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seppesai
Tactically Applied Manufacturing
0
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Posted - 2014.11.24 00:57:55 -
[1] - Quote
After spending years focusing on the industrial side of the game my wife and i decided to give missions a go. i never would have thought about this if she wasnt constantly running out of ammo or not able to loot because she had too much ammo. but since indy pilots have gotten all kinds of love lately i was thinking it would be nice to add a ammo bay that was separate from the cargo bay so that people could carry enough ammo to get things done and still be able to completely loot a mission. |

elitatwo
Eve Minions Poopstain Removal Team
470
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Posted - 2014.11.24 01:06:53 -
[2] - Quote
Since the both of you are industrialists, may I point you to the ORE Industrial skillbook which unlock the Noctis ship?
This is the boat you were looking for.
signature
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Catherine Laartii
Dominion Fleet Group Templis CALSF
405
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Posted - 2014.11.24 01:15:43 -
[3] - Quote
I was actually thinking about this earlier today. I think a charge bay like this would be a great addition to the game, especially to ships like strategic cruisers that need to carry quite a lot of subsystems and a mobile depot in their cargo bay. |

Sera Kor-Azor
Viziam Amarr Empire
16
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Posted - 2014.11.24 01:22:09 -
[4] - Quote
elitatwo wrote:Since the both of you are industrialists, may I point you to the ORE Industrial skillbook which unlock the Noctis ship?
This is the boat you were looking for.
Also, fly Amarr. Use lasers. No ammo. Better damage.
I think the ammo bay for combat ships is a good idea. It makes sense. The Minmatar Hoarder is a hauler with an ammo bay, even though it isn't a combat ship. Why shouldn't combat ships have them as well?
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Nevyn Auscent
Broke Sauce
1706
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Posted - 2014.11.24 01:25:43 -
[5] - Quote
Combat ships limited cargo space is a balance thing, as it restricts the combat life of certain types of tanks that use cap boosters for example, meaning that a cap booster is not always the superior choice of tank option. If Combat ships were to get an ammo bay, this would have to cut into their general cargo bay by the same amount in order to not unbalance things. (Cap Boosters coming under Ammo).
I'd much rather being able to split any cargo bay into 2 partitions, and then I can loot into one, while I keep my ammo and paste and the like in the other, so I can select all and move to hanger easily. |

Anhenka
The Cult of Personality DARKNESS.
656
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Posted - 2014.11.24 01:45:17 -
[6] - Quote
Nevyn Auscent wrote:Combat ships limited cargo space is a balance thing, as it restricts the combat life of certain types of tanks that use cap boosters for example, meaning that a cap booster is not always the superior choice of tank option. If Combat ships were to get an ammo bay, this would have to cut into their general cargo bay by the same amount in order to not unbalance things. (Cap Boosters coming under Ammo).
I'd much rather being able to split any cargo bay into 2 partitions, and then I can loot into one, while I keep my ammo and paste and the like in the other, so I can select all and move to hanger easily.
Exactly this. If CCP added on space for a ammo bay without reducing main cargo bay, it's a buff to everyone who uses large amounts of ammo/cap boosters.
If CCP adds on space while reducing the cargobay to compensate, it nerfs all ships that DONT use tons of charges, especially ships that may swap out modules frequently like scanners, carry extra drones + depots (most ships should do this is you have spare space), or fill their cargo with things like LO for cyno fuel, or bombers stuffing spare cargohold with LO and topes for black ops. In general it reduces the tactical loadouts that you can bring along, by taking part of the ships cargohold and saying "ammo only here".
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FT Diomedes
The Graduates Forged of Fire
629
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Posted - 2014.11.24 01:53:08 -
[7] - Quote
Not supported. Balancing your cargo hold is part of the game.
This is my signature. There are many like it, but this one is mine.
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Sera Kor-Azor
Viziam Amarr Empire
17
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Posted - 2014.11.24 02:08:10 -
[8] - Quote
Has anyone tried using the new T2 Deep Space Transport with the docking bay for five ships?
I figure this would be the perfect ship to take along for looting missions. Shoot the rats in a PVE ship. Warp to transport. Take out Noctis. Salvage. Warp to transport. Drop loot. If a mission ganker warps in, switch your PVE ship for a PVP ship. There is room for five fitted ships inside, which means a PVP and PVE ship for two people, as well as one industrial (i,e. Noctis). These ships can also be refit inside the bay. They don't take up cargo space either.
Orcas would work well for this too. Apparently Orcas are tanky enough to solo some Level 4 missions.
There are deployables you can use now as well. Before there were deployables, people use to anchor Giant secure containers for storing ammo and loot.
However, lasers don't use ammo. The tech 1 crystals last forever. Whenever I hear someone complaining about carrying ammunition in their cargo, I tell them to cross-train into Amarr ships.
Even from a lore perspective, a Minmatar loyalist would likely know how to fly Amarr ships if (s)he 'stole it' from the Amarrian slave owner. |

