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Hotzick
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Posted - 2006.09.01 16:47:00 -
[1]
Well, I've been playing about 2 weeks now and I need to make a decision on what path Im going to train towards.
INTERCEPTOR OR ASSAULT!? I really can't decide- but I want to get into pvp (and have some success).
Could someone suggest a could assault/interceptor setup that I should work towards to mostly solo pvp in? thanks
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Eleis Machuron
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Posted - 2006.09.01 16:48:00 -
[2]
Assault Ship. The prerequisites are much more broadly useful than Evasive Maneuvering.
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.01 16:48:00 -
[3]
Ceptor > AF for PvP
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |

Hotzick
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Posted - 2006.09.01 16:58:00 -
[4]
still confused!! 1 ceptor to 1 AF 
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Guurzak
Minmatar
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Posted - 2006.09.01 17:08:00 -
[5]
Interceptors require Navigation IV and Evasive Maneuvering V. AFs require Mechanic V and Engineering V. Both require Frigate V. All of those skills are useful but you can probably get into an Interceptor faster.
Really, though, you don't need a T2 ship to PVP... and, you'd need a lot of additional skills to fly either one at its full effectiveness... and, a new player can't afford to lose a T2 ship as often as he's probably going to. Don't spend a month or two waiting to play the game, get into a Rifter or other racial-best T1 frigate and jump in. Focus your training on engineering/electronics/weaponry skills for now and work on building a good T1 frigate or cruiser that you're happy with.
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.01 17:11:00 -
[6]
I'd tell you to get into a cruiser anyway...
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |

O'Sirius
Amarr Synergy. Imperial Republic Of the North
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Posted - 2006.09.01 17:29:00 -
[7]
What kind of PvP are you going to do? Cause Ceptors are crappy in solo PvPing but are great in groups. Assaults are just... meh. Then again I'm Ammarr and our assault frigs are worthless.
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ShadowKi
Caldari Distant Star Alliance
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Posted - 2006.09.01 18:35:00 -
[8]
Originally by: Guurzak Interceptors require Navigation IV and Evasive Maneuvering V. AFs require Mechanic V and Engineering V. Both require Frigate V. All of those skills are useful but you can probably get into an Interceptor faster.
Really, though, you don't need a T2 ship to PVP... and, you'd need a lot of additional skills to fly either one at its full effectiveness... and, a new player can't afford to lose a T2 ship as often as he's probably going to. Don't spend a month or two waiting to play the game, get into a Rifter or other racial-best T1 frigate and jump in. Focus your training on engineering/electronics/weaponry skills for now and work on building a good T1 frigate or cruiser that you're happy with.
Evasive man. is a rank 2 skill >_<. So in the time it takes to bring it to five, you can bring both Engineering and Mechanics to five.
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Hotzick
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Posted - 2006.09.01 20:51:00 -
[9]
Edited by: Hotzick on 01/09/2006 20:52:26 Im playing with one other friend- he's going the larger cruiser ship path and I was going to go assault/interceptor because I prefer speed and smaller ships (plus they're easier to train into quickly) so yeah Im going to be solo pvping or very small gang pvping unless I find a big corp to join.
But I really have no idea about the state of pvping or the abilities of each ship, which is what im trying to clear up.
Im flying a Merlin right now with 2 rails and 2 missile launchers and in the meantime training up my frigate/enginering/mechanics/electronics skills while Im doing some missions.
What I really need some some guidance- Ive played many of the pvp MMO's out there (daoc especially) so Im trying to accustom myself to EVE pvp but Im confused with all the complexities.
What I do know is that I like frigate type ships and I like pvp 
Im also getting so much conflicting feedback: Some say interceptors are good for solo pvp some say they aren't. I've also heard that assault ships are crappy unless your in a large gang or for pve.
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Frools
No Quarter. Axiom Empire
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Posted - 2006.09.01 20:58:00 -
[10]
go with interceptors imo especially if you're going to be mostly flying with a friend in a cruiser, have him do most of the damage/tanking and you tackle the target
they work great for solo pvp too, especially the 3 mid slot inties (although the 2 claw/crusader can be made to work solo too)
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Hotzick
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Posted - 2006.09.01 21:09:00 -
[11]
so if im going to be flying a caldari interceptor- are rockets the best to train? and what kind of guns? any other support skills I should look into?
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.01 21:10:00 -
[12]
<3 my standard missile crow
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |

Draugz
Caldari
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Posted - 2006.09.01 21:26:00 -
[13]
My vote goes to AF. Simply because they offer solo and gang pvp.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Amelia Reign
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Posted - 2006.09.01 21:26:00 -
[14]
Edited by: Amelia Reign on 01/09/2006 21:25:55 double.
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Chronus26
Gallente Dark Blood Contracts
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Posted - 2006.09.01 21:50:00 -
[15]
For a newbie id say go or AFs, as well as being ok for PVP you can use them to NPC to make you iskies. Prereq skills are more useful in general as sombody said and they'd probably give ya a little more survivability in the long run.
Having said that, the train for Inties after you have AFs is short. ----- Move along, nothign to see here... |

Hotzick
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Posted - 2006.09.01 22:33:00 -
[16]
alright I'll probably do that AF ---> inty later.
Are railguns and rockets best for a pvp AF or inty? And im already training into web and MWD.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.09.01 23:11:00 -
[17]
Edited by: Segmentor on 01/09/2006 23:12:12
Interceptors first tbh. Interceptors have no particular tank you should be worrying about, all they have is speed, tackling gear and a few small guns. They rely on their speed and small signature resolution, and since its alot faster to train for good speed rather than a good tank for an AF, you will be much better off with an inty untill your skills get better.
Also plus the fact that interceptors are cheaper than AF's, so you can afford to take them into combat and go boom without loosing as much as you would loose if your AF went boom.
And ofc plus that intys are incredible fun to fly, speed ftw. :) ---
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Wat0721
GalacTECH Unlimited
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Posted - 2006.09.01 23:53:00 -
[18]
Originally by: Segmentor Edited by: Segmentor on 01/09/2006 23:12:12
Interceptors first tbh. Interceptors have no particular tank you should be worrying about, all they have is speed, tackling gear and a few small guns. They rely on their speed and small signature resolution, and since its alot faster to train for good speed rather than a good tank for an AF, you will be much better off with an inty untill your skills get better.
Also plus the fact that interceptors are cheaper than AF's, so you can afford to take them into combat and go boom without loosing as much as you would loose if your AF went boom.
And ofc plus that intys are incredible fun to fly, speed ftw. :)
Ah, and you've got an Ishkur (AF) in your sig. 
This was my decision, too -- inties or AFs? -- and I went with the AF first because the Gallente AFs, at least, are usable in PvE and PvP. Also, I suppose you'd want Engineering 5 to fit an interceptor, and I guess that extra bit of HP from Mechanic helps, too; so, when you train for an AF, you're also training for an inty.
I vote AF first. ---
ECM Fix |

kublai
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Posted - 2006.09.02 00:40:00 -
[19]
If you're flying Caldari inties you're flying the Crow, ignore the raptor (aka craptor), it's a glorified shuttle.
A Crow needs to skills to fire tech I rockets to hit their target from 14km, to run a 20km warp scram for all eternity from that same range, and preferably tech II rocket launchers to easier fit your last high slot (tech I launchers will give you fitting issues, and you'll haveto fly with an open slot, not p.i.m.p tbh).
Basicly the Crow demmands a sh***load of skills, train cruisers :)
If you still go for a Crow, it is by most considered the best interceptor in the game, you'll get your butt kicked by anything with missiles or nber drone skills, but you're outside web range, all but the largest NOS will be ineffective at your range, damn good tackler and I yousto solo cruisers in low sec in them with little problem.
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Photonite
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Posted - 2006.09.02 00:52:00 -
[20]
Edited by: Photonite on 02/09/2006 00:52:45 Nothing to see here, move along...
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.09.02 00:53:00 -
[21]
Originally by: Wat0721
Ah, and you've got an Ishkur (AF) in your sig. 
This was my decision, too -- inties or AFs? -- and I went with the AF first because the Gallente AFs, at least, are usable in PvE and PvP. Also, I suppose you'd want Engineering 5 to fit an interceptor, and I guess that extra bit of HP from Mechanic helps, too; so, when you train for an AF, you're also training for an inty.
I vote AF first.
Well, im just tryin to say that inties are more "noob-friendly". 
Originally by: kublai If you're flying Caldari inties you're flying the Crow, ignore the raptor (aka craptor), it's a glorified shuttle.
I have to disagree with you here, raptors are very great in numbers of 2-3. Blaster/rocket fitting ofc. ---
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kublai
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Posted - 2006.09.02 01:00:00 -
[22]
Originally by: Segmentor
Originally by: Wat0721
Ah, and you've got an Ishkur (AF) in your sig. 
This was my decision, too -- inties or AFs? -- and I went with the AF first because the Gallente AFs, at least, are usable in PvE and PvP. Also, I suppose you'd want Engineering 5 to fit an interceptor, and I guess that extra bit of HP from Mechanic helps, too; so, when you train for an AF, you're also training for an inty.
I vote AF first.
Well, im just tryin to say that inties are more "noob-friendly". 
Originally by: kublai If you're flying Caldari inties you're flying the Crow, ignore the raptor (aka craptor), it's a glorified shuttle.
I have to disagree with you here, raptors are very great in numbers of 2-3. Blaster/rocket fitting ofc.
Can be done so inredibly much better by other races inties thou.
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Liet Traep
Minmatar Black Lance Dusk and Dawn
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Posted - 2006.09.02 01:22:00 -
[23]
It's really easy to get killed in an inty as a new pilot. af's offer a bit more survivability. I remmeber as a relative new pvp pilot flying in gangs in my vengeance tackling enemy bs and driving off enemy tacklers. I didn't do a lot of damage but I definitely contributed to a decent number of kill.
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Hotzick
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Posted - 2006.09.02 02:28:00 -
[24]
its funny how each post goes back and forth 
Im going to go for an interceptor first since it looks more appealing. I still have like 50 days of training to learn how to not get owned, so till then I'll be flying my merlin... in the end I'll probably end up training both AF and inty. I just have basic skills up and my caldari frigate is only at 3... and are you guys suggesting now I train into a different racial frigate? I'd rather switch now than later 
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Tasty Burger
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Posted - 2006.09.02 02:33:00 -
[25]
I'd say interceptors first and AF if you want to do alot of frig gangs. The best gang AFs are the Retribution (great tank and damage potential) and the Ishkur for sheer pwnage. Other than that don't bother.
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Hotzick
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Posted - 2006.09.02 03:54:00 -
[26]
so, Im going to train up to caldari interceptors and get a crow with rockets! sound good? k thanks
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Vurg
Nubs. Black Reign Syndicate
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Posted - 2006.09.02 08:59:00 -
[27]
Originally by: O'Sirius Cause Ceptors are crappy in solo PvPing

Well...because you ask so nicely....*scribble* -Kaemonn All your sig are belong to us - Xorus
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dabster
Minmatar Celestial Apocalypse
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Posted - 2006.09.02 09:37:00 -
[28]
Stay with tech 1 until you have decent support skills in navigation/electronics/engineering, and gunnery/missiles high on the support side, plus you want to be able to use tech 2 guns/missiles depending on the ship. Then you want to afford to lose 20mill or so every time you die, which you WILL do plenty of times in the beginning. ___________________________ Brutors Rule! My Eve-vids; Click. |

Photonite
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Posted - 2006.09.02 09:48:00 -
[29]
Wait, so you dont fly Cruisers yet? That sucks mate, you'd be better off with a cruiser for a couple of months, earning money by ratting/missioning/complexing and getting experience in PvP.
Cruisers are alot cheaper than t2 ships, and can sustain a prety good tank even with low skills, and dont miss that much out on damage as well. The Caracal is a great cruiser wich can be used both for PvE and PvP, so i suggest you use that before moving on to tech 2 frigates.
Personally, ive trained by this scheme:
Frigates -> Cruisers -> Battlecruisers -> Interceptors -> Battleships -> Assault Frigates
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.02 09:57:00 -
[30]
Train neither AF nor INty but go for CovOps instead.
Everybody loves CovOps pielots.
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