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TheMessanger
Amarr
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Posted - 2006.09.08 07:00:00 -
[1]
i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
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Atreides Ghanima
Bull Industries
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Posted - 2006.09.08 07:02:00 -
[2]
Missiles are not overpowered. Missiles don't do wrecking hits, guns do. Nuff' said ... ----- The spice must flow!!! |
TheMessanger
Amarr
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Posted - 2006.09.08 07:03:00 -
[3]
ya. when do wrecking hits happen? once in a blue moon? yes they do. but very rarly. and more often then not they just miss. missles never ever miss unless you are out of range. They never miss
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Atreides Ghanima
Bull Industries
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Posted - 2006.09.08 07:22:00 -
[4]
I do alot of wrecking hits with my Eagle. ----- The spice must flow!!! |
Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:24:00 -
[5]
1. Missiles have been nerfed.
2. No offense inteneded but you are a n00b , with all due respect you lack the skills to tank railguns/blasters/or even lasers, MISSILES, rockets. We all started out as n00b's and we grew from there. And yes I'm telling the truth about your n00b skillz - Imperial Academy - 2006.06.28 04:28:00 Unless you are an alt which if you are, you should know better then to start a thread like this and sign it "..im seriouse"
3. Don't blame the rest of us because your lasers use cap like my 1989 truck uses gas.
4. Now some advice- Train your primary learning skills to 5 Instant Recall, Analytic Mind, Iron Will, Social, Spatial Awareness, and learning. Then train your advanced learning skills to at least 3 or 4. This should give you enough time to decide what to specialize in. Download the eve character manager and use it to develop a skill training plan. STICK WITH IT! Now after you specialize in something (6 months from now) please come back and tell us how you wtfp33333ned someone shooting missiles at you
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 07:28:00 -
[6]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong.
Correct, that is wrong, or rather you are wrong/clueless/lying poorly. Pick one or more of those 3 options to describe yourself.
I can do damage with a 150mm rail using Harpy, comparable to 5 heavy launchers on a ferox. Using Antimatter that is.
And unlike the Ferox, I can hit Inties. Hell if they start 100km from me odds are they won't reach me. Can't say the same for heavy, or even light, missiles.
If you think I'm wrong, I'll do a nice Ferox vs ferox fight with you. You use missiles, I'll use rails (my med rails is only lvl 2 though ), and we'll see how good your light missiles do against me.
Or if you even have the range to reach me, because with light missiles, I'll horribly outrange you even with T1 ammo, and if I could fit T2 rails, your DPs wouldn't even come close to mine if we fought up close. AM or Thorium coming from med rails will out damage heavy missiles, light missiles will be a joke.
I know that you're joking even though you put up the disclaimer, because nobody can honestly be as clueless as you're acting.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
Cethrie
Celestial Fleet Ascendant Frontier
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Posted - 2006.09.08 07:29:00 -
[7]
I really hope your joking.. I'm not sure how long you have been playing this game. But there is a whole swathe of information I don't think you are looking at. Perhaps you can do a little research. Missiles and guns are reasonably well balanced at the moment. But can I suggest you look up some FAQ's and various guides, particularly the tracking guide. Both guns and missiles have their uses. Eve supports both PvE and PvP style play, and well you can't just go changing things you don't like without a fairly good understanding of all facets of this game. To be honest your post smacks of someone who doesn't necessarily understand how the respective weapon types work.
Things that might help your railguns, tracking computers/enhancers, skills, webbers, being further from the target, approaching the target.. etc.. I'm sure many others can list a whole bunch of different ideas for solving your percieved problem.
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Tachy
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Posted - 2006.09.08 07:30:00 -
[8]
Do you mind publishing a statistical breakdown of your damage into the different groups? (missed, barely, ..., wrecking)
I'd supply you with the openoffice sheets and the batch to strip the logfiles down, but my old Linux machine died of old age 4 months ago and I haven't gad the urge to redo the work. There was a thread in Ships&Modules with a discussion how to strip and filter them, and I think someone linked an excel sheet for the analysis.
