| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hotzick
|
Posted - 2006.09.01 16:47:00 -
[1]
Well, I've been playing about 2 weeks now and I need to make a decision on what path Im going to train towards.
INTERCEPTOR OR ASSAULT!? I really can't decide- but I want to get into pvp (and have some success).
Could someone suggest a could assault/interceptor setup that I should work towards to mostly solo pvp in? thanks
|

Eleis Machuron
|
Posted - 2006.09.01 16:48:00 -
[2]
Assault Ship. The prerequisites are much more broadly useful than Evasive Maneuvering.
|

Verus Potestas
Caldari Fiat Mort
|
Posted - 2006.09.01 16:48:00 -
[3]
Ceptor > AF for PvP
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |

Hotzick
|
Posted - 2006.09.01 16:58:00 -
[4]
still confused!! 1 ceptor to 1 AF 
|

Guurzak
Minmatar
|
Posted - 2006.09.01 17:08:00 -
[5]
Interceptors require Navigation IV and Evasive Maneuvering V. AFs require Mechanic V and Engineering V. Both require Frigate V. All of those skills are useful but you can probably get into an Interceptor faster.
Really, though, you don't need a T2 ship to PVP... and, you'd need a lot of additional skills to fly either one at its full effectiveness... and, a new player can't afford to lose a T2 ship as often as he's probably going to. Don't spend a month or two waiting to play the game, get into a Rifter or other racial-best T1 frigate and jump in. Focus your training on engineering/electronics/weaponry skills for now and work on building a good T1 frigate or cruiser that you're happy with.
|

Verus Potestas
Caldari Fiat Mort
|
Posted - 2006.09.01 17:11:00 -
[6]
I'd tell you to get into a cruiser anyway...
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |

O'Sirius
Amarr Synergy. Imperial Republic Of the North
|
Posted - 2006.09.01 17:29:00 -
[7]
What kind of PvP are you going to do? Cause Ceptors are crappy in solo PvPing but are great in groups. Assaults are just... meh. Then again I'm Ammarr and our assault frigs are worthless.
|

ShadowKi
Caldari Distant Star Alliance
|
Posted - 2006.09.01 18:35:00 -
[8]
Originally by: Guurzak Interceptors require Navigation IV and Evasive Maneuvering V. AFs require Mechanic V and Engineering V. Both require Frigate V. All of those skills are useful but you can probably get into an Interceptor faster.
Really, though, you don't need a T2 ship to PVP... and, you'd need a lot of additional skills to fly either one at its full effectiveness... and, a new player can't afford to lose a T2 ship as often as he's probably going to. Don't spend a month or two waiting to play the game, get into a Rifter or other racial-best T1 frigate and jump in. Focus your training on engineering/electronics/weaponry skills for now and work on building a good T1 frigate or cruiser that you're happy with.
Evasive man. is a rank 2 skill >_<. So in the time it takes to bring it to five, you can bring both Engineering and Mechanics to five.
|

Hotzick
|
Posted - 2006.09.01 20:51:00 -
[9]
Edited by: Hotzick on 01/09/2006 20:52:26 Im playing with one other friend- he's going the larger cruiser ship path and I was going to go assault/interceptor because I prefer speed and smaller ships (plus they're easier to train into quickly) so yeah Im going to be solo pvping or very small gang pvping unless I find a big corp to join.
But I really have no idea about the state of pvping or the abilities of each ship, which is what im trying to clear up.
Im flying a Merlin right now with 2 rails and 2 missile launchers and in the meantime training up my frigate/enginering/mechanics/electronics skills while Im doing some missions.
What I really need some some guidance- Ive played many of the pvp MMO's out there (daoc especially) so Im trying to accustom myself to EVE pvp but Im confused with all the complexities.
What I do know is that I like frigate type ships and I like pvp 
Im also getting so much conflicting feedback: Some say interceptors are good for solo pvp some say they aren't. I've also heard that assault ships are crappy unless your in a large gang or for pve.
|

Frools
No Quarter. Axiom Empire
|
Posted - 2006.09.01 20:58:00 -
[10]
go with interceptors imo especially if you're going to be mostly flying with a friend in a cruiser, have him do most of the damage/tanking and you tackle the target
they work great for solo pvp too, especially the 3 mid slot inties (although the 2 claw/crusader can be made to work solo too)
|

Hotzick
|
Posted - 2006.09.01 21:09:00 -
[11]
so if im going to be flying a caldari interceptor- are rockets the best to train? and what kind of guns? any other support skills I should look into?
|

Verus Potestas
Caldari Fiat Mort
|
Posted - 2006.09.01 21:10:00 -
[12]
<3 my standard missile crow
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |

Draugz
Caldari
|
Posted - 2006.09.01 21:26:00 -
[13]
My vote goes to AF. Simply because they offer solo and gang pvp.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Amelia Reign
|
Posted - 2006.09.01 21:26:00 -
[14]
Edited by: Amelia Reign on 01/09/2006 21:25:55 double.
|

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.09.01 21:50:00 -
[15]
For a newbie id say go or AFs, as well as being ok for PVP you can use them to NPC to make you iskies. Prereq skills are more useful in general as sombody said and they'd probably give ya a little more survivability in the long run.
Having said that, the train for Inties after you have AFs is short. ----- Move along, nothign to see here... |

Hotzick
|
Posted - 2006.09.01 22:33:00 -
[16]
alright I'll probably do that AF ---> inty later.
Are railguns and rockets best for a pvp AF or inty? And im already training into web and MWD.
|

Segmentor
Hunters Agency Firmus Ixion
|
Posted - 2006.09.01 23:11:00 -
[17]
Edited by: Segmentor on 01/09/2006 23:12:12
Interceptors first tbh. Interceptors have no particular tank you should be worrying about, all they have is speed, tackling gear and a few small guns. They rely on their speed and small signature resolution, and since its alot faster to train for good speed rather than a good tank for an AF, you will be much better off with an inty untill your skills get better.
Also plus the fact that interceptors are cheaper than AF's, so you can afford to take them into combat and go boom without loosing as much as you would loose if your AF went boom.
And ofc plus that intys are incredible fun to fly, speed ftw. :) ---
 |

Wat0721
GalacTECH Unlimited
|
Posted - 2006.09.01 23:53:00 -
[18]
Originally by: Segmentor Edited by: Segmentor on 01/09/2006 23:12:12
Interceptors first tbh. Interceptors have no particular tank you should be worrying about, all they have is speed, tackling gear and a few small guns. They rely on their speed and small signature resolution, and since its alot faster to train for good speed rather than a good tank for an AF, you will be much better off with an inty untill your skills get better.
Also plus the fact that interceptors are cheaper than AF's, so you can afford to take them into combat and go boom without loosing as much as you would loose if your AF went boom.
And ofc plus that intys are incredible fun to fly, speed ftw. :)
Ah, and you've got an Ishkur (AF) in your sig. 
This was my decision, too -- inties or AFs? -- and I went with the AF first because the Gallente AFs, at least, are usable in PvE and PvP. Also, I suppose you'd want Engineering 5 to fit an interceptor, and I guess that extra bit of HP from Mechanic helps, too; so, when you train for an AF, you're also training for an inty.
I vote AF first. ---
ECM Fix |

kublai
|
Posted - 2006.09.02 00:40:00 -
[19]
If you're flying Caldari inties you're flying the Crow, ignore the raptor (aka craptor), it's a glorified shuttle.
A Crow needs to skills to fire tech I rockets to hit their target from 14km, to run a 20km warp scram for all eternity from that same range, and preferably tech II rocket launchers to easier fit your last high slot (tech I launchers will give you fitting issues, and you'll haveto fly with an open slot, not p.i.m.p tbh).
Basicly the Crow demmands a sh***load of skills, train cruisers :)
If you still go for a Crow, it is by most considered the best interceptor in the game, you'll get your butt kicked by anything with missiles or nber drone skills, but you're outside web range, all but the largest NOS will be ineffective at your range, damn good tackler and I yousto solo cruisers in low sec in them with little problem.
|

Photonite
|
Posted - 2006.09.02 00:52:00 -
[20]
Edited by: Photonite on 02/09/2006 00:52:45 Nothing to see here, move along...
|

Segmentor
Hunters Agency Firmus Ixion
|
Posted - 2006.09.02 00:53:00 -
[21]
Originally by: Wat0721
Ah, and you've got an Ishkur (AF) in your sig. 
This was my decision, too -- inties or AFs? -- and I went with the AF first because the Gallente AFs, at least, are usable in PvE and PvP. Also, I suppose you'd want Engineering 5 to fit an interceptor, and I guess that extra bit of HP from Mechanic helps, too; so, when you train for an AF, you're also training for an inty.
I vote AF first.
Well, im just tryin to say that inties are more "noob-friendly". 
Originally by: kublai If you're flying Caldari inties you're flying the Crow, ignore the raptor (aka craptor), it's a glorified shuttle.
I have to disagree with you here, raptors are very great in numbers of 2-3. Blaster/rocket fitting ofc. ---
 |

kublai
|
Posted - 2006.09.02 01:00:00 -
[22]
Originally by: Segmentor
Originally by: Wat0721
Ah, and you've got an Ishkur (AF) in your sig. 
This was my decision, too -- inties or AFs? -- and I went with the AF first because the Gallente AFs, at least, are usable in PvE and PvP. Also, I suppose you'd want Engineering 5 to fit an interceptor, and I guess that extra bit of HP from Mechanic helps, too; so, when you train for an AF, you're also training for an inty.
I vote AF first.
Well, im just tryin to say that inties are more "noob-friendly". 
Originally by: kublai If you're flying Caldari inties you're flying the Crow, ignore the raptor (aka craptor), it's a glorified shuttle.
I have to disagree with you here, raptors are very great in numbers of 2-3. Blaster/rocket fitting ofc.
Can be done so inredibly much better by other races inties thou.
|

Liet Traep
Minmatar Black Lance Dusk and Dawn
|
Posted - 2006.09.02 01:22:00 -
[23]
It's really easy to get killed in an inty as a new pilot. af's offer a bit more survivability. I remmeber as a relative new pvp pilot flying in gangs in my vengeance tackling enemy bs and driving off enemy tacklers. I didn't do a lot of damage but I definitely contributed to a decent number of kill.
|

Hotzick
|
Posted - 2006.09.02 02:28:00 -
[24]
its funny how each post goes back and forth 
Im going to go for an interceptor first since it looks more appealing. I still have like 50 days of training to learn how to not get owned, so till then I'll be flying my merlin... in the end I'll probably end up training both AF and inty. I just have basic skills up and my caldari frigate is only at 3... and are you guys suggesting now I train into a different racial frigate? I'd rather switch now than later 
|

Tasty Burger
|
Posted - 2006.09.02 02:33:00 -
[25]
I'd say interceptors first and AF if you want to do alot of frig gangs. The best gang AFs are the Retribution (great tank and damage potential) and the Ishkur for sheer pwnage. Other than that don't bother.
|

Hotzick
|
Posted - 2006.09.02 03:54:00 -
[26]
so, Im going to train up to caldari interceptors and get a crow with rockets! sound good? k thanks
|

Vurg
Nubs. Black Reign Syndicate
|
Posted - 2006.09.02 08:59:00 -
[27]
Originally by: O'Sirius Cause Ceptors are crappy in solo PvPing

Well...because you ask so nicely....*scribble* -Kaemonn All your sig are belong to us - Xorus
|

dabster
Minmatar Celestial Apocalypse
|
Posted - 2006.09.02 09:37:00 -
[28]
Stay with tech 1 until you have decent support skills in navigation/electronics/engineering, and gunnery/missiles high on the support side, plus you want to be able to use tech 2 guns/missiles depending on the ship. Then you want to afford to lose 20mill or so every time you die, which you WILL do plenty of times in the beginning. ___________________________ Brutors Rule! My Eve-vids; Click. |

Photonite
|
Posted - 2006.09.02 09:48:00 -
[29]
Wait, so you dont fly Cruisers yet? That sucks mate, you'd be better off with a cruiser for a couple of months, earning money by ratting/missioning/complexing and getting experience in PvP.
Cruisers are alot cheaper than t2 ships, and can sustain a prety good tank even with low skills, and dont miss that much out on damage as well. The Caracal is a great cruiser wich can be used both for PvE and PvP, so i suggest you use that before moving on to tech 2 frigates.
Personally, ive trained by this scheme:
Frigates -> Cruisers -> Battlecruisers -> Interceptors -> Battleships -> Assault Frigates
|

Andreask14
Sensus Numinis Veritas Immortalis
|
Posted - 2006.09.02 09:57:00 -
[30]
Train neither AF nor INty but go for CovOps instead.
Everybody loves CovOps pielots.
|