Rosira
Warframe Industry And Salvage Fortis Et Certus
3
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Posted - 2014.11.24 02:12:03 -
[9] - Quote
As mentioned above what you want is a Noctis. Outside if that pick your flavor of Destroyers and use them in the same capacity. Workout the comftable number of missions you can do in x time to also allow for salvage.
Even if you fill your cargo with ammo there should be enough left after combat to pick up mission critical items. |

Barbara Nichole
Cryogenic Consultancy
655
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Posted - 2014.11.24 03:33:24 -
[10] - Quote
wonderful, a new way to nerf combat ships... Seriously do you remember the trouble we suddenly had with some ships after they added fuel bay.. with not being able to hold enough fuel for a round trip? just let it draw from a large cargo bay.. because it is not going to turn out well if it gets divided off.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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Daichi Yamato
Xero Security and Technologies
1994
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Posted - 2014.11.24 12:48:40 -
[11] - Quote
you realise this is would mean cargo capacity for all combat ships would be reduced right?
Use two ships,
have a specialised mission runner, run 2-4 missions depending on how fast you can run them. make book marks for each room.
come back to those bookmarks in a specialised salvage and looter
...profit.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
36
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Posted - 2014.11.24 19:45:21 -
[12] - Quote
Drones, my son! DRONES!!
They have already their own hold. |

FireFrenzy
Satan's Unicorns
86
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Posted - 2014.11.24 20:06:04 -
[13] - Quote
that or don't loot:)
That's how i run my, jump clone standing generator, eh, missions |

Lugh Crow-Slave
229
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Posted - 2014.11.24 20:30:29 -
[14] - Quote
all this would do is limit you since cargo sized is balanced they would just remove space from your regular bay and make it so only charges could be placed there not give you more space |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7081
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Posted - 2014.11.24 20:36:09 -
[15] - Quote
Just get a marauder 
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Iain Cariaba
644
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Posted - 2014.11.24 20:39:43 -
[16] - Quote
seppesai wrote:After spending years focusing on the industrial side of the game my wife and i decided to give missions a go. i never would have thought about this if she wasnt constantly running out of ammo or not able to loot because she had too much ammo. but since indy pilots have gotten all kinds of love lately i was thinking it would be nice to add a ammo bay that was separate from the cargo bay so that people could carry enough ammo to get things done and still be able to completely loot a mission. Please, you run missions. It's not like you can't simply look at the other and say, "oops, I need to get more ammo, way here for a minute while I go get more," then have to jump [I]maybe]/I] one system over and reload.
Note, I ran missions for years with Caldari boats, and not once did I ever have an issue of not enough ammo or enough hold space for loot. Running the mission and looting the mission are two separate activities.
EvE is hard. It's harder if you're stupid.
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
216
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Posted - 2014.11.24 22:00:33 -
[17] - Quote
You could also try out with one of you bringing a Hoarder (Minmatar industrial) precisely because of its Ammo Bay. One of you shoots while carrying little ammo and loots as much as possible; the other one brings the ammo and loots too. But as stated before, a Noctis would help you too, because of tractor beam range/speed bonuses and salvager bonus. |