Maybe someone else (Naughtyboy, Sarmaul, ...) still has the stuff?
My last tests are a bit outdated and they've shown a fixed rate of wrecking hits of a bit under 1.4% of the shots fired. --*=*=*--
Even with nougat, you can have a perfect moment. |
Azerrad InExile
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Posted - 2006.09.08 07:31:00 -
[9]
Missles need a severe range nerf. Otherwise they're fairly balanced.
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:34:00 -
[10]
Originally by: Azerrad InExile Missles need a severe range nerf. Otherwise they're fairly balanced.
Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.08 07:38:00 -
[11]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
Fly through Rancer, or better yet Amamake, a few times and post that again.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.09.08 07:39:00 -
[12]
"I'm scissors. Paper is fine. Nerf rock!"
Unnerf Amarr! "Just because you can utterly ruin another player's game doesn't mean that you must."
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.09.08 07:41:00 -
[13]
nerf missles plz kthxbye ----------
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 07:42:00 -
[14]
Missiles should be removed from the game. Those things are just too I-WIN button. --- Sell orders Recruitment
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:45:00 -
[15]
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
Remove the Gallente race from the game so we have more space to other races that are worthy to occupy it.
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 07:46:00 -
[16]
Originally by: Nobler
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
Remove the Gallente race from the game so we have more space to other races that are worthy to occupy it.
Remove my hang-over, it's too much trouble to bear with. --- Sell orders Recruitment
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Azerrad InExile
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Posted - 2006.09.08 07:46:00 -
[17]
Originally by: Nobler Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
The problem is more with the "short range" missles in my mind. Torps max range shouldn't be anywhere close to what it is (84 km without any ship bonus w/ lvl 5 skills). For a "short range" weapon this is just completely off. Missles could use a large reduction in flight time and an increase in velocity across the board. I wouldn't mind if a missle equivelant of a tracking computer was added as well to compensate for the reduction in range.
Originally by: Nobler P.S. you are a n00b too. Republic Military School - 2006.09.01 08:32:00
Ad Hominem
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 08:07:00 -
[18]
Edited by: Nobler on 08/09/2006 08:09:29 Edited by: Nobler on 08/09/2006 08:08:58
Originally by: Azerrad InExile
Originally by: Nobler Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
The problem is more with the "short range" missles in my mind. Torps max range shouldn't be anywhere close to what it is (84 km without any ship bonus w/ lvl 5 skills). For a "short range" weapon this is just completely off. Missles could use a large reduction in flight time and an increase in velocity across the board. I wouldn't mind if a missle equivelant of a tracking computer was added as well to compensate for the reduction in range.
Umm ok. Short range missiles. My arguement to this is- blasters/rails/lasers/autocannons?!? Deal with it. Real world missiles don't need "tracking computers", neither do the ones in eve.
"Missiles could use a large reduction in flight ime and an increase in velocity across the board." -- I thought you were talking about short range missiles...?
Do you know how long it takes to train Torp 5?
Post with your main character so I can come pod you. If I'm gate camping (160K from gate), and the target is 15Km away from the gate, with missile projection lvl 4, using arblast cruise launchers, I can fire off three salvo's before the target (Omen) reaches the gate and jumps. How is that not fair?
I have seen guys in Megathrons and other battleships pod people from 220K out, with rails/lasers/projectile.....
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 08:10:00 -
[19]
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Or ROF, which makes a hell of alot more sense (for anything).
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 08:12:00 -
[20]
Originally by: Azerrad InExile
Originally by: Nobler Pfffft. Do you know how long it takes a cruise missile to travel 100KM? if you get killed by one you deserve it.
