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Sidious Lord
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Posted - 2006.09.07 10:36:00 -
[1]
Hey guys, have the skills to move on to either Amarr or Minmatar BSs, was just wondering if anyone had any suggestions on the strengths of each and why i should pick one over the other immediately. Would be ratting, missioning and some PvPing.
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Evelyn Lavi
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Posted - 2006.09.07 10:43:00 -
[2]
I'm sorry to say that Amarr are so borked right now, that you may as well pick up a Tempest. 
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Testy Mctest
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Posted - 2006.09.07 10:49:00 -
[3]
Ignore the Amarr whiners who don't really know what they're talking about.
For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well.
For PvP, it's much of a muchness. If you aren't flying Caldari or Gallente, you're sub par. That's not a whine, it's simple numbers.
Originally by: D'Hofren The amazing boost amarr thread with it's amorphic elastic maths
Scrapheap Challenge!
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xlop
Gallente
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Posted - 2006.09.07 10:53:00 -
[4]
if you can use large t2 lasers then the gedden is nice, imo better than the tempest with large t2 guns
but what do u want to use the ships for?
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Jim McGregor
Caldari
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Posted - 2006.09.07 10:53:00 -
[5]
For ratting and missions, easy mode is the Caldari Raven or the Gallente Dominix.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Grez
Minmatar The Raven Warriors
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Posted - 2006.09.07 10:53:00 -
[6]
Edited by: Grez on 07/09/2006 10:53:09 PVE, Apoc.
PVP, Tempest (go watch a Damige video). _________________________ Corp: www.ravenwarriors.com Cache Clearer |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.07 12:31:00 -
[7]
For ratting, missions and some PvP: go amarr
For mainly PvP: go minmatarr
but you need to consider that minmatar training will take about 2 years to reach the level of the amarr after maybe 10 months.
From Dusk till Dawn
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Laythun
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.07 12:40:00 -
[8]
LIES.
pulsegeddon 4tw!
See You In Space Cowboy |

Sidious Lord
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Posted - 2006.09.07 13:01:00 -
[9]
Cheers for the stuff so far.
Think I might go amarr and max out the gunnery skills then train up Minmatar later so i can use both and get my missile skills up. Would still like any more suggestions off any Minmatar pilots who think differently to this. If i do go the Amarr route, which BS will be best for PvE missions and ratting?
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Dirt McGirtt
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Posted - 2006.09.07 13:13:00 -
[10]
apoc :) |

Laythun
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.07 13:18:00 -
[11]
Ok heres the trip.
for pve 'missions' then the apoc. but for 0.0 ratting then a pulsed up geddon is fine.
Also amarr is not easy race to fly, but its damn fun. Lastly u will have to train some missile skills to use all the amarr ships and some shield skills (if u want unorthadox setups)
See You In Space Cowboy |

Gabriel Karade
Office linebackers Blood of the Innocents
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Posted - 2006.09.07 13:20:00 -
[12]
Well you obviously like the idea of Amarr; otherwise you would have a different character. Personally IĘd stick with my race of choice and specialise, but that's just me  ----------
- Office Linebacker -
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.07 13:44:00 -
[13]
Originally by: Testy Mctest For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well..
Testy, why don't you try ships other than missies out yourself before posting next time? Against Bloods And Sanshas, sure, Amarr 4tw. Against Serpentis they are ok.
But against Guirsta and Angels with their lovely 70% average resistances vs lasers? Mhh..what about no? I'll take before amarr a minnie ship for these for NPCing any day. Actually I am doing that right now. Ratting angel BSs with a cyclone and doing just as good as I did with a proph vs sanshas. Being able to solo kill 3 * 1.55 mil spawns with a BC with ****ty skills isn't exactly what I would call "bad for NPCing".
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.07 14:19:00 -
[14]
If you go amarr, you get one good BS, the geddon, and you get the apoc, the worst BS in the game.
If you go minny, you get one good BS, the phoon, and one awesome BS the tempest.
UNless amarr get a major overhaul, you are better off with minny ships.
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Laythun
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.07 14:27:00 -
[15]
Originally by: Aramendel
Originally by: Testy Mctest For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well..
Testy, why don't you try ships other than missies out yourself before posting next time? Against Bloods And Sanshas, sure, Amarr 4tw. Against Serpentis they are ok.
But against Guirsta and Angels with their lovely 70% average resistances vs lasers? Mhh..what about no? I'll take before amarr a minnie ship for these for NPCing any day. Actually I am doing that right now. Ratting angel BSs with a cyclone and doing just as good as I did with a proph vs sanshas. Being able to solo kill 3 * 1.55 mil spawns with a BC with ****ty skills isn't exactly what I would call "bad for NPCing".
what do u expect muppet. for it to be easy against ALL npc's. u head of racial types, racial damage. dude gete a clue before u post ffs.
The fact is, amarr tank better anyway, and further more minmatar use ammo. well handy when ur npcing for long periods.
god damn stupid exclamation marks.
See You In Space Cowboy |

Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.07 14:42:00 -
[16]
Originally by: Laythun what do u expect muppet. for it to be easy against ALL npc's. u head of racial types, racial damage. dude gete a clue before u post ffs.
Obviously I am not. Did I complain? I was just stating facts. Testy was sprouting the "for PVE amarr > all" nonsense.
Quote: The fact is, amarr tank better anyway, and further more minmatar use ammo. well handy when ur npcing for long periods.
Tank better? How exactly does an armortank of an arma differ to that one of an typhoon? The cap recharge on the arma is a whole 6% better which isn't really enough to counter the higher capuse through the guns.
The only ship which tanks better is the apoc, but I'd rather kill rats faster than being able to tank them long. Time is money. And "tank better" is also only for rats which favour armortanks. Vs gurista and angels a shieldtank is better, so the tempest has a betetr standing power vs these rats.
Ammo can be an issue. MY AC cyclone is eating it quite fast. But with the current 0.0 infrastructure it is not a major one, I just fly back to our POS and load full. Big deal. Can rat hours then.
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Rehmes
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Posted - 2006.09.07 15:44:00 -
[17]
Get a geddon, minmatar bs r nice but if ur amarian and fly a minnie ship u may be facing a trip to the gallows when u step into amarian airspace. So for ur sake fly geddon its got sick dmg and could still make a decent tank.
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Dragerest
Total Warehouse Logistics Dusk and Dawn
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Posted - 2006.09.07 16:21:00 -
[18]
Originally by: Aramendel
Originally by: Testy Mctest For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well..
Testy, why don't you try ships other than missies out yourself before posting next time? Against Bloods And Sanshas, sure, Amarr 4tw. Against Serpentis they are ok.
But against Guirsta and Angels with their lovely 70% average resistances vs lasers? Mhh..what about no? I'll take before amarr a minnie ship for these for NPCing any day. Actually I am doing that right now. Ratting angel BSs with a cyclone and doing just as good as I did with a proph vs sanshas. Being able to solo kill 3 * 1.55 mil spawns with a BC with ****ty skills isn't exactly what I would call "bad for NPCing".
Aramendel: thats not true about guirstas. i fly a geddon with mega pulse and they die fast enough. and when i add drones to the mix.. just faster. the only problem i have is getting in range. once in range bye bye BS. and i'm not even using t2 guns yet. and tanking.. only gets risky when i have 3 1.55m and i'm 50km out. ________________________________________________________ nerf WCS |

Shirazz
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Posted - 2006.09.07 16:49:00 -
[19]
Drag, if you can do that id sure like to know how. I can only just do lvl 3 guirstas missions in my Geddon, lvl 4 seems a joke. What kind of a setup have you got?
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Death Kill
Caldari direkte
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Posted - 2006.09.07 16:51:00 -
[20]
Originally by: Testy Mctest Ignore the Amarr whiners who don't really know what they're talking about.
Is this opinion based on your friends again Testy?
Recruitment |

madaluap
Gallente Mercenary Forces
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Posted - 2006.09.07 17:02:00 -
[21]
Originally by: Death Kill
Originally by: Testy Mctest Ignore the Amarr whiners who don't really know what they're talking about.
Is this opinion based on your friends again Testy?
Well one thing is sure: Ammar whine about stuff they dont have a clue about, while they keep telling that people that fly other races shouldnt discus ammar. They use RL physics for balance and think everyone flies around with 3X EAN2 and a damagecontrol. Yeh right lol.. _________________________________________________
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Dragon Slave
Gallente Gallente Federal Bank
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Posted - 2006.09.07 17:06:00 -
[22]
We don't know for sure yet, but the upcoming Maelstrom might easily be the next "I win PvE!"-button with it's massive tank 
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Azerrad InExile
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Posted - 2006.09.07 17:14:00 -
[23]
Edited by: Azerrad InExile on 07/09/2006 17:14:34
Originally by: Dragon Slave We don't know for sure yet, but the upcoming Maelstrom might easily be the next "I win PvE!"-button with it's massive tank 
Nah, it still won't beat the Raven since it can't fully change its damage type (i.e. damage is always spread across 2-3 damage types) and has tracking issues. Besides, in PvE theres not that much that really tests your tank.
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Ather Ialeas
Amarr
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Posted - 2006.09.07 17:14:00 -
[24]
Originally by: Andreask14 If you go amarr, you get one good BS, the geddon, and you get the apoc, the worst BS in the game.
If you go minny, you get one good BS, the phoon, and one awesome BS the tempest.
UNless amarr get a major overhaul, you are better off with minny ships.
Phoon is actually totally awesome, just fit lows full of nanos, 100MN MWD and a few cap injectors and you're all set for some wtfbbq. Why? Because Nanophoon can orbit the target while moving at about 2,7km/s and as we know, especially those Raven pilots may find such speed unpleasant to fight against since the missiles just won't hit. Thanks to Phoon's fantastic triple weapon system layout you can also deal a very wide variety of damage types (all of them actually at the same time) and since you don't have a huge tank to worry about, you can go for full DPS. Or jam&drain.
The only thing scarier than Nanophoon is hulltanking Megathron (about 35k effective hull hp:s ).
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.07 18:33:00 -
[25]
Originally by: Dragerest Aramendel: thats not true about guirstas. i fly a geddon with mega pulse and they die fast enough. and when i add drones to the mix.. just faster. the only problem i have is getting in range. once in range bye bye BS. and i'm not even using t2 guns yet. and tanking.. only gets risky when i have 3 1.55m and i'm 50km out.
Good, and now try it in a prophecy.
Of cource you can rat with every BS, the thing how effeciently you are compared to the other BSs. As said, I can rat 3 * 1.55 mil angel spawns without problems with a cyclone (with lvl 3 in the ship & gunskills nontheless). Killing NPC BSs in 0.0 is not particulary difficult. You need your - sustainable - tank to work and you need to put in enough dps to break the NPC tank. Now, if you encounter resistances of 70% and someone else gets 50%, who does more dps? The arma is a nice dps ship, but it does not have 50% more dps than the raven or typhoon. This makes it for guristas and angels simply one of the least effective BSs.
Originally by: madaluap Well one thing is sure: Ammar whine about stuff they dont have a clue about, while they keep telling that people that fly other races shouldnt discus ammar. They use RL physics for balance and think everyone flies around with 3X EAN2 and a damagecontrol. Yeh right lol..
Learn to spell "Amarr" 
Nice generalisations though. So, does this mean that every gallente is only writing troll posts?
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Bluestealth
Minmatar Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.09.07 19:17:00 -
[26]
Originally by: Testy Mctest For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well.
You do once you get BS5, Energy Op/Mang to 5, armor tanking skills to 5, drone skills to 4-5, missle skills to 4-5, tech2 projectiles to lvl 4, ummm.... yeah go amarr if PvE , I always wonder why people ***** about not having enough cap/damage with my Tempest setup though(they say something like "OMG, I AM GOING TO DIE"), then I just remember that they are too lazy to invest in cap/BS skills. PvE is boring anyways(used to be more fun :(, I remember fighting angels and riding the edge of structure, woot!), PvP is much more fun.
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Scoundrelus
The Black Fleet Pirate Coalition
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Posted - 2006.09.07 19:24:00 -
[27]
Gankageddon is a terror on the battlefield. Anyone who tells you differently does not know how to properly fit/use it.
Apocalypse has huge tanking potential. Also the Nospocalypse is great for support.
The phoon and tempest however are ghastly for PvP as well. All I can speak for is PvP since I don't do anything else, but between minmatar and amarr for PvP I'd go minmatar. ===============================================
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.07 19:58:00 -
[28]
small, quick, and short answer: go both. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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xeom
Veto.
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Posted - 2006.09.07 20:03:00 -
[29]
Edited by: xeom on 07/09/2006 20:03:42
Originally by: Ather Ialeas
Originally by: Andreask14 If you go amarr, you get one good BS, the geddon, and you get the apoc, the worst BS in the game.
If you go minny, you get one good BS, the phoon, and one awesome BS the tempest.
UNless amarr get a major overhaul, you are better off with minny ships.
Phoon is actually totally awesome, just fit lows full of nanos, 100MN MWD and a few cap injectors and you're all set for some wtfbbq. Why? Because Nanophoon can orbit the target while moving at about 2,7km/s and as we know, especially those Raven pilots may find such speed unpleasant to fight against since the missiles just won't hit. Thanks to Phoon's fantastic triple weapon system layout you can also deal a very wide variety of damage types (all of them actually at the same time) and since you don't have a huge tank to worry about, you can go for full DPS. Or jam&drain.
The only thing scarier than Nanophoon is hulltanking Megathron (about 35k effective hull hp:s ).
You forgot the snake implants.Max speed is like 1900m/s with out them.And while orbiting would probably get down to 800.
Don't talk about thinks you don't know,Just because you saw it in a video. ---
CCP where are our t2 shield power relays?
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Death Kill
Caldari direkte
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Posted - 2006.09.07 20:23:00 -
[30]
Originally by: madaluap
Well one thing is sure: Ammar whine about stuff they don't have a clue about, while they keep telling that people that fly other races shouldnt discus ammar. They use RL physics for balance and think everyone flies around with 3X EAN2 and a damagecontrol. Yeh right lol..
I'm against all forms of comparisments with rl. Also, Amarrians whine about stuff 'they' don't have a clue about....like flying their own ships?
Anyhow, I observed testy in an earlier debate about the issue and he started of by saying 'I have lots of experience, I have a well known main' then finished of his argument with 'my mate flies Amarr and he says its so'
Because of it, I thought his comment in this thread were abit arrogant and unnecessary. And, in order to preserve his self apointed title as sage he should avoid all threads regarding Amarr.
Recruitment |

Dragerest
Total Warehouse Logistics Dusk and Dawn
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Posted - 2006.09.08 03:32:00 -
[31]
7xmega pulse 1x100AB 2x caprechargers 2xkin. 1xtherm 1xcap reley 1x1600plate 2xhs t2.1xLAR and drones.
works for me. like i said i get into trouble when 3x1.55m are 50 plus km out and i have to AB in to get them. but if they are closer when i warp in. they die fast.
ps... flame on i guess.... ________________________________________________________ nerf WCS |

Kaylana Syi
Minmatar The Nest
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Posted - 2006.09.08 04:21:00 -
[32]
Amarr are a sweet race to fly despite anyone who says otherwise. Nafri is pretty spot on about time investment... 2 years of minmatar vs 10 months of amarr.
Team Minmatar Carriers need Clone Vats
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Stephar
The High Priest
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Posted - 2006.09.08 04:31:00 -
[33]
Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
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Necro Hate
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Posted - 2006.09.08 04:51:00 -
[34]
Originally by: Stephar Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
Everyone should use cap injectors in PvP if they run cap intensive modules. Amarr have the benefit of using MORE injector charges over anyone else since they don't use ammo. So... sorry... amarr tanks *can* last longer than anyone elses in the current system.
People should start playing the game with the client instead of playing the game with paper, spread sheets and quickfit.
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Ather Ialeas
Amarr
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Posted - 2006.09.08 05:28:00 -
[35]
Originally by: xeom Edited by: xeom on 07/09/2006 20:03:42
Originally by: Ather Ialeas
Phoon is actually totally awesome, just fit lows full of nanos, 100MN MWD and a few cap injectors and you're all set for some wtfbbq. Why? Because Nanophoon can orbit the target while moving at about 2,7km/s and as we know, especially those Raven pilots may find such speed unpleasant to fight against since the missiles just won't hit. Thanks to Phoon's fantastic triple weapon system layout you can also deal a very wide variety of damage types (all of them actually at the same time) and since you don't have a huge tank to worry about, you can go for full DPS. Or jam&drain.
The only thing scarier than Nanophoon is hulltanking Megathron (about 35k effective hull hp:s ).
