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Magnus Card
Caldari
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Posted - 2006.08.29 23:18:00 -
[1]
After seeing the Vultures natural high shield resists I started playing with quick fit just to see what kinda passive tank you could make out of it. Note the high resists and large shield size. Granted it's expensive and takes some good skills.
Vulture
5X Arbalest Heavy Missile Launcher 2x Medium 'Ghoul' Energy Siphon I
Invulnerability Field II Photon Scattering Field II Magnetic Scattering Amplifier II 3x Large Shield Extender II
Power Diagnostic System II 3x Shield Power Relay II
Powergrid : 1248.4 / 2138.252 MW CPU : 532.7 / 599.5 tf Capacitor (regen) : 2646.0 Energy (1140.63sec) Max Cap Regen : 5.68 per sec (approx.) Max Cap Needed : 5.2 per sec Velocity : 161.0 m/sec Signature : 285.0 m Target Range : 75000.0 m Scan Resolution : 243.75 mm ECCM Gravimetric : 19.0 points Shield HP (regen) : 13190.625 (278.95sec) Max Shield Regen : 118.22 per sec (approx.) Shield EM : 86.75 % Shield Explo : 79.0 % Shield Kinetic : 84.25 % Shield Thermal : 89.5 %
Dps by type needed to break the tank.
EM 892.3 Explosive 563 Kinetic 750.7 Thermal 1126
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Lightof God
Caldari Arcana Imperii Ltd.
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Posted - 2006.08.29 23:24:00 -
[2]
Can we have a potsey opinion on the matter?
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Jin Steele
Fatalix Inc.
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Posted - 2006.08.29 23:27:00 -
[3]
SPR 2s arent in game yet.
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Magnus Card
Caldari
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Posted - 2006.08.29 23:46:00 -
[4]
Originally by: Jin Steele SPR 2s arent in game yet.
bummer.
Oh well using regular SPRs you can get this
Shield HP (regen) : 13190.625 (374.78sec) Max Shield Regen : 87.99 per sec (approx.)
DPS needed to break the tank.
EM 664.1 Explosive 419 Kinetic 558.7 Thermal 838
Still impressive for a passive tank.
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Ginaz
Veto.
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Posted - 2006.08.29 23:54:00 -
[5]
i don't think that the above passive tank will hold in the more difficult level 4s. The resists are not high enough to compensate for the high signature.
I'm using an shield-tanked Ishtar on my alt for level 4s. It's has almost no problems with any level 4s except for sansha ones but even their em dmg couldn't break my tank. Biggest issue will be missles, especially again gurista rats.
for belt ratting it will tank any spawn i think 
My shield tank setup is something like:
1x Gist X-Type Large SB 1x DG Shield boost ampli (37.5%) 2x DG Invul fields 1x DG passive EM hardener (afterburner if i dont fight angel/sansha/mercs/drones)
5x Dark blood PDUs
resists are: EM: 69% Explo: 84% kinetic: 94% Thermal: 84%
I can run the shield booster stable, with 2 medium nos in highs and nosing a npc.
------------------------------------------------ F*ck milk.... got beer? Video: 'Pilgrim - Behind enemy lines' Veto ftw |

Iota Belisarius
Procurare Novus Ordos Seclorum
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Posted - 2006.08.30 00:22:00 -
[6]
Originally by: Magnus Card
Invulnerability Field II Photon Scattering Field II Magnetic Scattering Amplifier II
THIS is passive tanking?! Wow...just because you don't use a shield booster doesn't meaning you're "passive" tanking. ---------------------
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Areconus
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Posted - 2006.08.30 00:27:00 -
[7]
Originally by: Magnus Card
Originally by: Jin Steele SPR 2s arent in game yet.
bummer.
Oh well using regular SPRs you can get this
Shield HP (regen) : 13190.625 (374.78sec) Max Shield Regen : 87.99 per sec (approx.)
DPS needed to break the tank.
EM 664.1 Explosive 419 Kinetic 558.7 Thermal 838
Still impressive for a passive tank.
Uhh am i missing something or what?
shield hp=13190 regen=374 secs
13190/374=35dps.......not no 89 dps....
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Waenn Ironstaff
Caldari Colossus Technologies
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Posted - 2006.08.30 00:30:00 -
[8]
Considering that those are the only modules to ever use cap on his setup...
Yah it's passive alright. He could switch to passive hardners if you prefer and claim it "passiver".
But I find the setup to be a tad odd when it comes to the role of the ship... A Ferox can achieve similar tanking except for the resists and you would still waste the Vulutre command bonus.
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Kamen
SRBI
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Posted - 2006.08.30 00:38:00 -
[9]
Originally by: Areconus
Uhh am i missing something or what? shield hp=13190 regen=374 secs 13190/374=35dps.......not no 89 dps....
You are. Shield regeneration is not uniform. He said MAX shield regen.
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Areconus
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Posted - 2006.08.30 01:21:00 -
[10]
Originally by: Kamen
Originally by: Areconus
Uhh am i missing something or what? shield hp=13190 regen=374 secs 13190/374=35dps.......not no 89 dps....
You are. Shield regeneration is not uniform. He said MAX shield regen.
ahh so its similar to cap regen...so how do you find out what the MAX regen is?
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Kamen
SRBI
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Posted - 2006.08.30 01:27:00 -
[11]
I think you can fing out with QuickFit, but I dunno the exact value. It should be near capacity / regen * 2.5 aparently.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.30 02:30:00 -
[12]
Originally by: Iota Belisarius
Originally by: Magnus Card
Invulnerability Field II Photon Scattering Field II Magnetic Scattering Amplifier II
THIS is passive tanking?! Wow...just because you don't use a shield booster doesn't meaning you're "passive" tanking.
And you'll find almost every passive tank setup uses 'active' hardeners.
Besides, the only way he's not running those mods is if he's jammed and NOSed to hell by someone, because his 2 med nos will give all the cap he needs for those.
Plus you have the natural regen which is more than enough.
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Shadarle
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Posted - 2006.08.31 20:43:00 -
[13]
Edited by: Shadarle on 31/08/2006 20:44:23 This is how well this setup will tank. The only numbers that are not accurate are the EM numbers because of the triple stacking resists which my spreadsheet can't handle yet. The other numbers are accurate and show how much base DPS this ship can tank at avg regen/max regen.
................... EM...... Expl.... Kin..... Therm Avg Tankage 175.53 145.12 193.49 290.23 Max Tankage 475.33 362.79 483.72 725.58
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Xananthas
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Posted - 2006.09.01 03:55:00 -
[14]
Edited by: Xananthas on 01/09/2006 04:03:42 Yeah, I had played around with the idea of passive shield tanks for a while and I pretty much had the same outfit on a vulture also. BUT, if you must go that route, the vulture is not the best passive tank in the game.
1) It takes longer to train all the necessary skills in order to fly a vulture than it Does to fly a BS.
2)The Rattlesnake faction BS is the best passive tank in the game to my knowledge. You can be flying one of those alot faster than a vulture. It's just a matter of money. It has the highest base shield regen of any ship in the game to my knowledge. It has 6 low slots for all those shield power relay's and it has the same amount of med slots as a vulture plus more PG and CPU. It also does way more damage due to bonuses and having more PG for 6 cruise or siege launcher slots.
Here's a passive setup I put together in a few minutes in quickfit for a Rattlesnake(accounting for implant and skill bonuses)
low slots - 6x shield power relay II's(currently not in game but may someday make it in)
Med slots - 1x Estamel's modified invul field 1x Domination invul field 1x Chelm's cap recharger 1x Large shield extender(or Luther Veron's large shield extender or Concord's large shield extender) 2x Shield recharger II
Hi slots - 6x Preferrably Estamel's cruise launchers or the best you can get 2x shaqil's heavy nos(or the best you can get)
STATS:
Max shield Regen - 296.93 hp/sec (not taking into account any shield rep drones) Max cap regen - 4.85 cap/sec Max cap needed by modules - 4.667 cap/sec
Shield resists:
Em- 60.86% Exp - 84.35% Kin - 76.52 th - 68.69%
Max sustainable DPS on worst resist which is EM = 758.6
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Shadarle
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Posted - 2006.09.01 04:20:00 -
[15]
The problem with the Rattlesnake is it's 2000 shield regen time. And becaues it has 10k shield or whatever it makes large shield extenders fairly worthless. Shield Regen/Cap Regen mods are horribly in-efficient... probably better off using PDS in lows and more resists in mids.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Ginaz
Veto.
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Posted - 2006.09.01 08:13:00 -
[16]
You can't use shield boost or amor repair drones on yourself  Video: 'Behind enemy lines' Queen of the Amazones |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.09.01 09:48:00 -
[17]
Edited by: FireFoxx80 on 01/09/2006 09:49:36 Your setup is more or less a cookie cutter tank setup for the Vulture.
To be honest though, remove the Invulnerability field and replace with a Shield Booster. Also replace all your SPRII's with PDUII's.
I can't see why you are using missiles though, the double-bonus to hybrid range makes the Vulture pretty nasty. T2 Dual 150mm's or 200mm's are ebil with AM ammo.
Also, you will sometimes be overwhelmed. I've aggro'd entire lvl3 spawns and had my tank broken, even with the booster going. Luckily the armour on the Vulture is fairly resisted too and helps you get out.
Edit: Yes, it;s not passive, but the Vulture has a fairly healthy cap recharge rate to run 3x gang mods (which are quite hungry). Running some shield hardeners instead is nothing.
What I do the rest of the time - Vote for a Jita bypass! |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.01 10:59:00 -
[18]
Edited by: Pottsey on 01/09/2006 11:00:45 ôCan we have a potsey opinion on the matter?ö Not really needed I guess.
The Vulture is a greet passive tank but to my mind its still not as good as Gallente ships.Also at a glance your numbers look wrong I know you listed T2 shield relays T2 relays should be way over 1000dps perhaps 1200. Its a good setup but there might be room for improvement depending on what you want to do.
DonÆt forgot quick fit doesnÆt add in the 3 implants and unless you tick it, the gang skills. Add in shield resistance gang assist then the HP boost and gang assist boost from gang skills and mindlink and your tank goes though the roof when with a freind.
Passive shield tanking guide, click here. |

