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Dragerest
Total Warehouse Logistics Dusk and Dawn
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Posted - 2006.09.08 03:32:00 -
[31]
7xmega pulse 1x100AB 2x caprechargers 2xkin. 1xtherm 1xcap reley 1x1600plate 2xhs t2.1xLAR and drones.
works for me. like i said i get into trouble when 3x1.55m are 50 plus km out and i have to AB in to get them. but if they are closer when i warp in. they die fast.
ps... flame on i guess.... ________________________________________________________ nerf WCS |

Kaylana Syi
Minmatar The Nest
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Posted - 2006.09.08 04:21:00 -
[32]
Amarr are a sweet race to fly despite anyone who says otherwise. Nafri is pretty spot on about time investment... 2 years of minmatar vs 10 months of amarr.
Team Minmatar Carriers need Clone Vats
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Stephar
The High Priest
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Posted - 2006.09.08 04:31:00 -
[33]
Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
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Necro Hate
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Posted - 2006.09.08 04:51:00 -
[34]
Originally by: Stephar Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
Everyone should use cap injectors in PvP if they run cap intensive modules. Amarr have the benefit of using MORE injector charges over anyone else since they don't use ammo. So... sorry... amarr tanks *can* last longer than anyone elses in the current system.
People should start playing the game with the client instead of playing the game with paper, spread sheets and quickfit.
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Ather Ialeas
Amarr
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Posted - 2006.09.08 05:28:00 -
[35]
Originally by: xeom Edited by: xeom on 07/09/2006 20:03:42
Originally by: Ather Ialeas
Phoon is actually totally awesome, just fit lows full of nanos, 100MN MWD and a few cap injectors and you're all set for some wtfbbq. Why? Because Nanophoon can orbit the target while moving at about 2,7km/s and as we know, especially those Raven pilots may find such speed unpleasant to fight against since the missiles just won't hit. Thanks to Phoon's fantastic triple weapon system layout you can also deal a very wide variety of damage types (all of them actually at the same time) and since you don't have a huge tank to worry about, you can go for full DPS. Or jam&drain.
The only thing scarier than Nanophoon is hulltanking Megathron (about 35k effective hull hp:s ).
You forgot the snake implants.Max speed is like 1900m/s with out them.And while orbiting would probably get down to 800.
Don't talk about thinks you don't know,Just because you saw it in a video.
Actually I did doublecheck that, with perfect skills and local hull nanos you can get Nanophoon to go that 2,3km/s without any implants. Add full Snake set on top of that...
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Stephar
The High Priest
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Posted - 2006.09.08 06:37:00 -
[36]
Originally by: Necro Hate
Originally by: Stephar Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
Everyone should use cap injectors in PvP if they run cap intensive modules. Amarr have the benefit of using MORE injector charges over anyone else since they don't use ammo. So... sorry... amarr tanks *can* last longer than anyone elses in the current system.
People should start playing the game with the client instead of playing the game with paper, spread sheets and quickfit.
LOL. The only reason that Amarr tanks are supposedly better is because Amarrian ships have more cap. All you have done is point out another reason to not fly Amarr. Why fly a race that gets extra cap when everybody and his grandmother can fit injectors? The Amarrian tanking advantage is negated in PvE by cap-free weapons, and in PvP by injectors.
You had a point? Oh yeah, Amarr have more room for charges. Well that's nice, because while other races can use all of their charges to sustain their tanks, Amarrians have to use them for both tanking and firing their guns. One 800 charge (40m3) will allow a full rack of tachs to fire for ~20 seconds. Can you name another ship which goes through 40m3 of ammo every 20 seconds? That's the space equivalent of 20 cruise missiles per second.
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Susa Ou
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Posted - 2006.09.08 06:43:00 -
[37]
As it has been stated: To fly Mini ships, you need a very longs list of skills. Amarr require less, Caldari even less so. I respect Mini pilots who have full T2 Tempests. They are at least 2 1/2 years old to fly it effectivly. Its sad because after 2 1/2 years, the Amarr is still killing the Tempest due to fantastic specialization.
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Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.09.08 06:44:00 -
[38]
Originally by: Testy Mctest Ignore the Amarr whiners who don't really know what they're talking about.
For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well.
For PvP, it's much of a muchness. If you aren't flying Caldari or Gallente, you're sub par. That's not a whine, it's simple numbers.
shouldnt you noob be out comparing tachyon with 1400's?
go for minnie.
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.08 11:13:00 -
[39]
Originally by: Kaylana Syi Amarr are a sweet race to fly despite anyone who says otherwise. Nafri is pretty spot on about time investment... 2 years of minmatar vs 10 months of amarr.
Which is actually quite incorrect.
Fristly, what you can do per SP is pretty much the same for each race. What skills do you need more do use a typical tempest setup compared to a typical apoc setup? Gunnery, drones, support skills, mechanic skills. Both ships have 2 missle slots, but are usually not using them because they get no boni for them. The tempest has the option to fit a shieldtank, too, but is usually isn't exept vs certain rats when NPCing. Amarr ships do not even have the option to mount an effective shield tank, so this optional training is an advantage for minnies, not an disadvantage.
Secondly, even if you now bring the "typhoon" argument and ignore that most amarr ships have missle slots, too (some of them with boni for them, too, although not good ones) - what do have to train there more that for the aramgeddon? Missle skills. Thats it. Viewed over the whole spectrum you have to train for both races: ship skills, various support skills (navigation, electronics, engineering, mechanic) gunnery and drone skills. What you have to train more for mataris? Missles (although you have to train them in a little less focussed way for amarr ships too) and shield tanking. The first takes 10 months, the latter 14? I think not.
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LaCoHa
Acerbus Vindictum
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Posted - 2006.09.08 11:49:00 -
[40]
I didnt read all the posts.. but with this Tier III bs for Minmatar coming out, with a 7.5% shield boost bonus - I'd say go Minmatar. Thats gonna be one hell of a tank imo. For PVE anyways.
(though tbh I have no experience with shield tanking)
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Jim McGregor
Caldari
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Posted - 2006.09.08 11:54:00 -
[41]
Edited by: Jim McGregor on 08/09/2006 11:54:39
Originally by: Emeline Cabernet
Originally by: Testy Mctest Ignore the Amarr whiners who don't really know what they're talking about.
For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well.
For PvP, it's much of a muchness. If you aren't flying Caldari or Gallente, you're sub par. That's not a whine, it's simple numbers.
shouldnt you noob be out comparing tachyon with 1400's?
go for minnie.
Calling Testy a noob... thats funny. You dont even realize how wrong you are.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Shamis Orzoz
SniggWaffe
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Posted - 2006.09.08 14:50:00 -
[42]
Minmatar 4tw.
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Ituralde
Fate.
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Posted - 2006.09.08 15:19:00 -
[43]
Depends really what you want to do - I would look at what your gunnery/missile/shield/armor skill distrobution looks like. If you are already a heavy armor tanker, it may be worthwhile to go Amarr. Be sure to have good cap skills though. Frankly though, if you want a bbq-toy, your ACpest is probably your best option. That's not to say that the pulsegeddon can't do its fair share of BBQing, but its generally less survivable than the tempest.
If you have significant shield skills and/or missile skills, definately go matari.
Fear is the mind-killer. |