The problem is more with the "short range" missles in my mind. Torps max range shouldn't be anywhere close to what it is (84 km without any ship bonus w/ lvl 5 skills). For a "short range" weapon this is just completely off. Missles could use a large reduction in flight time and an increase in velocity across the board. I wouldn't mind if a missle equivelant of a tracking computer was added as well to compensate for the reduction in range.
If you get hit by torps at max range, you've got bigger problems to worry about, like the guy scramming you, because you'd have to be AFK to not have warped out after nearly a minute.
And lets not forget you should shoot the torp ship half a dozen times before warping out.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |
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Belladonna Nightshade
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Posted - 2006.09.08 08:14:00 -
[21]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
Nerf Noobs ability to believe they know the best way to "Fix"Eve
Missiles are not all that effective in pvp they are fine as they are, now sit down and remain silent till you know what you are on about.
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Azerrad InExile
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Posted - 2006.09.08 08:21:00 -
[22]
Originally by: Nobler Umm ok. Short range missiles. My arguement to this is- blasters/rails/lasers/autocannons?!? Deal with it. Real world missiles don't need "tracking computers", neither do the ones in eve.
My argument to this is - lions/tigers/bears (oh my!). Seriously, can you elaborate what your argument here is rather than listing other weapon types? Also you can change the name to something other than "tracking computer" if it makes you feel better.
Originally by: Nobler "Missiles could use a large reduction in flight ime and an increase in velocity across the board." -- I thought you were talking about short range missiles...?
I was. However, the point extends to the "long range" missles, but I don't see those as being nearly as problematic as the "short range" versions.
Originally by: Nobler Do you know how long it takes to train Torp 5?
Depends on your attributes. Also not entirely sure how this is relevant.
Originally by: Nobler Post with your main character so I can come pod you. If I'm gate camping (160K from gate), and the target is 15Km away from the gate, with missile projection lvl 4, using arblast cruise launchers, I can fire off three salvo's before the target (Omen) reaches the gate and jumps. How is that not fair?
I have seen guys in Megathrons and other battleships pod people from 220K out, with rails/lasers/projectile.....
I agree that T2 sniper ammo (the ammo required to do what you are describing) is overpowered and could use a nerf. However, I don't think that missles should have 4x the range of their counterpart guns by default without fitting any modules.
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Azerrad InExile
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Posted - 2006.09.08 08:25:00 -
[23]
Originally by: Malthros Zenobia
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Or ROF, which makes a hell of alot more sense (for anything).
There are some bonuses of 10% to kinetic damage and 5% to all other damage types (kestrel comes to mind). Drones also have built-in damage bonuses to specific damage types and if missles were changed to do the same (i.e. kinetic>explosive>em>thermal) it would make sense to give Caldari ships flat damage bonuses to all types. I doubt the Caldari pilots would like that change though.
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Azerrad InExile
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Posted - 2006.09.08 08:33:00 -
[24]
Originally by: Malthros Zenobia If you get hit by torps at max range, you've got bigger problems to worry about, like the guy scramming you, because you'd have to be AFK to not have warped out after nearly a minute.
And lets not forget you should shoot the torp ship half a dozen times before warping out.
If you want to talk PVP situations then my change will actually help Caldari since delayed damage is the biggest whine from missle users. Increased missle velocity would help reduce the delay. Also you shouldn't be sniping in a Raven anyways... wait a few weeks and fly a Rokh.
PVE is where this change would hurt since Caldari wouldn't be able to snip everything from insane ranges without having to make some tradeoffs such as fitting a missle equivelant of a tracking computer (or "Noblers not a tracking computer because real life missles don't need tracking computers" missle range enhancer if you wish). The way things are know a reason to use something other than a Raven for PVE wouldn't be a bad thing though imho.
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 08:45:00 -
[25]
Originally by: Malthros Zenobia
Originally by: Steven Dynahir Missiles should be removed from the game. Those things are just too I-WIN button.
As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Or ROF, which makes a hell of alot more sense (for anything).
