Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RichThugster
Gallente Revelations Inc.
|
Posted - 2006.09.08 09:49:00 -
[31]
its painfully obvious that the OP was in a rail cruiser, and got killed by a light missile frig, probs a crow.
but as many ppl have said, youve been playing just a few months, when you have a year+ under your belt then feel free to make comments like tis, however still expect to be laughed at
Originally by: KIATolon
I just got owned
|
Ydyp Ieva
Caldari Romarrian Empire Xelas Alliance
|
Posted - 2006.09.08 10:10:00 -
[32]
after flying a crow for a long time, and now recently moved to the taranis. I have to say I get a lot more damage out of the taranis (even without the 2 hobos out) then out of my crow. The only advantage of my crow is, I can take any range from 500m up to 25km with light missiles (long live high missile skills). And with my taranis I'm stuck to 500m - 1500m to hit something, without loosing dps that is.
Both systems got their advantages and disadvantages, and they are pretty well balanced if you ask me. I'm still having nightmares of kestrels with cruise missiles fitted and in that time a cruise missile hitted a frig as hard as a BS, yes AUCH.
For the rest I give you the same advice as all the rest: don't yell nerf if you don't know about what you are talking about.
|
MrRookie
Caldari Dark and Light inc. D-L
|
Posted - 2006.09.08 10:58:00 -
[33]
I love these threads, great reading... 9/10
More information need to be compared to make such conclutions ________________________________________________
________________________________________________ |
Grim Vandal
|
Posted - 2006.09.08 11:12:00 -
[34]
Missiles are fundamentally wrong implemented ...
yes they are more balanced than back in exodus however this doesnt make them more like missiles ...
I myself have only one char, and this one is a caldari (52 mill sp) 99 % in combat skills ...
It isnt even about them beeing overpowered or underpowered, missiles simply "behave" not like missiles should ...
thats it, we gotta live with it cuz it wont be changed ever eve cant handle a more "realistic" missile system
Greetings Grim |
WRAITH666
Destructive Influence Band of Brothers
|
Posted - 2006.09.08 11:16:00 -
[35]
Originally by: Nobler 1. Missiles have been nerfed.
If by nerfed you mean boosted, yes, you are right.
|
Ciflox Meraviniuzy
|
Posted - 2006.09.08 11:29:00 -
[36]
FYI they nerfed the missiles pretty heavy about a year ago, with RMR. --
"The only way to get better, is to play against a better opponent." |
Kharriga
Caldari
|
Posted - 2006.09.08 11:48:00 -
[37]
Originally by: TheMessanger
p.s. this is not a joking thered. im seriouse
im so sorry -
"I'm scissors. Paper is fine. Nerf rock!"
|
Karoth Tyu
FATAL REVELATIONS
|
Posted - 2006.09.08 11:57:00 -
[38]
This is one of these threads you'll look back on a year from now and say "God, was I dumb back then. What a noob."
At least I hope it is
|
Sirial Soulfly
|
Posted - 2006.09.08 12:01:00 -
[39]
This thread is so 2004
|
Alliaanna Dalaii
Gallente Does Not Compute
|
Posted - 2006.09.08 12:02:00 -
[40]
Originally by: Ciflox Meraviniuzy FYI they nerfed the missiles pretty heavy about a year ago, with RMR.
FYI no they didn't, The guy above you is right.
They where boosted, Unless of course you want to call an increase in DPS a nerf.... The only thing that changes was that you where forced to use the correct sized missile to engage your targets. BUT they screwed that over anyway with Tech II ammo both missile and turret being fundamently broken.
Alliaanna DNC Treasure Hunt !!
|
|
Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
|
Posted - 2006.09.08 12:06:00 -
[41]
A slight case of "the grass is always greener".
[ore mongers, recruiting] |
Schlepperchen
|
Posted - 2006.09.08 12:17:00 -
[42]
Originally by: Tachy Do you mind publishing a statistical breakdown of your damage into the different groups? (missed, barely, ..., wrecking)
EVE Combat Log Analyzer and Sisi are your friend. Under perfect circumstances hitchance are:
Wrecking,Excellent,Well Aimed,Hit,Light Hit,Scratch,Glacing,Close Miss, Miss -> 1%, 30%, 30%, 30%, 9%, 0%, 0%, 0%
Missiles and Turrets do the same damage over time as long as no gun wrecks. If so a gunship will do around 2% more damage. But you will never have perfect circumstances esp. in a blasterboat.