Cutie Chaser
|
Posted - 2006.09.02 10:04:00 -
[31]
Originally by: Hotzick its funny how each post goes back and forth 
Im going to go for an interceptor first since it looks more appealing. I still have like 50 days of training to learn how to not get owned, so till then I'll be flying my merlin... in the end I'll probably end up training both AF and inty. I just have basic skills up and my caldari frigate is only at 3... and are you guys suggesting now I train into a different racial frigate? I'd rather switch now than later 
There is a good reason, they are both great ship types.
You indicate that you are caldari, and if you like the merlin, you'll love the caldari Assult ships(AF). On the other hand, Interceptors are also nice in a lot of areas. Mechanic 5 and Engineering 5 are both nice to have. On the other hand, if you are going to be flying an AF, evasive manuevering 5(and therefore nav 4) are helpful, so you'd be best off to train for both.
Not only that, but the weaponset would be the same for each. Good combinations on either ship are: Rockets/Blasters(short range) and Standard Missiles/Railguns(longer range)
I'd train: Engineering 4 Mechanic 4 Rockets 4 Standard Missiles 4 Hybrid Turrents 4 Frigates 5 Engineering 5 Mechanic 5 Assult ships/Intercepters
The reason for this order being that those I listed earlier will help you with your current ship as well, while the later skills (Eng 5 and Mech 5) are only for getting into the ship itself.
Also, try flying a condor with an AB on it for a bit, and practice staying alive with it in lvl 1 missions. It will give you a (vague) idea of the difference between AF(merlin) and Interceptor(the condor). The merlin can tank, while the condor has to depend on being evasive to live. Also practicing with T1 frigs is alot cheaper than practicing with interceptors.
Also as a Caldari/Minmatar pilot, I'd suggest you stick with Caldari :P However, you can always read a bit on the forums about the pros and cons of each race. Don't take it too seriously or else you want want to fly any race because:
Minmatar - ships dont do anything well, split weapon layouts suck Amarr - ships lack midslots for pvp, everyone tanks their main damage types Gallante - Blaster are hard to fit, drones are buggy, deimos needs a pg boost Caldari - Missiles suck in PVP, caldari do ECM and it will be nerfed soon, shieldtanks suck
In other words, everyone has something to ***** about :P Pick a race that sounds fun and stick with it.
Or if you want to be really hardcore and be able to make a really informed choice, train all 4 races to frig 3 and fly these four ships: Merlin - missile and hybrid experience Rifter - Speed, split layout, and projectile experience Punisher - Phat tanking and laser experience Imicus - Drone and hybrid experience
|

Zakgram
Apocalyptic Raiders Interstellar Starbase Syndicate
|
Posted - 2006.09.02 13:11:00 -
[32]
Originally by: Cutie Chaser
Punisher - Phat tanking and laser experience
Tanking and autocannon w/mwd
|

Leon 026
Caldari Blood Inquisition
|
Posted - 2006.09.02 14:22:00 -
[33]
Edited by: Leon 026 on 02/09/2006 14:23:50
Becoming an interceptor apprentice means you'll be forced to learn how to fly frigates the quick, hard and brutal way.
Expect serious isk loss, but you'll be a better pilot in the long run (so long as you dont give up and fly something else)
Regardless, inty, AF or not, you'll need mechanic V, engineering V and evasive maneuvering either way. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Hotzick
|
Posted - 2006.09.02 15:25:00 -
[34]
yeah Im slowly training each one up.. only at 300k sp so got a long while to go.
Now I just need to figure out which weapon types Im going to train into. I've been looking at the ship setup thread and looks like the majority of crows have rocket setups, but the above poster wrote that missiles suck in pvp 
|

Tasty Burger
|
Posted - 2006.09.02 15:35:00 -
[35]
In my experiences, most crows use standard missiles...
|

Leon 026
Caldari Blood Inquisition
|
Posted - 2006.09.02 16:52:00 -
[36]
Use whatever suits your style, dont just blindly follow Flavor of the Month setups. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Star Snow
|
Posted - 2006.09.02 17:05:00 -
[37]
The truth is it all comes down to what and where.
What do you want to do and where do you want to do it.
If you want to support your friend I sugest the interceptor, this will progress into interdictor if your are out in 0.0. Also, don't believe everything you hear or read here. I have worked as an interceptor scout/takler for quit some time, I have lost 2 interceptors. The first one went pop cause I was stupid and forgot to check info on the target. The second went pop because I was involved in a fleet engagement and was one of several holding scram points on a Rook.
If you want to solo PvP, then the ship of choice for a frigate pilot is the Assault Frigate that has the style of combat that you most enjoy. All based upon combat range, weapons, tank and some on faction choice. My opinion is do your solo PvP in a HAC, you will live longer.
To sumerize: Interceptors only work well as part of a team. Assault Frigates are more multi-role and work well solo or as part of a team.
Originally by: Tasty Burger In my experiences, most crows use standard missiles...
I personally like the up close and personal. I rig with rockets and fight at knife fighting ranges. Only fear is heavy NOS, but every frigate fears them. |

