| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cutie Chaser
|
Posted - 2006.09.02 10:04:00 -
[31]
Originally by: Hotzick its funny how each post goes back and forth 
Im going to go for an interceptor first since it looks more appealing. I still have like 50 days of training to learn how to not get owned, so till then I'll be flying my merlin... in the end I'll probably end up training both AF and inty. I just have basic skills up and my caldari frigate is only at 3... and are you guys suggesting now I train into a different racial frigate? I'd rather switch now than later 
There is a good reason, they are both great ship types.
You indicate that you are caldari, and if you like the merlin, you'll love the caldari Assult ships(AF). On the other hand, Interceptors are also nice in a lot of areas. Mechanic 5 and Engineering 5 are both nice to have. On the other hand, if you are going to be flying an AF, evasive manuevering 5(and therefore nav 4) are helpful, so you'd be best off to train for both.
Not only that, but the weaponset would be the same for each. Good combinations on either ship are: Rockets/Blasters(short range) and Standard Missiles/Railguns(longer range)
I'd train: Engineering 4 Mechanic 4 Rockets 4 Standard Missiles 4 Hybrid Turrents 4 Frigates 5 Engineering 5 Mechanic 5 Assult ships/Intercepters
The reason for this order being that those I listed earlier will help you with your current ship as well, while the later skills (Eng 5 and Mech 5) are only for getting into the ship itself.
Also, try flying a condor with an AB on it for a bit, and practice staying alive with it in lvl 1 missions. It will give you a (vague) idea of the difference between AF(merlin) and Interceptor(the condor). The merlin can tank, while the condor has to depend on being evasive to live. Also practicing with T1 frigs is alot cheaper than practicing with interceptors.
Also as a Caldari/Minmatar pilot, I'd suggest you stick with Caldari :P However, you can always read a bit on the forums about the pros and cons of each race. Don't take it too seriously or else you want want to fly any race because:
Minmatar - ships dont do anything well, split weapon layouts suck Amarr - ships lack midslots for pvp, everyone tanks their main damage types Gallante - Blaster are hard to fit, drones are buggy, deimos needs a pg boost Caldari - Missiles suck in PVP, caldari do ECM and it will be nerfed soon, shieldtanks suck
In other words, everyone has something to ***** about :P Pick a race that sounds fun and stick with it.
Or if you want to be really hardcore and be able to make a really informed choice, train all 4 races to frig 3 and fly these four ships: Merlin - missile and hybrid experience Rifter - Speed, split layout, and projectile experience Punisher - Phat tanking and laser experience Imicus - Drone and hybrid experience
|

Zakgram
Apocalyptic Raiders Interstellar Starbase Syndicate
|
Posted - 2006.09.02 13:11:00 -
[32]
Originally by: Cutie Chaser
Punisher - Phat tanking and laser experience
Tanking and autocannon w/mwd
|

Leon 026
Caldari Blood Inquisition
|
Posted - 2006.09.02 14:22:00 -
[33]
Edited by: Leon 026 on 02/09/2006 14:23:50
Becoming an interceptor apprentice means you'll be forced to learn how to fly frigates the quick, hard and brutal way.
Expect serious isk loss, but you'll be a better pilot in the long run (so long as you dont give up and fly something else)
Regardless, inty, AF or not, you'll need mechanic V, engineering V and evasive maneuvering either way. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Hotzick
|
Posted - 2006.09.02 15:25:00 -
[34]
yeah Im slowly training each one up.. only at 300k sp so got a long while to go.
Now I just need to figure out which weapon types Im going to train into. I've been looking at the ship setup thread and looks like the majority of crows have rocket setups, but the above poster wrote that missiles suck in pvp 
|

Tasty Burger
|
Posted - 2006.09.02 15:35:00 -
[35]
In my experiences, most crows use standard missiles...
|

