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Pestillence
Revelations Inc.
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Posted - 2006.09.08 22:34:00 -
[61]
I run missions in lowsec.
I'd prefer if they only had level 4 neg quality agents in highsec.
BS spawn on demand button is a bit wacky, doubt CCP have the courage to change it though so go easy on flaming me.
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.09.09 03:45:00 -
[62]
Originally by: Pestillence I run missions in lowsec.
I'd prefer if they only had level 4 neg quality agents in highsec.
BS spawn on demand button is a bit wacky, doubt CCP have the courage to change it though so go easy on flaming me.
if ccp did it, few people will cry bloody murder but most people wouldnt care.
i just hope that we wont have lvl5 agents in jita.
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DeadlyBob
Minmatar The Short Bus Squad
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Posted - 2006.09.09 04:21:00 -
[63]
I'm posting here as a long time pirate. One moving the agents into low sec isn't exactly a good idea. What does that do aside from move people into the areas we have worked hard to get them out of since... ever. Secondly while I may not agree with people being able to hide behind concord I do respect their choice to do so. If I were the developers I would have hardlined it so that you had to fight to keep your systems and have no safe havens to run to, band together or die so to speak. However this is how the game works at the moment. Personaly I wish the carebears no I'll will. I would rather they were somewhere I could shoot them but the fact that they have secure space in which to operate just means lower costs for mods and ships for me. Oh and since it is such a dear topic to my heart, those of you who assume to think that pirates wish to force their mode of life on those around them by engaging PvP with innocent belt ratters and the like need to look over the situation again. We probably have nothing against you. We probably understand and respect the fact you don't enjoy PvP or wish to take part in it. However in that belt there is a Veldspar asteroid, there is a Sanshas Behemoth and there is your CNR fitted with faction and officer loot. If you could mine one of the aforementioned targets which would you choose? Especialy when you get a delightful conversation out of the Pilot whom you just relieved of several hundred million isk worth of mods. We don't want to force our brand of gameplay upon those around us, we just want what you have and we have the means to take it. We don't want to infringe on your rights, you don't have any, you are prey. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

aquontium
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Posted - 2006.09.09 06:31:00 -
[64]
Edited by: aquontium on 09/09/2006 06:31:44
Originally by: DeadlyBob Personaly I wish the carebears no I'll will. I would rather they were somewhere I could shoot them but the fact that they have secure space in which to operate just means lower costs for mods and ships for me. <>. We probably have nothing against you. We probably understand and respect the fact you don't enjoy PvP or wish to take part in it. However in that belt there is a Veldspar asteroid, there is a Sanshas Behemoth and there is your CNR fitted with faction and officer loot. If you could mine one of the aforementioned targets which would you choose? Especialy when you get a delightful conversation out of the Pilot whom you just relieved of several hundred million isk worth of mods. We don't want to force our brand of gameplay upon those around us, we just want what you have and we have the means to take it. We don't want to infringe on your rights, you don't have any, you are prey.
.
Great post . Most mission runners are fine with that. Which is why they don't take Centus X-Type LAR's through Egglehende on the weekend 
Excluding the Gist Raven tank which is in many ways an abuse of PvP game mechanics (ie. ship is built for PvP and CCP can't nerf it because despite being 'overpowered' compared to ther battleships a 'decent' L4 mission running setup for a high-sec player will be:
Domi (90m insured) 5 x Cap Recharger II (120m) 1 x True Sansha EANM (55m) 4 x 55% Faction Hardeners (100m~) 1 x Internal Force Field Array I Damage Control (30m) 1 x Faction Armor Repper (40-800m) Full Stack of T2 drones (10m?)
We're talking about a base equipment fit averaging 360m, which means ganking one of these might net you 180m. If you ganked my high-sec Domi you might net yourself a fair bit more.
No-one PVP's in faction battleships really (a few high profile pilots excepted - why not? They're simply viewed as too expensive to lose on a regular basis. Which is exactly what happens when you put a solo mission runner into even a fairly 'carebear pirating' place such as Decon.
So a 'risk vs. reward' Domi might be:
5 x Eutectics (20m) 1 x Damage Control I (nowt) 1 x Large 'Accom' Repper (2m) 4 x Maket Hardeners (2m say) + 10m in drones
In order to maintain the viability of missions as a profession, CCP has made it so they're not easily run in a 'standard PvP setup', something most PvPers are happy with. This means that a mission running setup in low sec will die to a Dominos/Blasterthron etc. Fitting a couple of stabs (and which sensible pirates tackle without +4 scrams?) won't save you and will compromise your tank to the point where you cannot solo these missions.
