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Thread Statistics | Show CCP posts - 14 post(s) |
Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.08.29 22:01:00 -
[1]
I'll try and be constructive here but nerfing cov-ops by not allowing the ships to break lock attempts by cloaking is gotta be the most ridiculous implementation I've seen CCP commit. I can accept not being able to cloak once you are already locked but otherwise cov-ops needs those precious seconds of locking time to cloak and escape. As been stated (and why are players explaining the game to the creators?) cov-ops are the weakest ships in game next to shuttles. They can't shield or armor up to compensate and their sig radius is on the larger end of Frigs. Cov-ops defense IS their cloaks, and now you want to take that away too?
Seriously what's the point in even having cov-ops ships if CCP is gonna nerf them so bad? They take forever to train for, near impossible to fit for what they were designed for, they require the most price inflated module, hulls and armor made of paper...
This move is nothing more than a gift to the gate campers and a kick in stomache to cov-ops pilots everywhere. You don't fix things by breaking more things.
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Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.08.29 22:33:00 -
[2]
Edited by: Nyabinghi on 29/08/2006 22:33:24
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
Nope sorry it's still bad. There was nothing wrong with cov-ops pre-patch (beyond the lack of CPU n such). I don't recall anyone saying "OMG nerf cov-ops (more) cause they can fly into gate camps and p0wn my Raven." We all know gate campers got x amount of signal boosters and scrams and webbers fitted to catch frigs at gates. All cov-ops pilot know that if we are locked we are dead-period. So we do our darndest to avoid that from happening. We are not as small as Interceptors, nor as fast, we have no room to fit stabs, the ships in themselves have no offensive capabilities. There is no reason to nerf cov-ops more than they are.
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Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.08.30 02:07:00 -
[3]
Maybe this is one of those "New Coke"/"Old Coke" marketing strategies.
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Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.08.30 05:44:00 -
[4]
Originally by: Andriah Most of the EVE devs are solo pirates in this game (I've heard this a number of times), and it ****es them off that players can insta to a gate, so they nerf instas...it ****es them off that players jump into another system to escape...so they nerf jump gates...and it ****es them off that players can cloak after jumping, thus preventing an easy kill....all of these nerfs are so more players will loose more ships to pirates (aka them). Am I to believe this is just a coincidence that ALL of these nerfs just HAPPEN to make it MUCH easier for pirates to kill players? ...I think not!
...This is also why they introduced warp bubbles and then did not introduce a mod to counter them (aka warp scramblers/WCS)...they dont want there to be any counter...im very surprised they dont remove WCS from the game. They obviously want LOTS of people to be loosing LOTS more ships than they currently do.
...but wait, there's more!!! one of the DEV's "Redundancy" was talking about EVE economics a week or so ago, also about money faucets and sinks in the game.... http://myeve.eve-online.com/devblog.asp?a=blog&bid=366 The point is....EVE has too many money faucets and not enough sinks...so EVE is introducing more money sinks...so they are implementing ways to make it much easier for you to loose your ship. Unfortunately the Dev's lack the ingenuity to come up with better ways to control the economics of this game than to deliberately make a player loose his ship as easily as possible.
I agree 100%
Fact is the more people loose in game the longer they have to play to get it all back and so the longer the possible suscription time = cash in CCP pockets. I have no problem with CCP making good money but there are certainly better ways to do it (like improving and refreshing game content) than to just make it as easy as possible for players to get blown up by pirates/gankers. Seriously this patch is gonna turn EVE even more into a gatecamp gankfest than it has been. Christ most players haven't seen more than 30-40% of the EVE universe because so much of EVE is so bloody hostile 23/7.
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