Leon 026
Caldari Blood Inquisition
|
Posted - 2006.09.02 16:52:00 -
[36]
Use whatever suits your style, dont just blindly follow Flavor of the Month setups. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Star Snow
|
Posted - 2006.09.02 17:05:00 -
[37]
The truth is it all comes down to what and where.
What do you want to do and where do you want to do it.
If you want to support your friend I sugest the interceptor, this will progress into interdictor if your are out in 0.0. Also, don't believe everything you hear or read here. I have worked as an interceptor scout/takler for quit some time, I have lost 2 interceptors. The first one went pop cause I was stupid and forgot to check info on the target. The second went pop because I was involved in a fleet engagement and was one of several holding scram points on a Rook.
If you want to solo PvP, then the ship of choice for a frigate pilot is the Assault Frigate that has the style of combat that you most enjoy. All based upon combat range, weapons, tank and some on faction choice. My opinion is do your solo PvP in a HAC, you will live longer.
To sumerize: Interceptors only work well as part of a team. Assault Frigates are more multi-role and work well solo or as part of a team.
Originally by: Tasty Burger In my experiences, most crows use standard missiles...
I personally like the up close and personal. I rig with rockets and fight at knife fighting ranges. Only fear is heavy NOS, but every frigate fears them. |

Hotzick
|
Posted - 2006.09.02 17:39:00 -
[38]
Edited by: Hotzick on 02/09/2006 17:41:30 yeah Im definetly not looking for flavor of the month.. or some kind of extremely overpowered ship. Just trying to make sure I dont make an extremely crappy setup and waste my time training skills that are completely useless.
Anyway, I've made a skill plan on EVEmon for a crow something like this... eventually (these are the final skills.. not including prereqs)
Interceptors I (for the crow) Rocket Specialization IV (decent rocket skills) Propuslion Jamming IV (well, obvious) Hull Upgrades III (some basic plates) High Speed Manuevering I (MWD) 44 days away 
anything else that is vital I should include in my plan?
|

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.09.02 17:55:00 -
[39]
Originally by: Hotzick Edited by: Hotzick on 02/09/2006 17:41:30 yeah Im definetly not looking for flavor of the month.. or some kind of extremely overpowered ship. Just trying to make sure I dont make an extremely crappy setup and waste my time training skills that are completely useless.
Anyway, I've made a skill plan on EVEmon for a crow something like this... eventually (these are the final skills.. not including prereqs)
Interceptors I (for the crow) Rocket Specialization IV (decent rocket skills) Propuslion Jamming IV (well, obvious) Hull Upgrades III (some basic plates) High Speed Manuevering I (MWD) 44 days away 
anything else that is vital I should include in my plan?
imho this is a good way to waste lots of money
... train the important skills at least to 3 or better 4 before you start flying it (in this case: highspeed maneuvering, interceptors, acceleration control, navigation, the relevant cap skills and the armor/shield ones .. even if you won't use much of a tank 15-20% more armor/shield/recharge rate is always fine) ..
while you train this skills better fly a quite fast t1 frig (dunno if caldari t1 frigs are optimal for this and learn the pvp-basics.) ... and to be honest .. there's not much possible to screw your skills when flying a ceptor - allmost every skill is useful on a frig - besides of med/large weapons (though ewar relevant skills aren't used that often due to the lack of available medslosts on allmost any ceptor )
remember - speed = very important, cap durability = important, fitting/hitpoints = quite important, damage = only important when solo or when there's no other damagedealer around ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
|

Felxia
Caldari Provisions
|
Posted - 2006.09.02 17:57:00 -
[40]
intys > afs = tackling speed afs > intys = anti inty support, liek fleet fights gate camps etc.
Grrr don't have a sig. |

XGS Crimson
|
Posted - 2006.09.02 19:08:00 -
[41]
assault ships all the way 100% signature to large, and advertising in a sig are not allowed - Acario Vito |

Shoele Lialos
Gallente MCB Inc.
|
Posted - 2006.09.02 22:45:00 -
[42]
Edited by: Shoele Lialos on 02/09/2006 22:45:33
Originally by: Wat0721 I guess that extra bit of HP from Mechanic helps, too
It only helps if your plan is to hull tank.
|

Wat0721
GalacTECH Unlimited
|
Posted - 2006.09.03 00:17:00 -
[43]
Originally by: Shoele Lialos Edited by: Shoele Lialos on 02/09/2006 22:45:33
Originally by: Wat0721 I guess that extra bit of HP from Mechanic helps, too
It only helps if your plan is to hull tank.
Ironically, apparently the Taranis is one of the few ships in the game that can successfully hull tank.
...But I'll stick with my Ishkur instead kthx.  ---
ECM Fix |

xxxsnugglesxxx
|
Posted - 2006.09.03 01:54:00 -
[44]
Originally by: Eleis Machuron Assault Ship. The prerequisites are much more broadly useful than Evasive Maneuvering.
i would have to dissagree with the evasive maneuvering. it helps your ships go well, go ZOOM, with em at lvl 5 both would be just about equaly as good.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |