|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.07 11:28:00 -
[1]
Thermodynamics (rank3, -5% heat damage/lvl) is needed to overload modules.
Skill requirements got changed to lvl 5 engineering, lvl 5 energy management and lvl 4 science.
Eng 5 is pretty much mandatory anyway, sci 4 as well, but EM 5? Seems a bit over the top for a new game feature which is intended to be used commonly.
Not that I personally have that much of a problem with it, EM 5 was on my longterm training list anyway, but as said it seems a bit over the top.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.07 19:30:00 -
[2]
Originally by: Valeo Galaem are we sure that the Thermodynamics skill is needed to be able to overload modules at all
Yes.
I extra deleted a char of mine (my jita market alt with 5 bil isk ) to be able to make a new one and test it without that skill.
You need thermodynamics lvl 1 to overheat modules.
(Well, technically you do not because the check is a bit buggy right now, you get a "you need thermodynamics lvl 1 to..." when you try to toggle overloading but it still overloads the module.)
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.08 11:22:00 -
[3]
Originally by: Gavin Darklighter The advanced weapon upgrades V pre-req for siege is supposed to be ballanced agianst the drone interfacing V pre-req for carriers, but now to be fully functional a carrier pilot has to train another high-rank skill to level five.
Not really. Dreads also need lvl 5 large weapons + gunnery 5 to train for their capital class turrets skills. That is just as much SP as training DI 5 and leadership 5 needs.
|

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.06.20 10:22:00 -
[4]
Edited by: Aramendel on 20/06/2007 10:21:29
Originally by: Atomic Atty Since Energy Management gives you +5% capacitor, you DO want it, especially in PvP, when NOS seems to be the new fotm.
And as I said already I AM training it 
I do not have much of a problem with it personally. For younger players however it will be a rather annoying timesink since there are for more useful skills around for less than 1 year olds than EM 5 (which, btw, gives a 4.2% cap bonus). Especially since you'll be constantly be reminded of not being able to use it by its constant visibility on the UI.
Not that there are not already similar timesink skills in the game or that EM5 is at least usefull, too (although with a horrible sp invested/effect ratio), but that does not remove the problems.
|
|
|
|