You forgot the snake implants.Max speed is like 1900m/s with out them.And while orbiting would probably get down to 800.
Don't talk about thinks you don't know,Just because you saw it in a video.
Actually I did doublecheck that, with perfect skills and local hull nanos you can get Nanophoon to go that 2,3km/s without any implants. Add full Snake set on top of that...
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Stephar
The High Priest
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Posted - 2006.09.08 06:37:00 -
[36]
Originally by: Necro Hate
Originally by: Stephar Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
Everyone should use cap injectors in PvP if they run cap intensive modules. Amarr have the benefit of using MORE injector charges over anyone else since they don't use ammo. So... sorry... amarr tanks *can* last longer than anyone elses in the current system.
People should start playing the game with the client instead of playing the game with paper, spread sheets and quickfit.
LOL. The only reason that Amarr tanks are supposedly better is because Amarrian ships have more cap. All you have done is point out another reason to not fly Amarr. Why fly a race that gets extra cap when everybody and his grandmother can fit injectors? The Amarrian tanking advantage is negated in PvE by cap-free weapons, and in PvP by injectors.
You had a point? Oh yeah, Amarr have more room for charges. Well that's nice, because while other races can use all of their charges to sustain their tanks, Amarrians have to use them for both tanking and firing their guns. One 800 charge (40m3) will allow a full rack of tachs to fire for ~20 seconds. Can you name another ship which goes through 40m3 of ammo every 20 seconds? That's the space equivalent of 20 cruise missiles per second.
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Susa Ou
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Posted - 2006.09.08 06:43:00 -
[37]
As it has been stated: To fly Mini ships, you need a very longs list of skills. Amarr require less, Caldari even less so. I respect Mini pilots who have full T2 Tempests. They are at least 2 1/2 years old to fly it effectivly. Its sad because after 2 1/2 years, the Amarr is still killing the Tempest due to fantastic specialization.
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Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.09.08 06:44:00 -
[38]
Originally by: Testy Mctest Ignore the Amarr whiners who don't really know what they're talking about.
For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well.
For PvP, it's much of a muchness. If you aren't flying Caldari or Gallente, you're sub par. That's not a whine, it's simple numbers.
shouldnt you noob be out comparing tachyon with 1400's?
go for minnie.
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.08 11:13:00 -
[39]
Originally by: Kaylana Syi Amarr are a sweet race to fly despite anyone who says otherwise. Nafri is pretty spot on about time investment... 2 years of minmatar vs 10 months of amarr.
Which is actually quite incorrect.
Fristly, what you can do per SP is pretty much the same for each race. What skills do you need more do use a typical tempest setup compared to a typical apoc setup? Gunnery, drones, support skills, mechanic skills. Both ships have 2 missle slots, but are usually not using them because they get no boni for them. The tempest has the option to fit a shieldtank, too, but is usually isn't exept vs certain rats when NPCing. Amarr ships do not even have the option to mount an effective shield tank, so this optional training is an advantage for minnies, not an disadvantage.
Secondly, even if you now bring the "typhoon" argument and ignore that most amarr ships have missle slots, too (some of them with boni for them, too, although not good ones) - what do have to train there more that for the aramgeddon? Missle skills. Thats it. Viewed over the whole spectrum you have to train for both races: ship skills, various support skills (navigation, electronics, engineering, mechanic) gunnery and drone skills. What you have to train more for mataris? Missles (although you have to train them in a little less focussed way for amarr ships too) and shield tanking. The first takes 10 months, the latter 14? I think not.
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LaCoHa
Acerbus Vindictum
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Posted - 2006.09.08 11:49:00 -
[40]
I didnt read all the posts.. but with this Tier III bs for Minmatar coming out, with a 7.5% shield boost bonus - I'd say go Minmatar. Thats gonna be one hell of a tank imo. For PVE anyways.
(though tbh I have no experience with shield tanking)
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Jim McGregor
Caldari
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Posted - 2006.09.08 11:54:00 -
[41]
Edited by: Jim McGregor on 08/09/2006 11:54:39
Originally by: Emeline Cabernet
Originally by: Testy Mctest Ignore the Amarr whiners who don't really know what they're talking about.
For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well.