Marcus Alkhaar
Celestial Apocalypse
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Posted - 2006.09.01 11:10:00 -
[19]
Edited by: Marcus Alkhaar on 01/09/2006 11:14:53 1. first of all you have to know that the guy talking about Rattlesnake is a tooootaaaaalll noooob0r!
2. now we're going to see what the vulture can do with max skills/implants and gang mods - this is for PvP
intro: for the people who's saying that the vulture need railguns to be effective are wrong..... Heavy Missile Launcher II can fit presicion in pvp and utterly *****interceptors, the dual 150mm II dont got the tracking to do this - nor do they got range or damage enough to be usefull when hitting BS's.... and then they use valuable cap.
Vulture setup:
681.25 CPU / 642 CPU
1757.10 PG / 1580.1875 PG -------------------------------------------- 4x Heavy Missile Launcher II 165/378 3x gang mods 150/600 -------------------------------------------- 5x Large shield extender II 230/600.1875 1x EM hard II 44/1 -------------------------------------------- 3x PDS II 45/0 1x shield power relay 8/0
Resistance with Gang mod active:
EM RES: 73,2 EXP RES: 77,2 KIN Res: 82,9 THERM RES: 88,6
Shield HP: 24898  Shield Recharge time: 436 Shield Recharged Per second: 142 Capacitor: holds forever.
Pure DPS tanked per second (EM-EXP-KIN-THERM): updated shortly Pure DPS Tanked per Second (Kin-Therm): updated shortly Pure DPS Tanked per Second (EM-Therm): updated shortly
---------------------------------------------- Marcus Alkhaar > so you're saying that I got the Pottsey-stamp?  Pottsey > first class stamp Collector edition. Marcus Alkhaar > <--- Dances |

Magnus Card
Caldari
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Posted - 2006.09.01 16:21:00 -
[20]
Marcus, what the heck is the sig size on the with 5 extenders?
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.01 16:28:00 -
[21]
ThatÆs pretty easy to work out 5 extender incraseÆs your sig size by 125sig no matter what ship its on. Passive shield tanking guide, click here. |

Roxanna Kell
Caldari Provisions
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Posted - 2006.09.01 16:33:00 -
[22]
you should get more than that, work on the passive tankign skills
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Ghoest
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Posted - 2006.09.01 17:18:00 -
[23]
I would rather have 4 extenders and 2 invuln(t2) than 5 extenders - do the math.
Wherever you went - here you are.
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Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.01 17:30:00 -
[24]
ôI would rather have 4 extenders and 2 invuln(t2) than 5 extenders - do the math.ö gang asset and 2 invul field for resistance is a lot of stacking penaltyÆs. Are you sure itÆs better? Not done the math my self, itÆs someone elseÆs turn. But Marcus Alkhaar knows his stuff and I wouldnÆt say he is wrong without showing the math.
Passive shield tanking guide, click here. |

Magnus Card
Caldari
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Posted - 2006.09.01 17:35:00 -
[25]
Originally by: Ghoest I would rather have 4 extenders and 2 invuln(t2) than 5 extenders - do the math.
That would probably put him over the top on cap regen, he already has 3 gang mods to deal with.
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Ghoest
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Posted - 2006.09.01 17:38:00 -
[26]
Maybe. I didnt think enough about gang mods I guess.
Wherever you went - here you are.
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Scordite
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Posted - 2006.09.01 17:51:00 -
[27]
Why would you fit the cheaper shield boosting and faster shield boosting warfare links on a passive tank anyways? Or rather, why would you include them in any discussion about the passive tanking of your own command ship?
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Pottsey
Gallente Dissonance Corp Interstellar Starbase Syndicate
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Posted - 2006.09.01 18:10:00 -
[28]
ôWhy would you fit the cheaper shield boosting and faster shield boosting warfare links on a passive tank anyways? Or rather, why would you include them in any discussion about the passive tanking of your own command ship?ô ItÆs a practical ship to be used so not every module has to be about passive tanks. He has a clearly defined role to help his gang among other things. ThereÆs not much point in making a pure passive tank that cannot fit weapons or do anything but tank.
Fit a ship for its role then fit the tank.
Passive shield tanking guide, click here. |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.01 18:21:00 -
[29]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 01/09/2006 11:14:53 1. first of all you have to know that the guy talking about Rattlesnake is a tooootaaaaalll noooob0r!
2. now we're going to see what the vulture can do with max skills/implants and gang mods - this is for PvP
intro: for the people who's saying that the vulture need railguns to be effective are wrong..... Heavy Missile Launcher II can fit presicion in pvp and utterly *****interceptors, the dual 150mm II dont got the tracking to do this - nor do they got range or damage enough to be usefull when hitting BS's.... and then they use valuable cap.
Precision heavies fired by a nighthawk can't touch a decent inty, so what makes you think a Vulture's heavies are going to be better?
Sorry you can't afford a dev so you get me instead ^^ - Xorus |
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