To the OP, you cannot be serious in thinking that any *sane* mission runner is going to take a bil of kit (or 3 bil for a faction raven) into low-sec so you can gank them, knowing they'll lose the fight. They'll take a cheap one that can tank L3 Q20 agents all day and take the rewards (better than high-sec L4 but without the difficulty) and then laugh when they lose it to a pirate, knowing the bounty will cover it. Which is what some pirates do when they're bored, without sacrificing PvP fittings and while waiting for a target to show up on the scanners.
Put down your troll stick, get off the bridge, and do what any decent player would do - ask a mod to close this topic! 
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2006.09.09 09:32:00 -
[65]
Originally by: Nahia Senne
its only natural that further you go, better rewards you get. because of this, there is no reason for lvl4 agents to be in highly secure empire space. it defeats the meaning of risk vs reward since lvl4 agent is still a lvl4 agent.
as well, lets not forget that fighting hordes of enemies in the center of caldari space is ridiculous at best. it serves only to create lag by concentrating both new and old players into the same system.
Yes, the lower the sec the better the reward ... but for a casual player like me, there's FAR TOO MUCH RISK vs FAR TOO LITTLE REWARD in low sec ... I have maybe 2 hours of play time every couple of days, I won't take the risk of losing several hundreds of millions of kit in 20 secs because some gankers found me ... that would mean a couple of MONTHS to recoup my losses ...
You want a reason for high sec lvl 4 agents ? Here's a bunch : casual players, people who dislike PvP, solo players, small group players ...
As someone said above, you need lots of playing time and a big group to thrive in 0.0 ... that's the reason I moved back to high sec almost a year ago : not enough time to reap the benefits, not enough people in my corp to do anything serious ... and I truly hate being hunted by gank squads.
For me, 0.0 was a ISK-sink, I can make more cash in highsec, but that's because of my RL that gets in the way of my playing time ...
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Scarib
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Posted - 2006.09.09 11:11:00 -
[66]
If anyone thinks high sec is so lucrative, they should look for Tiller's post on farming mission for max rewards. Far from being poor cousins its seem 25k lp per hr is the norm, why anyone would think high sec was getting easy isk would do well to follow his example, when i ran missions i spent more time waiting for corpies to log so we could gang up. Still wouldn't make me go to low sec, but well done to him.
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Tommy Vercetti
The Nexus Syndicate
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Posted - 2006.09.10 01:32:00 -
[67]
Edited by: Tommy Vercetti on 10/09/2006 01:32:03
Originally by: Kery Nysell
Yes, the lower the sec the better the reward ... but for a casual player like me, there's FAR TOO MUCH RISK vs FAR TOO LITTLE REWARD in low sec ... I have maybe 2 hours of play time every couple of days, I won't take the risk of losing several hundreds of millions of kit in 20 secs because some gankers found me ... that would mean a couple of MONTHS to recoup my losses ...
You want a reason for high sec lvl 4 agents ? Here's a bunch : casual players, people who dislike PvP, solo players, small group players ...
As someone said above, you need lots of playing time and a big group to thrive in 0.0 ... that's the reason I moved back to high sec almost a year ago : not enough time to reap the benefits, not enough people in my corp to do anything serious ... and I truly hate being hunted by gank squads.
For me, 0.0 was a ISK-sink, I can make more cash in highsec, but that's because of my RL that gets in the way of my playing time ...
I know i will get flamed back to the depths of hell for this, but I just couldnt help myself making 1 post. And before you flame, no I am not a pirate, check my corp bg im from an industrialist corp, so no PK crap.
I couldnt help but laugh at the responses this post has created (like the quote above). What the hell do your playing times have to do with being in low sec? A poor excuse to not having any risks associated with a high rewarding high sec past time is what that is
As a fairly new player ( < 1 yr) most of my time has been spent in low sec mission running / mining / trading and with a bit of thought and advoiding obvious camp systems its not that hard to survive in low sec. Even 0.0 isnt that hard to work in with bm's, a brain and some research of the area. All you guys that think as soon as you head into 0.4 your dead, get a life, seriously.
I'm all for furthering the pve content of Eve. I think its lacking atm, and I feel CCP need to do something. But there should be further rewards for mission running in low sec, just like mining and ratting. When people mine, they take the risk of travelling into low sec (or 0.0) with a total non-combat setup, sit there for a few hrs in the one spot and mine. If they want protection from pirates, they need others. If they want haulers, they can do it themselevs (which takes more time and you get into a worse non-combat ship), or they need others to help. The same with ratting. That takes more balls then mission running lvl 4's in low sec any day. Why should mission runners be exempt from any risk at all. A CNR has more chance to stick up for itself than a hulk if attacked.
If i mine, and i want to be in high sec i have to make do with plag and scordite. However if im a mission runner i can do practically anything i can in low sec with no risk at all. There are high quality agents from all levels in high sec. high sec agents even send people into low sec for missions, shock horror, how do you guys all cope?
As for those people arguing about forcing pvp ideals onto everyone, why play a mmo? The whole idea is interaction with other players. PVP is part of that deal, whether you like it or not. Seems like some people here just want the easy isk with no risk, and hide behind the casual industrialist / anti pirate image to get what they want
--------------------------------------------------- Tommy Vercetti A&E Director The Nexus Syndicate --------------------------------------------------- |

Cmdr Sy
EUROPEANS
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Posted - 2006.09.10 01:55:00 -
[68]
Eh, try it. If you only play an hour per night, it makes no difference whether you are in high sec, low sec or 0.0 - your earnings are going to be rubbish. Therefore, with an essentially fixed reward, it makes sense for casual players to minimise the risk.
More to the point, there are no unreasonably high rewards, and no disruptive economic effects associated with casual mission-running in high sec. So a bunch of carebears log in, earn high ISK/hour in an infinitesimally short period - thus earning peanuts - and log out again. So what? What tangible improvements will the rest of us see, having forced them to do the same in a 0.3?
There is no point nerfing casual gamers.
Now if you have time to really play, then high ISK/hour is converted into significant wealth. Look where the harm is, and you are looking at a completely different type of player, not casual at all, but clocking up truly scary hours farming missions, and making billions while opting out of PVP.
Of course you can make more in low sec and 0.0, but only once you put in the minimum required hours. There is a playing hours threshold you have to cross to make low sec space worthwhile. That's not a carebear whine, it's an observation of a calculation that a hell of a lot of people unconsciously make all the time.
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Hex'Caliber
Gallente
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Posted - 2006.09.10 11:44:00 -
[69]
I am sorry but this just sounds like another whine thread. There are already level four agents in low sec with far better rewards and LP and many mission runners do use these. Having access to level four agents in empire space gives those starting to fly level four's a place to do so with out the additional worry of getting jumped.
Once a player has attained more sp and is confident about level 4 missions, he/she will most likely start hitting low sec agents. Those that prefer to stay in empire have a right to do so and gain less rewards and LP as a result.
STOP worrying about what others are doing and how they choose to play, their subscriptions cost no less just because they avoid low sec.
Regards HexCaliber |

Hel Kali
Caldari ICE is Coming to EVE
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Posted - 2006.09.10 12:09:00 -
[70]
Yeah move all lvl4 agents to low sec , we need more nerf --------------------------------------------------------------- http://emt.linutx.be |
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IDesert FoxI
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Posted - 2006.09.10 13:02:00 -
[71]
Moving all lvl4's from high sec wont be good. It will give mission runners a constant fear of looking over their shoulders, and lvl4 agent systems in low sec will become gate gank and camp hotspots. Mission runners often fit to go against a certain type of rat, and can't run lvl4's very well with a pvp set up.
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.10 13:19:00 -
[72]
Originally by: Tommy Vercetti
I couldnt help but laugh at the responses this post has created (like the quote above). What the hell do your playing times have to do with being in low sec? A poor excuse to not having any risks associated with a high rewarding high sec past time is what that is
Playing time has a LOT to do with it. Say you move all lvl4 missions to low sec. That is going to attract tons of pirates to the mission hubs. Now lets take the casual player who likes to mission run in a ship he slowly pimped up to its full glory in the pat few months. He has a job and family, and usually only gets to play 6 hours or so per week. He logs in on a sunday afternoon looking forward to a few hours of fun mission running. But 'lo and behold, the system is teeming with probing pirates, who won't go away. He knows going onto a mission now is like attempted suicide. So he quits his client in disappointment and does something else. Rinse and repeat that every Sunday. Now what is this player going to do? I certainly know what I would be doing. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Dilandil Ma'al
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Posted - 2006.09.10 21:03:00 -
[73]
Originally by: Tommy Vercetti Edited by: Tommy Vercetti on 10/09/2006 01:32:03 I know i will get flamed back to the depths of hell for this, but I just couldnt help myself making 1 post. And before you flame, no I am not a pirate, check my corp bg im from an industrialist corp, so no PK crap.
I couldnt help but laugh at the responses this post has created (like the quote above). What the hell do your playing times have to do with being in low sec? A poor excuse to not having any risks associated with a high rewarding high sec past time is what that is
Playing times have everything to do with it. Ship-loss hits a casual player a lot harder than somebody who isk-grinds all day long (not implying that you are). As a casual player, any high chance of losing my expensive ship is to be avoided unless my char has the ability to recover from the loss in a short amount of time, otherwise I might be stuck without a decent ship for weeks - I'd rather be playing something else in that case.
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.09.10 23:44:00 -
[74]
Originally by: Dilandil Ma'al Playing times have everything to do with it. Ship-loss hits a casual player a lot harder than somebody who isk-grinds all day long (not implying that you are).
so you are essentially saying that casual players require more game time to make isk? i donĘt think i really need to point out the stupidity behind the arguments presented here 
high end game content needs to end up where it belongs, at the edges. not in the middle of systems meant for beginners to learn the game.
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.11 00:21:00 -
[75]
Originally by: Nahia Senne
Originally by: Dilandil Ma'al Playing times have everything to do with it. Ship-loss hits a casual player a lot harder than somebody who isk-grinds all day long (not implying that you are).
so you are essentially saying that casual players require more game time to make isk? i donĘt think i really need to point out the stupidity behind the arguments presented here 
high end game content needs to end up where it belongs, at the edges. not in the middle of systems meant for beginners to learn the game.
Actually he is implying that casual players require more TIME to make isk. Which is true, and which makes the risk part of that players risk vs reward ratio a lot higher than that of a grinder.
And are YOU implying that lvl4 missions are high end game content? I don't think I need to point out the stupidity of that notion  --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.09.11 02:14:00 -
[76]
I lost my battleship in a level 4 (into the deadspace lev 4) the other day. Did not really bother me. I tend to fit my ships with scavenged loot and stuff I make myself anyway. My own little version of risk control. But anyone that thinks level 4 missioning is 'risk free' at the baseline is talking out their ass frankly. I was in a mission gang 4 days ago where we lost 3 BCs and a Battleship. And thats only while I was there. (It was worlds collide for people who are interested.) People probably lose more ships to high level missions than to pirates.
Now lets add risk with opening them up to pirate attack, and forcing them to accept risk of pirate attack.
I tell you the saleryed employees of ccp will never accept that kind of Risk vs reward, nor should they.
And why should there not be clusters of npc criminals in high sec? There are in real life you know..
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Ahsekuaw
Minmatar Brother Theo's Monastery
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Posted - 2006.09.11 02:45:00 -
[77]
I'm another one of those 'casual' players that thinks moving the L4 agents into low sec space is a bad idea. I play eve simply because I have the freedom to choose how and where and when I play. I really have no desire to put up with a bunch of gankers and gate campers. If forced to do so, I'll close down my account pure and simple. When it stops being fun, I'm outta here. I believe CCP relizes this. If they lose enough accounts, then they won't be able to afford the staff and overhead. And when that happens, you'll be stuck whining on the forums of WOW.
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.09.11 03:24:00 -
[78]
Originally by: Leandro Salazar Actually he is implying that casual players require more TIME to make isk. Which is true, and which makes the risk part of that players risk vs reward ratio a lot higher than that of a grinder.
And are YOU implying that lvl4 missions are high end game content? I don't think I need to point out the stupidity of that notion 
supporting an argument so stupid to actually claim that game is more risky for the person who spends less time playing it... sheer brilliance 
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Krin Malatai
Minmatar Sebiestor tribe
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Posted - 2006.09.11 06:12:00 -
[79]
If you work hard to make a 30 million isk, a Battlecruiser going for 23 million is a MAJOR investment that you don't want to lose. If you have 500 million isk in the bank that you made over the last few weeks AND have a 23 million BC waiting in the hanger, then losing that first BC is no big deal. The casual player is a lot more likely to be in the catagory that is really proud of the 1 BC he or she has, and really doesn't want to spend however much time it took to earn it in the first place all over again. That point hopefully being made, PvP'ers are basically competitive and Carebears are basically cooperative. Forcing the two types to play against what they like will cause friction and lessening of everyone's enjoyment of the game. I say buff the Carebears and the PvP'ers and hang the griefers by their nostril hairs till they get a clue. . . . The Government's primary function is protecting the rights of each of its Citizens. The Citizen's rights end at impinging on another Citizen's rights. . . . |

Celeste Storm
Gallente Elite United Corp Antigo Dominion
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Posted - 2006.09.11 07:00:00 -
[80]
Originally by: Nahia Senne
Originally by: Leandro Salazar Actually he is implying that casual players require more TIME to make isk. Which is true, and which makes the risk part of that players risk vs reward ratio a lot higher than that of a grinder.
And are YOU implying that lvl4 missions are high end game content? I don't think I need to point out the stupidity of that notion 
supporting an argument so stupid to actually claim that game is more risky for the person who spends less time playing it... sheer brilliance 
What ur actually trying to say is: "wahhhhh, u dont support my statement [whine]... waaahhh I hate u!!!! u have to play the way I do, because I say so...wahhhhh." Very well, now get ur black flag and put it, where no sun is shining. 
Yo-Ho-Ho and a bottle of rum... 
whiners make m3 s!ck | Do you like farmers?
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Dilandil Ma'al
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Posted - 2006.09.11 07:04:00 -
[81]
Originally by: Nahia Senne
Originally by: Leandro Salazar Actually he is implying that casual players require more TIME to make isk. Which is true, and which makes the risk part of that players risk vs reward ratio a lot higher than that of a grinder.
And are YOU implying that lvl4 missions are high end game content? I don't think I need to point out the stupidity of that notion 
supporting an argument so stupid to actually claim that game is more risky for the person who spends less time playing it... sheer brilliance 
it is more risky. it takes the same amount of in-game time to make the same amount of isk regardless of how much you play, but for the casual player this translates into more real-life time. so what this means is, while recovering from a ship-loss may take a couple of days for a grinder, for the casual player it may mean the allocated gaming time for a couple of weeks is essentially wasted.
honestly, I'm not sure if MMORPGs which are by nature time consuming are for me. EVE is a great game though and does seem to be better than other MMORPGs for the casual player. so it seems I always feel the urge to play it a bit after long breaks from it.
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.11 10:58:00 -
[82]
Originally by: Nahia Senne
Originally by: Leandro Salazar Actually he is implying that casual players require more TIME to make isk. Which is true, and which makes the risk part of that players risk vs reward ratio a lot higher than that of a grinder.
And are YOU implying that lvl4 missions are high end game content? I don't think I need to point out the stupidity of that notion 
supporting an argument so stupid to actually claim that game is more risky for the person who spends less time playing it... sheer brilliance 
You like pretty much all other 'risk vs. reward' pvpers ignore half the composition of the risk part. You only think of the likelihood of a loss, and ignore the magnitude of it. Yes the likelihood is low with missions, but the magnitude is also much higher than in PvP. Sure the chance to lose my missioning Gist Raven is a lot lower than the one to lose my PvP Typhoon. But if I lose the Gist Raven I will cry myself to sleep, while at the same time I can shrug off the loss of a few dozen PvP Typhoons...
So yes, considering RL time as a commodity, the risk for the casual player is indeed a lot higher due to the magnitude of the possible loss. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Wraithbane
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Posted - 2006.09.11 11:22:00 -
[83]
Chuckle...Yet another attempt to get the low sec gankers some fresh meat...Has it dawned on any of you, that some people have no interest in the ganking game? We just want to play with the ships and mods. This constant push to force more people into low sec, when they do not wish to go, is bad for CCP's business model.
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.09.11 11:31:00 -
[84]
1. 10 hours of game time during one day 2. 10 hours of game time during one week
donĘt forget that you risk your assets only during your game time. not while youre offline.
now please, and without trolling, explain this notion that the game is more risky for person 2) than it is for person 1). donĘt skid around the issue, just explain how it is more risky as you have claimed.
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Matori Kar
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Posted - 2006.09.11 11:48:00 -
[85]
Ah look, a thread mostly filled with *I wanna gank* retards atleast it makes compiling the list of 'stupid' people easier 
Move L4 agents to low sec = easy pve set up ships for pvp players to gank 
L4s are easy and risk free!! erm, if you set up right, have good skills and good mods
The reason faction and officer mods cost a feking fortune is because mission runners buy the junk so they can do L4s easier -- but then many of you know that, because that is why you want them to move to low sec so you can gank and loot <-- pve set up ships with T2/faction/officer mods = REAL reasopn why people want ALL L4s to be moved to low sec 
Just get over it, people want to mission in run in 0.5+, they want to buy nice mods and ships to mission run in 0.5+ and they do not and will not go to low sec, so moving L4 agents to low sec would probably result in 50% of players quitting game, you might want that, but CCP does not (they are bigger now, and used to having nice cars and big houses )
If you want to get your hands on endless supplies of enemies to shoot, and gather faction mods to sell - GO TO 0.0 and join an alliance 
Seems to me that the REAL CAREBEARS in EVE are the low sec piewats who want it all made easy for them... 
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.11 12:23:00 -
[86]
Originally by: Nahia Senne 1. 10 hours of game time during one day 2. 10 hours of game time during one week
donĘt forget that you risk your assets only during your game time. not while youre offline.
now please, and without trolling, explain this notion that the game is more risky for person 2) than it is for person 1). donĘt skid around the issue, just explain how it is more risky as you have claimed.
I already did. Try reading my post again. One hint: RL-time, not game time is the deciding factor here. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Lady Loom
Amarr
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Posted - 2006.09.11 14:37:00 -
[87]
Originally by: Nahia Senne 1. 10 hours of game time during one day 2. 10 hours of game time during one week
donĘt forget that you risk your assets only during your game time. not while youre offline.
now please, and without trolling, explain this notion that the game is more risky for person 2) than it is for person 1). donĘt skid around the issue, just explain how it is more risky as you have claimed.
seriously, do you bother to read the other posts or are you simply too stubborn to let opposing opinions count?
As others have explained, it's not about ingame time, it's about RL time - what does the lowsec dweller care if he loses a ship which he can replace in a day or two hardcore grinding? It's likely #1 knows how to live in lowsec, that he has friends, gang, corp, even alliance available. 100mill, 200mill, 500mill loss? No problem if that's only a fraction of what's on his bank, or what he can earn back in a few hours or days. Not to mention the lower probability of losing stuff in the first place due to experience. At the same time #2 needs at least 7x as much time to earn back what he lost, considering that a casual like this won't have access to experienced friends to gang up with and make gazillions of ISK, it will be even more.
Now think again, think how likely #2 is going to do lvl.4 missions in lowsec if that means the next 2-3 months will be spent on getting back just to the point where he was before losing his accumlated wealth. He's gonna wtfpwn lvl.3 missions in highsec in his limited time, with no fear of providing lame pirates like you free gear worth millions. That's when you'll get on the forums again to whine and demand lvl.3 missions being moved to lowsec, I guess... [power corrupts, absolute power is kind of neat] |

Exlegion
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Posted - 2006.09.11 17:09:00 -
[88]
I think to myself why try to get mission runners into low sec instead of just playing with other PVPers? Could it be because it's low risk/high reward? The very same concept that PVPers despise? Mission runners are fitted for PVE, not PVP. They make juicy and easy targets with faction-fitted ships. Losing a 200+ million isk-fitted ship to a 30-second gank is not my idea of fun when you consider it will take you who knows how long to get back to that level of play again. I quite like the idea of EVE being a PVP game. But I do not like the idea of so many players hell-bent in blasting away at any target that can't put up a proper fight. If PVP'ers exercised a bit more discretion and perhaps a bit more courtesy, then maybe more people would venture out into 0.0.
MMO =! PVPWTFDIENOOBHAHAHA1!111!
0.0 is what it is today because of what the 0.0-dwellers have made it into. Just my 2 cents.
Exlegion
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Rafein
Eye of God Axiom Empire
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Posted - 2006.09.11 17:14:00 -
[89]
ooohhh, great idea here. And pretty realistic.
To make it even better and more realistic, if players really missions ***** for Empires in .4-.1 systems, it sould raise the sec radius, until it becomes .5, as the players made the system more secure for the navies.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.09.11 17:14:00 -
[90]
Edited by: Rafein on 11/09/2006 17:14:58 woot, my first double.
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