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Thread Statistics | Show CCP posts - 14 post(s) |

Gift
Amarr Loot
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Posted - 2006.08.29 21:31:00 -
[1]
Edited by: Gift on 29/08/2006 21:32:35 Wow, I'm so glad I spec'd for force recons.

Good thing I can always fall back on my amarr spec...oh wait
HAPPY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Gift
Amarr Loot
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Posted - 2006.08.29 21:44:00 -
[2]
Originally by: kieron If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs
Ok, I've calmed down. Please explain what this means exactly.
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Gift
Amarr Loot
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Posted - 2006.08.29 22:05:00 -
[3]
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
As to BM copying requiring a person actually doing more work: Huzzah!
I hope this is the case.
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Gift
Amarr Loot
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Posted - 2006.08.29 22:18:00 -
[4]
Edited by: Gift on 29/08/2006 22:21:54
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
so a frig or fast lock sniper can stop a covert & a frig, fast lock sniper or a cruiser with a sensor booster can stop recons. Am I understanding you correctly?
Yet another BOOST to sniping, it must be how they want us to play.
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Gift
Amarr Loot
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Posted - 2006.08.29 22:25:00 -
[5]
Originally by: Jinx Barker
'Warp Target Calibration' (Rank 4) Prerequisites: Warp Drive Operation L4 Evasive Maneuvering: L4 Science: L3
Description: Warp Target Calibration is a skill that allows the user to shave off 3km off his warp-to-gate distance. At level 5 this skill will allow a user to warp to gate at 0km and initiate insta-jump.
Yea, another must-have-skill, but at least it will help with the lag, rather than screwing over a huge percentage of EVE population who do not have bookmarks.
Just make a warp-in 5km from the gate & remove all bm's from the game.
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Gift
Amarr Loot
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Posted - 2006.08.30 00:28:00 -
[6]
Originally by: Eevul Bunnzor Instas are a problem, but leaving them as they are for old players and basically preventing newer players from getting them is just ridiculous.
I agree completely young one.
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Gift
Amarr Loot
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Posted - 2006.08.30 01:01:00 -
[7]
Originally by: Venzon 2003 Can I have your stuff?
contribute?
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Gift
Amarr Loot
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Posted - 2006.08.30 17:15:00 -
[8]
Edited by: Gift on 30/08/2006 17:16:13 The BM Thing - Hurts new players while rewarding vets (could I live with it? yes)
Cloak "Fix" - tomb rocks (edit)
Que Line - Biggest joke of them all (can I live with it? not sure, ill try)
Warp noise - in the name of god why, but I dont play with sound anyway
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Gift
Amarr Loot
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Posted - 2006.08.30 17:39:00 -
[9]
Originally by: Cmdr Lamborghini
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Hmmm....this is still kind of a vague answer...please choose a number, 1 or 2.
#1 When a ship starts to lock my cov-ops and I cloak a second later, he still get his lock and if he shoots at me this will break my cloak, but i will be aware of it by seeing my ship uncloak....unlike with the bug where my ship appears to still be cloaked to me but im still getting shot at.
#2 It goes back to how it was before the Dragon patch, When a ship tries to lock my cov-ops, as long as i get cloaked before his lock completes, he cannot shoot me and my cloak does not break.
Thanks,
Exactly, this would clear everything up. Please answer.
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Gift
Amarr Loot
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Posted - 2006.08.30 18:57:00 -
[10]
Originally by: Nerf Caldari
Originally by: TomB The issue with targeting players that cloak has been found, we are getting it fixed for tomorrow downtime, hopefully, if nothing stops us from updating it.
My deepest apoligies for letting this bug get into the Dragon patch.
Oh, and we finally get a dev response and apology, and ITS ABOUT THE STUPID ******* COVOPS BUG. How about adressing the real issue rather than avoiding it and lying about it? THE QUEUES ARE A GAME BREAKER, YOU KNOW THAT, WE KNOW THAT.
Lay off a bit huh, the dev are responding, that shows they a reading about the issues we have. Give them a chance to work it out before you start swearing and yelling at them.
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