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TheMessanger
Amarr
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Posted - 2006.09.08 07:00:00 -
[1]
i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
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Atreides Ghanima
Bull Industries
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Posted - 2006.09.08 07:02:00 -
[2]
Missiles are not overpowered. Missiles don't do wrecking hits, guns do. Nuff' said ... ----- The spice must flow!!! |
TheMessanger
Amarr
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Posted - 2006.09.08 07:03:00 -
[3]
ya. when do wrecking hits happen? once in a blue moon? yes they do. but very rarly. and more often then not they just miss. missles never ever miss unless you are out of range. They never miss
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Atreides Ghanima
Bull Industries
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Posted - 2006.09.08 07:22:00 -
[4]
I do alot of wrecking hits with my Eagle. ----- The spice must flow!!! |
Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:24:00 -
[5]
1. Missiles have been nerfed.
2. No offense inteneded but you are a n00b , with all due respect you lack the skills to tank railguns/blasters/or even lasers, MISSILES, rockets. We all started out as n00b's and we grew from there. And yes I'm telling the truth about your n00b skillz - Imperial Academy - 2006.06.28 04:28:00 Unless you are an alt which if you are, you should know better then to start a thread like this and sign it "..im seriouse"
3. Don't blame the rest of us because your lasers use cap like my 1989 truck uses gas.
4. Now some advice- Train your primary learning skills to 5 Instant Recall, Analytic Mind, Iron Will, Social, Spatial Awareness, and learning. Then train your advanced learning skills to at least 3 or 4. This should give you enough time to decide what to specialize in. Download the eve character manager and use it to develop a skill training plan. STICK WITH IT! Now after you specialize in something (6 months from now) please come back and tell us how you wtfp33333ned someone shooting missiles at you
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 07:28:00 -
[6]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong.
Correct, that is wrong, or rather you are wrong/clueless/lying poorly. Pick one or more of those 3 options to describe yourself.
I can do damage with a 150mm rail using Harpy, comparable to 5 heavy launchers on a ferox. Using Antimatter that is.
And unlike the Ferox, I can hit Inties. Hell if they start 100km from me odds are they won't reach me. Can't say the same for heavy, or even light, missiles.
If you think I'm wrong, I'll do a nice Ferox vs ferox fight with you. You use missiles, I'll use rails (my med rails is only lvl 2 though ), and we'll see how good your light missiles do against me.
Or if you even have the range to reach me, because with light missiles, I'll horribly outrange you even with T1 ammo, and if I could fit T2 rails, your DPs wouldn't even come close to mine if we fought up close. AM or Thorium coming from med rails will out damage heavy missiles, light missiles will be a joke.
I know that you're joking even though you put up the disclaimer, because nobody can honestly be as clueless as you're acting.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
Cethrie
Celestial Fleet Ascendant Frontier
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Posted - 2006.09.08 07:29:00 -
[7]
I really hope your joking.. I'm not sure how long you have been playing this game. But there is a whole swathe of information I don't think you are looking at. Perhaps you can do a little research. Missiles and guns are reasonably well balanced at the moment. But can I suggest you look up some FAQ's and various guides, particularly the tracking guide. Both guns and missiles have their uses. Eve supports both PvE and PvP style play, and well you can't just go changing things you don't like without a fairly good understanding of all facets of this game. To be honest your post smacks of someone who doesn't necessarily understand how the respective weapon types work.
Things that might help your railguns, tracking computers/enhancers, skills, webbers, being further from the target, approaching the target.. etc.. I'm sure many others can list a whole bunch of different ideas for solving your percieved problem.
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Tachy
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Posted - 2006.09.08 07:30:00 -
[8]
Do you mind publishing a statistical breakdown of your damage into the different groups? (missed, barely, ..., wrecking)
I'd supply you with the openoffice sheets and the batch to strip the logfiles down, but my old Linux machine died of old age 4 months ago and I haven't gad the urge to redo the work. There was a thread in Ships&Modules with a discussion how to strip and filter them, and I think someone linked an excel sheet for the analysis.
Maybe someone else (Naughtyboy, Sarmaul, ...) still has the stuff?
My last tests are a bit outdated and they've shown a fixed rate of wrecking hits of a bit under 1.4% of the shots fired. --*=*=*--
Even with nougat, you can have a perfect moment. |
Azerrad InExile
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Posted - 2006.09.08 07:31:00 -
[9]
Missles need a severe range nerf. Otherwise they're fairly balanced.
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:34:00 -
[10]
Originally by: Azerrad InExile Missles need a severe range nerf. Otherwise they're fairly balanced.
Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.08 07:38:00 -
[11]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
Fly through Rancer, or better yet Amamake, a few times and post that again.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.09.08 07:39:00 -
[12]
"I'm scissors. Paper is fine. Nerf rock!"
Unnerf Amarr! "Just because you can utterly ruin another player's game doesn't mean that you must."
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.09.08 07:41:00 -
[13]
nerf missles plz kthxbye ----------
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 07:42:00 -
[14]
Missiles should be removed from the game. Those things are just too I-WIN button. --- Sell orders Recruitment
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:45:00 -
[15]
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
Remove the Gallente race from the game so we have more space to other races that are worthy to occupy it.
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 07:46:00 -
[16]
Originally by: Nobler
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
Remove the Gallente race from the game so we have more space to other races that are worthy to occupy it.
Remove my hang-over, it's too much trouble to bear with. --- Sell orders Recruitment
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Azerrad InExile
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Posted - 2006.09.08 07:46:00 -
[17]
Originally by: Nobler Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
The problem is more with the "short range" missles in my mind. Torps max range shouldn't be anywhere close to what it is (84 km without any ship bonus w/ lvl 5 skills). For a "short range" weapon this is just completely off. Missles could use a large reduction in flight time and an increase in velocity across the board. I wouldn't mind if a missle equivelant of a tracking computer was added as well to compensate for the reduction in range.
Originally by: Nobler P.S. you are a n00b too. Republic Military School - 2006.09.01 08:32:00
Ad Hominem
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 08:07:00 -
[18]
Edited by: Nobler on 08/09/2006 08:09:29 Edited by: Nobler on 08/09/2006 08:08:58
Originally by: Azerrad InExile
Originally by: Nobler Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
The problem is more with the "short range" missles in my mind. Torps max range shouldn't be anywhere close to what it is (84 km without any ship bonus w/ lvl 5 skills). For a "short range" weapon this is just completely off. Missles could use a large reduction in flight time and an increase in velocity across the board. I wouldn't mind if a missle equivelant of a tracking computer was added as well to compensate for the reduction in range.
Umm ok. Short range missiles. My arguement to this is- blasters/rails/lasers/autocannons?!? Deal with it. Real world missiles don't need "tracking computers", neither do the ones in eve.
"Missiles could use a large reduction in flight ime and an increase in velocity across the board." -- I thought you were talking about short range missiles...?
Do you know how long it takes to train Torp 5?
Post with your main character so I can come pod you. If I'm gate camping (160K from gate), and the target is 15Km away from the gate, with missile projection lvl 4, using arblast cruise launchers, I can fire off three salvo's before the target (Omen) reaches the gate and jumps. How is that not fair?
I have seen guys in Megathrons and other battleships pod people from 220K out, with rails/lasers/projectile.....
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 08:10:00 -
[19]
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Or ROF, which makes a hell of alot more sense (for anything).
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 08:12:00 -
[20]
Originally by: Azerrad InExile
Originally by: Nobler Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
The problem is more with the "short range" missles in my mind. Torps max range shouldn't be anywhere close to what it is (84 km without any ship bonus w/ lvl 5 skills). For a "short range" weapon this is just completely off. Missles could use a large reduction in flight time and an increase in velocity across the board. I wouldn't mind if a missle equivelant of a tracking computer was added as well to compensate for the reduction in range.
If you get hit by torps at max range, you've got bigger problems to worry about, like the guy scramming you, because you'd have to be AFK to not have warped out after nearly a minute.
And lets not forget you should shoot the torp ship half a dozen times before warping out.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
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Belladonna Nightshade
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Posted - 2006.09.08 08:14:00 -
[21]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
Nerf Noobs ability to believe they know the best way to "Fix"Eve
Missiles are not all that effective in pvp they are fine as they are, now sit down and remain silent till you know what you are on about.
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Azerrad InExile
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Posted - 2006.09.08 08:21:00 -
[22]
Originally by: Nobler Umm ok. Short range missiles. My arguement to this is- blasters/rails/lasers/autocannons?!? Deal with it. Real world missiles don't need "tracking computers", neither do the ones in eve.
My argument to this is - lions/tigers/bears (oh my!). Seriously, can you elaborate what your argument here is rather than listing other weapon types? Also you can change the name to something other than "tracking computer" if it makes you feel better.
Originally by: Nobler "Missiles could use a large reduction in flight ime and an increase in velocity across the board." -- I thought you were talking about short range missiles...?
