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Thread Statistics | Show CCP posts - 14 post(s) |

Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.29 22:17:00 -
[1]
Edited by: Rabbitgod on 29/08/2006 22:19:18 Ok I think it's clear that the community really does not want these things to happen. So IMO CCP needs to either hold off on these changes and/or explain in a dev blog in great detail, why they are doing it, how will these things work in plain english, and, when the "rest" of the fixing is due.
---{24th member of the 23}---
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Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.29 22:30:00 -
[2]
Originally by: Gift
Originally by: Aelena Thraant Ok I tested the cloaking on the test server. The only thing that changed was now the covert ops decloaks on the covert ops ship. In otherwords.... if your close to locking the covert ops you will lock it but if your not then you won't...
Examples: (Using a Normal Lock time: 7 seconds)
A) Covert Ops decloaks Player starts Locking Covert Cloaks within a second or 2 = Target Lost B) Covert Ops decloaks Player starts Locking Covert Cloaks within 4 seconds of lock = Covert Cloaks Player shoots Covert decloaks
In other words... Cloaking ships are no longer a free pass thru gate camps if there is a fast locker... However if it's a slow locker... Well your safe unless you take a long time to cloak.
so a frig can stop a covert & a frig or a cruiser with a sensor booster can stop recons. Am I understanding you correctly?
No what I think he is saying is if the locking process just got started (the first 2 or 3 seconds) then the lock will get broken when the cov-ops cloaks. However if the cov-ops trys to cloak on the last 2 or 3 seconds of the lock the lock will finish and the cov-ops will get decloaked.
---{24th member of the 23}---
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Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 00:24:00 -
[3]
3 radical changes are comming to eve that a lot of people feel will ruin game play. Instead of whining tho I suggest we get a thousand or more people to cancel their accounts for one month if this patch goes live as is in protest because actions speak louder than words.
These changes are:
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. * Bookmark copying is now limited to 5 bookmarks at a time. Attempting to copy more than 5 bookmarks will result in only 5 being copied. * If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
***When I say cancel I DO NOT mean delete your character simply change you CC info or let your GTC expire***
I have started a poll on MMORPG.com
here.
---{24th member of the 23}---
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Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 01:17:00 -
[4]
Originally by: Gift
Originally by: Venzon 2003 Can I have your stuff?
contribute?
Try reading comprehension. It's for one, 1, uno, i, month. Why would I give you my stuff when CCP never deletes characters?
I'm being pretty stright forward. Stop whining start acting. $15 x 1000 accounts = $15,000 to deploy a patch. You don't even need to cancel your main just cancel your second, third, ect account(s) for a month.
---{24th member of the 23}---
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Rabbitgod
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.30 01:45:00 -
[5]
Originally by: Miss Overlord to counter the unthought out BM whines u can sitll copy them u just cant lag the server out by doing 100s at a time
U are going to have to sit there and go down youre list and copy 5 at a time (id like to see 10 but it will be changed id say)
Now less lag from insane BM copying might mean players are a bit more selective in instas or it might actually speed up overall if there is less lag and u are sending small data packets to server those 5 on a manual basis might be a lot quicker than 400 over 4 hours (instead u might be able to get em 5 at a time in 30 minutes)
However id like to see jump clone usage dropped to once every 12 hours. - also has a traffic movement and might allow queues to be less used.
Covert ops CCP have stated this is an intital reaction and a full fix can be worked out of the next week (non event till then)
Courier missions are back and there are quite a few different ones so thats good news (been SISI testing em) Some are brand spanking new and a lot better thought out even if they are basic it keeps options available.
We just go forward from here.
I guess thats one way to see the glass as half full. However half full or half empty when it's **** does it really matter?
---{24th member of the 23}---
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