At the end of falloff hitchance is at 50% but damage is at 20%. And as longer the fight lasts as less is the effect of wreckings. But I have seen a lot ships warp out because there where to many missile lovers in my gang. I dont want missiles in my gang for that reason.
|
Alain Josviar
Minmatar Dragons Of Redemption Veritas Immortalis
|
Posted - 2006.09.08 12:41:00 -
[43]
Originally by: Atreides Ghanima Missiles are not overpowered. Missiles don't do wrecking hits, guns do. Nuff' said ...
Missiles don't do barely scratch hits, guns do. Nuff' said . . .
Actually, just fix turret tracking when your ship is orbiting a stationary/semi-stationary (webbed) target.
|
Trojanman190
Caldari Everlasting Impact
|
Posted - 2006.09.08 12:50:00 -
[44]
hehe if missiles are balanced then wtf is up with the crow. Just wondering.
Missiles will be balanced as soon as turrets arent penalized when oribiting a stationary target.
|
Adonis 4174
|
Posted - 2006.09.08 12:56:00 -
[45]
The issue with tracking when orbiting a stationary target is a bug with turrets and should be fixed.
If people are actually saying that nerfing missiles would be a suitable alternative to fixing this bug ... I'm stuck for words.
----- Russell T Davies is my master now. |
Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.09.08 12:57:00 -
[46]
Originally by: Trojanman190 Missiles will be balanced as soon as turrets arent penalized when oribiting a stationary target.
Good point ----------
|
Azerrad InExile
|
Posted - 2006.09.08 12:59:00 -
[47]
Edited by: Azerrad InExile on 08/09/2006 12:59:35
Originally by: Trojanman190 Missiles will be balanced as soon as turrets arent penalized when oribiting a stationary target.
Or when the firing ships speed is added to the target ships speed when calculating the explosion velocity damage reduction.
|
Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.09.08 13:18:00 -
[48]
Originally by: Alliaanna Dalaii
They where boosted, Unless of course you want to call an increase in DPS a nerf.... The only thing that changes was that you where forced to use the correct sized missile to engage your targets. BUT they screwed that over anyway with Tech II ammo both missile and turret being fundamently broken.
Alliaanna
Yeah, your right, adding explosion velocity and explosion radius to the damage equation wasn't a nerf
before the "nerf" your torps would insta pop a frig if it hit, now it does 0.1 in damage, but "omg it hits EVERY time".
anyways missiles are fine atm, nerf amarr instead
|
Lt Hole
Caldari Tyrell Corp Curse Coalition
|
Posted - 2006.09.08 14:13:00 -
[49]
Originally by: TheMessanger i mean. they are insanely powerfull. my medium rallguns cannot compair to the damage output of light missles. that is wrong. here are my ideas to equalize it.
make individual defender missles split into 3 defenders each. lower the fireing rate of all missles. add a module that "reroutes" the missles so that they have a 40% chance of hittin the guy who fire them or finally. make all missles dumbfire modles. so we have a chance to avoid their astronomical power
p.s. this is not a joking thered. im seriouse
If you're nervous, smacktalk in local.
|
Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2006.09.08 14:18:00 -
[50]
Originally by: Azerrad InExile Missles need a severe range nerf. Otherwise they're fairly balanced.
sure as soon as we make it so you cant sit 250km from a gate and use guns to snipe with T2 ammo
|
|
Detavi Kade
|
Posted - 2006.09.08 14:21:00 -
[51]
2/10. very poor trolling OP. 2 instead of 1, because of quality mispellings. The p.s. was a nice touch.
|
Rezerwowy Pies
Caldari
|
Posted - 2006.09.08 14:28:00 -
[52]
Edited by: Rezerwowy Pies on 08/09/2006 14:31:10 On 100km cruise missile hit in for example 17-18s, so any player have many time to warp out with any dmg. Rails hit at once, so many players normally may be killed. And in EVE we don't have anty rails defenders, but in many missions and also many players use defenders. Then even best skilled missiles dont do any dmg to the targeting ship...
So i may just say that Rails are far better than a Missile, simply you must know how to fightning with it. -- Why some admins can't do that on linux
|
Azerrad InExile
|
Posted - 2006.09.08 14:40:00 -
[53]
Originally by: Viktor Fyretracker sure as soon as we make it so you cant sit 250km from a gate and use guns to snipe with T2 ammo
T2 sniping ammo is overpowered and could use a nerf. However, even with T2 ammo it requires a few tracking computers/enhancers to hit at 250km while a Raven can do it without having to use any such modules. That in my mind isn't right.
Originally by: Rezerwowy Pies And in EVE we don't have anty rails defenders
They're called tracking disruptors and they work on all turrets.
|
Trojanman190
Caldari Everlasting Impact
|
Posted - 2006.09.08 14:41:00 -
[54]
Like I stated earlier, I think missiles are great right now. There really is nothing wrong with them... they work the way you would think a missile would normally work. Its just that turrets DONT work the way you would expect them to work. If they did, you would see a claw orbiting a webbed raven at 3000 m/s and getting perfectly accurate hits since the turrets should be doing very little tracking at all.... instead the raven counts as if its doing 3000 m/s too. Thats funky. So the only ships that can move at top speed [meaning turrets have a really hard time hitting you] and do their full damage are missile using ships, like the crow. As soon as turrets are fixed and other interceptors can do the same thing, I think all this missile nerf whining will stop. This duznt just apply ot the crow tho... a caracel can orbit an armageddon at 15km at 1km using a micro and hit hte armageddon for full damage while the armageddon cant really do anything [this makes sense]. A rupture doing the same thing will have a LOT of trouble hitting while attempting the same thing, so us turret users are limited to a small dilema...
If we want to hit the target accurately, the target will be able to hit us just as accurately [unless weapon disruption mods are in effect.] Ie, a rapier webbing an enemy cruiser is pretty pointless for anyhting other than keeping the enemy in web range. He will have just as much trouble hitting that stationary cruiser as the stationary cruise is having hitting him. This is bogus.
Missiles are fine the way they are. Fix turrets.
|
Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.09.08 15:04:00 -
[55]
Originally by: Azerrad InExile
They're called tracking disruptors and they work on all turrets.
tracking disruptors are for countering tracking computers, tracking enhancers and tracking links, since there are no such modules for missiles, defenders should be removed all in all
|
Azerrad InExile
|
Posted - 2006.09.08 15:07:00 -
[56]
Originally by: Lucian Corvinus
Originally by: Azerrad InExile
They're called tracking disruptors and they work on all turrets.
tracking disruptors are for countering tracking computers, tracking enhancers and tracking links, since there are no such modules for missiles, defenders should be removed all in all
That would only be a valid argument if tracking disruptors had no effect when tracking computers/enhancers/links weren't active. However, tracking disruptors effect tracking and range of turrets even without tracking computers/enhancers/links. And defenders may as well be removed, they don't really work anyways.
|
Hugh Ruka
Caldari
|
Posted - 2006.09.08 15:30:00 -
[57]
Originally by: Azerrad InExile
Originally by: Viktor Fyretracker sure as soon as we make it so you cant sit 250km from a gate and use guns to snipe with T2 ammo
T2 sniping ammo is overpowered and could use a nerf. However, even with T2 ammo it requires a few tracking computers/enhancers to hit at 250km while a Raven can do it without having to use any such modules. That in my mind isn't right.
I'll gladly fit missile "tracking" computers if they make my cruise missiles hit with 2sec delay at 220km !!!!!
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
|
Benjen Karstark
|
Posted - 2006.09.08 16:31:00 -
[58]
Edited by: Benjen Karstark on 08/09/2006 16:32:00 nOOb here, but i was wondering if the shield resister module vs exploding damage -50% was a viable option against missles?
|
Nikolus Wrighte
Caldari Xtreme Intruders
|
Posted - 2006.09.08 17:09:00 -
[59]
Edited by: Nikolus Wrighte on 08/09/2006 17:09:58 <this is my main. just incase you want to flame me for starting this therede. im just glad that not that many people want missles nerfed. eases my mind a little with kali coming right around the corner All moderaters to sign my sig get a free cookie! |
000Hunter000
Gallente Dummy Inc.
|
Posted - 2006.09.08 17:21:00 -
[60]
YES nerf missiles!!!
As soon as u give me something to deflect projectiles, charges and laserbeams! Banner will be updated shortly |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |