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Thread Statistics | Show CCP posts - 2 post(s) |
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kieron
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Posted - 2006.09.01 21:10:00 -
[1]
It's late, but it's still Friday! So, here it is, the promised Tuxford blog. It's not about ship nerfs, so all of you that were betting on whether the tier 2 Gallente BC was getting more or less drone slots lost it all. Why? It's about bloBBing (not bloGGing) & focus firing and some of the things he is considering to make fleet combat more interesting.
None of this is set in stone yet, so feel free to discuss to your heart's content. Just don't call Tux 'primary'. Yet!
kieron Community Manager, EVE Online |
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Amthrianius
Destructive Influence Band of Brothers
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Posted - 2006.09.01 21:12:00 -
[2]
:/ ---------------
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Tsavong Lah
Caldari Solar Storm Axiom Empire
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Posted - 2006.09.01 21:18:00 -
[3]
heh, at least he's tackling something that needs to be looked at...
I got a jar of dirt!
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BlackHawk177
Forsaken Empire
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Posted - 2006.09.01 21:18:00 -
[4]
hmmm... not really sure what to say to that one.
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Tao Han
Caldari Crucial Electronics
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Posted - 2006.09.01 21:19:00 -
[5]
Originally by: Kunming Reading.. looks like a nerf on long range... finally! pulls out blaster
Or one hell of a boost to Smartbombs
Sig removed, lacks Eve-related content - Cortes Leave my sigs alone *sob - Tao Han |
Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.01 21:19:00 -
[6]
Smile fellow EVE Citizen, SMILE!
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.01 21:19:00 -
[7]
Reading.. looks like a nerf on long range... finally! pulls out blaster
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Nyphur
Pillowsoft Interstellar Starbase Syndicate
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Posted - 2006.09.01 21:20:00 -
[8]
So much for letting people play the way they like. Now blobbing needs "fixed"?
Eve-Tanking.com - For tanking spreadsheet and resources. |
Hakera
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Posted - 2006.09.01 21:23:00 -
[9]
hmm, decreasing range has been mentioned many times or rather splitting and reducing sensor boosters, but a big portion is the tech 2 ammo's.
I really dont see how any of this could increase survivability of ships as range affords survivability and you will never break from the focus fire method really.
personally and this is just me, you have to find ways for blobs to be broken up, currently, you can sit on a gate and eventually a fleet will either jump through or wait for you to. I believe that we should look at jump drives and dynamic entry/exit possibilities for all ships as a more manoverable fleet could easily out-run a slow moving blob.
unfortunatly everything you mention about changing is really at eve's foundation and like many of th eproblems i see stem from an inability to change whats always been done such as mining into cans or multi-racial corps for eg.
in all honesty i found blob fights the most boring things ive ever witnesed and took part in. I much prefer smaller engagements but again, the crux of the problem is the current need for gigantic fleets reqiuired for pos defence and also many rely on sheer numbers for victory.
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Runt Mcgoire
Caldari
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Posted - 2006.09.01 21:24:00 -
[10]
Originally by: Tao Han
Originally by: Kunming Reading.. looks like a nerf on long range... finally! pulls out blaster
Or one hell of a boost to Smartbombs
Grenades type weapons?
Return of mines?
/me dust off the mine collection he's been hording all this time...
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Alexi Borizkova
Caldari New Age Solutions
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Posted - 2006.09.01 21:24:00 -
[11]
Edited by: Alexi Borizkova on 01/09/2006 21:24:49 I just got flashbacks of starfleet academy's six sided shields...
This might be a fun way to take eve.
Maybe something along the lines of the more attacks you recieve from a single vector the higher your damage resistance is, maybe.... hard to say.
In Corporate Caldari, taxes pay YOU. |
Alessar Kaldorei
Caldari
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Posted - 2006.09.01 21:24:00 -
[12]
Hehe, give torpedoes AoE damage to go with the disproportionately huge shockwave they generate, and you'll see blobs dispersing.
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Vantick Iscod
CHOSEN FATE
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Posted - 2006.09.01 21:25:00 -
[13]
I always liked the 'Make ECM super effective at longer range, and no effect at close range" idea for reducing range...
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Linerra Tedora
Amarr Criss Cross
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Posted - 2006.09.01 21:27:00 -
[14]
ahh been waiting for this one... but i cannot be bothered to read it now.. i'm busy downloading pictures of my newest favourite model... EvE-CCG Spoiler Database |
Vincent Gaines
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Posted - 2006.09.01 21:28:00 -
[15]
an initial simple solution?
remove player names as ship identifiers.
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Tipz NexAstrum
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.01 21:28:00 -
[16]
Good to know you're working... dunno what else to say about that.
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Admiral IceBlock
Caldari Northern Intelligence SMASH Alliance
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Posted - 2006.09.01 21:29:00 -
[17]
On a more constructive note; Why not try to make combat a bit more "mobile"? Meaning you should move and shoot instead of just parking your ship and select fire?
I do not think a simple penalty to the blob sphere is a good idea, rather make an initative to fight different. One of the ways to do this maybe is to reduce range on all kind of ammo, only have 3 kinds of ranges on ammo - -50%,-25% and 0%.
This will make the overlapping very small, which again means that depending on weapons you will have to move and rearrange your position to shoot at others.
Of course people might just sitt in a blob with the same kind of weapons and shoot the enemy so we're back at step 1.
Maybe if you added manouverability to be more mandatory when in battle? Really, I am clueless but I have good faith in you Tuxford, very good faith in you!
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Laocoon
Veto.
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Posted - 2006.09.01 21:30:00 -
[18]
Originally by: kieron drone slots
drone slots?! gimme some!
- Lao
Veto. Corp |
Alexi Borizkova
Caldari New Age Solutions
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Posted - 2006.09.01 21:31:00 -
[19]
How about AOE torpedoes that use their fuel as explosive material. The longer they have to fly the less damage they do.
This would require you to get as close as possible for maximum effectiveness, and be a built in limiting factor for their usefulness.
In Corporate Caldari, taxes pay YOU. |
Linerra Tedora
Amarr Criss Cross
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Posted - 2006.09.01 21:38:00 -
[20]
ahh read it.. and downloaded alot at the same time...
so he's looking for a way to discourage blobbing... never seen one myself, but if it's going on at 10-20 km, couldn't one make a special ship that could suicide, delivering massive damage in an area around it...
then you have your fleet with a few of these in front.. if the first scout finds a blob, the rest jumps in, spaced with a few seconds between... and nuke the blob to heck..
but if the guys on the other side is spread out, this ship won't accomplish anything but damaging a few ships a bit.. EvE-CCG Spoiler Database |
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Derran
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.09.01 21:39:00 -
[21]
Nice to see you are working on it. Like most others, I'm not sure what to say either. It's a tough problem to tackle. AoE weapons would be a good way to split up the blob but I have mixed feelings about it. I suppose you could give everyone a free titan. j/k.
I suppose the problems come with battleships being so common so opponents tend to blob up to inflict the massive damage they can all at once then cycle to the next and so on. If battleships only had jump drives like capital ships and required fuel so they weren't so common... oh well. Too late now I guess.
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Tao Han
Caldari Crucial Electronics
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Posted - 2006.09.01 21:39:00 -
[22]
Originally by: Alexi Borizkova How about AOE torpedoes that use their fuel as explosive material. The longer they have to fly the less damage they do.
This would require you to get as close as possible for maximum effectiveness, and be a built in limiting factor for their usefulness.
Bring back the torpedo splash, easy and simple. Let the fools use them for empire war and may concorde go on a rampage.
Sig removed, lacks Eve-related content - Cortes Leave my sigs alone *sob - Tao Han |
War Ping
Caldari Insubstantial Industries
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Posted - 2006.09.01 21:39:00 -
[23]
Edited by: War Ping on 01/09/2006 21:40:15
Originally by: Vincent Gaines an initial simple solution?
remove player names as ship identifiers.
winner ;/
oh and bring back the bumping from gang warps that was great fun to get bumped 200k doing like 8k a sec <3
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Ghoest
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Posted - 2006.09.01 21:40:00 -
[24]
The blob/focus fire problem exists for 3 main reasons. Tux mentioned 2.
1 As Tux mentioned ships have too long of ranges in groups. This should be fixed. But on the other hand you dont want to turn solo and small group long range ships into gimps.
2 As Tux alluded to there is no penalty for blobbing. There should be penalties or increased dangers for ships too close to too many friendlies.
3 Tux didnt mention this. In a real fleet your damage would be reduced by blobing. A good part of the time your gunners(or really a computer) would have to halt firing so as to not hit friendly ships in your way. Since EVE physics dont work like this there should be a damage penalty.
Reason 3 is actually the main reasons formations are used by both ships and air planes historically.
Wherever you went - here you are.
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Marcus Starr
Chosen Path Lotka Volterra
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Posted - 2006.09.01 21:40:00 -
[25]
How about collision damage along with formations to reduce blobbing? A positive sideffect is that Amarr can finally have a 3rd damage type. Kinetic! Load an Apoc or Arma up with Armor plates and an MWD and watch them go after Dreads and Carriers at ramming speed!
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fairimear
Gallente S.A.S
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Posted - 2006.09.01 21:43:00 -
[26]
this 1 makes me cry. on 1 hand blob fleet fights primary calling = the yawn even in 5v5 (if it happens to be u gettng called primary).
on the other hand i can't count how many times focus firing has meant that we as a smaller fleet have beaten fleets 2-3 times our number because they are less organised as to com's and we are setup to work as 1 where they all have differing ranges.
Makeing your npc hunters SS. |
Mrmuttley
Imperial Shipment
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Posted - 2006.09.01 21:44:00 -
[27]
One problem with AoE weapons is fleet battles in Jita and the like
Today I undocked in Jita in a freighter right into the midle of a 20 man fight (thanks guys I just had to sit there ping-ponging between ships like a fool while you fight around me. ) However had any of them been using AoE weapons I would likely have got caught and some-one would have been Insta-Ganked by Concord.
Remeber the days of blast radius on missiles hitting some miners can in a belt in empire when your killing NPCs. WHile thats funny in low sec its not so great when some tard flys a shuttle into npcs your shooting at just to watch you get Insta-ganked by Concord. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am Dyslexic of Borg.
Your ass will be laminated.
Originally by: Rod Blaine
Eve is not supposed to be fair
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Acwron
Minmatar Cataclysm Enterprises
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Posted - 2006.09.01 21:53:00 -
[28]
Edited by: Acwron on 01/09/2006 21:59:46
We had really great closerange battles before closerange ammo and the damage mod nerf was implemented. As a BS pilot you had a lot to keep track of. Obviously primary weapons, secondary weapons (for support), drones, your ECM (making the fights last longer even without increased HP (I think Oveur mentioned this was primary reason to boost ECM in the first place...)) and of course your transversal. (check some of the older movies).
Today it's 200km align, F1..F6, warpout or not (lag). No need for secondary weapons, no ECM because it's only useful to 60km and you need the mids for tracking comps etc. Not speaking of drones...
Anyway if you want to discourage hugging fleets how about splash damage once your ships explodes. The ammount of damage depends on the total base HP of the ship (BS delivering more booom) and the range from the exploding ship. (e.g. 3km 100%, 6km 75%, 9km 50%, 12km 25%, 15km 0%)
Could lead to quite a cascade. But thinking about it we might see kamikaze ships... hmm I like that. :)
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.09.01 21:58:00 -
[29]
It's nice to know that you guys are working on the issues no-one really cares about
Signature removed - please email to find out why (include a link to the original image) - Jacques([email protected]) |
DirtyHarry
Caldari Reikoku Band of Brothers
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Posted - 2006.09.01 22:01:00 -
[30]
Strategy in EVE? who would have thought
Step in the right direction imo...
Havocide - DirtyHarry
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