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Thread Statistics | Show CCP posts - 1 post(s) |

DeltaH
Reikoku Band of Brothers
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Posted - 2006.09.02 19:16:00 -
[1]
Not sure why Moon Mining structures and Sovereignty are tied to the hip. POS need to be time sinks because ultimately they can mine moons and make people lots of ISK (or so I've been told). If you could set a POS and just ignore it and watch the ISK come rolling in it wouldn't be balanced.
I don't know why this is tied to sovereignty.
If you want to claim a station you have to cover the moons 50% or more to be safe from ninja-POS'ing. This could mean a few dozen POS that to their owner serves only the purpose of claiming sovereignty. The owner(s) then have to babysit all this stuff to the point that it ruins many peoples gaming experience.
That being said ...
POS warfare is quite fun for the first POS... it just doesn't equal fun when you have to kill 20+ of them. The one thing I like about POS is that it basically sets up a forced fight once it goes into reinforced. Its like announcing high noon to both sides of the conflict. This becomes meaningless and tedious to do 20 times over.
So this leaves me with the situation that I think Sovereignty wars would be fun if you only had to worry about 1 single POS. I know someone (Nafri?) suggested just giving Outposts/Stations reinforced mode and removing worry of Sovereignty. This is good idea (really good and easy idea tbh) except it just side-steps sovereignty. Maybe they can add a structure that can claim sovereignty in any system (with KALI it is going to be important to have sovereignty in more places than just station systems) but only 1 can be anchored in a system at a time. It would have very minimal upkeep in ways of time invested, but high upkeep in ISK (I think ISK sinks are good? and KALI might make sovereignty actually have a benefit worth paying for, dunno!).
Just dumb idea to compromise!
-DeltaH
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DeltaH
Reikoku Band of Brothers
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Posted - 2006.09.02 19:21:00 -
[2]
Edited by: DeltaH on 02/09/2006 19:22:51 Oh! I also wanted to say I think you don't see major wars is not because people don't want to do them but because there is very little incentive. Lets say BoB attacks ASCN and wins. That is 3 more regions... what good is that? More rocks? More NPCs? Big deal. It is just more space to manage. There is very little that is lucrative in 0.0 other than 10/10 complexes, and plenty of people have shown that you don't need to control regions to farm a 10/10 plex.
Add something unique to 0.0 worth controlling! Like T2 BPO goodness levels that can be fought over!
-DeltaH
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DeltaH
Reikoku Band of Brothers
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Posted - 2006.09.02 20:24:00 -
[3]
Originally by: Crucifier
Originally by: DeltaH Edited by: DeltaH on 02/09/2006 19:22:51 Oh! I also wanted to say I think you don't see major wars is not because people don't want to do them but because there is very little incentive. Lets say BoB attacks ASCN and wins. That is 3 more regions... what good is that? More rocks? More NPCs? Big deal. It is just more space to manage. There is very little that is lucrative in 0.0 other than 10/10 complexes, and plenty of people have shown that you don't need to control regions to farm a 10/10 plex.
Add something unique to 0.0 worth controlling! Like T2 BPO goodness levels that can be fought over!
-DeltaH
You don't fight for the space, you fight to kill the ******* you're fighting 
I agree with that.
The thing is lets say you kill someone who inhabits 3 regions. Then what? You either (a) leave it and create a power vacuum and risk that the people you killed instantly return and thumb their nose at you or (b) you try and claim all that space and have to put POS up in 3 more regions to babysit.
That being said ... it would be a blast to just relinquish all claims to space and just move around constantly destroying everyone for ****s and giggles.
-DeltaH
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DeltaH
Reikoku Band of Brothers
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Posted - 2006.09.02 22:14:00 -
[4]
Originally by: Masta Killa
Originally by: DeltaH That being said ... it would be a blast to just relinquish all claims to space and just move around constantly destroying everyone for ****s and giggles. -DeltaH
Yes it is.
Even though we seem to immediately own any space we move into.
Wonder why 
Yah, I was meaning more along the lines of destroying entire alliances. Gank squads are fun too though.
And Druid definitely won this thread.
-DeltaH
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DeltaH
Reikoku Band of Brothers
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Posted - 2006.09.03 00:09:00 -
[5]
Originally by: Cohkka
Originally by: KSUDruid Good stuff.
more stuff
Good points but lets say instead of 1 big battle you need 10 medium battles. How do you create a mechanic where it just isn't advantageous to turn those 10 battles into as big of blobs as the 1 big battle would have been? EQ and WOW created instances where player number was limited. EVE doesn't have that luxury and it would have to become more creative than any MMORPG has been able to do so far to make it where adding 1 more player isn't beneficial.
-DeltaH
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DeltaH
Reikoku Band of Brothers
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Posted - 2006.09.06 04:06:00 -
[6]
Edited by: DeltaH on 06/09/2006 04:15:07 Edited by: DeltaH on 06/09/2006 04:14:44 I agree with other posters (Digi/Nafri) that ISK is a bit too plentiful. I am new to the game so I really wasn't sure if people were less rich before or not so I didn't make this point.
Lets say you take a gank squad and run through enemy space killing a dozen battleships. Big deal, they will be replaced in a few days. 12 Battleships just isn't meaningful anymore. Even if you take it down to a very personal level. I'm NPC'ing or doing level 4 missions and bam, my battleship is now gone down in flames. It will replaced within a few hours of my continued NPC'ing or level 4 missions. A few hours is all it takes to make back an insured t2 battleship. I'd have to lose a BS every 3-4 hours of carebearing to actually lose money (and even Xirt doesn't lose them that fast).
You can't bankrupt people. There isn't losing ISK, there is only making ISK less fast. Heck, half of the last 0.0 'wars' are won not because other side is destroyed but because they realized they could make ISK faster someplace else than fighting for their own territory. Why fight for these rocks and rats when there are a bunch more over there. NAP pls.
0.0 lacks incentive to fight for other than pride... maybe that isn't terrible thing, just pointing it out.
My first few weeks in BoB was around easter. I saw 100 plus battleships destroyed each in two straight days and an outpost egg scrambled. I have no idea how many billion ISK this was. Unfortunately it also made gank squads, while very fun to roam and kill random people (like Hast says), seem sorta pointless in the strategic sense.
I like Nafri's post here and in the one started on POS warfare in like general or something. Death to D2 tho and stuff etc.
My big reoccuring theme is that if I was ever a developer I'd really like to see ISK generation shifted some from inner to outer more than it currently is. This is probably not going to happen since playerbase numbers are exact opposite.
-DeltaH
ps. oh yah remove insurance from ships in 0.0 since that would be a hoot ... come on, what company is that dumb to insure a ship in wild space
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