You are right. Kinetic damage bonus for I-WIN button is pointless. --- Sell orders Recruitment
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Major Stormer
Caldari Demon Womb Xelas Alliance
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Posted - 2006.09.08 09:03:00 -
[26]
Im sorry, make missiles even more unless in pvp? Did someone get owned by someone with awesome missile skills where you have crappy gun skills? aww poor you. --------------------------
0.01 ISK to the first mod that writes in my sig! :D Pay cash value in cookies plskthx - Immy Oh man thats gonna be a lot of cookies. Make them chocolate chip aswell - Xorus I'll give ya a goat for them cookies!-Tirg |
Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.08 09:09:00 -
[27]
Originally by: Malthros Zenobia
... As I recall, the Gallente players are the ones who *****ed so loud that CCP ended up given them a general damage bonus to drones instead of just thermal.
...
I guess you're forgetting that max drone controled got reduced down to 5. So to compensate a dmg and hitpoint bonus was added to droneboats.. This has nothing to do with real bonus it was to make up for the nerfage.
I eat clueless caldari for breakfast...
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.09.08 09:15:00 -
[28]
Originally by: Malthros Zenobia Last time I checked CCP still only give a kinetic dmg bonus to Caldari.
Depends on the ship really. It's been a rof bonus on the raven for a while, and the kestrel has a bonus to non-kinetic types aswell nowadays (although the kinetic bonus is still larger).
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Alaph Force
Gallente Es and Whizz
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Posted - 2006.09.08 09:34:00 -
[29]
Originally by: TheMessanger i mean. they are insanely powerfull.
so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
MWAHAHAHAHAHAHAHAHAHAHA
Originally by: TheMessanger make individual defender missles split into 3 defenders each.
I like this idea
Originally by: TheMessanger add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them
Nah 40% is a bit too high...mabey 10% base plus 5% per level of missile ECM
at anyrate missiles might be powerfull but sheesh the skill set is a bear.... EvE Sigfiles |
Hugh Ruka
Caldari
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Posted - 2006.09.08 09:45:00 -
[30]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
hahahahaaha
tell you what, my rail ferox out damages my missile ferox while packing the same tank (and that's using t1 rails to t2 missiles).
so we have modules that make the turret user hit himself ? where can I buy them ?
and finaly, if your med rails cannot keep up with light missiles, train some skills.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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RichThugster
Gallente Revelations Inc.
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Posted - 2006.09.08 09:49:00 -
[31]
its painfully obvious that the OP was in a rail cruiser, and got killed by a light missile frig, probs a crow.
but as many ppl have said, youve been playing just a few months, when you have a year+ under your belt then feel free to make comments like tis, however still expect to be laughed at
Originally by: KIATolon
I just got owned
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Ydyp Ieva
Caldari Romarrian Empire Xelas Alliance
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Posted - 2006.09.08 10:10:00 -
[32]
after flying a crow for a long time, and now recently moved to the taranis. I have to say I get a lot more damage out of the taranis (even without the 2 hobos out) then out of my crow. The only advantage of my crow is, I can take any range from 500m up to 25km with light missiles (long live high missile skills). And with my taranis I'm stuck to 500m - 1500m to hit something, without loosing dps that is.
Both systems got their advantages and disadvantages, and they are pretty well balanced if you ask me. I'm still having nightmares of kestrels with cruise missiles fitted and in that time a cruise missile hitted a frig as hard as a BS, yes AUCH.
For the rest I give you the same advice as all the rest: don't yell nerf if you don't know about what you are talking about.
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2006.09.08 10:58:00 -
[33]
I love these threads, great reading... 9/10
More information need to be compared to make such conclutions ________________________________________________
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Grim Vandal
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Posted - 2006.09.08 11:12:00 -
[34]
Missiles are fundamentally wrong implemented ...
yes they are more balanced than back in exodus however this doesnt make them more like missiles ...
I myself have only one char, and this one is a caldari (52 mill sp) 99 % in combat skills ...