Hotzick
|
Posted - 2006.09.02 17:39:00 -
[38]
Edited by: Hotzick on 02/09/2006 17:41:30 yeah Im definetly not looking for flavor of the month.. or some kind of extremely overpowered ship. Just trying to make sure I dont make an extremely crappy setup and waste my time training skills that are completely useless.
Anyway, I've made a skill plan on EVEmon for a crow something like this... eventually (these are the final skills.. not including prereqs)
Interceptors I (for the crow) Rocket Specialization IV (decent rocket skills) Propuslion Jamming IV (well, obvious) Hull Upgrades III (some basic plates) High Speed Manuevering I (MWD) 44 days away 
anything else that is vital I should include in my plan?
|

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
|
Posted - 2006.09.02 17:55:00 -
[39]
Originally by: Hotzick Edited by: Hotzick on 02/09/2006 17:41:30 yeah Im definetly not looking for flavor of the month.. or some kind of extremely overpowered ship. Just trying to make sure I dont make an extremely crappy setup and waste my time training skills that are completely useless.
Anyway, I've made a skill plan on EVEmon for a crow something like this... eventually (these are the final skills.. not including prereqs)
Interceptors I (for the crow) Rocket Specialization IV (decent rocket skills) Propuslion Jamming IV (well, obvious) Hull Upgrades III (some basic plates) High Speed Manuevering I (MWD) 44 days away 
anything else that is vital I should include in my plan?
imho this is a good way to waste lots of money
... train the important skills at least to 3 or better 4 before you start flying it (in this case: highspeed maneuvering, interceptors, acceleration control, navigation, the relevant cap skills and the armor/shield ones .. even if you won't use much of a tank 15-20% more armor/shield/recharge rate is always fine) ..
while you train this skills better fly a quite fast t1 frig (dunno if caldari t1 frigs are optimal for this and learn the pvp-basics.) ... and to be honest .. there's not much possible to screw your skills when flying a ceptor - allmost every skill is useful on a frig - besides of med/large weapons (though ewar relevant skills aren't used that often due to the lack of available medslosts on allmost any ceptor )
remember - speed = very important, cap durability = important, fitting/hitpoints = quite important, damage = only important when solo or when there's no other damagedealer around ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
|

Felxia
Caldari Provisions
|
Posted - 2006.09.02 17:57:00 -
[40]
intys > afs = tackling speed afs > intys = anti inty support, liek fleet fights gate camps etc.
Grrr don't have a sig. |

XGS Crimson
|
Posted - 2006.09.02 19:08:00 -
[41]
assault ships all the way 100% signature to large, and advertising in a sig are not allowed - Acario Vito |

Shoele Lialos
Gallente MCB Inc.
|
Posted - 2006.09.02 22:45:00 -
[42]
Edited by: Shoele Lialos on 02/09/2006 22:45:33
Originally by: Wat0721 I guess that extra bit of HP from Mechanic helps, too
It only helps if your plan is to hull tank.
|

Wat0721
GalacTECH Unlimited
|
Posted - 2006.09.03 00:17:00 -
[43]
Originally by: Shoele Lialos Edited by: Shoele Lialos on 02/09/2006 22:45:33
Originally by: Wat0721 I guess that extra bit of HP from Mechanic helps, too
It only helps if your plan is to hull tank.
Ironically, apparently the Taranis is one of the few ships in the game that can successfully hull tank.
...But I'll stick with my Ishkur instead kthx.  ---
ECM Fix |

xxxsnugglesxxx
|
Posted - 2006.09.03 01:54:00 -
[44]
Originally by: Eleis Machuron Assault Ship. The prerequisites are much more broadly useful than Evasive Maneuvering.
i would have to dissagree with the evasive maneuvering. it helps your ships go well, go ZOOM, with em at lvl 5 both would be just about equaly as good.
|
| |
|
| Pages: 1 2 :: [one page] |