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Bouh Laid
Posted - 2006.08.31 15:50:00 -
[1 ]
Hi, I lost a capital ship against many other ship, ok it's my fault. But, whiel they destroy me, i don't understand why they don't web or scramble me. With too many ship, they had web or scramble but they don't use it... I speak to other player about this fact and i heard that : "yes, i use it against capital, bump it or use drone, and you stop it" Why not ? It's just a problem. I make a bug report for that and the answer it's : "It's not a problem, it's a legitimate gameplay tactic" WTF ?! Gameplay ? I think that webifier and warp scramble are the modules to do that in the gameplay. Can i web and scramble a frig just to bump it ? Buy a shuttle and bump a mothership or a titan, you can stop it, it's not a funny gameplay I think... It's like launching a tennis ball against a truck, can i stop it ? For you, stop a ship with that it's logic or a problem in EVE ?
Flaming sambuka
IDLE GUNS
Posted - 2006.08.31 15:51:00 -
[2 ]
can i have your stuff?
Wrayeth
Omerta Syndicate Pure.
Posted - 2006.08.31 15:53:00 -
[3 ]
Bumping is an effective tactic against larger ships that take time to align. It is most often used when the target is suspected of having more stabs than the attacker has scramble strength. Personally, I think this is a good thing and I'm glad it's in game (I mostly fly battleships, btw, and I also own a dreadnought). -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Dixon
Caldari
Posted - 2006.08.31 16:00:00 -
[4 ]
While bumping is all good IMO I don't think anything smaller than a BS should be able to knock a capital ship out of alignment. Especially not drones. - - - - - - I have no strong feelings one way or the other...
inSpirAcy
CaldariThe Solopwnmobiles
Posted - 2006.08.31 16:19:00 -
[5 ]
I predict a fix somewhere in November 2008. AKA this been around for ages and no-one really seems to care.
Norris Neophitus
MinmatarHidden Agenda
Posted - 2006.08.31 16:24:00 -
[6 ]
I dont like it either but its always been there and until there are enough capital pilots whining so much ccp does something its not gonna change. What surprises me is your flying a capital ship and u didn't already know this. Originally by: Wild Rho -------------------------------------------------------------------------------- I'm not emo, I just hate my life and no one understands me -----------------------------
Kaylana Syi
MinmatarThe Nest
Posted - 2006.08.31 16:26:00 -
[7 ]
Originally by: Wrayeth Bumping is an effective tactic against larger ships that take time to align. It is most often used when the target is suspected of having more stabs than the attacker has scramble strength. Personally, I think this is a good thing and I'm glad it's in game (I mostly fly battleships, btw, and I also own a dreadnought). carriers and freighters don't have siege mode and they aren't exactly cheapTeam Minmatar Carriers need Clone Vats
Wrayeth
Omerta Syndicate Pure.
Posted - 2006.08.31 16:28:00 -
[8 ]
Edited by: Wrayeth on 31/08/2006 16:29:28 Originally by: Kaylana Syi carriers and freighters don't have siege mode and they aren't exactly cheap Yeah, but a dread can't effectively fight off its attackers like a carrier can...unless it's a moros. Even the phoenix has issues - yes, it can inflict damage, but unless the target is webbed it can't inflict enough damage. I.E. it's quite tankable. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Kalixa Hihro
Posted - 2006.08.31 17:25:00 -
[9 ]
Originally by: Dixon While bumping is all good IMO I don't think anything smaller than a BS should be able to knock a capital ship out of alignment. Especially not drones. It's not the mass of the ship doing the bumping that causes the loss of alignment, the anti-collision mechanism of the capital (or any) ship does it to attempt evading the collision. My issue with it is that it works very inconsistently. It should either work all the time or not at all. -Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong.
Jenny Spitfire
CaldariLoneStar Industries Veritas Immortalis
Posted - 2006.08.31 18:35:00 -
[10 ]
Bump is the only counter to WCS in solo. ---------In the blindness, a streak fiery thread violently cuts the horizon. Bleeding golden mists, engulfing the blindness from within. Burning the darkness. The touch of dawn.