It isnt even about them beeing overpowered or underpowered, missiles simply "behave" not like missiles should ...
thats it, we gotta live with it cuz it wont be changed ever eve cant handle a more "realistic" missile system
Greetings Grim |
WRAITH666
Destructive Influence Band of Brothers
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Posted - 2006.09.08 11:16:00 -
[35]
Originally by: Nobler 1. Missiles have been nerfed.
If by nerfed you mean boosted, yes, you are right.
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Ciflox Meraviniuzy
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Posted - 2006.09.08 11:29:00 -
[36]
FYI they nerfed the missiles pretty heavy about a year ago, with RMR. --
"The only way to get better, is to play against a better opponent." |
Kharriga
Caldari
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Posted - 2006.09.08 11:48:00 -
[37]
Originally by: TheMessanger
p.s. this is not a joking thered. im seriouse
im so sorry -
"I'm scissors. Paper is fine. Nerf rock!"
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Karoth Tyu
FATAL REVELATIONS
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Posted - 2006.09.08 11:57:00 -
[38]
This is one of these threads you'll look back on a year from now and say "God, was I dumb back then. What a noob."
At least I hope it is
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Sirial Soulfly
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Posted - 2006.09.08 12:01:00 -
[39]
This thread is so 2004
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.09.08 12:02:00 -
[40]
Originally by: Ciflox Meraviniuzy FYI they nerfed the missiles pretty heavy about a year ago, with RMR.
FYI no they didn't, The guy above you is right.
They where boosted, Unless of course you want to call an increase in DPS a nerf.... The only thing that changes was that you where forced to use the correct sized missile to engage your targets. BUT they screwed that over anyway with Tech II ammo both missile and turret being fundamently broken.
Alliaanna DNC Treasure Hunt !!
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.09.08 12:06:00 -
[41]
A slight case of "the grass is always greener".
[ore mongers, recruiting] |
Schlepperchen
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Posted - 2006.09.08 12:17:00 -
[42]
Originally by: Tachy Do you mind publishing a statistical breakdown of your damage into the different groups? (missed, barely, ..., wrecking)
EVE Combat Log Analyzer and Sisi are your friend. Under perfect circumstances hitchance are:
Wrecking,Excellent,Well Aimed,Hit,Light Hit,Scratch,Glacing,Close Miss, Miss -> 1%, 30%, 30%, 30%, 9%, 0%, 0%, 0%
Missiles and Turrets do the same damage over time as long as no gun wrecks. If so a gunship will do around 2% more damage. But you will never have perfect circumstances esp. in a blasterboat.
At the end of falloff hitchance is at 50% but damage is at 20%. And as longer the fight lasts as less is the effect of wreckings. But I have seen a lot ships warp out because there where to many missile lovers in my gang. I dont want missiles in my gang for that reason.
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Alain Josviar
Minmatar Dragons Of Redemption Veritas Immortalis
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Posted - 2006.09.08 12:41:00 -
[43]
Originally by: Atreides Ghanima Missiles are not overpowered. Missiles don't do wrecking hits, guns do. Nuff' said ...
Missiles don't do barely scratch hits, guns do. Nuff' said . . .
Actually, just fix turret tracking when your ship is orbiting a stationary/semi-stationary (webbed) target.
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Trojanman190
Caldari Everlasting Impact
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Posted - 2006.09.08 12:50:00 -
[44]
hehe if missiles are balanced then wtf is up with the crow. Just wondering.
Missiles will be balanced as soon as turrets arent penalized when oribiting a stationary target.
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Adonis 4174
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Posted - 2006.09.08 12:56:00 -
[45]
The issue with tracking when orbiting a stationary target is a bug with turrets and should be fixed.
If people are actually saying that nerfing missiles would be a suitable alternative to fixing this bug ... I'm stuck for words.
----- Russell T Davies is my master now. |
Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.09.08 12:57:00 -
[46]
Originally by: Trojanman190 Missiles will be balanced as soon as turrets arent penalized when oribiting a stationary target.
