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Thread Statistics | Show CCP posts - 1 post(s) |

Floozie
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Posted - 2006.08.29 04:38:00 -
[1]
I realize CCP's insistance on having an 'unsharded universe' but seriously with the lag, the continuous server drop-outs isnt it time for separate shards to be implemented?
obviously the game is just going to get busier and busier, when I first started playing, not really all that long ago, a huge night was 24k players at once, now its approaching 30k and the server seems rather unstable to put it midly..
suposedly the new hardware was suposed to alleviate lag and make the servers more stable, but seriously i cant ever remember it being this bad..
really all its doing is giving a rather bad impression to the new players that subscribe, and whilst I appreciate ccp's efforts, perhaps its time to realize that 1 unsharded universe is perhaps unrealistic with this amount of players, or another 50k players etc etc? comments?
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Auraurious
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.08.29 04:39:00 -
[2]
No. The single server universe is what makes eve special!
Besides, one server drop isn't enough reason to shard the server anyway. _____________________________________________
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aggiedog
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Posted - 2006.08.29 04:41:00 -
[3]
I have to agree with you Floozie, but I think the one shard idea might still be viable.
You could have something of a seperate galaxy connected with several super gates that are spread out. Being this is an incredible distance that must be traveled, it would take a good amount of time to travel in between(maybe 10 minutes) so you couldn't just hop back and forth. Make it impossible to access any information from the other server(galaxy) but be able to transport items. Could make an interesting story event. --------------------------------------------- Make Doomsday weapons available for frigates! |

Sythara
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Posted - 2006.08.29 04:41:00 -
[4]
A single shared universe is very much possible is CCP would just consentrate on fixing their **** rather than releasing expansions.
Fix the hardware, fix the software. Stop patches and for once listen to your players. Need I remind anyone what happened to DAoC?
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.29 04:41:00 -
[5]
ccp just need to expand the servers again, which I'm sure they will do soon and add more sql drives so the databases wont fill up.
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Farlin
Dark Star Combine
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Posted - 2006.08.29 04:42:00 -
[6]
I like the massive universe...maybe a better clustering architecture is in order...not to mention a better data storage backend that gives some warning when disk space is running low due to a database mis-configuration  -- Farlin |

Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.29 04:42:00 -
[7]
Edited by: Idara on 29/08/2006 04:41:41 FFS this keeps coming around and the answer is
NO
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Floozie
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Posted - 2006.08.29 04:43:00 -
[8]
if it was one server drop i would agree :) however, lately it seems like its one server drop a night..
now, I don't know about you, but I work in RL therefore my playtime is kinda limited, to log on for an hour, and then the server crashes is just downright frustrating..
log on - start something interesting - server crashes - wait, wait, wait - official statement by ccp, server comes back... i mean god, it goes down everyday anyway...
some games ive played, the servers go down twice a week for maintenence but eve once a day, with that much maintenence you would assume they would be more stable not less..
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Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.08.29 04:43:00 -
[9]
HELL NO!
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Bachus Dionysus
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Posted - 2006.08.29 04:45:00 -
[10]
Originally by: Sythara A single shared universe is very much possible is CCP would just consentrate on fixing their **** rather than releasing expansions.
Fix the hardware, fix the software. Stop patches and for once listen to your players. Need I remind anyone what happened to DAoC?
Sythara, you missed a thread to RANT in. Think its titled CCPftw.
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Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.08.29 04:45:00 -
[11]
The entire code for the game was updated, any patch is bumpy, this one you should've expected 10x worse than normal.
Every patch a noob asks this, the answer is NO, CCP will fix it as they always have. 
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Farlin
Dark Star Combine
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Posted - 2006.08.29 04:45:00 -
[12]
I would have to say its just poor server architecture...probably can't handle the load or when a software exception occurs it causes a cascading effect on the entire server cluster. Either way, its bad...very bad. -- Farlin |

Sythara
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Posted - 2006.08.29 04:46:00 -
[13]
get their collectable card game, that one is guaranteed never to crash.
thats why they relased it!
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Sythara
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Posted - 2006.08.29 04:47:00 -
[14]
Originally by: Bachus Dionysus
Originally by: Sythara A single shared universe is very much possible is CCP would just consentrate on fixing their **** rather than releasing expansions.
Fix the hardware, fix the software. Stop patches and for once listen to your players. Need I remind anyone what happened to DAoC?
Sythara, you missed a thread to RANT in. Think its titled CCPftw.
my bad
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Floozie
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Posted - 2006.08.29 04:47:00 -
[15]
Originally by: Cattraknoff The entire code for the game was updated, any patch is bumpy, this one you should've expected 10x worse than normal.
Every patch a noob asks this, the answer is NO, CCP will fix it as they always have. 
bloodlines patch wasnt this bumpy , servers seemed fine back then
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Farlin
Dark Star Combine
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Posted - 2006.08.29 04:48:00 -
[16]
He has a point...major code changes are bound to have issues, especially when there are few ways to feasibly simulate loading of 25-30k users. Hopefully CCP will track things down quickly. For me sharded servers would suck in a universe as diverse as EVE :) -- Farlin |

Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.08.29 04:50:00 -
[17]
Originally by: Floozie
Originally by: Cattraknoff The entire code for the game was updated, any patch is bumpy, this one you should've expected 10x worse than normal.
Every patch a noob asks this, the answer is NO, CCP will fix it as they always have. 
bloodlines patch wasnt this bumpy , servers seemed fine back then
Bloodlines was a tiny patch, I was of course referring to major expansions/changes, bloodlines doesn't qualify for that.
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Sythara
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Posted - 2006.08.29 04:51:00 -
[18]
Seperate 'universe' or servers for EVE would probably spell its doom. The reason why EVE is so good right now is because of a single, large server.
but through all the downtime we have been experiencing it would be nice if CCP would give us some sort of a refund, or bonus month or so... or at least few million isk (and by few I mean 100+ or so).
Just as a gesture of good faith and all
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DaReaper
Net 7 Brotherhood Of Steel
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Posted - 2006.08.29 04:51:00 -
[19]
Originally by: Floozie
Originally by: Cattraknoff The entire code for the game was updated, any patch is bumpy, this one you should've expected 10x worse than normal.
Every patch a noob asks this, the answer is NO, CCP will fix it as they always have. 
bloodlines patch wasnt this bumpy , servers seemed fine back then
Yes but blood was not a full rewrite of the server. remember they removed and added code, they modifed alot of stuff in perperation for kali. If you change old core stuff you are bound to have a few problems. just relax, mine or chat with firends, or set that month skill that you will have and go visit the real world for a while.
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Cpt Abestos
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Posted - 2006.08.29 04:53:00 -
[20]
Originally by: Floozie
Originally by: Cattraknoff The entire code for the game was updated, any patch is bumpy, this one you should've expected 10x worse than normal.
Every patch a noob asks this, the answer is NO, CCP will fix it as they always have. 
bloodlines patch wasnt this bumpy , servers seemed fine back then
yes but cold war and rmr were far worse than this for the first couple of weeks.
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Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.08.29 04:54:00 -
[21]
A month I doubt, but they could add up how long it's been down and credit us all a few days? They did that a few times in the past.
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XflygoldX
Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.08.29 04:58:00 -
[22]
Originally by: Sythara A single shared universe is very much possible is CCP would just consentrate on fixing their **** rather than releasing expansions.
Fix the hardware, fix the software. Stop patches and for once listen to your players. Need I remind anyone what happened to DAoC?
I used to love DAoC. :/ The ungodly lag finally drove me away no matter how much I loved the game. :/ and NF(New Frontiers) killed PvP. drove all the old schoolers out. Although I would ahve to say that the new instanced dungeons were a major score...... Be nice to see some Missions and crap that does not need to be in with the rest of the universe in real time instanced..........
Blah. "The most intelligent ideas take form while you are not there" by; Blah |

Dust Angel
True Core
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Posted - 2006.08.29 05:00:00 -
[23]
Originally by: Cattraknoff A month I doubt, but they could add up how long it's been down and credit us all a few days? They did that a few times in the past.
you owe me 20m isk _____________________________________ Stressed out with empire politics?
Sansha's Nation helps clear your mind.
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Michiyo Daishi
Royal Knights of Khanid
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Posted - 2006.08.29 05:01:00 -
[24]
Originally by: Sythara A single shared universe is very much possible is CCP would just consentrate on fixing their **** rather than releasing expansions.
Fix the hardware, fix the software. Stop patches and for once listen to your players. Need I remind anyone what happened to DAoC?
rather blunt, are we?
And with the idea of sharding EVE up. Forgive my French, but **** NO! <_< -
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.08.29 05:11:00 -
[25]
Actually, separate shards wouldn't lower lag. Eve already spreads load dynamically across a distributed network of servers. You can have ten 4000 player shards composed of one tenth the network each or you can have one unsharded world composed of the entire networ. The only difference when you split people up like that is that the maximum number of people in a given system will be reduced. This is why systems like Jita have always lagged in the past. Now that they have a jump queue and a hard limit of x players in a system based on server load, what we're seeing is the optimum performance reasonably attainable, bugs and crashes aside.
Instead of having ten shards, imagine the eve universe is split up so that it has tens or hundreds of shards, each running a number of different star systems and each connected such that you can move from one to another. You can ahve tens or hundreds of servers but only one game world since you can move from server to server. It'd be like having an MMO of real life where you put England and France on different servers, with say 1000 people in each country. There's only one England and one France, each using its own server, and you can travel between them as they're all within the one single world. It is therefore not sharded. Equally, you could make two "shards" that each contain a copy of both England AND France with a limit of 1000 people on the entire server. So instead of having a server for England with 1000 people on it and a server for France with 1000 people, you now have a server for England+France with 1000 people spread over both countries and a second server running a second copy of England+France with 1000 people. The load on each server is the same in either case, 2000 people in the game world.
Sharding the world does not decrease server load or lag. Splitting up the server into a distributed network, however, does. And that's what eve already does. Each eve server node can handle x amount of load. Star systems are added to these nodes such that the average loads of all systems on a given node totals about the same amount - a value that the server should be able to handle. So you could get ten 0.0 systems using x load on one node and jita itself could use up that much load just on its own and have to be given its own server. The real problem is that there's a hard limit to the maximum capacity of a star system. You can't split one system across multiple servers (well actually you can but they haven't programmed it that way). They can move the chat, market and in-station environments to another server and leave Jita with a whole server just for players in space but that still has a limit. And that limit is about 600 players. It seems that since the patch there has been an enforced system limit of 500 players in Jita. That means it will not get so full that it lags horribly but you will have to put up with the jump queue. Sharding WOULD lower the load in core systems but that's it.
So sharding wouldn't solve any problems except for the jita lag situation, which has been dealt with by the questionable but effective jump queues. One thing is for sure, however. Sharding would pretty much destroy the game in its entirety. I know if they split the server in two, I'd quit. Eve is something practically unheard of in modern MMOs - a single virtual world. If I do something in eve, it's done in eve. If I do something in WoW, it's done on one server out of hundreds. It's meaningless. Not to mention the fact that market economies need a certain number of people to hit critical mass, which Eve has and which I have yet to see in other games.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Mned Graydroggen
Satal's Legion
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Posted - 2006.08.29 05:14:00 -
[26]
No, wont happen. It would kill the game instantly as everyone beeing in the same universe is what makes EVE EVE.
Do you realise that EVE is the only game around where the Massive of Mmorpg does actualy revere to the number of ppl in the virtual world? Instead of , like the others, just massive amounts of ppl buying the game.
We just had a full server rewrite, give that some time to smooth out. CCP is going where no gaming company has gone before. Dont expect the frontier to have paved pathways. We are the ones paving the way.
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2006.08.29 05:14:00 -
[27]
m8, sharding the world would most certainly decrease the lag. Sure, various solar-ssytems are on their own nodes, but there are serveral computing systems that can't be dividied up, such as the markets(to an extent), and the big one is the item database. Splitting the server in to two, so that the master DB only has to keep track of half as much crap is a sure-fire way to lessen the load. ---- AUS Corp Lead Megalomanic |

Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.08.29 05:16:00 -
[28]
Originally by: Dust Angel
Originally by: Cattraknoff A month I doubt, but they could add up how long it's been down and credit us all a few days? They did that a few times in the past.
you owe me 20m isk
20, and I paid.
Still waiting for you to come and claim it too. 
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Zeknichov
Amarr Black Avatar Firmus Ixion
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Posted - 2006.08.29 05:18:00 -
[29]
This is hardly anything. WoW makes over 100M a month and their servers with 1000 people crash more often then EVE servers with 20 000 people. Start whining for separate shards when it is a major issue without any alternatives.
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Gonada
Gallente
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Posted - 2006.08.29 05:22:00 -
[30]
whiny babies get spaced :)
-I don't necessarily agree with everything I say.-
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