Dark M00n
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Posted - 2006.09.10 18:47:00 -
[44]
Originally by: Aramendel
Originally by: Testy Mctest For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well..
Testy, why don't you try ships other than missies out yourself before posting next time? Against Bloods And Sanshas, sure, Amarr 4tw. Against Serpentis they are ok.
But against Guirsta and Angels with their lovely 70% average resistances vs lasers? Mhh..what about no? I'll take before amarr a minnie ship for these for NPCing any day. Actually I am doing that right now. Ratting angel BSs with a cyclone and doing just as good as I did with a proph vs sanshas. Being able to solo kill 3 * 1.55 mil spawns with a BC with ****ty skills isn't exactly what I would call "bad for NPCing".
I kill guristas cruisers with a Punisher. And true, the only problem with amarr is until you get into range. So you need a good setup to sustain your tank which makes amarr not a hard race to play, just one that needs smart players ;)
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madaluap
Gallente Mercenary Forces
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Posted - 2006.09.10 20:40:00 -
[45]
Originally by: Aramendel
Nice generalisations though. So, does this mean that every gallente is only writing troll posts?
nah we are to busy actually playing the game. _________________________________________________
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.10 21:07:00 -
[46]
Originally by: madaluap
Originally by: Aramendel
Nice generalisations though. So, does this mean that every gallente is only writing troll posts?
nah we are to busy actually playing the game.
no gallente are too busy to exploit drones + nos + ecm 
From Dusk till Dawn
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Thud
Caldari Caldari Provisions
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Posted - 2006.09.10 22:37:00 -
[47]
I lub my pulsgeddon.
 ____ ____ My english is bad. |

Xendie
Hunter Killers
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Posted - 2006.09.10 22:54:00 -
[48]
Originally by: Necro Hate
Originally by: Stephar Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
Everyone should use cap injectors in PvP if they run cap intensive modules. Amarr have the benefit of using MORE injector charges over anyone else since they don't use ammo. So... sorry... amarr tanks *can* last longer than anyone elses in the current system.
People should start playing the game with the client instead of playing the game with paper, spread sheets and quickfit.
and they are the only race that flies around in BS with ammo worth 70mill also. nobody else have to haul the value of 16k of tech2 shots with them on every BS
Quote: Nertzius > having fun being incompetitent?
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The Armin
Royal Hiigaran Navy
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Posted - 2006.09.11 01:12:00 -
[49]
"Always go in the opposite direction of the flow, when the tide changes, you'll get a headstart"
Everyone said Gallente r0x, looky looky Thorax, Deimos, Ishtar, Blastherthron, Dominix FTW
Minnie r0x too, Best hac ! The Vagabond/Stababond sometimes. Also neat bs'es !
Doesn't matter, Caldari pwns everyone either way, no worries about tracking, can fit gank and tank and stabs on the same time. Plus Caldari is the easiest way to do about everything, and Crow is interceptor on easy mode !!
So Armin went Amarr, and he doesn't regret. Atleast not yet, but he is worried :P
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