Good point ----------
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Azerrad InExile
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Posted - 2006.09.08 12:59:00 -
[47]
Edited by: Azerrad InExile on 08/09/2006 12:59:35
Originally by: Trojanman190 Missiles will be balanced as soon as turrets arent penalized when oribiting a stationary target.
Or when the firing ships speed is added to the target ships speed when calculating the explosion velocity damage reduction.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.08 13:18:00 -
[48]
Originally by: Alliaanna Dalaii
They where boosted, Unless of course you want to call an increase in DPS a nerf.... The only thing that changes was that you where forced to use the correct sized missile to engage your targets. BUT they screwed that over anyway with Tech II ammo both missile and turret being fundamently broken.
Alliaanna
Yeah, your right, adding explosion velocity and explosion radius to the damage equation wasn't a nerf
before the "nerf" your torps would insta pop a frig if it hit, now it does 0.1 in damage, but "omg it hits EVERY time".
anyways missiles are fine atm, nerf amarr instead
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Lt Hole
Caldari Tyrell Corp Curse Coalition
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Posted - 2006.09.08 14:13:00 -
[49]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
If you're nervous, smacktalk in local.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.08 14:18:00 -
[50]
Originally by: Azerrad InExile Missles need a severe range nerf. Otherwise they're fairly balanced.
sure as soon as we make it so you cant sit 250km from a gate and use guns to snipe with T2 ammo
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Detavi Kade
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Posted - 2006.09.08 14:21:00 -
[51]
2/10. very poor trolling OP. 2 instead of 1, because of quality mispellings. The p.s. was a nice touch.
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Rezerwowy Pies
Caldari
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Posted - 2006.09.08 14:28:00 -
[52]
Edited by: Rezerwowy Pies on 08/09/2006 14:31:10 On 100km cruise missile hit in for example 17-18s, so any player have many time to warp out with any dmg. Rails hit at once, so many players normally may be killed. And in EVE we don't have anty rails defenders, but in many missions and also many players use defenders. Then even best skilled missiles dont do any dmg to the targeting ship...
So i may just say that Rails are far better than a Missile, simply you must know how to fightning with it. -- Why some admins can't do that on linux
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Azerrad InExile
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Posted - 2006.09.08 14:40:00 -
[53]
Originally by: Viktor Fyretracker sure as soon as we make it so you cant sit 250km from a gate and use guns to snipe with T2 ammo
T2 sniping ammo is overpowered and could use a nerf. However, even with T2 ammo it requires a few tracking computers/enhancers to hit at 250km while a Raven can do it without having to use any such modules. That in my mind isn't right.
Originally by: Rezerwowy Pies And in EVE we don't have anty rails defenders
They're called tracking disruptors and they work on all turrets.
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Trojanman190
Caldari Everlasting Impact
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Posted - 2006.09.08 14:41:00 -
[54]
Like I stated earlier, I think missiles are great right now. There really is nothing wrong with them... they work the way you would think a missile would normally work. Its just that turrets DONT work the way you would expect them to work. If they did, you would see a claw orbiting a webbed raven at 3000 m/s and getting perfectly accurate hits since the turrets should be doing very little tracking at all.... instead the raven counts as if its doing 3000 m/s too. Thats funky. So the only ships that can move at top speed [meaning turrets have a really hard time hitting you] and do their full damage are missile using ships, like the crow. As soon as turrets are fixed and other interceptors can do the same thing, I think all this missile nerf whining will stop. This duznt just apply ot the crow tho... a caracel can orbit an armageddon at 15km at 1km using a micro and hit hte armageddon for full damage while the armageddon cant really do anything [this makes sense]. A rupture doing the same thing will have a LOT of trouble hitting while attempting the same thing, so us turret users are limited to a small dilema...
