
Centurax
Dracos Dozen Unsettled.
60
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Posted - 2015.03.10 12:38:14 -
[1] - Quote
I highly support any ships that aid in the deployment and removal of POS's. I haven't fully read both threads and apologies if I am repeating anything, but these are my first thoughts on the matter, from my experiences of using and deploying Starbases.
A good bonus for these ships in the possible changes to Starbases is that they can be used to anchor/un-anchor modules at the same time at the same Starbase, that would really helpful.
These ships could use a T3 like subsystems (not a T3 ship though) that could allow you to configure it to a specific role, so if you want ships to drop a tower you might not need the large primary weapon, but on the other hand if you are planning to siege a tower then you don't need a massive cargo bay if this is the role this ship is going to cover. As a combat engineering ship it needs to be adaptive.
I like the idea of a light ship maybe with a primary weapon as an anti structure energy weapon. If this ship is not limited to just deploying things like Mobile Warp Disruptor and can be used to scoop Starbase modules as well, it will need a sizeable cargo bay 10 - 20km3 if you don't want to keep going back and forth to a drop point, as some of those modules can be big for a small ship.
The Heavy Combat Engineering ship could be a problem as in where do you stop, there would be a good number of issues for how big you could make it and how much it should carry for Starbase deployment. Fuel and Stront are the largest items to be delivered to a location, would it be acceptable to carry all that a Starbase needs for a month in one go? Plus it would also need to be able to fit inside WH's maybe C2 and above, so we are looking at at least and Orca sized ship to pull this off I would guess.
If the Heavy Combat Engineering ship were to use a large anti structure weapon, my first thought is yes please, but how powerful to make it I don't know, it would have to be less than a Dreadnought in siege mode but if it works like a doomsday for example uses a lot of fuel to activate it, then would it be acceptable if it took off 10 million hp every 5 minutes?
Personally I don't necessary think adapting industrials or cruisers into further t2 version for this role makes sense, as these ships are very specialized maybe have them belong to a pirate faction or DED would b a good idea. They will need to be generally well tanked and the ability to break through blockades so interdiction nullified would be a good ability. Defence wise drones would be a good idea which would allow the ship to continue doing its job while under fire. If tractor beams could be used to drag in un-anchored structures quickly it would make these ships work really well. |