference to the mergence of lore and game mechanics into a unique blend that pretty much spells the soul of the entire EVE universe and concept.
Likewise, after more time to think about it, it really is such a trivial thing and it's removal take little away from the actual experience. That, and reducing the amount of "ragequits" due to negligence by subscribers therefore more money for CCP, and everybody's happy!
On another note.... Tech 3 Destroyers! Awesomeness!! Ever since I discovered the excellency of the Tengu-class cruiser, I've been dreaming of and desiring more T3. Whether more new subsystem/hull components or actual complete starships. And, killing 2 birds with one missile, we get a destroyer class out of the deal - a ship type I'd always considered lacking in variety and needing more T1 teirs or advanced variants (like a command destroyer to serve in similar capacity of a command ship battlecruiser but more applicable to the FW battlespace).
Rear Admiral - Commander-in-Chief - 90th Fleet Group, Caldari Navy
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Jon Sei
The Low End Theory
1
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Posted - 2014.11.15 11:06:22 -
[167] - Quote
Will there be a return to module tiericide in this update? |
Primary This Rifter
4S Corporation Goonswarm Federation
209
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Posted - 2014.11.15 11:33:53 -
[168] - Quote
I really wish I could get the new Naglfar skin without having to rip the rigs off the one I already have.
Maybe I can make a deal with someone in this regard.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Pellit1
Spiritus Draconis
3
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Posted - 2014.11.15 12:01:54 -
[169] - Quote
I would like to voice my sadness upon reading that Clone Grades and the loss of skillpoints when podded without an adequate clone active will no longer be a feature of this game.
I agree, that the old system was out of date and the idea of charging isk for a higher sp-value clone was not much more than a punishment to older players (although lets face it, if you can't afford a new clone and you have a 100m+ SP character then you're doing something drastically wrong). BUT. With that said, this was one of the appealing things to eve for me. That idea of loss and risk; It's the same with losing a ship and the modules fitted to it. What's next? Having a WoW-style graveyard where you can go and retrieve your stuff?
I realise that there's a good chance that my viewpoint will be either ridiculed or ignored, and honestly, I don't mind in either scenario, I'm just expressing my disappointment at the removal of what was, for me at least, one of the most gravitational pulls towards this game. |
Anonymous Forumposter
State War Academy Caldari State
105
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Posted - 2014.11.15 12:08:24 -
[170] - Quote
CCP Has on numerous occasions hinted that this is just the beginning of a series of changes to the clone system. One that stands out very specifically was Pokethulhu's presentation in regards to EVE, Valkyrie, and Dust/Legion clones (possibly) becoming interchangeable and that you'd have a clone for each game all tied to one character. Rest assured, CCP has plans for clones. |
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Harvey James
The Sengoku Legacy
958
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Posted - 2014.11.15 12:21:56 -
[171] - Quote
CCP BunnyVirus wrote:Warde Guildencrantz wrote:CCP BunnyVirus wrote:nonsciolist wrote:can we see PBR difference gifs for the other races also? There will be a Dev Blog about it soon I expect kaalakiota ships to be actually black this time. they are
since they are the T2 missile manufacturers .. why isn't the hawk and cerberus kaalakiota?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
958
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Posted - 2014.11.15 12:22:47 -
[172] - Quote
CCP BunnyVirus wrote:Arthur Aihaken wrote:Quote:With Rhea, all ships except T3 strategic cruisers get rendered with PBR techniques. Will T3s eventually received the PBR rendering? Yes
will they be rebalanced at the same time ? and when would this be?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Ab'del Abu
Atlantis Ascendant
99
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Posted - 2014.11.15 12:23:04 -
[173] - Quote
awesome :> +1 |
Aratahu
Veni Vidi Vici Reloaded
0
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Posted - 2014.11.15 12:26:19 -
[174] - Quote
Phoenix Jones wrote:Definitely need to see the new star map. Has the main complaint been addressed (it's in a window and not a full screen element blocking your view?)
I'm excited to see the new changes, hopefully we'll get a nice preview next weekend at EDU.
I'm also hoping *really, really* hoping we'll be able to use a window mode of the star map. Would be great if window vs fullscreen was optional.
The same would go for the ISIS browser, i.e. ability to quickly place a ship on a mental map of how dangerous / can I attack it. Being an old but returned player, with several hundred ships in the game I find it too hard to quickly learn of a new ship's capabilities at the moment.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
933
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Posted - 2014.11.15 13:25:19 -
[175] - Quote
I think I just came a little. Jezus CCP you are on a roll with all these things. Keep it up!
Oh, just one little thing I don't like. Rolling out the new UI may be a bit too early. I'd save that for the next release and make sure it just works the first time around. There's still a lot of concerns on the UI and icons and such, needs a lot of work. Please take your time with that before changing something as drastic and fundemental as the game's UI.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Chinwe Rhei
Tribal Liberation Force Minmatar Republic
107
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Posted - 2014.11.15 14:11:29 -
[176] - Quote
Now this is what i call a proper expansion, i love all of it.
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Khun Maa
The One Percentile
12
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Posted - 2014.11.15 15:12:22 -
[177] - Quote
The PBR, is this the lighting changes that have been talked about the last 2 years that was going to happen once everything was V3d? This lighting change was also mentioned it would help the Amarr ships get rid of the **** brown gold you guys did a while back |
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CCP Darwin
C C P C C P Alliance
294
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Posted - 2014.11.15 15:47:13 -
[178] - Quote
Harvey James wrote:will they be rebalanced at the same time ? and when would this be?
T3 rebalancing and work to get them into the PBR world are not coupled to each other. As for questions about ship rebalancing schedule, that's not my area and I'm not sure what's been planned or announced.
Khun Maa wrote:The PBR, is this the lighting changes that have been talked about the last 2 years that was going to happen once everything was V3d? This lighting change was also mentioned it would help the Amarr ships get rid of the **** brown gold you guys did a while back
There have been a couple significant steps toward changing EVE's lighting model, including linear lighting, which is a prerequisite for PBR and came earlier in the year. PBR is the latest and probably the most dramatic.
Yes, PBR is the final step to make Amarr ships look like ivory and gold, as the design intended. You can see that in the PBR preview from CCP Seagull's dev blog:
A couple Amarr PBR examples
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Bill Lane
Military Gamers The Methodical Alliance
73
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Posted - 2014.11.15 15:54:44 -
[179] - Quote
Rogue drone space needs love CCP!!!!!!!!!
http://www.militarygamers.com/
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Pesadel0
the muppets DARKNESS.
114
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Posted - 2014.11.15 16:46:45 -
[180] - Quote
Wasn't in this expansion the supposed based occupancy systems in null modification.
All in all seems god modifications . |
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