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Atomic Atty
Imperial Shipment
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Posted - 2007.06.20 08:56:00 -
[31]
Edited by: Atomic Atty on 20/06/2007 08:55:20
Originally by: Der Ewige Let's get it straight. If you don't know how to use the overload feature, you will kill yourself more often than you save yourself by using heat. Maybe CCP just wanted a high prerequisite to prevent noobs from committing mass suicide by overloading there shield boosters?
Oh, because you know someone expert with overheating already ? :o
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Laulau's Blog |
Eleana Tomelac
Gallente Defcon One Phalanx Alliance
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Posted - 2007.06.20 09:20:00 -
[32]
Sure, we have some experts around, people spending their time burning modules in FD- in singularity...
But the prerequired (other than engineering (1) 5 needed for most cool T2 ships and good fitting) being a rank 3 skill limits much the possible users of heat.
Anyone calculated the number of possible heat users when it comes out? It might be quite low... Will it be like salvaging? releasing with prerequired lvl 5 and then reducing to 3? -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon !
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.20 10:22:00 -
[33]
Edited by: Aramendel on 20/06/2007 10:21:29
Originally by: Atomic Atty Since Energy Management gives you +5% capacitor, you DO want it, especially in PvP, when NOS seems to be the new fotm.
And as I said already I AM training it
I do not have much of a problem with it personally. For younger players however it will be a rather annoying timesink since there are for more useful skills around for less than 1 year olds than EM 5 (which, btw, gives a 4.2% cap bonus). Especially since you'll be constantly be reminded of not being able to use it by its constant visibility on the UI.
Not that there are not already similar timesink skills in the game or that EM5 is at least usefull, too (although with a horrible sp invested/effect ratio), but that does not remove the problems.
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ian666
Minmatar Igneus Auctorita GoonSwarm
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Posted - 2007.06.20 10:42:00 -
[34]
I think that level 5 Energy Management is a little over the top Level 4 would have been good, but I suppose this stops just anyone using it !
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.06.20 11:06:00 -
[35]
Energy management 5 is a skill you should have if you're at all cap orientated. My alt already has it.
Originally by: Benglada And whos going to tackle for them? Jesus?
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.20 11:12:00 -
[36]
Originally by: Phrixus Zephyr Energy management 5 is a skill you should have if you're at all cap orientated. My alt already has it.
Not everyone is. Not everyone has it if they're already cap stable in the setups that matter to them.
Overloading modules is not really going to be related to cap use or stability in the majority of cases it's used.
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Lord Loom
Loom Service
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Posted - 2007.06.20 11:29:00 -
[37]
I'd be happy if the freaking heat UI crap was just invisible as long as I don't have that skill trained (read: forever), yes I'm serious - WTB clue for EVE UI designers
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Eleana Tomelac
Gallente Defcon One Phalanx Alliance
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Posted - 2007.06.20 12:14:00 -
[38]
Originally by: Phrixus Zephyr Energy management 5 is a skill you should have if you're at all cap orientated. My alt already has it.
Energy management from level 4 to level 5 gives you 4,17% faster recharge time while energy systems operations from level 4 to level 5 gives you 6,67% faster recharge time and being rank 1 instead compared to the rank 3 energy management. If you plan having a balanced cap usage compared to recharge rate, it's not too much worth the time spent on it. Many people didn't train that to level 5...
Still, it's a high required skill for something that is in everyone's interface!
Let us have fun, blow ourselves up (creating a repair facility isk sink), lower it to level 4 required... -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon !
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.20 13:50:00 -
[39]
Originally by: Dixon Edited by: Dixon on 07/06/2007 19:23:15 I say keep the EM 5 and make it science 5 as well. And make it a rank 5 skill with another rank 8 advanced skill to follow (make lvl5 a prerequisite for that). I'm running out of things to train here.
For you that might be true. But as a newer player, I have to stare at these Overload green lines while I realize it will be MONTHS before I have the option to train EM to 5. I need Small guns 5, I need, Mechanic 5, hell... It would be nice to use, but to make it so that its near impossible to get initially, and ontop of that as it already takes MONTHS to get into T2, this is almost another requirement.
Think about this, interceptors with MWD now get a 50% speed increase when overloading, and can run overload on a 1mn MWD on a T2 ship for a good 3-4 min (alliance member tested). And thats just INSANE! Nice option, requirements are insane especially since i have to stare on my screen at things I can't use.
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MotherMoon
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Posted - 2007.06.20 14:13:00 -
[40]
like a above new players are just going to stare at it
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.20 14:26:00 -
[41]
Well, additionally that seemed like the original point of the whole Heat concept. New players backed by a decent corp and tear their T1 stuff to pieces in the field and go after larger adversaries - they get a chance while fighting from a disadvantage.
While with T2, maybe your victory is more likely, and then question becomes is the module output boost worthwhile considering the risks?
Etc. etc. There's nothing about Heat which indicates it remotely makes sense for older players with more SP, except in the very rare even skills fight. And how often do those happen?
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Mister Driller
Firing Squad Interstellar Alcohol Conglomerate
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Posted - 2007.06.20 15:08:00 -
[42]
When I first heard about heat, I thought it would be a good way for earlier players to have a chance against higher level players. Bringing T1 modules near the level of T2 ones for a short bit of time. People with awesome gear wouldn't want to blow away their modules while people with crappy stuff might have a fighting chance but have to dock after if they live.
I'm 6 months old, started off with caldari, then moved to minmatar. I don't need cap. Seriously, all my weapons are cap free and most of the time my tank is too. MWD is the only cap intensive thing I run. Why the heck would I spend 2 weeks getting EM 5 instead of going for T2 guns? I'll probably never use heat since I'll always find something better to spend 2 weeks to train.
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.06.20 16:27:00 -
[43]
Originally by: James Duar Well, additionally that seemed like the original point of the whole Heat concept. New players backed by a decent corp and tear their T1 stuff to pieces in the field and go after larger adversaries - they get a chance while fighting from a disadvantage.
While with T2, maybe your victory is more likely, and then question becomes is the module output boost worthwhile considering the risks?
Etc. etc. There's nothing about Heat which indicates it remotely makes sense for older players with more SP, except in the very rare even skills fight. And how often do those happen?
It doesn't matter, if I'm going to die, I'm going to overheat if I can... why not do as much damage as possible before I go.
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Wuncepudding
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Posted - 2007.06.21 03:27:00 -
[44]
The requirements are fair, well within reach and useful in their own right. Please don't change them. |
Nadarius Chrome
Celestial Horizon Corp. Valainaloce
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Posted - 2007.06.21 03:35:00 -
[45]
Originally by: Donathan Slade
Originally by: James Duar Well, additionally that seemed like the original point of the whole Heat concept. New players backed by a decent corp and tear their T1 stuff to pieces in the field and go after larger adversaries - they get a chance while fighting from a disadvantage.
While with T2, maybe your victory is more likely, and then question becomes is the module output boost worthwhile considering the risks?
Etc. etc. There's nothing about Heat which indicates it remotely makes sense for older players with more SP, except in the very rare even skills fight. And how often do those happen?
It doesn't matter, if I'm going to die, I'm going to overheat if I can... why not do as much damage as possible before I go.
Also, why would you want to leave nice loot for whoever kills you? Burn it all!!!
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