If we want to hit the target accurately, the target will be able to hit us just as accurately [unless weapon disruption mods are in effect.] Ie, a rapier webbing an enemy cruiser is pretty pointless for anyhting other than keeping the enemy in web range. He will have just as much trouble hitting that stationary cruiser as the stationary cruise is having hitting him. This is bogus.
Missiles are fine the way they are. Fix turrets.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.08 15:04:00 -
[55]
Originally by: Azerrad InExile
They're called tracking disruptors and they work on all turrets.
tracking disruptors are for countering tracking computers, tracking enhancers and tracking links, since there are no such modules for missiles, defenders should be removed all in all
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Azerrad InExile
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Posted - 2006.09.08 15:07:00 -
[56]
Originally by: Lucian Corvinus
Originally by: Azerrad InExile
They're called tracking disruptors and they work on all turrets.
tracking disruptors are for countering tracking computers, tracking enhancers and tracking links, since there are no such modules for missiles, defenders should be removed all in all
That would only be a valid argument if tracking disruptors had no effect when tracking computers/enhancers/links weren't active. However, tracking disruptors effect tracking and range of turrets even without tracking computers/enhancers/links. And defenders may as well be removed, they don't really work anyways.
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Hugh Ruka
Caldari
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Posted - 2006.09.08 15:30:00 -
[57]
Originally by: Azerrad InExile
Originally by: Viktor Fyretracker sure as soon as we make it so you cant sit 250km from a gate and use guns to snipe with T2 ammo
T2 sniping ammo is overpowered and could use a nerf. However, even with T2 ammo it requires a few tracking computers/enhancers to hit at 250km while a Raven can do it without having to use any such modules. That in my mind isn't right.
I'll gladly fit missile "tracking" computers if they make my cruise missiles hit with 2sec delay at 220km !!!!!
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Benjen Karstark
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Posted - 2006.09.08 16:31:00 -
[58]
Edited by: Benjen Karstark on 08/09/2006 16:32:00 nOOb here, but i was wondering if the shield resister module vs exploding damage -50% was a viable option against missles?
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Nikolus Wrighte
Caldari Xtreme Intruders
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Posted - 2006.09.08 17:09:00 -
[59]
Edited by: Nikolus Wrighte on 08/09/2006 17:09:58 <this is my main. just incase you want to flame me for starting this therede. im just glad that not that many people want missles nerfed. eases my mind a little with kali coming right around the corner All moderaters to sign my sig get a free cookie! |
000Hunter000
Gallente Dummy Inc.
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Posted - 2006.09.08 17:21:00 -
[60]
YES nerf missiles!!!
As soon as u give me something to deflect projectiles, charges and laserbeams! Banner will be updated shortly |
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Maam
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Posted - 2006.09.08 17:35:00 -
[61]
I totally agree missiles should be nerfed.
Except that by "missiles" I mean "you", and by "should be nerfed" mean "finish your basic schooling".
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Sanctus Gabriel
Mordu's Elite
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Posted - 2006.09.08 17:36:00 -
[62]
Originally by: Nobler
Remove the Gallente race from the game so we have more space to other races that are worthy to occupy it.
With the idea mentioned fron a past Dev blog on factional warfare (players being able to have some effect on the Empire Sov) I can see a time when the huge amount of caldari players do actualy eradicate the Gallente.
As to the wholenerf missiles thing:
Most missiles are not near as useful as Turret systems in pvp (rocket crows etc being the exception). You just cant beat a good alpha strike. If you refer to NPC missiles then you are just joking, go and fight Zor and tell me a player can spam that many cruise missiles and defenders while still having eight visible turrets...
Anyway you look at it the OPs argument is flawed. The balance is about right now, It hurt saying that after the pain of the last two missile nerfs but IMO it is. (I use both turrets and missiles btw up to T2 standard and they both have roles to play at times.)
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.08 17:36:00 -
[63]
Originally by: 000Hunter000 YES nerf missiles!!!