Bitterbeeley
Gutless Runaways
0
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Posted - 2015.02.05 19:46:51 -
[18] - Quote
I think the best idea is to enable partitions within your cargo hold... no ajustments of current sizes just the ability to separate as I think this would save a lot of time when emptying cargo at station whilst maintaining the fittings, ammo and alike that you want to keep onboard
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Lugh Crow-Slave
668
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Posted - 2015.02.05 20:20:34 -
[19] - Quote
Bitterbeeley wrote:I think the best idea is to enable partitions within your cargo hold... no ajustments of current sizes just the ability to separate as I think this would save a lot of time when emptying cargo at station whilst maintaining the fittings, ammo and alike that you want to keep onboard
cargo containers
Fuel block colors
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elitatwo
Eve Minions Poopstain Removal Team
560
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Posted - 2015.02.05 22:27:29 -
[20] - Quote
Catherine Laartii wrote:I was actually thinking about this earlier today. I think a charge bay like this would be a great addition to the game, especially to ships like strategic cruisers that need to carry quite a lot of subsystems and a mobile depot in their cargo bay.
That I get.
So why not change the mobile depot so that you can put your subsystem and modules in the depot and carry that depot with you but only have access to the stuff inside it when you online it in space?
You would have to wait a minute before it is anchored in space to use the fitting service so why not restrict the same for the access to the cargohold of the depot until it is online?
Ohh okay while writing I can see how that can become problematic, so in addition to the cargohold access, you can only scoop reinforced depots that are empty or they ( the reinforced depots) would drop a can with your stuff inside.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
224
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Posted - 2015.02.05 23:00:24 -
[21] - Quote
seppesai wrote: i was thinking it would be nice to add a ammo bay that was separate from the cargo bay so that people could carry enough ammo to get things done and still be able to completely loot a mission.
Just fly Amarr? Problem solved... |

Van Beyus
Hedion University Amarr Empire
2
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Posted - 2015.02.05 23:43:35 -
[22] - Quote
I like this idea. It makes perfect sense as long as it's balanced. The way to go is this and an ammo size rebalance. Increase size from every every ammo available so it's not worth to carry it on a small cargo bay and reduce the cargo space slightly to compensate for the new available space. As a bonus we may get rockets with a feasible size.
+1 for specialized cargo compartments
I'm not online most of the time, but I won't change this signature when I do just to make your life easier.
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Grezh
Federal Defense Union Gallente Federation
30
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Posted - 2015.02.06 00:10:50 -
[23] - Quote
Ceawlin Cobon-Han wrote:Drones, my son! DRONES!!
They have already their own hold.
Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold).
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Anhenka
The Cult of Personality DARKNESS.
992
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Posted - 2015.02.06 00:26:57 -
[24] - Quote
Grezh wrote:Ceawlin Cobon-Han wrote:Drones, my son! DRONES!!
They have already their own hold. Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold).
Except that drone bay needs to be separate to prevent spawning a seemingly infinite spew of drones from ships with large cargobays.
Split bays into regular and ammo bays though removes player choice about what they want to bring.
Sometimes I may bring an entire cargo hold of ammo. Sometimes I may bring no ammo at all, but fill my entire cargo with drones, depots, paste, drugs, replacement modules, liquid ozone, etc.
So since CCP wont be magically adding new ammo bays without reducing the size of the old bays at least somewhat, I am 100% completely and totally opposed to this idea. |

Van Beyus
Hedion University Amarr Empire
2
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Posted - 2015.02.06 02:01:25 -
[25] - Quote
Anhenka wrote:Grezh wrote:Ceawlin Cobon-Han wrote:Drones, my son! DRONES!!
They have already their own hold. Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold). Except that drone bay needs to be separate to prevent spawning a seemingly infinite spew of drones from ships with large cargobays. Split bays into regular and ammo bays though removes player choice about what they want to bring. Sometimes I may bring an entire cargo hold of ammo. Sometimes I may bring no ammo at all, but fill my entire cargo with drones, depots, paste, drugs, replacement modules, liquid ozone, etc. So since CCP wont be magically adding new ammo bays without reducing the size of the old bays at least somewhat, I am 100% completely and totally opposed to this idea. I honestly don't think anyone ever flies a combat ship without ammo intentionally. Unless ofc, it's a drone boat. It does not make sense to deprive a combat ship from ammo in favor of anything else. On the other hand, if someday we get an exclusive bay for ammo, nothing would stop you from putting extra ammo on the cargo bay instead of other cargo. I'm all up for flexibility, but ships must be suited to fulfill their roles before anything else.
I'm not online most of the time, but I won't change this signature when I do just to make your life easier.
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Donnachadh
United Allegiance of Undesirables
122
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Posted - 2015.02.06 02:36:09 -
[26] - Quote
Sera Kor-Azor wrote:Also, fly Amarr. Use lasers. No ammo. Better damage. Not always true, lasers are better for some npc and worse for others. The best overall mission ships are the missile or drones ships with the ability to tailor you dmage type to the specific NPC. But his is not always about what is best it is about what you enjoy flying so if you like laser boats please fly them.
Ceawlin Cobon-Han wrote:Drones, my son! DRONES!!
They have already their own hold. True and drones are an excellent option for missions. The Rattlesnale and both Domis are excellent missions ships.
FireFrenzy wrote:that or don't loot:)
That's how i run my, jump clone standing generator, eh, missions An excellent idea if you are into missions for standings. However if you are into them for fun or ISK then looting and salvage can be an excellent part of running missions.
I always found this to be the best option for missions. One fly a combat ship, pull the missions, kill them and book mark the rooms. The other can then follow the book marks and salvage/loot out the remains using a Noctis once the missions are turned in. To break boredom switch roles every few missions. Another option would be to both fly the mission and then both switch to salvage/loot ships.
I am on the fence with your idea for ammo bays. If the cargo holds could be set up so that weapons cannot draw from them, and you cannot transfer items from cargo to ammo hold then I cannot see how this would break the balance of any of the ships.
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Anhenka
The Cult of Personality DARKNESS.
993
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Posted - 2015.02.06 02:38:56 -
[27] - Quote
Van Beyus wrote:Anhenka wrote:Grezh wrote:Ceawlin Cobon-Han wrote:Drones, my son! DRONES!!
They have already their own hold. Exactly my thought, if ccp could add a drone bay then they could also add an ammo bay where your modules can only load from the ammo bay. Adding a secondary bay would also add greater ease of balance for ships since secondary bays don't get increased with expanders (would be possible to make a ship not be able to cyno without giving it a cripplingly small cargohold). Except that drone bay needs to be separate to prevent spawning a seemingly infinite spew of drones from ships with large cargobays. Split bays into regular and ammo bays though removes player choice about what they want to bring. Sometimes I may bring an entire cargo hold of ammo. Sometimes I may bring no ammo at all, but fill my entire cargo with drones, depots, paste, drugs, replacement modules, liquid ozone, etc. So since CCP wont be magically adding new ammo bays without reducing the size of the old bays at least somewhat, I am 100% completely and totally opposed to this idea. I honestly don't think anyone ever flies a combat ship without ammo intentionally. Unless ofc, it's a drone boat. It does not make sense to deprive a combat ship from ammo in favor of anything else. On the other hand, if someday we get an exclusive bay for ammo, nothing would stop you from putting extra ammo on the cargo bay instead of other cargo. I'm all up for flexibility, but ships must be suited to fulfill their roles before anything else.
You mean besides all logi ships, and all ships that can be fit for multiple purposes that may or may not use ammo such as ECM Griffin/Rook/Falcon/Tengu/Scorpion, all recons which frequently fill their highs with smarties/cloaks/neuts but sometimes fit guns/launchers, all the drone boats which have both gun slots and drones but often don't fit guns, all the t2 scanning frigates which have gun slots and sometimes use them on hunting fits, Astero and Stratios which like having an open cargo for exploration loot, neuting ships like the Curse, Pilgrim, Geddon, Bhaalgorn, all HIC's, and all ewar ships with turret/missile slots?
So like half the ******* ships in the game that may or may not have a need for ammo depending on their fitting?
Any particular reason all of these ships deserve to lose a portion of their cargobay to be reserved for ammo that they may or may not actually need depending on fit? That they would rather have for other uses?
There's no compelling reason to add in a ammo only bay unless you want it because you think the overall available volume for fitting stuff will increase (not a good reason), and plenty of downsides to removing part of the primary bay to accommodate the new ammo bay, especially in regards to the vast number of ships that might not need ammo depending on their fits. |