For PvP, it's much of a muchness. If you aren't flying Caldari or Gallente, you're sub par. That's not a whine, it's simple numbers.
shouldnt you noob be out comparing tachyon with 1400's?
go for minnie.
Calling Testy a noob... thats funny. You dont even realize how wrong you are.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Shamis Orzoz
SniggWaffe
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Posted - 2006.09.08 14:50:00 -
[42]
Minmatar 4tw.
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Ituralde
Fate.
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Posted - 2006.09.08 15:19:00 -
[43]
Depends really what you want to do - I would look at what your gunnery/missile/shield/armor skill distrobution looks like. If you are already a heavy armor tanker, it may be worthwhile to go Amarr. Be sure to have good cap skills though. Frankly though, if you want a bbq-toy, your ACpest is probably your best option. That's not to say that the pulsegeddon can't do its fair share of BBQing, but its generally less survivable than the tempest.
If you have significant shield skills and/or missile skills, definately go matari.
Fear is the mind-killer. |

Dark M00n
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Posted - 2006.09.10 18:47:00 -
[44]
Originally by: Aramendel
Originally by: Testy Mctest For PvE, stick with Amarr. Minmatar are pretty bad at it. Not to say they can't do it, but they don't have either the tankability or the DPS to do it well..
Testy, why don't you try ships other than missies out yourself before posting next time? Against Bloods And Sanshas, sure, Amarr 4tw. Against Serpentis they are ok.
But against Guirsta and Angels with their lovely 70% average resistances vs lasers? Mhh..what about no? I'll take before amarr a minnie ship for these for NPCing any day. Actually I am doing that right now. Ratting angel BSs with a cyclone and doing just as good as I did with a proph vs sanshas. Being able to solo kill 3 * 1.55 mil spawns with a BC with ****ty skills isn't exactly what I would call "bad for NPCing".
I kill guristas cruisers with a Punisher. And true, the only problem with amarr is until you get into range. So you need a good setup to sustain your tank which makes amarr not a hard race to play, just one that needs smart players ;)
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madaluap
Gallente Mercenary Forces
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Posted - 2006.09.10 20:40:00 -
[45]
Originally by: Aramendel
Nice generalisations though. So, does this mean that every gallente is only writing troll posts?
nah we are to busy actually playing the game. _________________________________________________
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.10 21:07:00 -
[46]
Originally by: madaluap
Originally by: Aramendel
Nice generalisations though. So, does this mean that every gallente is only writing troll posts?
nah we are to busy actually playing the game.
no gallente are too busy to exploit drones + nos + ecm 
From Dusk till Dawn
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Thud
Caldari Caldari Provisions
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Posted - 2006.09.10 22:37:00 -
[47]
I lub my pulsgeddon.
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Xendie
Hunter Killers
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Posted - 2006.09.10 22:54:00 -
[48]
Originally by: Necro Hate
Originally by: Stephar Go Amarr if you want to kill Sansha and Blood Raiders. Go Minnie if you want to kill Angels, Guristas, or players. Or go Gallente/Caldari if you want to own everything. BTW - the Amarr tanking advantage is a myth with the proliferation of cap-free weapons.
Everyone should use cap injectors in PvP if they run cap intensive modules. Amarr have the benefit of using MORE injector charges over anyone else since they don't use ammo. So... sorry... amarr tanks *can* last longer than anyone elses in the current system.
People should start playing the game with the client instead of playing the game with paper, spread sheets and quickfit.
and they are the only race that flies around in BS with ammo worth 70mill also. nobody else have to haul the value of 16k of tech2 shots with them on every BS
Quote: Nertzius > having fun being incompetitent?
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The Armin
Royal Hiigaran Navy
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Posted - 2006.09.11 01:12:00 -
[49]
"Always go in the opposite direction of the flow, when the tide changes, you'll get a headstart"
Everyone said Gallente r0x, looky looky Thorax, Deimos, Ishtar, Blastherthron, Dominix FTW
Minnie r0x too, Best hac ! The Vagabond/Stababond sometimes. Also neat bs'es !
Doesn't matter, Caldari pwns everyone either way, no worries about tracking, can fit gank and tank and stabs on the same time. Plus Caldari is the easiest way to do about everything, and Crow is interceptor on easy mode !!
So Armin went Amarr, and he doesn't regret. Atleast not yet, but he is worried :P
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