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1. No subject - in Sell Orders [original thread]
5 tickets purchased
- by Dixon - at 2010.04.17 20:17:00
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2. Tech II ships coming in Trinity, new Dev Blog by Fendahl - in EVE Information Portal [original thread]
Quote: Paladin Bonuses: * 5% bonus to capacitor capacity per Amarr BS level NOOOOOOOOOOOOO!!! Damn you CCP! Compare that ship to the kronos, less damage, smaller dronebay... slightly more base cap!
- by Dixon - at 2007.10.23 12:20:00
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3. Why are Phased Plasma and EMP gimped? - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Dixon It's just the short range t1 projectile ammo that has less damage, supposedly balanced by the fact that the long range projectile ammo actually has more damage than the equivalent...
- by Dixon - at 2007.09.20 14:00:00
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4. Why are Phased Plasma and EMP gimped? - in Ships and Modules [original thread]
Originally by: Leandro Salazar At least against T2 ships you usually know what the resistance hole will be, damage hitting there would be better. And the thing that irks me most is that the top end minmatar damage is NOT explosive focused ...
- by Dixon - at 2007.09.20 13:45:00
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5. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Razer Morphis A GM that can't spell "hangAr"? Epic. Either that or people are going to be very disappointed when they see that it is, in fact, a hanger.
- by Dixon - at 2007.08.02 23:00:00
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6. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
I'm loving this. Nos nerf, Khanid mk II and some guy with 50 alts trying to convince CCP nobody wants this.
- by Dixon - at 2007.07.31 16:47:00
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7. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
Huzzah!!!
- by Dixon - at 2007.07.30 15:21:00
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8. petition !!! gives us back our small mappy on scanner !!! - in EVE General Discussion [original thread]
/signed
- by Dixon - at 2007.06.09 15:55:00
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9. Heat skill requirements a bit over the top - in Test Server Feedback [original thread]
Edited by: Dixon on 07/06/2007 19:23:07
- by Dixon - at 2007.06.07 19:24:00
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10. Heat skill requirements a bit over the top - in Test Server Feedback [original thread]
Edited by: Dixon on 07/06/2007 19:23:15 I say keep the EM 5 and make it science 5 as well. And make it a rank 5 skill with another rank 8 advanced skill to follow (make lvl5 a prerequisite for that). I'm running out of things to train here.
- by Dixon - at 2007.06.07 19:23:00
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11. So Tux, are you going to consider the player feedback? Or ignore it? - in Test Server Feedback [original thread]
Originally by: Goumindong *Instant boosts, like high alpha strike, increase effective HP/second boosting. Imagine a 12 second cycle boost at the front, and a 12 second cycle boost at the end. The 12 second cycle boost with the boost at th...
- by Dixon - at 2007.06.06 21:07:00
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12. EANM Nerf - in Test Server Feedback [original thread]
Originally by: Aramendel Originally by: n0thing However comparsion with Geddon isnt right, Geddon doesnt need to get into range, it will feel itself fine from around 18 to 30km, while Megat needs to be inside 10km to do decent dama...
- by Dixon - at 2007.06.06 20:12:00
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13. So Tux, are you going to consider the player feedback? Or ignore it? - in Test Server Feedback [original thread]
Edited by: Dixon on 06/06/2007 19:18:50 Originally by: murder one As for BS capable of tanking 1100+ DPS, just as an example, a Domi (I pick the Domi only because I'm familiar with it) with 2x LAR T2, kin/therm/exp hardeners T2 EANM T2...
- by Dixon - at 2007.06.06 19:19:00
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14. So Tux, are you going to consider the player feedback? Or ignore it? - in Test Server Feedback [original thread]
Edited by: Dixon on 06/06/2007 17:21:02 Originally by: murder one Looks right overpowered to me. Tempest and Geddon with more effective DPS than a Mega? With more range and tracking? Well actually a tempest would never fit 3 damage ...
- by Dixon - at 2007.06.06 17:21:00
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15. Laser firing animation glitch? - in Test Server Feedback [original thread]
That's been around for ages. I don't think it's supposed to happen, however.
- by Dixon - at 2007.06.06 16:13:00
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16. So Tux, are you going to consider the player feedback? Or ignore it? - in Test Server Feedback [original thread]
This is a bit old but it seems people have short memories. So stop saying this doesn't help Amarr. Originally by: Dixon in the 100+ page Amarr thread EANMIIs vs 3x actives tanks effect on lasers. Raw DPS comparison, no resist and no rep...
- by Dixon - at 2007.06.06 15:02:00
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17. EANM Nerf - in Test Server Feedback [original thread]
Originally by: n0thing Originally by: Aramendel Uhm.. that lower range is balanced already by superior dps. They certainly do not need easier fitting in addition. Megathron already needs a -5% turret CPU implant to fit. What ...
- by Dixon - at 2007.06.06 14:17:00
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18. Faction Heavy Assault Missile Launchers - in Test Server Feedback [original thread]
Originally by: madaluap Originally by: Aramendel Originally by: Arushia Drones. Not the same league. Drones are more in the field of ammo than in the field of turrets/launchers. And if they follow that line factions ver...
- by Dixon - at 2007.06.06 13:00:00
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19. So Tux, are you going to consider the player feedback? Or ignore it? - in Test Server Feedback [original thread]
Not all amarr pilots hate this change. It's a step in the right direction. All we need now is less cpu usage on specific hardeners. EANMs were not fine, they needed a nerf. And this does solve a huge problem, namely the crappieness of EM damage. ...
- by Dixon - at 2007.06.06 01:49:00
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20. amarr tracking is it good or is it bad ? - in EVE General Discussion [original thread]
Originally by: Patch86 I can't understand why a simple boost to Amarr wouldn't just be to boost their EM damage. So a lot of it is getting blocked out by tanks? Just increase the quantity of EM damage! The tactics for countering Amarr rema...
- by Dixon - at 2007.06.05 10:23:00
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