Randay
0utbreak
Posted - 2006.08.31 18:41:00 -
[11 ]
too bad bumping doesnt do damage.
inSpirAcy
CaldariThe Solopwnmobiles
Posted - 2006.08.31 18:50:00 -
[12 ]
Originally by: Randay too bad bumping doesnt do damage. I vill crush you in my mighty mwdnanogeddon of DOOM!
Christopher Dalran
Posted - 2006.08.31 18:59:00 -
[13 ]
Edited by: Christopher Dalran on 31/08/2006 18:59:11 I'm hoping that collision damage is added in kali and that you can set your ship to attempt to avoid orbjects or simply plow straight into them. This way you can tell your dread not to move out of the way and the other pilot can choose wether to avoid you or plow into you (destroying their ship if the mass difference is too much). I suppose this would add the ability to ram a ship and deal as much dammage as possible in the event you are warp jammed and have NO cap to fire weapons. Ship agility would become a bit more important.
Benglada
Finite Auxiliary
Posted - 2006.08.31 19:38:00 -
[14 ]
Iv got 3 command ship kills for this reason Bumpostabber ftw --------------------------- Originally by: Arkanor 0.0 is the Final Frontier. Bring money and friends.
DarkPanther
Posted - 2006.08.31 19:51:00 -
[15 ]
Bumping is so ***
Caldorous
Gallente
Posted - 2006.08.31 19:57:00 -
[16 ]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 31/08/2006 18:59:11 I'm hoping that collision damage is added in kali and that you can set your ship to attempt to avoid orbjects or simply plow straight into them. This way you can tell your dread not to move out of the way and the other pilot can choose wether to avoid you or plow into you (destroying their ship if the mass difference is too much). I suppose this would add the ability to ram a ship and deal as much dammage as possible in the event you are warp jammed and have NO cap to fire weapons. Ship agility would become a bit more important. The bump tactic seems somewhat lame (how can a miserable frig be able to move a dread when the ships engines, which are larger than the frig, cannot help moving the ship?), but this is not a real excuse to introduce the collision damage. I dont want to get pwned by CONCORD because I collisioned one of the multiple freighters that quit oursulaert / jita by their overtransited stargates. -----------------------------
Durethia
RillaCorp
Posted - 2006.08.31 20:16:00 -
[17 ]
I wouldn't mind seeing an altercation to the bumping tactic. I use it myself when I can. I'm sorta hesitant on agreeing with a nerf, becuase often it's rather difficult to use the bump tactic especially if solo. If you are too close to a ship, you can't effectively bump him... you have to get away, and the effectivness of the bump is relative to how much moment you have gained in travel. So, you have to get pretty far away, align, then MWD towards the target... oh, you missed and flew right by.... try again. However, with the original poster losing a capital ship to bumping from frigates or whatever it was... I can't help to agree how stupid it must be for a shuttle or frigate to be able to knock such a massive object off course and prevent warp. It is ridiculous... perhaps not so ridiculous if another capital ship did, or maybe a few BSs. But, how do we draw the line? Can a shuttle knock a cruiser off course? How about a frigate? Will an interceptor, to fullfill it's general role, be the exception with bump ability up to and including battleships? For now, I'll advocate that capital ships should not be suseptible to bumpage. Everything else stays the same.A prince ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline... --Nicolo Machiavelli (1505 AD)
HankMurphy
Pelennor Swarm Knights Of the Southerncross
Posted - 2006.08.31 20:45:00 -
[18 ]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 31/08/2006 18:59:11 I'm hoping that collision damage is added in kali and that you can set your ship to attempt to avoid orbjects or simply plow straight into them. This way you can tell your dread not to move out of the way and the other pilot can choose wether to avoid you or plow into you (destroying their ship if the mass difference is too much). I suppose this would add the ability to ram a ship and deal as much dammage as possible in the event you are warp jammed and have NO cap to fire weapons. Ship agility would become a bit more important. This is good idea i've heard in more than one place. Would like to see it bypass any shields... maybe even nothing but structure damage to either ship involved (this would be very hard to do, especially in jita or something like that.... undocking anywhere etc...) CCP! Give us ramming speed!