Van Beyus
Hedion University Amarr Empire
2
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Posted - 2015.02.06 11:36:48 -
[28] - Quote
Anhenka wrote: You mean besides all logi ships, and all ships that can be fit for multiple purposes that may or may not use ammo such as ECM Griffin/Rook/Falcon/Tengu/Scorpion, all recons which frequently fill their highs with smarties/cloaks/neuts but sometimes fit guns/launchers, all the drone boats which have both gun slots and drones but often don't fit guns, all the t2 scanning frigates which have gun slots and sometimes use them on hunting fits, Astero and Stratios which like having an open cargo for exploration loot, neuting ships like the Curse, Pilgrim, Geddon, Bhaalgorn, all HIC's, and all ewar ships with turret/missile slots?
So like half the ******* ships in the game that may or may not have a need for ammo depending on their fitting?
Any particular reason all of these ships deserve to lose a portion of their cargobay to be reserved for ammo that they may or may not actually need depending on fit? That they would rather have for other uses?
There's no compelling reason to add in a ammo only bay unless you want it because you think the overall available volume for fitting stuff will increase (not a good reason), and plenty of downsides to removing part of the primary bay to accommodate the new ammo bay, especially in regards to the vast number of ships that might not need ammo depending on their fits.
Ships will not lose a significant part of their cargo. They will gain a new dedicated ammo hold.
Ships with support roles uses less ammo unless they're solo, therefore they may have a smaller ammo hold, and a smaller or no cargohold reduction at all to compensate. Drone boats too, since their primary weapon system will not be compromised. The same goes for covert ops frigates. The Astero and Stratios are drone boats too, and their other weapon system is lasers, so no relevant cargo change is needed.
The major change would be for dedicated combat ships that would have the chunk of their cargo that used to carry ammo removed in favor of a dedicated ammo bay. The reason for that is a better organization of assets, the available volume for other things should not change significantly. None of the arguments presented in this thread is as practical as a dedicated ammo bay. The last thing you need during a combat situation is a clumsy inventory management.
I'm not online most of the time, but I won't change this signature when I do just to make your life easier.
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Debora Tsung
Die Woge des Wahnsinns Greater Western Co-Prosperity Sphere
1472
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Posted - 2015.02.06 11:50:36 -
[29] - Quote
Ammo bays for combat ships seems like a nice idea.
If the normal cargo space gets reduced at the same time, there'll be no more Battleships being used as glorified super tanked haulers.
Stupidity should be a bannable offense.
Fighting back is more fun than not.
Sticky: AFK Cloaking Thread It's not pretty, but it's there.
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Zepheros Naeonis
TinklePee
16
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Posted - 2015.02.06 15:34:37 -
[30] - Quote
Sera Kor-Azor wrote:Has anyone tried using the new T2 Deep Space Transport with the docking bay for five ships?
I figure this would be the perfect ship to take along for looting missions. Shoot the rats in a PVE ship. Warp to transport. Take out Noctis. Salvage. Warp to transport. Drop loot. If a mission ganker warps in, switch your PVE ship for a PVP ship. There is room for five fitted ships inside, which means a PVP and PVE ship for two people, as well as one industrial (i,e. Noctis). These ships can also be refit inside the bay. They don't take up cargo space either.
You must be confusing the DST for something else, because it can not do what you are describing. Not even close. |
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