I was. However, the point extends to the "long range" missles, but I don't see those as being nearly as problematic as the "short range" versions.
Originally by: Nobler Do you know how long it takes to train Torp 5?
Depends on your attributes. Also not entirely sure how this is relevant.
Originally by: Nobler Post with your main character so I can come pod you. If I'm gate camping (160K from gate), and the target is 15Km away from the gate, with missile projection lvl 4, using arblast cruise launchers, I can fire off three salvo's before the target (Omen) reaches the gate and jumps. How is that not fair?
I have seen guys in Megathrons and other battleships pod people from 220K out, with rails/lasers/projectile.....
I agree that T2 sniper ammo (the ammo required to do what you are describing) is overpowered and could use a nerf. However, I don't think that missles should have 4x the range of their counterpart guns by default without fitting any modules.
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Azerrad InExile
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Posted - 2006.09.08 08:25:00 -
[23]
Originally by: Malthros Zenobia
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Or ROF, which makes a hell of alot more sense (for anything).
There are some bonuses of 10% to kinetic damage and 5% to all other damage types (kestrel comes to mind). Drones also have built-in damage bonuses to specific damage types and if missles were changed to do the same (i.e. kinetic>explosive>em>thermal) it would make sense to give Caldari ships flat damage bonuses to all types. I doubt the Caldari pilots would like that change though.
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Azerrad InExile
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Posted - 2006.09.08 08:33:00 -
[24]
Originally by: Malthros Zenobia If you get hit by torps at max range, you've got bigger problems to worry about, like the guy scramming you, because you'd have to be AFK to not have warped out after nearly a minute.
And lets not forget you should shoot the torp ship half a dozen times before warping out.
If you want to talk PVP situations then my change will actually help Caldari since delayed damage is the biggest whine from missle users. Increased missle velocity would help reduce the delay. Also you shouldn't be sniping in a Raven anyways... wait a few weeks and fly a Rokh.
PVE is where this change would hurt since Caldari wouldn't be able to snip everything from insane ranges without having to make some tradeoffs such as fitting a missle equivelant of a tracking computer (or "Noblers not a tracking computer because real life missles don't need tracking computers" missle range enhancer if you wish). The way things are know a reason to use something other than a Raven for PVE wouldn't be a bad thing though imho.
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 08:45:00 -
[25]
Originally by: Malthros Zenobia
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Or ROF, which makes a hell of alot more sense (for anything).
You are right. Kinetic damage bonus for I-WIN button is pointless. --- Sell orders Recruitment
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Major Stormer
Caldari Demon Womb Xelas Alliance
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Posted - 2006.09.08 09:03:00 -
[26]
Im sorry, make missiles even more unless in pvp? Did someone get owned by someone with awesome missile skills where you have crappy gun skills? aww poor you. --------------------------
0.01 ISK to the first mod that writes in my sig! :D Pay cash value in cookies plskthx - Immy Oh man thats gonna be a lot of cookies. Make them chocolate chip aswell - Xorus I'll give ya a goat for them cookies!-Tirg |
Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.08 09:09:00 -
[27]
Originally by: Malthros Zenobia
... As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
...
I guess you're forgetting that max drone controled got reduced down to 5. So to compensate a dmg and hitpoint bonus was added to droneboats.. This has nothing to do with real bonus it was to make up for the nerfage.
I eat clueless caldari for breakfast...
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.09.08 09:15:00 -
[28]
Originally by: Malthros Zenobia Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Depends on the ship really. It's been a rof bonus on the raven for a while, and the kestrel has a bonus to non-kinetic types aswell nowadays (although the kinetic bonus is still larger).
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Alaph Force
Gallente Es and Whizz
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Posted - 2006.09.08 09:34:00 -
[29]
Originally by: TheMessanger i mean. they are insanely powerfull.
so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
MWAHAHAHAHAHAHAHAHAHAHA
Originally by: TheMessanger make individual defender missles split into 3 defenders each.
I like this idea
Originally by: TheMessanger add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them
Nah 40% is a bit too high...mabey 10% base plus 5% per level of missile ECM
at anyrate missiles might be powerfull but sheesh the skill set is a bear.... EvE Sigfiles |
Hugh Ruka
Caldari
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Posted - 2006.09.08 09:45:00 -
[30]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
hahahahaaha
tell you what, my rail ferox out damages my missile ferox while packing the same tank (and that's using t1 rails to t2 missiles).
so we have modules that make the turret user hit himself ? where can I buy them ?
and finaly, if your med rails cannot keep up with light missiles, train some skills.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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