As soon as u give me something to deflect projectiles, charges and laserbeams!
NO! Missiles are fine NERF GAllENTE!!!! 4tw
Visit the QTM forums Linkage
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Big Al
Free Manure Ask Me How
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Posted - 2006.09.08 17:37:00 -
[64]
Oh no, a sniper with missiles, quick run away before they get here in 10 seconds!
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Siakel
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Posted - 2006.09.08 18:29:00 -
[65]
Originally by: 000Hunter000 YES nerf missiles!!!
As soon as u give me something to deflect projectiles, charges and laserbeams!
Uh.. sure. But to be fair, it'll have to be useless against any bullet, charge, or beam fired at you from under 50km, and only manage to take out one, two if you're lucky, if they are fired from over 100km. Make them chase around the bullets without hitting, too, and of course, only target one bullet at a time.
Or, you could just fit a tracking disruptor, which effects all of the target ships guns, and does a hell of a lot better job than a defender missile ever will.
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Dahak2150
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Posted - 2006.09.08 19:41:00 -
[66]
Originally by: Atreides Ghanima Missiles don't do wrecking hits, guns do.
Stupidest arguement ever. Missiles don't do "barely scratches" or "bounces off" hits either.
Two ends of the spectrum. Can't just ignore one and tout the other. ---------- My sig is boring. |
Kaell Meynn
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Posted - 2006.09.08 19:53:00 -
[67]
Originally by: Malthros Zenobia If you get hit by torps at max range, you've got bigger problems to worry about, like the guy scramming you, because you'd have to be AFK to not have warped out after nearly a minute.
So the only viable defence against torps is running away and that is not imbalnaced?
I may or may not agree with the OP, but your (and many others, particularly the ones who simply flame him and think that makes them right) logic is clearly flawed.
Missiles are mostly fine, they just need their counters fixed. SBs and Defenders used to work, now they dont, this needs addressing. And both of them need to be addressed, fixing just defenders will leave those without missile slots still nerfed. Any ship can fit a turret disruptor, and that affects 3 different weapon types, very well, and protects your friends as well. Only certain ships can fit defenders, they dont protect your friends, use up a wapon slot, and currently they dont even protect you much at all. Smarties use craploads of Cap, dont protect your friends, use up a weapon slot, and currently dont even protect you much at all.
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Kaell Meynn
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Posted - 2006.09.08 19:54:00 -
[68]
Originally by: 000Hunter000 YES nerf missiles!!!
As soon as u give me something to deflect projectiles, charges and laserbeams!
You mean like a tracking disruptor? Ok, done. Now keep your part of the deal.
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LUGAL MOP'N'GLO
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Posted - 2006.09.08 20:08:00 -
[69]
Originally by: Dahak2150
Originally by: Atreides Ghanima Missiles don't do wrecking hits, guns do.
Stupidest arguement ever. Missiles don't do "barely scratches" or "bounces off" hits either.
Two ends of the spectrum. Can't just ignore one and tout the other.
Well they do in a way, because they don't always hit for full damage. Depends what you're doing. Flying straight at them? In a big ship? Small ship? Flying away? At an agle? Flying fast? Slow? Sounds similar to the attributes that affect turret tracking.
I have 2 characters, one missile spec and one projectiles. I have to say that I think flying with turrets is much more interesting and that I can rely on some skill to land me hits. Using the missiles is boring.
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |
Mike Moss
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Posted - 2006.09.08 21:05:00 -
[70]
Over a period of time, all games are slowly but surely beaten to death with the nerf stick. You have only to wait.
Don't nerf anything, ramp things up if there is a problem.
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.08 23:06:00 -
[71]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
You need to get more experience playing the game before you suggest radical changes or nerfs. Your premise and conclusions are completely wrong. missiles and guns are very different and missiles have different pluses and minuses.
Come back again in 6 months and then ... well and then you wont be making this post.
Isnt it time you learned how to fight back? |
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