Gabriel Karade
Office linebackers Blood of the Innocents
Posted - 2006.08.31 21:41:00 -
[19 ]
bumping is stupid, what more can you say? We can only hope they follow through with the hint's at revising the physics engine to stop the bilard ball mecahnics and immersion breaking that currently occurs with ship collisions... ----------- Office Linebacker -
chaos98
Posted - 2006.08.31 21:57:00 -
[20 ]
if/when collisions are put in it the damage dealt would have to first surpass the shields, keep in mind that the there are 2 shield types, bubbles, which encapsulate the ship, and tight shields, which form to it...so depending on what type of shields the ship has 2 effects could happen...and they better put in shield effects-but first the ramming ship would have to penetrate the enemy shields, and then it could damage armor and structure.
Viktor Fyretracker
CaldariWorms Corp
Posted - 2006.08.31 23:00:00 -
[21 ]
ramming would need a counter, low slot item called crumple zones!
Rigsta
GallenteAliastra
Posted - 2006.08.31 23:14:00 -
[22 ]
Originally by: Kalixa Hihro It's not the mass of the ship doing the bumping that causes the loss of alignment, the anti-collision mechanism of the capital (or any) ship does it to attempt evading the collision. True in terms of How The Devs Explain It, but most would agree it's ridiculous that an ultra-light interceptor or drone can knock a mothership out of alignment by ramming it at full speed, where "in reality"(sic) it would be a stain on the hull. ----------------------------------------------- Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.[/quo
Vathar
Elegance
Posted - 2006.08.31 23:22:00 -
[23 ]
Well, bumping is a problem, but allow ramming to deal damage and you're bound to see kamikazes in cheap T1 frigs all around the place Except if you can't eject your pod when you ram a ship ... _ Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
inSpirAcy
CaldariThe Solopwnmobiles
Posted - 2006.08.31 23:26:00 -
[24 ]
Originally by: Vathar Except if you can't eject your pod when you ram a ship ... The implant market would be proud of you.
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
Posted - 2006.09.01 00:02:00 -
[25 ]
Originally by: inSpirAcy I predict a fix somewhere in November 2008. AKA this been around for ages and no-one really seems to care. It's been around for awhile yes. No-one cares? What reality are you living in?Sorry you can't afford a dev so you get me instead ^^ - Xorus
inSpirAcy
CaldariThe Solopwnmobiles
Posted - 2006.09.01 00:06:00 -
[26 ]
Originally by: Malthros Zenobia No-one cares? What reality are you living in? The one where only the devs actually get to change the game. None of the devs have expressed an interest in this, despite it being brought up a hundred times before.
Dr Fighter
Posted - 2006.09.01 00:42:00 -
[27 ]
TBH i bump anythign i can webbed or scrammed or niether. Bumping helps to keep them there, theres no exploit.. If your support has been killed and your capital ship is going down, then its going down, weather the hostiles web and scram u or not ^^
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
Posted - 2006.09.01 02:17:00 -
[28 ]
Originally by: inSpirAcy Originally by: Malthros Zenobia No-one cares? What reality are you living in? The one where only the devs actually get to change the game. None of the devs have expressed an interest in this, despite it being brought up a hundred times before. Have they said they don't want t change it? If not, shush. And people saying yes to collision damage most likely are looking for it as a means to grief the **** out of people. NOTHING good would come from it. You'd have trashchars using battleships to ram the pileups outside of stations. And what about cans? Imo, the idea of a 'secured' can in space is stupid.Sorry you can't afford a dev so you get me instead ^^ - Xorus
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
Posted - 2006.09.01 02:17:00 -
[29 ]
Originally by: inSpirAcy Originally by: Malthros Zenobia No-one cares? What reality are you living in? The one where only the devs actually get to change the game. EVE Online | EVE Insider | Forums | 205
Viktor Fyretracker
CaldariWorms Corp
Posted - 2006.09.01 03:46:00 -
[30 ]
before ramming id rather see ships do smartbomb like damage when they explode(ie anyone close gets roasted if they cant survive the blast.)
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